Sandstar Posted February 25 Clone Share Posted February 25 Casimir Ivaldisson, human priest and shipwright "Oh! Oh, I say!", Casimir shouts in alarm as a skeletal sailor starts to rise out of the muck at his feet, clearly displeased to see them. A quick glance to his right reveals that the others are having similar problems of their own. In a panic, he swings his mallet in an haphazard attempt at defending himself against the ghastly figure in front of him. "Rest! Return to the earth, and leave life to the living!" Actions Free action: Move action: Standard action: Attack S4 with warhammer. Mini stats Character sheet Casimir Ivaldisson Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1 Light crossbow (20 bolts) +2 (1d8, 19-20/x2) MW Mallet (Warhammer) +4 (1d8+1, x3) Dagger +3M/+2R (1d4+2, 19-20/x2) MW Lamellar armour, MW Buckler Abilities: Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8 Condition: None Weapon in hand: MW Mallet Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue 1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith Channel energy attempts: 2 out of 2/day Name xDiceName xDiceResult xDiceString xDiceRolls Attack S4 with warhammer 15; 4 1d20+4; 1d8+1 [11]; [11,3] Link to comment Share on other sites More sharing options...
Paro Posted February 27 Author Clone Share Posted February 27 Day 9 Morning, In Brinestump Marsh Azgar cut one of the skeletons through the middle, shattering its cohesion in an explosion of bones and fragments as it was destroyed. Arradon pulled back from being nearly surrounded, but Casamir struggled to connect against the skeleton he faced. With the numbers quickly reduced by one, Barlo moved around to help out Casamir by flanking the skeleton he faced, drawing out his whip. He snapped the leather strand around a boney leg and yanked it out from under the undead. It splattered face first into the mud at the shipwright's feet. Lothar was still several paces away, but he was coming into sight of the fray in a few more moments. The skeletons moved closer to Azgar, slashing with their rusty weapons. He managed to evade their curved blades, and grasping claw. The skeleton by Casamir stood, allowing the man to take free smash at it, before missing with a slash of its own blade. Witch's Map Combat Information Map: All terrain considered Difficult Terrain Round 1 Barlo moved, flanked S4, tripped S4 Round 2 S1 moved, Missed Azgar S2 full attacked on Azgar, missed 2x S3 moved, missed Azgar S4 Prone. Stood (provoked AoO), missed Casamir Good Guy Info Lothar 2 rounds from reaching map Arradon 5 dmg Bad Guy Info S1 [AC16] HP 4/4 - DR 5/Bludgeon S2 [AC16] HP 4/4 - DR 5/Bludgeon S3 [AC16] HP 4/4 - DR 5/Bludgeon S4 [AC16] HP 4/4 - DR 5/Bludgeon S5 [AC16] HP 4/4 - DR 5/Bludgeon Dead Barlo Hawkins Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease) Everyone is up for Round 2 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted February 27 Clone Share Posted February 27 (edited) Holding the line, there wasn't much Azgar could do but fight skeletons. He swings at the one to his right (s3), and ends it existence. AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS attack S3 with favored enemy bonuses attack damage Edited February 27 by Rakle (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls attack 28 1d20+10 18 damage 17 1d8+10 7 Link to comment Share on other sites More sharing options...
Sandstar Posted February 27 Clone Share Posted February 27 (edited) Casimir Ivaldisson, human priest and shipwright Casimir takes advantage of the bard's quick actions in flooring the skeleton in front of him. As it struggles to disentangle itself from the whip and regain its footing, he swings, then swings again. The first swing misses by a mile but the second looks like it is more successful. Actions Free action: Move action: Standard action: First AoO, then attack S4 with warhammer. Mini stats Character sheet Casimir Ivaldisson Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1 Light crossbow (20 bolts) +2 (1d8, 19-20/x2) MW Mallet (Warhammer) +4 (1d8+1, x3) Dagger +3M/+2R (1d4+2, 19-20/x2) MW Lamellar armour, MW Buckler Abilities: Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8 Condition: None Weapon in hand: MW Mallet Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue 1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith Channel energy attempts: 2 out of 2/day Edited February 27 by Sandstar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls AoO on S4 using warhammer (flanked) 8; 2 1d20+6; 1d8+1 [2]; [2,1] Regular attack on S4 using warhammer (flanked) 24; 9 1d20+6; 1d8+1 [18]; [18,8] Link to comment Share on other sites More sharing options...
Starhawk Posted February 28 Clone Share Posted February 28 Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet https://www.myth-weavers.com/showthread.php?t=525390 Lothar, continues working his way back.. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LordBlackblade Posted February 29 Clone Share Posted February 29 Arradon Delgaran, Harran Renegade The tide of battle seeming to turn, Arradon advances forward to support Azgar in his offensive. Realizing his daggers would be of little use, he does his best to draw one of the skeleton's attention to help Azgar make his strikes hit true. Mini-Stats Arradon Delgaran Initiative: +5 Perception: +8, Move 30ft AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades) HP: 26 Current: 14 CMB: +2 CMD: 17 Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep) Conditions in Effect: None Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Features: Evasion Sneak Stab (+2d8) Actions Move: Move to I27 Standard: Aid Another Azgar in Combat (+2 to Attack) Swift: Free: Name xDiceName xDiceResult xDiceString xDiceRolls roll 25 1d20+5 20 Link to comment Share on other sites More sharing options...
Paro Posted March 1 Author Clone Share Posted March 1 Day 9 Morning, In Brinestump Marsh Azgar and Casamir each ended another skeleton apiece. Barlo moved around and his whip cracked out and the leather wrapped around another of the undead's legs, and he yanked it out from under the creature to cause it to splat in the mud. It struggled back to its feet, allowing Azgar a free cut at its exposed skull. Neither skeleton managed to harm Azgar or Arradon. Meanwhile, Lothar came into view and could see the splashing mud and water of combat between his companions and the two undead humanoid skeletons with rusty curved blades. Witch's Map Combat Information Map: All terrain considered Difficult Terrain Round 1 Barlo moved, flanked S1 with Azgar, tripped S1 Round 2 S1 Prone. Stood (provoked AoO), missed Azgar S2 Full Attack, missed Arradon 2x Good Guy Info Lothar on the map Arradon 5 dmg Bad Guy Info S1 [AC16] HP 4/4 - DR 5/Bludgeon S2 [AC16] HP 4/4 - DR 5/Bludgeon S3 [AC16] HP 4/4 - DR 5/Bludgeon Dead S4 [AC16] HP 4/4 - DR 5/Bludgeon Dead S5 [AC16] HP 4/4 - DR 5/Bludgeon Dead Barlo Hawkins Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease) Everyone is up for Round 3 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted March 1 Clone Share Posted March 1 Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet https://www.myth-weavers.com/showthread.php?t=525390 Lothar saunters on. The situation seemed completely under control. With the ruggedness of the terrain, he figured he'd never arrive in time. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted March 1 Clone Share Posted March 1 "Let's finish returning these dead back to death". Azgar comments as he swings at the next skeleton (s2). AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS attack damage Name xDiceName xDiceResult xDiceString xDiceRolls attack 19 1d20+10 9 damage 14 1d8+10 4 AoO 24 1d20+10 14 AoO Damage 14 1d8+10 4 Link to comment Share on other sites More sharing options...
LordBlackblade Posted March 2 Clone Share Posted March 2 Arradon Delgaran, Harran Renegade Arradon continues to hold his ground, artfully dodging two jerky blows from one of the skeletons. He does his best to trip up the remaining skeleton's movements and set up an ideal blow for Azgar Mini-Stats Arradon Delgaran Initiative: +5 Perception: +8, Move 30ft AC: 17 (13 Flat-Footed, 15 Touch) (+1 Dodge Bonus vs Light Blades) HP: 26 Current: 14 CMB: +2 CMD: 17 Fort: +2 Reflex: +6 Will: +1 (+2 vs. Enchantment, Immunity to Sleep) Conditions in Effect: None Current Weapon in Main Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Current Weapon in Off Hand: Masterwork Dagger (+5, 1d4+4, 19-20/x2) Features: Evasion Sneak Stab (+2d8) Actions Move: Move to I27 Standard: Aid Another Azgar in Combat (+2 to Attack) vs. S1 Swift: Free: Name xDiceName xDiceResult xDiceString xDiceRolls Aid Azgar Against S1 17 1d20+5 12 Link to comment Share on other sites More sharing options...
Sandstar Posted March 2 Clone Share Posted March 2 Casimir Ivaldisson, human priest and shipwright Casimir blinks in astonishment as his wild swing completely collapses the skeleton in front of him. Taking this as a good omen, he sets out towards his friends to offer what help he can. Actions Free action: Move action: Standard action: Double move through difficult terrain up to I25. Mini stats Character sheet Casimir Ivaldisson Male NG Human Cleric, Level 2, Init 1, HP 8/18, Speed 30 ft AC 16, Touch 11, Flat-footed 15, CMD 14, Fort +5, Ref +2, Will +7, CMB +3, Base Attack Bonus +1 Light crossbow (20 bolts) +2 (1d8, 19-20/x2) MW Mallet (Warhammer) +4 (1d8+1, x3) Dagger +3M/+2R (1d4+2, 19-20/x2) MW Lamellar armour, MW Buckler Abilities: Str 14, Dex 13, Con 12, Int 12, Wis 18, Cha 8 Condition: None Weapon in hand: MW Mallet Spells prepared for the day: 0: Create Water, Guidance, Light, Virtue 1: Animate Rope (D), Cure Light Wounds, Magic Weapon, Protection from Evil, Shield of Faith Channel energy attempts: 2 out of 2/day Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Paro Posted March 8 Author Clone Share Posted March 8 Day 9 Morning, In Brinestump Marsh Azgar finished off one skeleton as it offered a free swing on as it struggled to its feet. The tactic of pulling a leg out from under them while a deadly warrior was looming over them proved too much. The half-orc destroyed the last one a moment later with the added distraction from Arradon. Lothar arrived in time to find nothing for his polearm to do... unless more skeletons were found. Barlo coiled up his whip and hung it from his belt once more, "Well, that was short work. Azgar is quite the bone breaker." "Judging by their tattered rags, I think these skeletons were sailors and likely part of the crew." Witch's Map Combat Information Round 3 Azgar AoO destroyed S1 Good Guy Info Arradon 5 dmg Barlo Hawkins Barlo Hawkins (Bard-3 LPF) :: Pathfinder :: Myth-Weavers Online Character Sheets HP: 23/23 Bard Performances (Lingering): 11/13 remaining (+1 Courage, +2 Competence) Spells: Cantrips (Message, Mage Hands, Prestidigitation, Ghost Message, Dancing Lights, Detect Magic) 1st level: 2/4 (Charm Person, CLW, Silent Image, Grease) Combat Over Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted March 8 Clone Share Posted March 8 (edited) Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet Character Sheet Lothar arrived to find his prediction that he would be too late to take in the combat entirely validated. "You've all got an interesting way of setting up camp.", he remarks, apparently amused, setting up camp being the last thing he'd said before leaving to get the wagons. He surveys the true dead. "Well, luckily they were not up to wererat standard.", he adds, barely glancing at the fragile foes. Breathing once through his nose, he concludes with.. "Alright, if we're going to do this 'right this minute', let's do it." he purrs, grinning toothily. Edited March 9 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted March 8 Clone Share Posted March 8 "I have learned that undead aren't intimidated by my orcish charms, so I learned how to be better at killing them". Azgar explains. Now that the skeletons are dead, Azgar will start to enter the ship. He will be watching for rotten boards and other hazards. AZGAR AC19 TAC12 FAC17 HP 10/28 Init+4 F+8 R+6 W+5 Perc+6 Diplo+5 Intim+12 Falcata +8 1d8+8 19-20x3 (+2hit &dmg vs undead) Everyone: +2 wpn dmg ACTIONS Name xDiceName xDiceResult xDiceString xDiceRolls perception 19 1d20+6 13 Link to comment Share on other sites More sharing options...
Starhawk Posted March 9 Clone Share Posted March 9 (edited) Lothar Gunther Bucheim AC 20 Touch 12 Flat-footed 18 HP 27/27 Init (+2 w/Combat Reflexes & Reach) Fort +8 Ref +4 Will +5 Weapon in Hand Horsechopper *Masterwork *Silversheen *Reach *Trip *Weapon-Corded Spells Divine Favor (2/2) day, +2 to hit /+2 to damage (Trait Boosted) Cantrips Detect Magic, Stabilize, Light Skills Climb +9, Acrobatics +8, Perception +7, Stealth +2 More Detail M Neutral Half Orc Fighter 2 / Warpriest 1, Level 3, Init 2, HP 27 Speed 20' AC 20, Touch 12, Flat-footed 18, CMD 18, Fort 8,Ref 4, Will 5, CMB +6, Base Attack Bonus 2 MW, Silversheen Reach, Trip, Cord Horse Chopper +8 (+7 Power Attack) (1d10+6 (+9), x3) Weapon Cord Chakrams (2) +3 (1d8+4, x2) Warhammer +5 (+4 Power Attack) (1d8+4 (+6), x3) Magic +1 Agile Breastplate + Kilt (+8 Armor,+2 Dex) Abilities Str 18, Dex 14, Con 12, Int 13, Wis 12, Cha 8 Condition None Character Sheet Character Sheet Lothar grins and shrugs at this from Azgar.. "Alright.", he drawls, before following Azgar inside, likewise keeping both eyes and ears peeled for danger. Edited March 9 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 23 1d20+7 16 Link to comment Share on other sites More sharing options...
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