VennDygrem Posted October 23, 2023 Clone Share Posted October 23, 2023 Yeah, again, a bit of metagaming I typically don't like to do, but Krott has enough info to know these things are quick and vicious, and an attempt to move past them recklessly would probably end poorly. An educated guess, as it were. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 23, 2023 Clone Share Posted October 23, 2023 (edited) We've sure had a rough go with (our own) damage dice rolls to be sure. I wouldn't say that this is metagaming. Trolls are Common creatures so in-game character knowledge of their general abilities e.g. regeneration and AoO, IMHO should not be considered 'meta' or only accessible via Recall Knowledge, but simply in-world knowledge where such creatures exist as known qualities. We can surely suspect that these specific creatures (Uncommon) are of troll-kind based on observation of their appearance, proclivities, and manifested regeneration ability. Anticipating that they might have AoO abilities does not seem to fall under a scrupulous view of 'meta' knowledge. Edited October 24, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted October 24, 2023 Author Clone Share Posted October 24, 2023 I've made several mistakes in this combat. I forgot about attacks of opportunity for the trolls and I forgot about the flat check for being blinded. I think that more or less evens out so I'm happy to leave it as it is. I'm happy to fudge the recovery check to make up for it. I've heard back from @allefgib so don't take any actions for Mr Mud this round. If everyone finishes before he can post then he'll just torch the troblins to stope them regenerating. You have one troblin left. I'm sure concentrated attacks will take him out before he can do anything else. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted October 24, 2023 Clone Share Posted October 24, 2023 Thanks @hoverfrog - get a post up tomorrow. Apologies all for going awol. Life got busy but no comms poor form on my part. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted October 24, 2023 Clone Share Posted October 24, 2023 Thanks @Vedast for taking Mr Mud's turns! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 24, 2023 Clone Share Posted October 24, 2023 1 hour ago, allefgib said: Thanks @Vedast for taking Mr Mud's turns! Not at all: just wish I had a firmer grasp of a Summoner (and had rolled better on Cyntheria's behalf!). Welcome back. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted October 24, 2023 Clone Share Posted October 24, 2023 (edited) Welcome back! --edit-- Now those rolls are more like it! Edited October 24, 2023 by VennDygrem (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted October 24, 2023 Author Clone Share Posted October 24, 2023 (edited) A tombstone troll has 25 hp and Krott just did 24 damage to the last one, who was wounded by Sal. It is dead though still regenerating. If that makes a difference to any other actions coming. Edited October 24, 2023 by hoverfrog (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 24, 2023 Clone Share Posted October 24, 2023 19 minutes ago, hoverfrog said: A tombstone troll has 25 hp and Krott just did 24 damage to the last one, who was wounded by Sal. It is dead though still regenerating. If that makes a difference to any other actions coming. C&M have a torch going and could, perhaps, pass through Krott's square and ... can they enter the square of the 'dead' TT whilst its regenerating? I know allefgib has control now: I'm just commenting since he has to orient to what's transpired in the interim. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 26, 2023 Clone Share Posted October 26, 2023 (edited) With the last TT set alight, are we still in initiative? That is, more specifically, do I need to attempt another recovery roll for Razvan or does that await some clarification? I'm not even certain whether the Stitch Flesh feat allows for Administer First Aid (which is clearly distinct from Treat Wounds) to stabilize (that would be a DC = 18 on a Medicine check even if allowed). It might be that a Soothe spell is the only recourse, but I suppose the question there is which comes first, the casting of the spell or Razvan's recovery check? Since he is now at Dying 3, that would be a flat check with DC = 13; that is, a 60% chance of death destruction at Dying 4 with a fail. Should I be thinking about a contingency character? Edited October 26, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted October 26, 2023 Author Clone Share Posted October 26, 2023 (edited) Treat Wounds and Stitch Flesh take ten minutes to perform so if someone wants to cast a spell to stop you from dying, now would be a really good time to do it. Stabilise is a single action though so someone could do that and then begin treating the wounds. Loreli's second Medicine check stabilises Razvan. He's no longer dying and can be properly healed up. Edited October 26, 2023 by hoverfrog (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 26, 2023 Clone Share Posted October 26, 2023 (edited) 13 minutes ago, hoverfrog said: Treat Wounds and Stitch Flesh take ten minutes to perform so if someone wants to cast a spell to stop you from dying, now would be a really good time to do it. Stabilise is a single action though so someone could do that and then begin treating the wounds. Stabilize is an option under Administer First Aid (and requires two actions, presumably to prevent multiple attempts in one round) see CRB p. 248. But with undead, I'm not sure it is clear whether that applies (the Stabilize cantrip does not work, presumably because it is a positive energy effect). Of course, Razvan won't argue with a ruling that AFA (and thus Stabilize) will apply in this campaign. As I noted above, the DC would be 18 for that (5 + recovery roll DC which is now 13). Edited October 26, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted October 26, 2023 Author Clone Share Posted October 26, 2023 Shush, you're alive...sort of. That's all that matters. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 26, 2023 Clone Share Posted October 26, 2023 1 hour ago, hoverfrog said: Shush, you're alive...sort of. That's all that matters. Ha! If I'd kept my mouth closed (about that critical), Razvan would still be on his feet! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted October 26, 2023 Clone Share Posted October 26, 2023 Administer First Aid doesn't have the Healing trait, so it can be used on us even without the Stitch Flesh feat. Treat Wounds does have the trait, and therefore needs the feat to be able to heal us up. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts