Vedast Posted October 13, 2023 Clone Share Posted October 13, 2023 (edited) 48 minutes ago, Starhawk said: On another note, the post images are still pointing to a directory that doesn't exist. So, I am at a loss as to how to post meaningfully. I can now view the map on GM's most recent post. It looks updated to the start of Turn 2 (I'm guessing Razvan must have Stepped into square H7 with his Turn 2 actions). Sal is in F10; there are tombstone trolls in D10 and E10; one just in the door at F8. PS I should add, the guard in is F7. I think Sal would have LoS/LoE to either group of two were you contemplating Electric Arc (or any other targeting). Edited October 13, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted October 13, 2023 Clone Share Posted October 13, 2023 3 minutes ago, Vedast said: I can now view the map on GM's most recent post. It looks updated to the start of Turn 2 (I'm guessing Razvan must have Stepped into square H7 with his Turn 2 actions). Sal is in F10; there are tombstone trolls in D10 and E10; one just in the door at F8. Thanks, now I just have to find a working map to put that into context. :) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 13, 2023 Clone Share Posted October 13, 2023 (edited) 4 minutes ago, Starhawk said: Thanks, now I just have to find a working map to put that into context. :) Btw, I like the red 'X'. I suppose a skull-and-crossbones might be misconstrued in this game setting. 🤣 Edited October 13, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted October 13, 2023 Clone Share Posted October 13, 2023 Oh my, I've been very busy with a deadline at work and fell behind on keeping tabs on activity here. I don't seem to be up yet (unless I missed more) but I'll try to go over everything in the morning to make sure I'm all caught up. 😅 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted October 13, 2023 Author Clone Share Posted October 13, 2023 Sal's Electric Arc is heightened to the level of your highest level spell. i.e. level 1. It only does d4+4 damage rather than 2d4+4. 8 damage rather than 10. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted October 13, 2023 Clone Share Posted October 13, 2023 1 hour ago, hoverfrog said: Sal's Electric Arc is heightened to the level of your highest level spell. i.e. level 1. It only does d4+4 damage rather than 2d4+4. 8 damage rather than 10. Thanks. Still getting the hang of the system and how it differs from 1st edition. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted October 13, 2023 Author Clone Share Posted October 13, 2023 Well colour spray has really benefited you. Each of the trolls outside lost an action because they were dazzled and the troll inside had to use an action to seek out Razvan. Out of six combat actions, half were wasted. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted October 13, 2023 Author Clone Share Posted October 13, 2023 With the guard dead, everyone can act. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted October 13, 2023 Clone Share Posted October 13, 2023 Did the Trobblin inside the tower save versus the electric arc since it can hit two? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 13, 2023 Clone Share Posted October 13, 2023 (edited) 2 hours ago, hoverfrog said: With the guard dead, everyone can act. Just to confirm, you mean that we (Sal and Razvan) can wrap around into (technically) Round #3? I'll hold Razvan until after the others (including M&C). Looks like TT3 made a save for half-damage (4), but regenerated or had damage reduction. Edited October 13, 2023 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted October 13, 2023 Clone Share Posted October 13, 2023 What a lousy round for me. I think one of those hits, but the second definitely doesn't. And even if the first did hit, a bad damage roll still. Hopefully next round is better! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 13, 2023 Clone Share Posted October 13, 2023 @hoverfrog Is there any leeway to modifying M&C's character? Specifically, whilst the character is Trained in Medicine, they took the Bon Mot 1st level skill feat in lieu of Stitch Flesh. I can certainly understand that choice -- Diplomacy/CHA based debuff, but I think that I would have preferred Stich Flesh given the concerns an undead party must consider vis-a-vis healing (especially with no cleric to cast Harm). Put another way, Medicine without Stitch Flesh is of limited utility for a group such as ours. To be fair, M&C have the Soothe spell, which does work on undead characters. Another question pertains to their equipment which I can't seem to find. I don't mean to rebuild the character from scratch, but thought to inquire about this specific choice/selection. I've actually planned to have Razvan pick up Stitch Flesh, but that can't happen until 8th level or so! Maybe in a few years. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
hoverfrog Posted October 13, 2023 Author Clone Share Posted October 13, 2023 4 hours ago, Starhawk said: Did the Trobblin inside the tower save versus the electric arc since it can hit two? It took 4 damage and then regenerated 5 damage. 1 hour ago, Vedast said: Just to confirm, you mean that we (Sal and Razvan) can wrap around into (technically) Round #3? I'll hold Razvan until after the others (including M&C). That is correct, yes. 17 minutes ago, Vedast said: Is there any leeway to modifying M&C's character? Specifically, whilst the character is Trained in Medicine, they took the Bon Mot 1st level skill feat in lieu of Stitch Flesh. I can certainly understand that choice -- Diplomacy/CHA based debuff, but I think that I would have preferred Stich Flesh given the concerns an undead party must consider vis-a-vis healing (especially with no cleric to cast Harm). Put another way, Medicine without Stitch Flesh is of limited utility for a group such as ours. To be fair, M&C have the Soothe spell, which does work on undead characters. Another question pertains to their equipment which I can't seem to find. I don't mean to rebuild the character from scratch, but thought to inquire about this specific choice/selection. I've actually planned to have Razvan pick up Stitch Flesh, but that can't happen until 8th level or so! Maybe in a few years. I'm hoping @allefgib will return so no, not really. I'll give him some more time and then look for a replacement in November. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted October 13, 2023 Clone Share Posted October 13, 2023 I've got Medicine and Stitch Flesh, though my modifier to the skill isn't great. Maybe M&C can aid on my medicine checks to provide a small bonus. Also, I don't want to rain on anyone's parade, but Sal can't take the 'Careful Withdraw' action because that's only available to the Legchair companion as a special maneuver. She'll have to do a single step and a single stride as separate actions, but that should still get her out of reach of the troblins. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted October 13, 2023 Clone Share Posted October 13, 2023 1 hour ago, VennDygrem said: I've got Medicine and Stitch Flesh, though my modifier to the skill isn't great. Maybe M&C can aid on my medicine checks to provide a small bonus. Sadly, this falls into the 'problem' with Aid at low levels with the RAW DC default of 20. M&C have a +5 modifier to Medicine. So: d20 result: 1-5 => critical failure (25%) 6-14 => failure (45%) 15-19 => success (25%) 20 => critical success (5%) An option is to use DC by level rather than the fixed DC = 20. So for 2nd level that is a 16. Now the calculus (based on a +5 modifier) becomes: 1 => critical failure (5%) 2-10 => failure (45%) 11-19 => success (45%) 20 => critical success (5%) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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