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On the Road Again


Rakle

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Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

HP: 97/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

Greataxe +2: +15/+10, 1d12+8

Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

Dagger (silver, cold iron): +14/+9, 1d4+4

Breastplate +2 (Mithral)

 

 

"I'll head outside to see if I can delay people coming in," Halgana said as some started working on the doors, "I'll try to buy as much time as possible, but I'm not sure how much. Malciar, you're good with 'da speaky'. Join me?"

Whether he would join her or not, she would head towards the exit to see what was going on outside.

 

OOC

 

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Vergren Holybrew - Dwarven Warpriest of Gozreh 8


HP: 82/82 | AC: 30/15/25 | Speed: 20ft | Hero: 1/3 | Spells: P1 P1 1 1 1 1 1 2 2 2 2 2 3 3 3

Initiative: +4 | Perception: +12+2 | Fort: +9 | Ref: +7 | Will: +11 | +4 v. Magic

Fervor Pool: 4/8 | Blessings: 9/9 | Sacred Armor 8/8 | Sacred Weapon 8/8

Conditions | Consumables | Spells | Bonuses | Skills


Vergren looks at the monstrosities on the floor. "Or if there're more of those buggers in here we should just burn it down. That should keep people out too."


OOC/Actions

Other: l

Trident in haversack

Free:

Swift:

Move:

Standard:

Full Round:

Hands: Buckler and Bow

Bucket and Inn

Bucket (187.5lb):

-Bedroll

-Winter Blanket

-MW Chain Shirt

-Reversible Cloak

-Common hat

-Common clothes

-Fishing Net

-Mess Kit

-Soap

-Waterskin

-Half keg

-10x Dwarven Trail Rations

-10x Rations

-5lb Powdered Silver

-Bit and Bridle

-6x Feed

-Military Saddle

-Saddlebags

Left at the Inn:

-30x Animal feed

-210x Cold Iron Bullets

-150x Sharpstone Bullets

-50x Crypstone Bullets

 Gear

Worn

-+1 Mithril Agile Breastplate

-Neck Guard

-Belt of Incredible Dex +2

-+1 Buckler

-Cleric's Vestments

-Cloak of Resistance +1

-Ring of Prot. +1

-Holy Symbol, Flask

 

Weapons

-MW Cold Iron Trident

-MW Dagger

-+1 Darkwood Dwarven Light Pelletbow

 

Containers

Bandolier 1

-4x Potion of CLW

-2x Potion of Reduce

-2x Holy Weapon Balm

Bandolier 2

-20x Cold Iron Bullets

-20x Cryptstone Bullets

Sling Pouch of KE

-50x Sharpstones

Belt Pouch

-Flint and Steel

-Four Leaf Clover

-Garlic

-Magnet

-2x Pearls of Power 1

-20x Cold Iron Bullets

-String

-791gp

Handy Haversack

-23x Cryptstone Bullets

-3 vials of Ambrosia

-1 Cytillesh stun vial

-2 Holy weapon balm

-2 Bottled sunlight

-2 Antiplague

-2 Antitoxin

-2 Troll styptic

-Holy Symbol, Pipes

-Holy Book of Gozreh

-Silk Rope

-Wind Chimes

-2x Silver Blanch

-1x Adamantine Blanch

 

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Ilyrana Shazowyn and Drogo

Basic Statblock Sheet: https://www.myth-weavers.com/sheet.html#id=2051255
Name/Race: Ilyrana Shazorwyn/Elf
Class: Witch 8
Relevant Effects: Fey Sighted (has Detect Magic in constant use)
Deathwatch Eyes Constant deathwatch as the spell out to 30'
Flight used 0/8
CLW Wand Charges 34/50
Health 64/64

Active Effects: Death Ward

 

Ilyrana looked at Vergren and said, "I like your thinking".

Looking at the blind man Ilyrana pondered on the guy's eyes and thought I wonder if a remove blindness spell would fix him? She herself did not have the spell, looking back at the dwarf she asked "hey Vergren, do you have remove blindness prepared"?

 

Action:

Move:

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Vergren Holybrew - Dwarven Warpriest of Gozreh 8


HP: 82/82 | AC: 30/15/25 | Speed: 20ft | Hero: 1/3 | Spells: P1 P1 1 1 1 1 1 2 2 2 2 2 3 3 3

Initiative: +4 | Perception: +12+2 | Fort: +9 | Ref: +7 | Will: +11 | +4 v. Magic

Fervor Pool: 4/8 | Blessings: 9/9 | Sacred Armor 8/8 | Sacred Weapon 8/8

Conditions | Consumables | Spells | Bonuses | Skills


Vergren shakes his head, "Ah, no. But I'll pray on it and perhaps tomorrow Gozreh will grant me the ability to restore sight. So there's a blind man here? Does he still have his eyes? If not there's nothing i can do for him."


OOC/Actions

Other:

Trident in haversack

Free:

Swift:

Move:

Standard:

Full Round:

Hands: Buckler and Bow

Bucket and Inn

Bucket (187.5lb):

-Bedroll

-Winter Blanket

-MW Chain Shirt

-Reversible Cloak

-Common hat

-Common clothes

-Fishing Net

-Mess Kit

-Soap

-Waterskin

-Half keg

-10x Dwarven Trail Rations

-10x Rations

-5lb Powdered Silver

-Bit and Bridle

-6x Feed

-Military Saddle

-Saddlebags

Left at the Inn:

-30x Animal feed

-210x Cold Iron Bullets

-150x Sharpstone Bullets

-50x Crypstone Bullets

 Gear

Worn

-+1 Mithril Agile Breastplate

-Neck Guard

-Belt of Incredible Dex +2

-+1 Buckler

-Cleric's Vestments

-Cloak of Resistance +1

-Ring of Prot. +1

-Holy Symbol, Flask

 

Weapons

-MW Cold Iron Trident

-MW Dagger

-+1 Darkwood Dwarven Light Pelletbow

 

Containers

Bandolier 1

-4x Potion of CLW

-2x Potion of Reduce

-2x Holy Weapon Balm

Bandolier 2

-20x Cold Iron Bullets

-20x Cryptstone Bullets

Sling Pouch of KE

-50x Sharpstones

Belt Pouch

-Flint and Steel

-Four Leaf Clover

-Garlic

-Magnet

-2x Pearls of Power 1

-20x Cold Iron Bullets

-String

-791gp

Handy Haversack

-23x Cryptstone Bullets

-3 vials of Ambrosia

-1 Cytillesh stun vial

-2 Holy weapon balm

-2 Bottled sunlight

-2 Antiplague

-2 Antitoxin

-2 Troll styptic

-Holy Symbol, Pipes

-Holy Book of Gozreh

-Silk Rope

-Wind Chimes

-2x Silver Blanch

-1x Adamantine Blanch

 

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spacer.pngUlrica Wiesbaden, Grey Maiden and Templar of Arqueros

AC 32 (33) HP 54/88 Init 3 Fort 11 Ref 9 Will 10 Perception 15

Female Lawful Good Half Elf Fighter 6 - Brawler 1 - Warpriest 1

Lvl 8 Init 3 HP 88/88 Speed 30' (Sash of the War Champion) AC 31, Touch 14 Flat-footed 28

Fort 11 Ref 9 Will 10 (+2 vs Enchantments) (+3 vs Fear) CMD 26 CMB +12 BAB 7 Hero Pts 2
+1 Magic Silversheen Keen Fauchard

Strike [+15/+10] Power Attack [+13/+8] CMB [+15 (Trip +17)]

Damage 1d10+12 (+14AOO), [Crit 15-20/x2] *Greater Trip +19

Reach/Cleave/Reroll Concealment/Improved Trip
 

Cestus/Improved (Unarmed Strike)

Strike +12/+8 Power Attack +10/+5

Power Attack (1d8)+7 (+8AOO),

[Crit 19-20/x2] Cold Iron/Silver
 

Chakrams (5) +11/+6 (1d8+5, x2)

Magic +2 Full Plate

Magic +1 Darkwood Full Shield

+11 Armor, +4 Shield, +3 Dex, +1 Dodge, +1 Natural, +1 Deflect, +1 Misc

Str 20 Dex 14 Con 12 Int 12 Wis 14 Cha 8 (5)
Condition None

 

Ulrica leisurely paces into the kill box and proceeds to kick the door to the Alienist's office off it hinges.

Move: Dedicated Adversary Favored Enemy Undead/ Standard -Activate Blessing +1 Dodge to from Protection Blessing 

 

 

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| AC : 14 | Spell Slots | HP : 56/56 | Sheet | Crafting Spreadsheet | Active Effects


"Always happy to set things on fire."
Flashing a grin at the mention of burning the place down, Malciar soon followed after Halgana. Though the half-orc didn't particularly like talking, it remained true that it was something he was decent at. No priest could truly get away without developing some oratory skills.
"Hopefully we've got some time before anything too serious happens."
 

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 10:42.5 am (Lover's Moon W1D7)

Kero walks moves over to the first barred gate, and starts working on it. Ilyrana and Vergren discuss burning down the stone building.

Halgana and Malciar head to the front door to check things out. The receptionist and the other orderlies aren't in sight. They must have fled out the front door.

Ulrica kicks the door to Alienist's office. The door shakes but the bar holds. Suddenly Eliza screams toward the door "Don't open the door! One of the monsters trying to get in!" Then she faces the dining room, and she yells "Burn that one. We need to get out of here!"

Kero finishes the unlocking the door without any issues. He rushes forward to the prisoner's door, and starts working on it. You came back! the prisoner whispers. I'm ready to go. he explains.

Ooc

Kero will have no problem with the 2nd, but he will busy for the next 30 seconds. Anyone else doing anything?

FYI: No undead can be detected.

.

Party Status

Ulrica58/88 hp; hero: 1 (3 CHA drain,6 con dmg)

Ilyrana: 33/64 hp; hero 0 (3cha drain)

Malciar  56/56 hp; hero 2; dv90

Vergren: 82/82 hp; hero 2; dv60

Kero: 80/80 hp; hero 3 (1 cha drain)

Halgana: 52/104 hp; hero 2; dv60 (2 pts of con damage)

 

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Vergren Holybrew - Dwarven Warpriest of Gozreh 8


HP: 82/82 | AC: 30/15/25 | Speed: 20ft | Hero: 1/3 | Spells: P1 P1 1 1 1 1 1 2 2 2 2 2 3 3 3

Initiative: +4 | Perception: +12+2 | Fort: +9 | Ref: +7 | Will: +11 | +4 v. Magic

Fervor Pool: 4/8 | Blessings: 9/9 | Sacred Armor 8/8 | Sacred Weapon 8/8

Conditions | Consumables | Spells | Bonuses | Skills


"Well, I could make a big cloud of mist if we need to disappear. Probably would just slow us down in here though." Knowing he's not the quickest runner around, he wanders to some nearby doors to peek through and look for other ways out.


OOC/Actions

Other: Move to double doors, open both sets to see what's beyond.

Trident in haversack

Free:

Swift:

Move:

Standard:

Full Round:

Hands: Buckler and Bow

Bucket and Inn

Bucket (187.5lb):

-Bedroll

-Winter Blanket

-MW Chain Shirt

-Reversible Cloak

-Common hat

-Common clothes

-Fishing Net

-Mess Kit

-Soap

-Waterskin

-Half keg

-10x Dwarven Trail Rations

-10x Rations

-5lb Powdered Silver

-Bit and Bridle

-6x Feed

-Military Saddle

-Saddlebags

Left at the Inn:

-30x Animal feed

-210x Cold Iron Bullets

-150x Sharpstone Bullets

-50x Crypstone Bullets

 Gear

Worn

-+1 Mithril Agile Breastplate

-Neck Guard

-Belt of Incredible Dex +2

-+1 Buckler

-Cleric's Vestments

-Cloak of Resistance +1

-Ring of Prot. +1

-Holy Symbol, Flask

 

Weapons

-MW Cold Iron Trident

-MW Dagger

-+1 Darkwood Dwarven Light Pelletbow

 

Containers

Bandolier 1

-4x Potion of CLW

-2x Potion of Reduce

-2x Holy Weapon Balm

Bandolier 2

-20x Cold Iron Bullets

-20x Cryptstone Bullets

Sling Pouch of KE

-50x Sharpstones

Belt Pouch

-Flint and Steel

-Four Leaf Clover

-Garlic

-Magnet

-2x Pearls of Power 1

-20x Cold Iron Bullets

-String

-791gp

Handy Haversack

-23x Cryptstone Bullets

-3 vials of Ambrosia

-1 Cytillesh stun vial

-2 Holy weapon balm

-2 Bottled sunlight

-2 Antiplague

-2 Antitoxin

-2 Troll styptic

-Holy Symbol, Pipes

-Holy Book of Gozreh

-Silk Rope

-Wind Chimes

-2x Silver Blanch

-1x Adamantine Blanch

 

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Halgana Kragminerimage.jpeg.aa786f9590e7f358cc58d347f44ab2d1.jpeg

HP: 97/104; AC: 20; Fort: +9, Ref: +9, Wil: +7 (+9);

Greataxe +2: +15/+10, 1d12+8

Composite Shortbow (+3Str, MC): +10/+5, 1d6+3

Dagger (silver, cold iron): +14/+9, 1d4+4

Breastplate +2 (Mithral)

 

 

Halgana moved to the door going outside and she shouted out.

"COMING OUT, DON'T FIRE."

Then she peered out, ready to quickly withdraw if the people outside decided to fire arrows or something on whoever came outside despite her shout.

 

OOC

 

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 10:43 am (Lover's Moon W1D7)

Halgana's doesn't receive a response. After yelling, Halgana peers out , and doesn't see anyone watching the front door. Kero opens a door to small empty courtyard. At the southeast corner is small guard tower. Two wooden ladders go up ten feet to a five foot wide walkway on the outside of the tower. At the walkway level, there is a door into the tower.

Kero finishes unlocking the cell. "I would hug you, but I'm rather tied up" gushes the man in straight-jacket. "Unbuckle me, and we can go"

image.png.3ee17863ca8cf8e9db0cfac20603faec.png

Ooc

@dhemon @paladinred @Starhawk @Kistler @Steel Warrior @farothel

The cell is open. What now?

 

Party Status

Ulrica58/88 hp; hero: 1 (3 CHA drain,6 con dmg)

Ilyrana: 33/64 hp; hero 0 (3cha drain)

Malciar  56/56 hp; hero 2; dv90

Vergren: 82/82 hp; hero 2; dv60

Kero: 80/80 hp; hero 3 (1 cha drain)

Halgana: 52/104 hp; hero 2; dv60 (2 pts of con damage)

 

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Kero Swiftfoot

cPY1jYX.jpg.943a3203de222317d487cfe1c6ae0e01.jpgKero Swiftfoot  HP: 80/80   Saves: Fort 3, Ref 11, Will 4  AC: 24, 17(touch), 18 (flat-footed)
Initiative: 5, Speed: 30 Perception: +15


Kero steps to one side, then slips behind the man and quickly works the buckle loose. "S.s.stay close." he says, "D.d.don't want the or.or.ordlerly to stop you."

Kero listens for any sounds from the other directions to determine if anyone may already be approaching the group.

OOC: Sense Motive was to see if he intended me any harm after releasing him.

Statblock

[URL=/sheets/?id=2812605][B][SIZE=+1]Kero Swiftfoot[/SIZE][/B][/URL] Male Neutral Good Halfling Rogue, [B]Level[/B] 8, [B]Init[/B] 5, [B]HP[/B] 80/80, [B]Speed[/B] 30 [B]AC[/B] 24, [B]Touch[/B] 17, [B]Flat-footed[/B] 18, [B]CMD[/b] 19, [B]Fort[/B] 4, [B]Ref[/B] 12, [B]Will[/B] 5, [B]CMB[/B] +4/-1, [B]Base Attack Bonus[/B] +6/+1 [B] +1 Rapier [/B] +13/+8 (1d4+5, 19-20/x2) [B] Bombs [/B] +13 (4d8+3, x2) [B] Combat Scabard [/B] +12 (1d4, x2) [B] Mithral Shirt +1[/B], [B] +1 Buckler[/B] (+5 Armor, +2 Shield, +5 Dex, +1 Size) [B]Abilities[/B] Str 8, Dex 20, Con 12, Int null, Wis 14, Cha 10 [B]Condition[/B] . [B]Languages:[/B] Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Infernal, Necril, Orcish, Terran [B]Skills: [/B] Acrobatics 21, Appraise 10, Bluff 10, Climb 6, Craft Alchemy 20, Disable Device 18, Escape Artist 11, Arcana 4, Dugeoneering 7, Engineering 4, History 4, Local 7, Nature 4, Nobility 4, Religion 4, Linguistics 14, Perception 15, Sense Motive 9, Sleight of Hand 16, Spellcraft 4, Stealth 25, Swim 7, UMD 10 [B]Traits:[/B] Blood of Dragons (low-light vision), Social: Wanderlust [B]Feats: 1st:[/B] Dodge (Bonus), [ooc="Shikigami Style"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything. • [B]Benefit(s):[/B] While in this style, you deal damage with improvised weapons as if they were one size category larger. For every style feat you have that lists Shikigami Style as a prerequisite, treat the improvised weapon as an additional size category larger, to a maximum of three sizes larger than its actual size.[/ooc], [B]3rd:[/B] [ooc="Improvisational Focus"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, base attack bonus +1. • [B]Benefit(s):[/B] You gain a +1 bonus on attack rolls you make using an improvised weapon. You are considered proficient with the improvised weapon and are considered to have Weapon Focus with improvised weapons for the purpose of meeting the prerequisites of feats that specifically select a weapon, such as Weapon Specialization. • [B]Special:[/B] Thrown splash weapons are not considered improvised weapons for the purposes of this feat.[/ooc], [B]5th[/B] [ooc="Shikigami Mimicry"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, Shikigami Style. • [B]Benefit(s):[/B] While in Shikigami Style, you can take a –2 penalty on attack rolls to treat an improvised weapon as if it had one of the following weapon special qualities until the start of your next turn: blocking, brace, disarm, distracting, nonlethal, performance, or trip. If the weapon has the fragile special quality or broken condition, you can treat it as if it had the jagged special quality.[/ooc], [B]6th:[/B] [ooc="Close-Quarters Thrower"]• [B]Prerequisites:[/B] Dex 13, Dodge, Weapon Focus with selected thrown weapon. • [B]Benefit:[/B] Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this feat and choose alchemist bombs, you do not provoke attacks of opportunity for the process of drawing components of, creating, and throwing a bomb. Normal: Making a ranged attack provokes attacks of opportunity.[/ooc] (class), [B]7th:[/B] [ooc="Shikigami Manipulation"]• [B]Prerequisite(s):[/B] Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks. • [B]Benefit(s):[/B] While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item’s caster level divided by 4 (minimum +1), to a maximum bonus of +5. • [B]Special:[/B] A character with this feat and Equipment Trick who uses magical equipment to perform a trick can add a bonus equal to the item’s caster level divided by 4 (minimum +1) on skill or combat maneuver checks attempted as part of the trick.[/ooc] [B]Class Abilities: 1st:[/B] Finesse training, sneak attack +4d6, trapfinding (+4 DD/Perception) [B]2nd:[/B] [ooc="Chemical Weapons (Ex)"]At 2nd level, an underground chemist is able to retrieve an alchemical item as if drawing a weapon. She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damage. She adds 1/2 her level to Craft (alchemy) checks. This ability replaces evasion.[/ooc], Talent: [ooc="Bomber (Su)"]Benefit: A rogue with this talent can make a number of bombs per day equal to her Intelligence modifier (minimum 1). These bombs act as alchemist’s bombs, except they deal damage equal to the damage dealt by the rogue’s sneak attack (the rogue doesn’t add her Intelligence modifier to this damage).[/ooc] 4d4+3 3/day [B]3rd:[/B] [ooc="Danger Sense (Ex)"]At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class).[/ooc] +2 [B]4th:[/B] [ooc="Debilitating Injury (Ex)"]At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt. * [B]Bewildered:[/B] The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). * [B]Disoriented:[/B] The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). * [B]Hampered:[/B] All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. * These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.[/ooc], [ooc="Precise Splash Weapons (Ex)"]At 4th level, an underground chemist can deal sneak attack damage with splash weapons. The attack must be her first attack that round, qualify for dealing sneak attack damage (such as against a flat-footed target), and be directed at a creature rather than a square. This ability replaces the rogue talent gained at 4th level.[/ooc], [ooc="Scout's Charge (Ex)"]At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.[/ooc] [B]5th:[/B] [ooc="Rogues Edge (Ex)"]At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. She gains the skill unlock powers for that skill as appropriate for her number of ranks in that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains skill unlock powers for that skill as well. * [B]Stealth:[/B] [B]5 Ranks:[/B] Reduce the Stealth penalty from sniping by 10. [B]10 Ranks:[/B] Stealth check penalties for moving quickly are halved, including the ability unlocked at 5 ranks, moving full speed, and reaching concealment after creating a distraction. [B]15 Ranks: [/B]If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the end of your turn. [B]20 Ranks:[/B] If you attack after successfully using Stealth, your target is denied its Dexterity bonus against all attacks that you make before the beginning of your next turn.[/ooc] Stealth 6th: Rogue Talent: Feat (close quarter's thrower), 8th: [ooc="Skirmisher (Ex)"]At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. This ability replaces improved uncanny dodge.[/ooc], Rogue Talent: Bomber's Discovery ([ooc="Demolition Charge"]Benefit: When the alchemist creates a bomb, he can choose to have it deal damage to an object as if by a sunder combat maneuver. If the item is worn or held by an opponent, the item is considered the direct target, and the wearer/holder takes splash damage from the blast. If the object is unattended, a demolition charge deals an additional 2d6 points of damage on a direct hit. This bonus doesn’t affect the bomb’s splash damage.[/ooc]) [spoiler=Inventory]+2 Mithral Shirt 5100 Gp +2 Buckler 4,155 Gp +1 Rapier 2,320 gp MW Silver Dagger 322 gp Wooden Stake x4 Combat scabbard 1 gp Handy Haversack 2,000 gp heavyload Belt of Incredible Dexterity +2 7,000 Gp Gloves of Improvised Might 4,000 Gp (Returning) Cloak of Elven Kind + Muleback Chords 4,000 gp Boots of Elven Kind 2,500 gp Ioun Torch 75 Gp Traveler’s Any-Tool x2 500 Gp Thieves Tools 100 gp Kit, alchemist’s 40 Gp Kit, alchemy crafting 25 gp Wooden Stake (x5) Bedroll Belt pouch Caltrops Candles (5) Chalk (5 pieces) Flint and steel Glass cutter Mess kit Sack x2 Candle Wick (1 GP) {AEG}: 150' total Fishing Tackle (20 GP) {AEG} 5lbs: Fishing gear, +1 Fishing 11' Expandable Pole {AEG} (5 GP) 1lb Silk rope (50 ft.) Grappling Hook trail rations (5 days) Waterskin potatoes carrots salt .5lb pepper .5lb Mule 8 gp Saddle 10 gp Saddlebags 4 gp Feed 4 days 2 sp 32,164 Gp[/spoiler]
Kero Swiftfoot
Male Neutral Good Halfling Rogue, Level 8, Init 5, HP 80/80, Speed 30
AC 24, Touch 17, Flat-footed 18, CMD 19, Fort 4, Ref 12, Will 5, CMB +4/-1, Base Attack Bonus +6/+1
+1 Rapier +13/+8 (1d4+5, 19-20/x2)
Bombs +13 (4d8+3, x2)
Combat Scabard +12 (1d4, x2)
Mithral Shirt +1 , +1 Buckler (+5 Armor, +2 Shield, +5 Dex, +1 Size)
Abilities Str 8, Dex 20, Con 12, Int null, Wis 14, Cha 10
Condition .
Languages: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Infernal, Necril, Orcish, Terran
Skills: Acrobatics 21, Appraise 10, Bluff 10, Climb 6, Craft Alchemy 20, Disable Device 18, Escape Artist 11, Arcana 4, Dugeoneering 7, Engineering 4, History 4, Local 7, Nature 4, Nobility 4, Religion 4, Linguistics 14, Perception 15, Sense Motive 9, Sleight of Hand 16, Spellcraft 4, Stealth 25, Swim 7, UMD 10
Traits: Blood of Dragons (low-light vision), Social: Wanderlust
Feats: 1st: Dodge (Bonus), Shikigami Style , 3rd: Improvisational Focus , 5th Shikigami Mimicry , 6th: Close-Quarters Thrower (class), 7th: Shikigami Manipulation
Class Abilities: 1st: Finesse training, sneak attack +4d6, trapfinding (+4 DD/Perception) 2nd: Chemical Weapons (Ex) , Talent: Bomber (Su) 4d4+3 3/day 3rd: Danger Sense (Ex) +2 4th: Debilitating Injury (Ex) , Precise Splash Weapons (Ex) , Scout's Charge (Ex) 5th: Rogues Edge (Ex) Stealth 6th: Rogue Talent: Feat (close quarter's thrower), 8th: Skirmisher (Ex) , Rogue Talent: Bomber's Discovery (Demolition Charge )

Inventory

+2 Mithral Shirt 5100 Gp
+2 Buckler 4,155 Gp
+1 Rapier 2,320 gp
MW Silver Dagger 322 gp
Wooden Stake x4
Combat scabbard 1 gp
Handy Haversack 2,000 gp
heavyload Belt of Incredible Dexterity +2 7,000 Gp
Gloves of Improvised Might 4,000 Gp (Returning)
Cloak of Elven Kind + Muleback Chords 4,000 gp
Boots of Elven Kind 2,500 gp
Ioun Torch 75 Gp
Traveler’s Any-Tool x2 500 Gp
Thieves Tools 100 gp
Kit, alchemist’s 40 Gp
Kit, alchemy crafting 25 gp
Wooden Stake (x5)

Bedroll
Belt pouch
Caltrops
Candles (5)
Chalk (5 pieces)
Flint and steel
Glass cutter
Mess kit
Sack x2
Candle Wick (1 GP) {AEG}: 150' total
Fishing Tackle (20 GP) {AEG} 5lbs: Fishing gear, +1 Fishing
11' Expandable Pole {AEG} (5 GP) 1lb
Silk rope (50 ft.)
Grappling Hook
trail rations (5 days)
Waterskin
potatoes
carrots
salt .5lb
pepper .5lb


Mule 8 gp
Saddle 10 gp
Saddlebags 4 gp
Feed 4 days 2 sp
32,164 Gp

 

 
Edited by Steel Warrior (see edit history)
Name
Sense Motive
11
1d20+9 2
Perception
27
1d20+15 12
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spacer.pngUlrica Wiesbaden, Grey Maiden and Templar of Arqueros

AC 32 (33) HP 54/88 Init 3 Fort 11 Ref 9 Will 10 Perception 15

Female Lawful Good Half Elf Fighter 6 - Brawler 1 - Warpriest 1

Lvl 8 Init 3 HP 88/88 Speed 30' (Sash of the War Champion) AC 31, Touch 14 Flat-footed 28

Fort 11 Ref 9 Will 10 (+2 vs Enchantments) (+3 vs Fear) CMD 26 CMB +12 BAB 7 Hero Pts 2
+1 Magic Silversheen Keen Fauchard

Strike [+15/+10] Power Attack [+13/+8] CMB [+15 (Trip +17)]

Damage 1d10+12 (+14AOO), [Crit 15-20/x2] *Greater Trip +19

Reach/Cleave/Reroll Concealment/Improved Trip
 

Cestus/Improved (Unarmed Strike)

Strike +12/+8 Power Attack +10/+5

Power Attack (1d8)+7 (+8AOO),

[Crit 19-20/x2] Cold Iron/Silver
 

Chakrams (5) +11/+6 (1d8+5, x2)

Magic +2 Full Plate

Magic +1 Darkwood Full Shield

+11 Armor, +4 Shield, +3 Dex, +1 Dodge, +1 Natural, +1 Deflect, +1 Misc

Str 20 Dex 14 Con 12 Int 12 Wis 14 Cha 8 (5)
Condition None

 

Ulrica gifts Eliza with a puzzled look. "One.. how do you know there's one in there?" "Two, burn what precisely? The room? The corpse?"

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fHoXoT0.jpg
 
Ilyrana Shazowyn and Drogo

Basic Statblock Sheet: https://www.myth-weavers.com/sheet.html#id=2051255
Name/Race: Ilyrana Shazorwyn/Elf
Class: Witch 8
Relevant Effects: Fey Sighted (has Detect Magic in constant use)
Deathwatch Eyes Constant deathwatch as the spell out to 30'
Flight used 0/8
CLW Wand Charges 34/50
Health 64/64

Active Effects: Death Ward

 

Ilyrana took the blind man by his arm and walked out, she headed for the couple house she stayed at the previous night. She figured it would be safer than a hotel, once there she awaits the arrival of the other party members before entering.

 

Action:

Move:

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