Jump to content

On the Road Again


Rakle

Recommended Posts

spacer.png

| AC : 14 | Spell Slots | HP : 56/56 | Sheet | Crafting Spreadsheet | Active Effects


Deciding once again that the better part of valor not being dead as an unarmored spellcaster is not standing around in close range with a bunch of angry undead, Malciar retreats through the open gate. Now that he had some actual range - and hopefully wouldn't be followed - the sorcerer prepared to start lobbing spells.


 

 

Actions

Undeath Sense

Full Round : Withdraw : 10' E, 5' SE, 15' E

Link to comment
Share on other sites

Kero Swiftfoot

cPY1jYX.jpg.943a3203de222317d487cfe1c6ae0e01.jpgKero Swiftfoot  HP: 80/80   Saves: Fort 3, Ref 11, Will 4  AC: 24, 17(touch), 18 (flat-footed)
Initiative: 5, Speed: 30 Perception: +15


Kero, wanting to use his acrobatics to grant him movement in such a tight space, uses his footwork to briefly run ten feet along the side of the passage and circle clockwise to toss another bomb.

Orderly #2

Statblock

[URL=/sheets/?id=2812605][B][SIZE=+1]Kero Swiftfoot[/SIZE][/B][/URL] Male Neutral Good Halfling Rogue, [B]Level[/B] 8, [B]Init[/B] 5, [B]HP[/B] 80/80, [B]Speed[/B] 30 [B]AC[/B] 24, [B]Touch[/B] 17, [B]Flat-footed[/B] 18, [B]CMD[/b] 19, [B]Fort[/B] 4, [B]Ref[/B] 12, [B]Will[/B] 5, [B]CMB[/B] +4/-1, [B]Base Attack Bonus[/B] +6/+1 [B] +1 Rapier [/B] +13/+8 (1d4+5, 19-20/x2) [B] Bombs [/B] +13 (4d8+3, x2) [B] Combat Scabard [/B] +12 (1d4, x2) [B] Mithral Shirt +1[/B], [B] +1 Buckler[/B] (+5 Armor, +2 Shield, +5 Dex, +1 Size) [B]Abilities[/B] Str 8, Dex 20, Con 12, Int null, Wis 14, Cha 10 [B]Condition[/B] . [B]Languages:[/B] Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Infernal, Necril, Orcish, Terran [B]Skills: [/B] Acrobatics 21, Appraise 10, Bluff 10, Climb 6, Craft Alchemy 20, Disable Device 18, Escape Artist 11, Arcana 4, Dugeoneering 7, Engineering 4, History 4, Local 7, Nature 4, Nobility 4, Religion 4, Linguistics 14, Perception 15, Sense Motive 9, Sleight of Hand 16, Spellcraft 4, Stealth 25, Swim 7, UMD 10 [B]Traits:[/B] Blood of Dragons (low-light vision), Social: Wanderlust [B]Feats: 1st:[/B] Dodge (Bonus), [ooc="Shikigami Style"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything. • [B]Benefit(s):[/B] While in this style, you deal damage with improvised weapons as if they were one size category larger. For every style feat you have that lists Shikigami Style as a prerequisite, treat the improvised weapon as an additional size category larger, to a maximum of three sizes larger than its actual size.[/ooc], [B]3rd:[/B] [ooc="Improvisational Focus"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, base attack bonus +1. • [B]Benefit(s):[/B] You gain a +1 bonus on attack rolls you make using an improvised weapon. You are considered proficient with the improvised weapon and are considered to have Weapon Focus with improvised weapons for the purpose of meeting the prerequisites of feats that specifically select a weapon, such as Weapon Specialization. • [B]Special:[/B] Thrown splash weapons are not considered improvised weapons for the purposes of this feat.[/ooc], [B]5th[/B] [ooc="Shikigami Mimicry"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, Shikigami Style. • [B]Benefit(s):[/B] While in Shikigami Style, you can take a –2 penalty on attack rolls to treat an improvised weapon as if it had one of the following weapon special qualities until the start of your next turn: blocking, brace, disarm, distracting, nonlethal, performance, or trip. If the weapon has the fragile special quality or broken condition, you can treat it as if it had the jagged special quality.[/ooc], [B]6th:[/B] [ooc="Close-Quarters Thrower"]• [B]Prerequisites:[/B] Dex 13, Dodge, Weapon Focus with selected thrown weapon. • [B]Benefit:[/B] Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this feat and choose alchemist bombs, you do not provoke attacks of opportunity for the process of drawing components of, creating, and throwing a bomb. Normal: Making a ranged attack provokes attacks of opportunity.[/ooc] (class), [B]7th:[/B] [ooc="Shikigami Manipulation"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks. • [B]Benefit(s):[/B] While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item’s caster level divided by 4 (minimum +1), to a maximum bonus of +5. • [B]Special:[/B] A character with this feat and Equipment Trick who uses magical equipment to perform a trick can add a bonus equal to the item’s caster level divided by 4 (minimum +1) on skill or combat maneuver checks attempted as part of the trick.[/ooc] [B]Class Abilities: 1st:[/B] Finesse training, sneak attack +4d6, trapfinding (+4 DD/Perception) [B]2nd:[/B] [ooc="Chemical Weapons (Ex)"]At 2nd level, an underground chemist is able to retrieve an alchemical item as if drawing a weapon. She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damage. She adds 1/2 her level to Craft (alchemy) checks. This ability replaces evasion.[/ooc], Talent: [ooc="Bomber (Su)"]Benefit: A rogue with this talent can make a number of bombs per day equal to her Intelligence modifier (minimum 1). These bombs act as alchemist’s bombs, except they deal damage equal to the damage dealt by the rogue’s sneak attack (the rogue doesn’t add her Intelligence modifier to this damage).[/ooc] 4d4+3 3/day [B]3rd:[/B] [ooc="Danger Sense (Ex)"]At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class).[/ooc] +2 [B]4th:[/B] [ooc="Debilitating Injury (Ex)"]At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt. * [B]Bewildered:[/B] The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). * [B]Disoriented:[/B] The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). * [B]Hampered:[/B] All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. * These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.[/ooc], [ooc="Precise Splash Weapons (Ex)"]At 4th level, an underground chemist can deal sneak attack damage with splash weapons. The attack must be her first attack that round, qualify for dealing sneak attack damage (such as against a flat-footed target), and be directed at a creature rather than a square. This ability replaces the rogue talent gained at 4th level.[/ooc], [ooc="Scout's Charge (Ex)"]At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.[/ooc] [B]5th:[/B] [ooc="Rogues Edge (Ex)"]At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. She gains the skill unlock powers for that skill as appropriate for her number of ranks in that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains skill unlock powers for that skill as well. * [B]Stealth:[/B] [B]5 Ranks:[/B] Reduce the Stealth penalty from sniping by 10. [B]10 Ranks:[/B] Stealth check penalties for moving quickly are halved, including the ability unlocked at 5 ranks, moving full speed, and reaching concealment after creating a distraction. [B]15 Ranks: [/B]If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the end of your turn. [B]20 Ranks:[/B] If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the beginning of your next turn.[/ooc] Stealth 6th: Rogue Talent: Feat (close quarter's thrower), 8th: [ooc="Skirmisher (Ex)"]At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. This ability replaces improved uncanny dodge.[/ooc], Rogue Talent: Bomber's Discovery ([ooc="Demolition Charge"]Benefit: When the alchemist creates a bomb, he can choose to have it deal damage to an object as if by a sunder combat maneuver. If the item is worn or held by an opponent, the item is considered the direct target, and the wearer/holder takes splash damage from the blast. If the object is unattended, a demolition charge deals an additional 2d6 points of damage on a direct hit. This bonus doesn’t affect the bomb’s splash damage.[/ooc]) [spoiler=Inventory]+2 Mithral Shirt 5100 Gp +2 Buckler 4,155 Gp +1 Rapier 2,320 gp MW Silver Dagger 322 gp Wooden Stake x4 Combat scabbard 1 gp Handy Haversack 2,000 gp heavyload Belt of Incredible Dexterity +2 7,000 Gp Gloves of Improvised Might 4,000 Gp (Returning) Cloak of Elven Kind + Muleback Chords 4,000 gp Boots of Elven Kind 2,500 gp Ioun Torch 75 Gp Traveler’s Any-Tool x2 500 Gp Thieves Tools 100 gp Kit, alchemist’s 40 Gp Kit, alchemy crafting 25 gp Wooden Stake (x5) Bedroll Belt pouch Caltrops Candles (5) Chalk (5 pieces) Flint and steel Glass cutter Mess kit Sack x2 Candle Wick (1 GP) {AEG}: 150' total Fishing Tackle (20 GP) {AEG} 5lbs: Fishing gear, +1 Fishing 11' Expandable Pole {AEG} (5 GP) 1lb Silk rope (50 ft.) Grappling Hook trail rations (5 days) Waterskin potatoes carrots salt .5lb pepper .5lb Mule 8 gp Saddle 10 gp Saddlebags 4 gp Feed 4 days 2 sp 32,164 Gp[/spoiler]
Kero Swiftfoot
Male Neutral Good Halfling Rogue, Level 8, Init 5, HP 80/80, Speed 30
AC 24, Touch 17, Flat-footed 18, CMD 19, Fort 4, Ref 12, Will 5, CMB +4/-1, Base Attack Bonus +6/+1
+1 Rapier +13/+8 (1d4+5, 19-20/x2)
Bombs +13 (4d8+3, x2)
Combat Scabard +12 (1d4, x2)
Mithral Shirt +1 , +1 Buckler (+5 Armor, +2 Shield, +5 Dex, +1 Size)
Abilities Str 8, Dex 20, Con 12, Int null, Wis 14, Cha 10
Condition .
Languages: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Infernal, Necril, Orcish, Terran
Skills: Acrobatics 21, Appraise 10, Bluff 10, Climb 6, Craft Alchemy 20, Disable Device 18, Escape Artist 11, Arcana 4, Dugeoneering 7, Engineering 4, History 4, Local 7, Nature 4, Nobility 4, Religion 4, Linguistics 14, Perception 15, Sense Motive 9, Sleight of Hand 16, Spellcraft 4, Stealth 25, Swim 7, UMD 10
Traits: Blood of Dragons (low-light vision), Social: Wanderlust
Feats: 1st: Dodge (Bonus), Shikigami Style , 3rd: Improvisational Focus , 5th Shikigami Mimicry , 6th: Close-Quarters Thrower (class), 7th: Shikigami Manipulation
Class Abilities: 1st: Finesse training, sneak attack +4d6, trapfinding (+4 DD/Perception) 2nd: Chemical Weapons (Ex) , Talent: Bomber (Su) 4d4+3 3/day 3rd: Danger Sense (Ex) +2 4th: Debilitating Injury (Ex) , Precise Splash Weapons (Ex) , Scout's Charge (Ex) 5th: Rogues Edge (Ex) Stealth 6th: Rogue Talent: Feat (close quarter's thrower), 8th: Skirmisher (Ex) , Rogue Talent: Bomber's Discovery (Demolition Charge )

Inventory

+2 Mithral Shirt 5100 Gp
+2 Buckler 4,155 Gp
+1 Rapier 2,320 gp
MW Silver Dagger 322 gp
Wooden Stake x4
Combat scabbard 1 gp
Handy Haversack 2,000 gp
heavyload Belt of Incredible Dexterity +2 7,000 Gp
Gloves of Improvised Might 4,000 Gp (Returning)
Cloak of Elven Kind + Muleback Chords 4,000 gp
Boots of Elven Kind 2,500 gp
Ioun Torch 75 Gp
Traveler’s Any-Tool x2 500 Gp
Thieves Tools 100 gp
Kit, alchemist’s 40 Gp
Kit, alchemy crafting 25 gp
Wooden Stake (x5)

Bedroll
Belt pouch
Caltrops
Candles (5)
Chalk (5 pieces)
Flint and steel
Glass cutter
Mess kit
Sack x2
Candle Wick (1 GP) {AEG}: 150' total
Fishing Tackle (20 GP) {AEG} 5lbs: Fishing gear, +1 Fishing
11' Expandable Pole {AEG} (5 GP) 1lb
Silk rope (50 ft.)
Grappling Hook
trail rations (5 days)
Waterskin
potatoes
carrots
salt .5lb
pepper .5lb


Mule 8 gp
Saddle 10 gp
Saddlebags 4 gp
Feed 4 days 2 sp
32,164 Gp

 

 
Edited by Steel Warrior (see edit history)
Name
Acrobatics
23
1d20+21 2
Bomb Toss
18
1d20+13 5
Bomb/SA Damage
14; 18
4d6+3;4d6 [2,5,3,1]; [2,5,3,1,5,6,3,4]
Link to comment
Share on other sites

Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

HP: 71/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

Greataxe +2: +15/+10, 1d12+8

Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

Dagger (silver, cold iron): +14/+9, 1d4+4

Breastplate +2 (Mithral)

 

 

"Withdraw," Halgana shouted as she gritted her teeth against the pain of the attacks, mostly to Ilyrana. She kept chopping at the guys and trying to protect the sorcerer, before putting a step back towards the door. Gritting through the pain she racked her brain to get as much information as she could about this specific type of undead.

 

OOC

attack: attack #1 (if he's undead, add 2 to attack and damage rolls) use power attack and furious focus

move: recall knowledge

use 1 Attack of Opportunity to give Ilyrana a +2AC (bodyguard feat)

Edited by farothel (see edit history)
Name
will save
25
1d20+10 15
fortitude save
13
1d20+12 1
heropoint reroll fortitude save
22
1d20+12 10
attack, damage
28; 22
1d20+15;1d12+14 [13]; [13,8]
knowledge (religion) incl. favoured enemy bonus
26
1d20+6 20
Link to comment
Share on other sites

fHoXoT0.jpg
 
Ilyrana Shazowyn and Drogo

Basic Statblock Sheet: https://www.myth-weavers.com/sheet.html#id=2051255
Name/Race: Ilyrana Shazorwyn/Elf
Class: Witch 8
Relevant Effects: Fey Sighted (has Detect Magic in constant use)
Deathwatch Eyes Constant deathwatch as the spell out to 30'
Flight used 0/8
CLW Wand Charges 34/50
Health 64/64

Active Effects: Death Ward

 

Ilyrana steps into the recess next to Kero, she then casts a spell on herself to guard against the vampire's nasty powers. The witch already had felt the sapping of life energy, there was no way she was going to become food for the damned undead.

 

Action: Cast Death ward on herself

Move: Take a 5' step back next to Kero

Edited by paladinred (see edit history)
Link to comment
Share on other sites

dice rolls

Name
ilyrana will save
28
1d20+8 20
#1 & #3 reflex
24; 15
1d20+11;1d20+11 [13]; [13,4]
#3 vs Ilyrana  bite,claw, claw
33; 28; 33
1d20+15;1d20+15;1d20+15 [18]; [18,13]; [18,13,18]
dmg
30
1d8+2d6+18 3,5,4
#2 vs Ilyrana than Halgana, bite, claw, claw
32; 34; 25
1d20+15;1d20+15;1d20+15 [17]; [17,19]; [17,19,10]
bite, claw, claw damage
SyntaxError: Unexpected token ,
1d8+6,1d6+6,1d6+6
bite, claw, claw dmg
8; 12; 9
1d8+6;1d6+6;1d6+6 [2]; [2,6]; [2,6,3]
#1 attack vs Halgana bite, claw, claw
23; 23; 23
1d20+15;1d20+15;1d20+15 [8]; [8,8]; [8,8,8]
dmg vs halgana
33
1d8+2d6+18 6,5,4
Cha drain, I,I, H
SyntaxError: Unexpected token ,
1d4,1d4,1d4
CHA drain i,i,h
1; 1; 1
1d4;1d4;1d4 [1]; [1,1]; [1,1,1]
con dmg
4
1d6 4
con damage hal
2
1d6 2
Link to comment
Share on other sites

 
 10:41 am (Lover's Moon W1D7)

Seeing all hell breaking loose, Vergren hurries to the front door. Malciar and Ulrica withdrawn down the corridor. Kero smashes a bomb into the middle creature. It is hurt but still standing. The other two take some damage from the bomb. Helgana announces that these creatures are shapechanging undead called Totenmaskes. Helgana slashes the creature near her. Ilyrana steps back and casts a spell.

Eliza yells " Halgana, Get out of there". The orderlies continue to flee from the battle with the undead.

The two of the creatures step forward and attack Ilyrana. She drops to the ground from the onslaught (-4 hp). One of them turns and catches Halgana with a claw. The remaining creature claws and bite halgana.

 

Ooc

@Starhawk @dhemon @Steel Warrior @paladinred @Kistler @farothel Everyone can act.

Knowledge detail: Heavy duty resistance (not immunity) to cold. Bites can CHA drain. If both claws hit the same target, then the fort save vs con damage

 

Saving throws:

Ilyrana needs to make a DC21 Fort save: Fail is 4 pts of CON Damage

Ilyrana needs to make a Two DC23 Will saves: Each fail is 1 pt of CHA drain

Halgana needs to make a DC23 Will save: Fail is 1 pt of CHA drain

Halgana needs to make a DC21 Fort save: Fail is 2 pts of CON Damage

 

.

Party Status

Ulrica54/88 hp; hero: 1 (3 CHA drain,6 con dmg)

Ilyrana: -4/64 hp; hero 3 (3cha drain)

Malciar  56/56 hp; hero 2; dv90

Vergren: 82/82 hp; hero 2; dv60

Kero: 80/80 hp; hero 3

Halgana: 29/104 hp; hero 3; dv60

 

Link to comment
Share on other sites

spacer.pngUlrica Wiesbaden, Grey Maiden and Templar of Arqueros

AC 32 (33) HP 54/88 Init 3 Fort 11 Ref 9 Will 10 Perception 15

Female Lawful Good Half Elf Fighter 6 - Brawler 1 - Warpriest 1

Lvl 8 Init 3 HP 88/88 Speed 30' (Sash of the War Champion) AC 31, Touch 14 Flat-footed 28

Fort 11 Ref 9 Will 10 (+2 vs Enchantments) (+3 vs Fear) CMD 26 CMB +12 BAB 7 Hero Pts 2
+1 Magic Silversheen Keen Fauchard

Strike [+15/+10] Power Attack [+13/+8] CMB [+15 (Trip +17)]

Damage 1d10+12 (+14AOO), [Crit 15-20/x2] *Greater Trip +19

Reach/Cleave/Reroll Concealment/Improved Trip
 

Cestus/Improved (Unarmed Strike)

Strike +12/+8 Power Attack +10/+5

Power Attack (1d8)+7 (+8AOO),

[Crit 19-20/x2] Cold Iron/Silver
 

Chakrams (5) +11/+6 (1d8+5, x2)

Magic +2 Full Plate

Magic +1 Darkwood Full Shield

+11 Armor, +4 Shield, +3 Dex, +1 Dodge, +1 Natural, +1 Deflect, +1 Misc

Str 20 Dex 14 Con 12 Int 12 Wis 14 Cha 8 (5)
Condition None

 

Ulrica looks on in anguish and astonishment as Ilyrana elects not to simply flee from enemies which were cutting a massively armored fighter to ribbons. She is not surprised when the things paint the wall with her blood and she drops. Time to grieve later should they survive. She remains silent. Being an unknown obstacle presents her allies with a better chance of escaping than giving away her position. She is the only one capable of standing up to these things toe to toe for any length of time. Knowing this she reconciles herself to the reality that she faces a 'hold the bridge' moment.

Ulrica is on AC36/CMD 29

Move: Dedicated Adversary Favored Enemy Undead/ Standard -Activate Blessing +1 Dodge to from Protection Blessing 

AC 31, +1 from Protection of Evil, +1 from Blessing War, +1 from Blessing Protection +2 Dodge from Defensive Fighting

 

 

Edited by Starhawk (see edit history)
Name
AOO Trip on 1st opportunity
22
1d20+17 5
AOO Trip on 2nd opportunity
28
1d20+17 11
AOO Trip on 3rd opportunity
31
1d20+17 14
Slash as Standard on prone preferably (no power attack)
19
1d20+15 4
Slash as Second attack on prone preferably
17
1d20+15 2
Damage Slash 1
21
1d10+11 10
Damage Slash 2
12
1d10+11 1
Link to comment
Share on other sites

uc?export=download&id=1dRpitT3CcasYF2DNUtVf9NtjWbs0fRXE

Vergren Holybrew - Dwarven Warpriest of Gozreh 8


HP: 82/82 | AC: 24/16/18AC: 24/16/18

10 + 5 (dex) + 1 (Haste) + 2 (Buckler) + 5 (Ironskin) + 1 (Ring of P)
+1
 | Speed: 20+20ft | Hero: 1/3 | Spells: P1 P1 1 1 1 1 1 2 2 2 2 2 3 3 3

Initiative: +4 | Perception: +12+2 | Fort: +9 | Ref: +7 | Will: +11 | +4 v. Magic

Fervor Pool: 6/8 | Blessings: 9/9 | Sacred Armor 8/8 | Sacred Weapon 8/8

Conditions | Consumables | Spells | Bonuses | Skills


Vergren huffs and puffs and he runs along. Luckily this dwarf was built for speed. At least, with enough magical enhancement. He curses the ill luck that turned this simple day of scouting and information gathering into a battle, and him without his armor on. But he quickly hardens his skin as he runs, drawing his buckler and bow and getting ready to join in. He shoves of an orderly coming out the front door, sending the man sprawling, dashes around the desk, barking his hip painfully, and almost crashes into Eliza as he turns the last corner. He sees Malciar, a very wounded Helgana, and someone sprawled on the floor down the hall. Is that Ilyrana? But where is Kero? Ulrica? Are they dead already?


OOC/Actions

Other: Use Hero point for extra move action

Breastplate, Neck Guard, and Trident in haversack

Free: Draw weapon during move x2

Swift: Fervor cast Ironskin on self

Move: 120', shown on map

Standard:

Full Round:

Hands: Buckler and Bow

Bucket and Inn

Bucket (187.5lb):

-Bedroll

-Winter Blanket

-MW Chain Shirt

-Reversible Cloak

-Common hat

-Common clothes

-Fishing Net

-Mess Kit

-Soap

-Waterskin

-Half keg

-10x Dwarven Trail Rations

-10x Rations

-5lb Powdered Silver

-Bit and Bridle

-6x Feed

-Military Saddle

-Saddlebags

Left at the Inn:

-30x Animal feed

-210x Cold Iron Bullets

-150x Sharpstone Bullets

-50x Crypstone Bullets

 Gear

Worn

-+1 Mithril Agile Breastplate

-Neck Guard

-Belt of Incredible Dex +2

-+1 Buckler

-Cleric's Vestments

-Cloak of Resistance +1

-Ring of Prot. +1

-Holy Symbol, Flask

 

Weapons

-MW Cold Iron Trident

-MW Dagger

-+1 Darkwood Dwarven Light Pelletbow

 

Containers

Bandolier 1

-4x Potion of CLW

-2x Potion of Reduce

-2x Holy Weapon Balm

Bandolier 2

-20x Cold Iron Bullets

-20x Cryptstone Bullets

Sling Pouch of KE

-50x Sharpstones

Belt Pouch

-Flint and Steel

-Four Leaf Clover

-Garlic

-Magnet

-2x Pearls of Power 1

-20x Cold Iron Bullets

-String

-791gp

Handy Haversack

-23x Cryptstone Bullets

-3 vials of Ambrosia

-1 Cytillesh stun vial

-2 Holy weapon balm

-2 Bottled sunlight

-2 Antiplague

-2 Antitoxin

-2 Troll styptic

-Holy Symbol, Pipes

-Holy Book of Gozreh

-Silk Rope

-Wind Chimes

-2x Silver Blanch

-1x Adamantine Blanch

 

Link to comment
Share on other sites

Con save

Will save

Will save

Name
Con
19
1d20+4 15
Will 1
24
1d20+8 16
Will 2
24
1d20+8 16
reflex saves in # order
28; 28; 23
1d20+11;1d20+11;1d20+11 [17]; [17,17]; [17,17,12]
3 bite aoos vs kero
31; 29; 17
1d20+15;1d20+15;1d20+15 [16]; [16,14]; [16,14,2]
Link to comment
Share on other sites

Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

HP: 104/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

Greataxe +2: +15/+10, 1d12+8

Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

Dagger (silver, cold iron): +14/+9, 1d4+4

Breastplate +2 (Mithral)

 

 

With a last slash at the one she had been attacking, Halgana saw that staying would be useless and she withdrew behind Ulrica to recover. She was glad to see Vergren as his healing energy could bring their health up and at the same time damage the undead. She hoped they would follow and they could take them down before Ilyrana died.

"Totenmaskes, undead," she shouted to the others so they knew what they were facing.

 

OOC

spend 1 hero point to get an extra action

attack: attack #1 use power attack and furious focus

full round: withdraw

use 1 Attack of Opportunity to give Ulrica a +2AC (bodyguard feat)

I get CON damage unfortunately.

 

Edited by farothel (see edit history)
Name
will save
28
1d20+10 18
con save
13
1d20+12 1
attack, damage
23; 20
1d20+17;1d12+16 [6]; [6,4]
Link to comment
Share on other sites

Kero Swiftfoot

cPY1jYX.jpg.943a3203de222317d487cfe1c6ae0e01.jpgKero Swiftfoot  HP: 80/80   Saves: Fort 3, Ref 11, Will 4  AC: 24, 17(touch), 18 (flat-footed)
Initiative: 5, Speed: 30 Perception: +15


Kero seeing the situation feels dire, decides to go on the defensive as he also uses his acrobatics skill to avoid getting hit by the undead blocking his path. Scraping by he tosses another bomb in their direction, aiming at the feet of the nearest one to him.

Orderly #2
OOC: Defensively: AC 26, -4 attack

Statblock

[URL=/sheets/?id=2812605][B][SIZE=+1]Kero Swiftfoot[/SIZE][/B][/URL] Male Neutral Good Halfling Rogue, [B]Level[/B] 8, [B]Init[/B] 5, [B]HP[/B] 80/80, [B]Speed[/B] 30 [B]AC[/B] 24, [B]Touch[/B] 17, [B]Flat-footed[/B] 18, [B]CMD[/b] 19, [B]Fort[/B] 4, [B]Ref[/B] 12, [B]Will[/B] 5, [B]CMB[/B] +4/-1, [B]Base Attack Bonus[/B] +6/+1 [B] +1 Rapier [/B] +13/+8 (1d4+5, 19-20/x2) [B] Bombs [/B] +13 (4d8+3, x2) [B] Combat Scabard [/B] +12 (1d4, x2) [B] Mithral Shirt +1[/B], [B] +1 Buckler[/B] (+5 Armor, +2 Shield, +5 Dex, +1 Size) [B]Abilities[/B] Str 8, Dex 20, Con 12, Int null, Wis 14, Cha 10 [B]Condition[/B] . [B]Languages:[/B] Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Infernal, Necril, Orcish, Terran [B]Skills: [/B] Acrobatics 21, Appraise 10, Bluff 10, Climb 6, Craft Alchemy 20, Disable Device 18, Escape Artist 11, Arcana 4, Dugeoneering 7, Engineering 4, History 4, Local 7, Nature 4, Nobility 4, Religion 4, Linguistics 14, Perception 15, Sense Motive 9, Sleight of Hand 16, Spellcraft 4, Stealth 25, Swim 7, UMD 10 [B]Traits:[/B] Blood of Dragons (low-light vision), Social: Wanderlust [B]Feats: 1st:[/B] Dodge (Bonus), [ooc="Shikigami Style"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything. • [B]Benefit(s):[/B] While in this style, you deal damage with improvised weapons as if they were one size category larger. For every style feat you have that lists Shikigami Style as a prerequisite, treat the improvised weapon as an additional size category larger, to a maximum of three sizes larger than its actual size.[/ooc], [B]3rd:[/B] [ooc="Improvisational Focus"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, base attack bonus +1. • [B]Benefit(s):[/B] You gain a +1 bonus on attack rolls you make using an improvised weapon. You are considered proficient with the improvised weapon and are considered to have Weapon Focus with improvised weapons for the purpose of meeting the prerequisites of feats that specifically select a weapon, such as Weapon Specialization. • [B]Special:[/B] Thrown splash weapons are not considered improvised weapons for the purposes of this feat.[/ooc], [B]5th[/B] [ooc="Shikigami Mimicry"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, Shikigami Style. • [B]Benefit(s):[/B] While in Shikigami Style, you can take a –2 penalty on attack rolls to treat an improvised weapon as if it had one of the following weapon special qualities until the start of your next turn: blocking, brace, disarm, distracting, nonlethal, performance, or trip. If the weapon has the fragile special quality or broken condition, you can treat it as if it had the jagged special quality.[/ooc], [B]6th:[/B] [ooc="Close-Quarters Thrower"]• [B]Prerequisites:[/B] Dex 13, Dodge, Weapon Focus with selected thrown weapon. • [B]Benefit:[/B] Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this feat and choose alchemist bombs, you do not provoke attacks of opportunity for the process of drawing components of, creating, and throwing a bomb. Normal: Making a ranged attack provokes attacks of opportunity.[/ooc] (class), [B]7th:[/B] [ooc="Shikigami Manipulation"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks. • [B]Benefit(s):[/B] While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item’s caster level divided by 4 (minimum +1), to a maximum bonus of +5. • [B]Special:[/B] A character with this feat and Equipment Trick who uses magical equipment to perform a trick can add a bonus equal to the item’s caster level divided by 4 (minimum +1) on skill or combat maneuver checks attempted as part of the trick.[/ooc] [B]Class Abilities: 1st:[/B] Finesse training, sneak attack +4d6, trapfinding (+4 DD/Perception) [B]2nd:[/B] [ooc="Chemical Weapons (Ex)"]At 2nd level, an underground chemist is able to retrieve an alchemical item as if drawing a weapon. She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damage. She adds 1/2 her level to Craft (alchemy) checks. This ability replaces evasion.[/ooc], Talent: [ooc="Bomber (Su)"]Benefit: A rogue with this talent can make a number of bombs per day equal to her Intelligence modifier (minimum 1). These bombs act as alchemist’s bombs, except they deal damage equal to the damage dealt by the rogue’s sneak attack (the rogue doesn’t add her Intelligence modifier to this damage).[/ooc] 4d4+3 3/day [B]3rd:[/B] [ooc="Danger Sense (Ex)"]At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class).[/ooc] +2 [B]4th:[/B] [ooc="Debilitating Injury (Ex)"]At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt. * [B]Bewildered:[/B] The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). * [B]Disoriented:[/B] The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). * [B]Hampered:[/B] All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. * These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.[/ooc], [ooc="Precise Splash Weapons (Ex)"]At 4th level, an underground chemist can deal sneak attack damage with splash weapons. The attack must be her first attack that round, qualify for dealing sneak attack damage (such as against a flat-footed target), and be directed at a creature rather than a square. This ability replaces the rogue talent gained at 4th level.[/ooc], [ooc="Scout's Charge (Ex)"]At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.[/ooc] [B]5th:[/B] [ooc="Rogues Edge (Ex)"]At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. She gains the skill unlock powers for that skill as appropriate for her number of ranks in that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains skill unlock powers for that skill as well. * [B]Stealth:[/B] [B]5 Ranks:[/B] Reduce the Stealth penalty from sniping by 10. [B]10 Ranks:[/B] Stealth check penalties for moving quickly are halved, including the ability unlocked at 5 ranks, moving full speed, and reaching concealment after creating a distraction. [B]15 Ranks: [/B]If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the end of your turn. [B]20 Ranks:[/B] If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the beginning of your next turn.[/ooc] Stealth 6th: Rogue Talent: Feat (close quarter's thrower), 8th: [ooc="Skirmisher (Ex)"]At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. This ability replaces improved uncanny dodge.[/ooc], Rogue Talent: Bomber's Discovery ([ooc="Demolition Charge"]Benefit: When the alchemist creates a bomb, he can choose to have it deal damage to an object as if by a sunder combat maneuver. If the item is worn or held by an opponent, the item is considered the direct target, and the wearer/holder takes splash damage from the blast. If the object is unattended, a demolition charge deals an additional 2d6 points of damage on a direct hit. This bonus doesn’t affect the bomb’s splash damage.[/ooc]) [spoiler=Inventory]+2 Mithral Shirt 5100 Gp +2 Buckler 4,155 Gp +1 Rapier 2,320 gp MW Silver Dagger 322 gp Wooden Stake x4 Combat scabbard 1 gp Handy Haversack 2,000 gp heavyload Belt of Incredible Dexterity +2 7,000 Gp Gloves of Improvised Might 4,000 Gp (Returning) Cloak of Elven Kind + Muleback Chords 4,000 gp Boots of Elven Kind 2,500 gp Ioun Torch 75 Gp Traveler’s Any-Tool x2 500 Gp Thieves Tools 100 gp Kit, alchemist’s 40 Gp Kit, alchemy crafting 25 gp Wooden Stake (x5) Bedroll Belt pouch Caltrops Candles (5) Chalk (5 pieces) Flint and steel Glass cutter Mess kit Sack x2 Candle Wick (1 GP) {AEG}: 150' total Fishing Tackle (20 GP) {AEG} 5lbs: Fishing gear, +1 Fishing 11' Expandable Pole {AEG} (5 GP) 1lb Silk rope (50 ft.) Grappling Hook trail rations (5 days) Waterskin potatoes carrots salt .5lb pepper .5lb Mule 8 gp Saddle 10 gp Saddlebags 4 gp Feed 4 days 2 sp 32,164 Gp[/spoiler]
Kero Swiftfoot
Male Neutral Good Halfling Rogue, Level 8, Init 5, HP 80/80, Speed 30
AC 24, Touch 17, Flat-footed 18, CMD 19, Fort 4, Ref 12, Will 5, CMB +4/-1, Base Attack Bonus +6/+1
+1 Rapier +13/+8 (1d4+5, 19-20/x2)
Bombs +13 (4d8+3, x2)
Combat Scabard +12 (1d4, x2)
Mithral Shirt +1 , +1 Buckler (+5 Armor, +2 Shield, +5 Dex, +1 Size)
Abilities Str 8, Dex 20, Con 12, Int null, Wis 14, Cha 10
Condition .
Languages: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Infernal, Necril, Orcish, Terran
Skills: Acrobatics 21, Appraise 10, Bluff 10, Climb 6, Craft Alchemy 20, Disable Device 18, Escape Artist 11, Arcana 4, Dugeoneering 7, Engineering 4, History 4, Local 7, Nature 4, Nobility 4, Religion 4, Linguistics 14, Perception 15, Sense Motive 9, Sleight of Hand 16, Spellcraft 4, Stealth 25, Swim 7, UMD 10
Traits: Blood of Dragons (low-light vision), Social: Wanderlust
Feats: 1st: Dodge (Bonus), Shikigami Style , 3rd: Improvisational Focus , 5th Shikigami Mimicry , 6th: Close-Quarters Thrower (class), 7th: Shikigami Manipulation
Class Abilities: 1st: Finesse training, sneak attack +4d6, trapfinding (+4 DD/Perception) 2nd: Chemical Weapons (Ex) , Talent: Bomber (Su) 4d4+3 3/day 3rd: Danger Sense (Ex) +2 4th: Debilitating Injury (Ex) , Precise Splash Weapons (Ex) , Scout's Charge (Ex) 5th: Rogues Edge (Ex) Stealth 6th: Rogue Talent: Feat (close quarter's thrower), 8th: Skirmisher (Ex) , Rogue Talent: Bomber's Discovery (Demolition Charge )

Inventory

+2 Mithral Shirt 5100 Gp
+2 Buckler 4,155 Gp
+1 Rapier 2,320 gp
MW Silver Dagger 322 gp
Wooden Stake x4
Combat scabbard 1 gp
Handy Haversack 2,000 gp
heavyload Belt of Incredible Dexterity +2 7,000 Gp
Gloves of Improvised Might 4,000 Gp (Returning)
Cloak of Elven Kind + Muleback Chords 4,000 gp
Boots of Elven Kind 2,500 gp
Ioun Torch 75 Gp
Traveler’s Any-Tool x2 500 Gp
Thieves Tools 100 gp
Kit, alchemist’s 40 Gp
Kit, alchemy crafting 25 gp
Wooden Stake (x5)

Bedroll
Belt pouch
Caltrops
Candles (5)
Chalk (5 pieces)
Flint and steel
Glass cutter
Mess kit
Sack x2
Candle Wick (1 GP) {AEG}: 150' total
Fishing Tackle (20 GP) {AEG} 5lbs: Fishing gear, +1 Fishing
11' Expandable Pole {AEG} (5 GP) 1lb
Silk rope (50 ft.)
Grappling Hook
trail rations (5 days)
Waterskin
potatoes
carrots
salt .5lb
pepper .5lb


Mule 8 gp
Saddle 10 gp
Saddlebags 4 gp
Feed 4 days 2 sp
32,164 Gp

 

 
Edited by Steel Warrior (see edit history)
Name
Acrobatics
24
1d20+21 3
Bomb Toss
12
1d20+9 3
Damage
15
4d6 3,1,6,5
Link to comment
Share on other sites

Posted (edited)

bomb bounce

bomb miss

Edited by Rakle (see edit history)
Name
bomb miss
5
1d8 5
3 bite aoo's vs kero
SyntaxError: Unexpected token ,
1d20+15,1d20+15,1d20+15
reroll aoos
16; 17; 32
1d20+15;1d20+15;1d20+15 [1]; [1,2]; [1,2,17]
dmg
11
1d6+6 5
3 reflexes
28; 26; 31
1d20+11;1d20+11;1d20+11 [17]; [17,15]; [17,15,20]
ilyrana reflex
13
1d20-2 15
cha drain
1
1d4 1
Link to comment
Share on other sites

Quick recap:

Ilyrana will spend 1 hero pt to retroactively add 4 to her save and succeed against the con dmg. That leaves her with 2 hero pts

Kero missed. The bomb splash hit all 3 and Ilyrana. His acrobatics roll wasn't enough to avoid the attacks. he took 1 hit.

Halgana missed. Withdrew, and took con damage.

Vergren: is hustling back to the group.

Ulrica is waiting on the creatures.

@dhemon  You are up. If you are going to nuke the area with a big AOE, this is the round to do it. Ilyrana has 2 hero points. She can spend them on cheat death which will stabilize her, and prevent her from dying from your attack.

 

 

 

Link to comment
Share on other sites

×
×
  • Create New...