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Chapter 1 — Investigating The Pyre


iantruesilver

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Darhana Only

"… Angry bones…

… Leave me alone…"  The voice Darhana hears intermittently wails in between some short dialog, no more than two or three words strung together at best.

 

Without opening the door or going closer to the source, there's no way to really tell who it is or even what he's really talking about.

 

"… Let me be…

… Comin' for me…"


 

(( Table is still yours. Feel free to investigate some of what's in front of you. Make some rolls if you feel you have to for whatever. ))

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Neskas Weengoditin

spacer.pngNeskas dismounts and looks through the tools to find a crowbar. "It was a pretty short fight. Maybe 30 seconds at most. We haven't been able to hear the wail long enough to tell whether someone would have to be dead to still be sounding like that. Fights are never as long as they feel like they were." He moves to the East door, sword sheathed and crowbar in hand and Snappy trailing behind. "I think we should check to see if it is a survivor."

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=2751540][B][SIZE=+1]Neskas Weengoditin[/SIZE][/B][/URL] m NG Gnome Cavalier, [B]Level[/B] 1, [B]Init[/B] 3, [B]HP[/B] 13/13, [B]Speed[/B] 15 [B]AC[/B] 19, [B]Touch[/B] 12, [B]Flat-footed[/B] 18, [B]CMD[/b] 13, [B]Fort[/B] 4, [B]Ref[/B] 1, [B]Will[/B] 1, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]reach Lance (-) [/B] 4 (1d6+2, x3) [B] Longsword (-) [/B] 4 (1d6+2, 19-20/x2) [B] Shortbow (20) [/B] 3 (1d4, x3) [B] Scale Mail[/B], [B] Heavy Steel Shield[/B] (+5 Armor, +2 Shield, +1 Dex, +1 Size) [B]Abilities[/B] Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14 [B]Condition[/B] None
Neskas Weengoditin
m NG Gnome Cavalier, Level 1, Init 3, HP 13/13, Speed 15
AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 4, Ref 1, Will 1, CMB +2, Base Attack Bonus 1
reach Lance (-) 4 (1d6+2, x3)
Longsword (-) 4 (1d6+2, 19-20/x2)
Shortbow (20) 3 (1d4, x3)
Scale Mail , Heavy Steel Shield (+5 Armor, +2 Shield, +1 Dex, +1 Size)
Abilities Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14
Condition None

 

 

[URL=https://test.myth-weavers.com/sheets/?id=2751552][B][SIZE=+1]Snappy[/SIZE][/B][/URL] M N WolfDog Mount (Charger), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 12, [B]Flat-footed[/B] 15, [B]CMD[/b] 15, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 1, [B]CMB[/B] +3, [B]Base Attack Bonus[/B] 1 [B] Bite [/B] 3 (1d6+2, x2) [B] Studded Leather Barding[/B] (+3 Armor, +2 Dex, +2 Deflect) [B]Abilities[/B] Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Snappy
M N WolfDog Mount (Charger), Level 1, Init 2, HP 18/18, Speed 30
AC 17, Touch 12, Flat-footed 15, CMD 15, Fort 4, Ref 5, Will 1, CMB +3, Base Attack Bonus 1
Bite 3 (1d6+2, x2)
Studded Leather Barding (+3 Armor, +2 Dex, +2 Deflect)
Abilities Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Condition None

Actions Crunch and OOC

 

 

 

  

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 image.png.5248c381aaecbcba9b8ca9f631612e8e.png

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=2177644][B][SIZE=+1]Darhana[/SIZE][/B][/URL] Female CG Half-elf Ranger (Guide), [B]Level[/B] 1, [B]Init[/B] 3, [B]HP[/B] 12/12, [B]Speed[/B] 40ft [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]CMD[/b] 15, [B]Fort[/B] 3, [B]Ref[/B] 5, [B]Will[/B] 1, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]2-handed longbow (60) [/B] +4 (1d8, x3) [B] Longsword [/B] +2 (1d8+1, 19-20/x2) [B] dagger (cold iron) [/B] +2 (1d4+1, 19-20/x2) [B] Studded Leather[/B], [B] light wooden shield[/B] (+3 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10 [B]Condition[/B] None
Darhana
Female CG Half-elf Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 40ft
AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1
2-handed longbow (60) +4 (1d8, x3)
Longsword +2 (1d8+1, 19-20/x2)
dagger (cold iron) +2 (1d4+1, 19-20/x2)
Studded Leather , light wooden shield (+3 Armor, +1 Shield, +3 Dex)
Abilities Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10
Condition None

 

"I think he needs help," Darhana says, as she listens, "everybody here, so I'll open the door, or at least try."

She waits until everybody is ready and then tries to open the door.  If it's locked, she will let someone else try.

 

OOC

I'm not sure who is best at open locks, so I haven't filled in a name.  As we're only just together as a group, it's also IC not unlogical that she doesn't know

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Darhana manages to open the wooden door to the next chamber without any trouble.  Through the door, the large chamber beyond looks to contain a maze of pillars that obscure the far side of the room.  Next to the door is a pair of brooms, possibly part of the implements the crew had been using to clean up the place.

 

 

[[ Map — The Pyre ]]

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Neskas Weengoditin

spacer.pngNeskas looks at the easily opened door, then at the crowbar, then at the door, then at the crowbar. He sighs and sets the crowbar aside to redraw his sword. He nods and steps inside and off to the left of the door, sword and shield ready.

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=2751540][B][SIZE=+1]Neskas Weengoditin[/SIZE][/B][/URL] m NG Gnome Cavalier, [B]Level[/B] 1, [B]Init[/B] 3, [B]HP[/B] 13/13, [B]Speed[/B] 15 [B]AC[/B] 19, [B]Touch[/B] 12, [B]Flat-footed[/B] 18, [B]CMD[/b] 13, [B]Fort[/B] 4, [B]Ref[/B] 1, [B]Will[/B] 1, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]reach Lance (-) [/B] 4 (1d6+2, x3) [B] Longsword (-) [/B] 4 (1d6+2, 19-20/x2) [B] Shortbow (20) [/B] 3 (1d4, x3) [B] Scale Mail[/B], [B] Heavy Steel Shield[/B] (+5 Armor, +2 Shield, +1 Dex, +1 Size) [B]Abilities[/B] Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14 [B]Condition[/B] None
Neskas Weengoditin
m NG Gnome Cavalier, Level 1, Init 3, HP 13/13, Speed 15
AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 4, Ref 1, Will 1, CMB +2, Base Attack Bonus 1
reach Lance (-) 4 (1d6+2, x3)
Longsword (-) 4 (1d6+2, 19-20/x2)
Shortbow (20) 3 (1d4, x3)
Scale Mail , Heavy Steel Shield (+5 Armor, +2 Shield, +1 Dex, +1 Size)
Abilities Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14
Condition None

 

 

[URL=https://test.myth-weavers.com/sheets/?id=2751552][B][SIZE=+1]Snappy[/SIZE][/B][/URL] M N WolfDog Mount (Charger), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 12, [B]Flat-footed[/B] 15, [B]CMD[/b] 15, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 1, [B]CMB[/B] +3, [B]Base Attack Bonus[/B] 1 [B] Bite [/B] 3 (1d6+2, x2) [B] Studded Leather Barding[/B] (+3 Armor, +2 Dex, +2 Deflect) [B]Abilities[/B] Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Snappy
M N WolfDog Mount (Charger), Level 1, Init 2, HP 18/18, Speed 30
AC 17, Touch 12, Flat-footed 15, CMD 15, Fort 4, Ref 5, Will 1, CMB +3, Base Attack Bonus 1
Bite 3 (1d6+2, x2)
Studded Leather Barding (+3 Armor, +2 Dex, +2 Deflect)
Abilities Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Condition None

Actions Crunch and OOC

 

 

 

  

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Bianca Pohlo

apprentice_wizard_by_matbudimir_dcrqsex-pre.jpg

"Well?" Bianca asks, following the others closer to the Pyre - but still reluctant to go inside. "Is there anyone there? Is he well?"

She peers into the darkness, trying to see what everyone is talking about. Perhaps if there's a survivor, that's even more reason to get back to town, and get them some help?

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=1797520][B]Bianca Pohlo[/B][/URL] [B]Initiative:[/B] +2, [B]Senses:[/B] Low-Light Vision, Perception +3 [B]HP:[/B] 9/9 [B]AC:[/B] 12, [B]Touch:[/B] 12, [B]Flat-Footed:[/B] 10, [B]CMD:[/B] 11 [B]Saves:[/B] Fort +2, Ref +3, Will +2 [B]Spells L1:[/B] Enlarge Person, [strike]Sleep[/strike], Grease [B]Spells L0:[/B] Daze, Detect Magic, Prestidigitation [B]Arcane Reservoir:[/B] 2/4 [B]Condition:[/B] None
Bianca Pohlo
Initiative: +2, Senses: Low-Light Vision, Perception +3
HP: 9/9
AC: 12, Touch: 12, Flat-Footed: 10, CMD: 11
Saves: Fort +2, Ref +3, Will +2
Spells L1: Enlarge Person, Sleep , Grease
Spells L0: Daze, Detect Magic, Prestidigitation
Arcane Reservoir: 2/4
Condition: None
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Outside the Pyre

Bianca steps closer towards the heavy wooden doors to the main hall, her shoes leaving temporary shallow depressions over the broad blades of coarse grass.  Behind her, the two horses wander slightly farther away from their dead, having not yet been tethered to anything.

 

Main Hall

Besides the fact that the scene depicted by the painting might be signifcant to the history of Sandpoint, there are still many things begging further investigation.  Of what looks to be eight sets of skeletons, it seems only six had risen to give fracas.

 

And then there are the two more recently deceased bodies, their packs as well as their scattered tools.  Who were they?  Did they suffer the same gruesome fate as the horses outside, or was their demise caused by something different?

 

And the unopened door on the opposite wall from where Darhana and Neskas had found entry, to where does it lead?

 

Maze of Pillars

The light filtering in from outside is not quite enough to make out all the details in this room, however there's still enough to see where there's a path between the many pillars spanning from floor to ceiling.

 

(( Neskas, roll perception check ))

 

Edited by iantruesilver (see edit history)
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spacer.pngWhile the others are checking the door, and the screamer behind it, Noriko is going to check out the two packs against the wall, likely the property of the two corpses now adorning the room's center.

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Neskas Weengoditin

spacer.pngNow that nothing has jumped at him, Neskas lets himself somewhat relax and peer around.

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=2751540][B][SIZE=+1]Neskas Weengoditin[/SIZE][/B][/URL] m NG Gnome Cavalier, [B]Level[/B] 1, [B]Init[/B] 3, [B]HP[/B] 13/13, [B]Speed[/B] 15 [B]AC[/B] 19, [B]Touch[/B] 12, [B]Flat-footed[/B] 18, [B]CMD[/b] 13, [B]Fort[/B] 4, [B]Ref[/B] 1, [B]Will[/B] 1, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]reach Lance (-) [/B] 4 (1d6+2, x3) [B] Longsword (-) [/B] 4 (1d6+2, 19-20/x2) [B] Shortbow (20) [/B] 3 (1d4, x3) [B] Scale Mail[/B], [B] Heavy Steel Shield[/B] (+5 Armor, +2 Shield, +1 Dex, +1 Size) [B]Abilities[/B] Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14 [B]Condition[/B] None
Neskas Weengoditin
m NG Gnome Cavalier, Level 1, Init 3, HP 13/13, Speed 15
AC 19, Touch 12, Flat-footed 18, CMD 13, Fort 4, Ref 1, Will 1, CMB +2, Base Attack Bonus 1
reach Lance (-) 4 (1d6+2, x3)
Longsword (-) 4 (1d6+2, 19-20/x2)
Shortbow (20) 3 (1d4, x3)
Scale Mail , Heavy Steel Shield (+5 Armor, +2 Shield, +1 Dex, +1 Size)
Abilities Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14
Condition None

 

 

[URL=https://test.myth-weavers.com/sheets/?id=2751552][B][SIZE=+1]Snappy[/SIZE][/B][/URL] M N WolfDog Mount (Charger), [B]Level[/B] 1, [B]Init[/B] 2, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 12, [B]Flat-footed[/B] 15, [B]CMD[/b] 15, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 1, [B]CMB[/B] +3, [B]Base Attack Bonus[/B] 1 [B] Bite [/B] 3 (1d6+2, x2) [B] Studded Leather Barding[/B] (+3 Armor, +2 Dex, +2 Deflect) [B]Abilities[/B] Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Snappy
M N WolfDog Mount (Charger), Level 1, Init 2, HP 18/18, Speed 30
AC 17, Touch 12, Flat-footed 15, CMD 15, Fort 4, Ref 5, Will 1, CMB +3, Base Attack Bonus 1
Bite 3 (1d6+2, x2)
Studded Leather Barding (+3 Armor, +2 Dex, +2 Deflect)
Abilities Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Condition None

Actions Crunch and OOC

 

 

 

  

Name
perception
20
1d20+7 13
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  spacer.png

Kaichar

The battle over, Kaichar looks torn. Bianca is clearly nervous, and her eyes would not lets her see all that clearly in the dark. Travelling the wilderness at night was risky - even when you had perfectly good night vision. "Um. Someone should tether the horses." He points one long clawed hand back out the entrance. From his vantage point he can see the horses beginning to wander off, uncomfortable near the smell of death, most likely. "Not me. I don't want to spook them." He sniffs. The fate of the horses doesn't especially bother him one way or another. But members of the group might be upset if their steeds go missing. He lopes over to the nervous girl, and holds out his waterskin. "It's shock." He explains. "Drink some water. Breathe slowly. You're okay." He gives her what he hopes is an encouraging smile, but with his monstrous appearance and tusked mouth, it is likely more disturbing than reassuring.

Mechanics

Nothing to report.

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 image.png.5248c381aaecbcba9b8ca9f631612e8e.png

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=2177644][B][SIZE=+1]Darhana[/SIZE][/B][/URL] Female CG Half-elf Ranger (Guide), [B]Level[/B] 1, [B]Init[/B] 3, [B]HP[/B] 12/12, [B]Speed[/B] 40ft [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]CMD[/b] 15, [B]Fort[/B] 3, [B]Ref[/B] 5, [B]Will[/B] 1, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]2-handed longbow (60) [/B] +4 (1d8, x3) [B] Longsword [/B] +2 (1d8+1, 19-20/x2) [B] dagger (cold iron) [/B] +2 (1d4+1, 19-20/x2) [B] Studded Leather[/B], [B] light wooden shield[/B] (+3 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10 [B]Condition[/B] None
Darhana
Female CG Half-elf Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 40ft
AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1
2-handed longbow (60) +4 (1d8, x3)
Longsword +2 (1d8+1, 19-20/x2)
dagger (cold iron) +2 (1d4+1, 19-20/x2)
Studded Leather , light wooden shield (+3 Armor, +1 Shield, +3 Dex)
Abilities Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10
Condition None

 

"We might need those horses," Darhana says, "I'll go and check them out.  Wait here until I come back."

She heads back out and approaches the horses carefully.  She will tether them somewhere so they can't get away and then she will head back inside and the possible survivor.

 

OOC

I assume that I can do this without rolling.  I have a 14 if I do take 10 on handle animal.

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Outside the Pyre

Taking her time, Darhana follows up on Kaichar's suggestion, finding little trouble in tethering the two horses to the nearest tree that isn't within a short smelling distance of the equine corpses. After securing the leashes, she returns to the other task at hand.


 

Main Hall

Inside one of the backpacks, Noriko finds a bedroll and two quivers of arrows. The other contains two days' worth of rations, a full waterskin, and a pair of smokesticks.

 

Scattered around the bodies and the packs, there is also a light hammer of excellent quality, a chisel, and a pair of saws that look as though they were meant for woodcutting.


 

Maze of Pillars

Taking some time to take a good look around, Neskas notices that there is a host of pit traps within this room, well hidden by the ménage of pillars here.

 

From what he can see, the pits are about ten feet deep, enough of a height to seriously hurt someone if they should fall in.

 

Somewhere past the pillars and pits on the north side of the room, there looks to be some kind of mechanism on a wall. Perhaps a switch of some sort?

 

From here within this chamber, the sound of wailing is much louder, and it seems to be coming from somewhere toward the southeast.

 

Edited by iantruesilver (see edit history)
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spacer.png

Just inside the area with the newly not-moving skeletons, Lars removes the lamp from his pack.  He adds oil from two of the flasks he has for its use and with his flint & steel, lights a bit of tinder and then the wick.  then with lamp in one hand giving him light, he carefully, and hopefully quietly,  moves deeper into the room. Looking at the dead that did not move first - but at the room around them under the view of light.

 

OOC Specifics

.on the map drawing - since the words north and south east are used - could a designation about which way is north be included - i can't seem to connect the words to the image.  Would look at what looks to be a door near the entrance and around the entrance.

 

does he know the dead?  or does their clothing illuminate who they might be (or what they might be?)

 

"A common lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A lamp does not increase the light level in normal light or bright light. A lamp burns for 6 hours on 1 pint of oil. You can carry a lamp in one hand"

.

Short Statblock|CisMale NG Half-Elf Rogue (unchained), Level 1, Init 4, HP 10/10, Speed 30
AC 18, Touch 15, Flat-footed 13, CMD 16, Fort 2, Ref 6, Will 2, CMB +1, Base Attack Bonus 0
short sword +4 (1d6+1, 19-20 x2)
dagger +4 (1d4_1, 19-20 x2)
javelin (3) +4 (1d6+1, 20 x2)
studded leather (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Condition +1 to attack rolls to those that threaten Shalelu; +1 perception to detect traps and to disable device skill to disarm them; +2 saving throw vs enchantment spells and effects; immune to magic sleep.
low light vision

 

 

Name
Perception
25
1d20+11 14
Knowledge: local
15
1d20+4 11
stealth
24
1d20+8 16
perception - if 2nd needed.
27
1d20+11 16
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Bianca Pohlo

apprentice_wizard_by_matbudimir_dcrqsex-pre.jpg

Bianca eyes Kaichar uncertainly. It's not that she's scared of him and his admittedly rather unsettling appearance, exactly, just... well, she still doesn't really know him. But then again, she still doesn't really know any of these people.

"Um... thanks..." she says, accepting the waterskin and taking a sip.

Whilst Darhana goes back for the horses, Bianca joins the others inside.

"Who's there? Is there any sign of them?" She asks. If there's someone inside, in trouble, they have to try and help!

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=1797520][B]Bianca Pohlo[/B][/URL] [B]Initiative:[/B] +2, [B]Senses:[/B] Low-Light Vision, Perception +3 [B]HP:[/B] 9/9 [B]AC:[/B] 12, [B]Touch:[/B] 12, [B]Flat-Footed:[/B] 10, [B]CMD:[/B] 11 [B]Saves:[/B] Fort +2, Ref +3, Will +2 [B]Spells L1:[/B] Enlarge Person, [strike]Sleep[/strike], Grease [B]Spells L0:[/B] Daze, Detect Magic, Prestidigitation [B]Arcane Reservoir:[/B] 2/4 [B]Condition:[/B] None
Bianca Pohlo
Initiative: +2, Senses: Low-Light Vision, Perception +3
HP: 9/9
AC: 12, Touch: 12, Flat-Footed: 10, CMD: 11
Saves: Fort +2, Ref +3, Will +2
Spells L1: Enlarge Person, Sleep , Grease
Spells L0: Daze, Detect Magic, Prestidigitation
Arcane Reservoir: 2/4
Condition: None
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 image.png.5248c381aaecbcba9b8ca9f631612e8e.png

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=2177644][B][SIZE=+1]Darhana[/SIZE][/B][/URL] Female CG Half-elf Ranger (Guide), [B]Level[/B] 1, [B]Init[/B] 3, [B]HP[/B] 12/12, [B]Speed[/B] 40ft [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]CMD[/b] 15, [B]Fort[/B] 3, [B]Ref[/B] 5, [B]Will[/B] 1, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 1 [B]2-handed longbow (60) [/B] +4 (1d8, x3) [B] Longsword [/B] +2 (1d8+1, 19-20/x2) [B] dagger (cold iron) [/B] +2 (1d4+1, 19-20/x2) [B] Studded Leather[/B], [B] light wooden shield[/B] (+3 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10 [B]Condition[/B] None
Darhana
Female CG Half-elf Ranger (Guide), Level 1, Init 3, HP 12/12, Speed 40ft
AC 17, Touch 13, Flat-footed 14, CMD 15, Fort 3, Ref 5, Will 1, CMB +2, Base Attack Bonus 1
2-handed longbow (60) +4 (1d8, x3)
Longsword +2 (1d8+1, 19-20/x2)
dagger (cold iron) +2 (1d4+1, 19-20/x2)
Studded Leather , light wooden shield (+3 Armor, +1 Shield, +3 Dex)
Abilities Str 13, Dex 17, Con 12, Int 14, Wis 13, Cha 10
Condition None

As soon as she had tethered the horses, Darhana comes back inside and goes back to the door towards the maze. There she would follow Lars, ready to cover him should something attack and trusting her elven sight to see enough with the light of his lantern.

 

OOC

 

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