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Chapter 4 โ€” Caves under Black Hill


iantruesilver

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T'Sarra Khonnor 

spacer.pngT'Sarra Khonnor — Tiefling Oracle 1
AC/T/FF 18/13/15 | HP 11/11 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/2 | Darkvision
Hero Points 0
Active Conditions: +1 to atk and AC vs. robots (robot slayer trait)
Spells:

1st: (4 remaining) Cure light wounds, Bless, Inflict Light Wounds
Cantrips: (unl) detect magic, mending, guidance, create water

Gremlin caves

T'Sarra swore. Two got away, hopefully to not return, but that left only this one to prove they even did anything here! Well they had the first one she'd skewered as well. Hopefully the skulks would take it as she had NO desire to be chasing these little buggers around the cave any more. Hopefully they'd take the hint and move out.

But thinning their numbers would help send the message that this lair wasn't theirs anymore. So, she tried again against the one that kept wounding Val.

"Hold still you little!" she shouted in frustration as she stabbed.

Mechanics
 

 

Free:

Move:
Standard (full):

 

Trained Skills

Acrobatics* -2
Climb* +4
Diplomacy +7
Handle Animal +4
Knowledge (nature) +4
Linguistics +1
Perception +6
Survival +4
Swim* +4
   
   
* -1 ACP to str and dex skills  
Name
cold iron longspear attack on A
15; 11
1d20+4; 1d8+6 [11]; [11,5]
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Barhuce

spacer.png

With no target, Barhuce waits for one to show up so he can bomb them some more.

Statblock

 

[URL=https://test.myth-weavers.com/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None
Barhuce
M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30
AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0
1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2)
light Mace 1 (1d6+1, x2)
Dagger 1 (1d4+1, 19-20/x2)
Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect)
Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10
Condition None

Actions Crunch

Fort save:

Free:

Standard:

Readied action: targeteither a gremlin or the ground next to a gremlin when one shows up where he can see it, whatever causes the least amount of splash on his friends. Splash damage is 5. Dc 14 reflex save for half

 
Name
target
21
1d20+3 18
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image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

 

Statblock

Vrilundass ‘Vri’ Arund
Female NG Half-elf Swashbuckler, Level 1, Init 3, HP 7/11, Speed 30ft
AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 0, Ref 5, Will 3, CMB +2, Base Attack Bonus 1
silversheen, MC rapier +5 (1d6+1, 18-20/x2)
cold iron dagger +4 (1d4+1, 19-20/x2)
shortbow (20) +4 (1d6, x3)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
Condition None
hero points: 0/1

 

Coming around, Vri sees the critter in front of her (at eye height now she's prone). Instinctively she stabbed at it with her rapier, before trying to get up.

 

OOC

round 3: attack A while prone

then get up

Name
attack
7
1d20+1 6
damage
2
1d6+1 1
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Combat — Round 3

Initiative Order

PCs: Average (R 27, Vi 23, T 18, Va 12, Vr 8, B 7) = 15.83

Enemies: 7

spacer.png

[[ Mood Music ]]

 

Seeing that her companion is now awake, Rain pulls out her scythe and takes a swipe at the remaining gremlin, but misses the mark.

 

Having thrown her only dagger, Violet busies herself with reloading her blunderbuss, leaving her teammates to hopefully finish the job.

 

T'Sarra's spear stabs also manages to not hit the gremlin through the bustle of legs shuffling and other moving parts in between.

 

Val pulls out her pistol and fires at the wicked little creature, but fares no better with that, getting herself bitchslapped and causing her shot to ricochet off the cavern wall.

 

Vri's rapier unfortunately also misses the annoying little bugger, but luckily she manages to get up without any trouble.

 

Watching the corner from where he is, Barhuce keeps his next bomb at the ready, in case there's a runner.

 

Seeing that the others of his tribe have retreated, this last remaining gremlin chants a short phrase, "Zik'den'vever obsul"Undercommon: "Dimension door"


As the gremlin flails about, Rain and Val gang up on it opportunistically, with the shaman's scythe connecting with the creature's forearm, though the cut didn't even seem to break skin for some odd reason.

 

 

[[ Map — Black Hill Caves ]]

(( T'Sarra and Vri please each roll an AoO immediately! Combat on pause until AoOs resolve. ))

 

Edited by iantruesilver (see edit history)
Name
Rain Sickle v A
9; 4
1d20-2;1d6-2 [11]; [11,6]
Val Pistol v A
8; 5
1d20+3;1d8 [5]; [5,5]
A AoO v Val
22; -1
1d20+6;1d3-4 [16]; [16,3]
Rain AoO v A
18; 3
1d20-2;1d6-2 [20]; [20,5]
Crit confirm
0; 0
1d20-2;1d6-2 [2]; [2,2]
Val AoO (Rapier) v A
17; 0
1d20-2;1d6-2 [19]; [19,2]
H,C,A,P,LA,LF,RA,RF,LT,LC,RT,RC
6
1d12 6
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image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

 

Statblock

Vrilundass ‘Vri’ Arund
Female NG Half-elf Swashbuckler, Level 1, Init 3, HP 7/11, Speed 30ft
AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 0, Ref 5, Will 3, CMB +2, Base Attack Bonus 1
silversheen, MC rapier +5 (1d6+1, 18-20/x2)
cold iron dagger +4 (1d4+1, 19-20/x2)
shortbow (20) +4 (1d6, x3)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
Condition None
hero points: 0/1

 

"Oh no, you don't," Vri said as she tried to take out the little bugger before he bugged off.

 

OOC

 

Name
AoO
13
1d20+5 8
damage
4
1d6+1 3
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T'Sarra Khonnor 

spacer.pngT'Sarra Khonnor — Tiefling Oracle 1
AC/T/FF 18/13/15 | HP 11/11 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/2 | Darkvision
Hero Points 0
Active Conditions: +1 to atk and AC vs. robots (robot slayer trait)
Spells:

1st: (4 remaining) Cure light wounds, Bless, Inflict Light Wounds
Cantrips: (unl) detect magic, mending, guidance, create water

Gremlin caves

T'Sarra too took one last stab at it. Literally.

"Oh no you don't!" she called out as she stabbed.

Mechanics
 

 

Free:

Move:
Standard (full):

 

Trained Skills

Acrobatics* -2
Climb* +4
Diplomacy +7
Handle Animal +4
Knowledge (nature) +4
Linguistics +1
Perception +6
Survival +4
Swim* +4
   
   
* -1 ACP to str and dex skills  
Name
AoO cold iron piercing damage
12; 9
1d20+4; 1d8+6 [8]; [8,3]
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Combat — Round 3 — Immediate

Initiative Order

PCs: Average (R 27, Vi 23, T 18, Va 12, Vr 8, B 7) = 15.83

Enemies: 7

spacer.png

[[ Mood Music ]]

 

As each of the members of your party react to the last gremlin's shenanigans, it deftly dodges your attack, then up and disappears into thin air.

 

 

[[ Map — Black Hill Caves ]]

(( End of Combat ))

 

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image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

 

Statblock

Vrilundass ‘Vri’ Arund
Female NG Half-elf Swashbuckler, Level 1, Init 3, HP 7/11, Speed 30ft
AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 0, Ref 5, Will 3, CMB +2, Base Attack Bonus 1
silversheen, MC rapier +5 (1d6+1, 18-20/x2)
cold iron dagger +4 (1d4+1, 19-20/x2)
shortbow (20) +4 (1d6, x3)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
Condition None
hero points: 0/1

 

"Damn buggers," Vri said as she looked around, "but I don't think they're gone. They used something called 'dimension door'. I'm not sure what exactly that means, but I don't think it brings them into a blast furnace or something like that."

 

OOC

 

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T'Sarra Khonnor 

spacer.pngT'Sarra Khonnor — Tiefling Oracle 1
AC/T/FF 18/13/15 | HP 11/11 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/2 | Darkvision
Hero Points 0
Active Conditions: +1 to atk and AC vs. robots (robot slayer trait)
Spells:

1st: (4 remaining) Cure light wounds, Bless, Inflict Light Wounds
Cantrips: (unl) detect magic, mending, guidance, create water

Gremlin caves

T'Sarra shrugged.

"That could have gone a lot better. Little buggers are nimble I'll say that for 'em." She looked at Val and Vri, still quite wounded, then tapped them each with the wand she had.

"Could have gone a lot worse too. Dimension door, hmm, never heard of it. I suspect it's not something I can expect to cast any time soon. Rain? Val? Know anything about it? Have they gone off? Or just hiding waiting to jump us again? What do you think?"

Regardless, they needed to press on, then report back. she picked up the one corpse they had, screwed up her nose and stuck it in a sack.

"Onward? See where they were living?"

 

Mechanics
 

 

Free:

Move:
Standard (full):

 

Trained Skills

Acrobatics* -2
Climb* +4
Diplomacy +7
Handle Animal +4
Knowledge (nature) +4
Linguistics +1
Perception +6
Survival +4
Swim* +4
   
   
* -1 ACP to str and dex skills  
Name
wand healing Vri
3
1d8+1 2
wand healing Val
5
1d8+1 4
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Barhuce

spacer.png

"Rusty gears! That means they could be up to 400 feet away."

Statblock

 

[URL=https://test.myth-weavers.com/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None
Barhuce
M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30
AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0
1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2)
light Mace 1 (1d6+1, x2)
Dagger 1 (1d4+1, 19-20/x2)
Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect)
Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10
Condition None

Actions Crunch

Fort save:

Free:

Standard:

Readied action: target(21)either a gremlin or the ground next to a gremlin when one shows up where he can see it, whatever causes the least amount of splash on his friends. Splash damage is 5. Dc 14 reflex save for half

 
Name
know nature for gemlin abilities
27
1d20+8 19
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T'Sarra Khonnor 

spacer.pngT'Sarra Khonnor — Tiefling Oracle 1
AC/T/FF 18/13/15 | HP 11/11 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/2 | Darkvision
Hero Points 0
Active Conditions: +1 to atk and AC vs. robots (robot slayer trait)
Spells:

1st: (4 remaining) Cure light wounds, Bless, Inflict Light Wounds
Cantrips: (unl) detect magic, mending, guidance, create water

Gremlin caves

"Hmm. Question is then, have they bugged out? They could be topside with a 400 foot jump, easy. Or are they coming back? And how many more times can they do that?" T'Sarra shook her head, unhappy.

"Not much we can do about it now except finish this job, maybe bust up their camp and hope they're gone for good and someone else's problem now."

 

Mechanics
 

 

Free:

Move:
Standard (full):

 

Trained Skills

Acrobatics* -2
Climb* +4
Diplomacy +7
Handle Animal +4
Knowledge (nature) +4
Linguistics +1
Perception +6
Survival +4
Swim* +4
   
   
* -1 ACP to str and dex skills  
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image.jpeg.3f95306a23dfeb7a6f315970d6687d0e.jpeg

 

Statblock

Vrilundass ‘Vri’ Arund
Female NG Half-elf Swashbuckler, Level 1, Init 3, HP 7/11, Speed 30ft
AC 16, Touch 13, Flat-footed 13, CMD 15, Fort 0, Ref 5, Will 3, CMB +2, Base Attack Bonus 1
silversheen, MC rapier +5 (1d6+1, 18-20/x2)
cold iron dagger +4 (1d4+1, 19-20/x2)
shortbow (20) +4 (1d6, x3)
Studded Leather (+3 Armor, +3 Dex)
Abilities Str 12, Dex 17, Con 10, Int 12, Wis 12, Cha 15
Condition None
hero points: 0/1

 

"They're probably hiding somewhere," Vri said, "too bad we can't let our entering a room be preceded by a fireball going off in said room. Hiding or not, it doesn't matter with those."

She had a closer look at T'Sarra's weapon.

"My rapier sort of bounced off and your weapon didn't. Cold iron?"

 

OOC

 

Edited by farothel (see edit history)
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Barhuce

spacer.png

Barhuce racks his brain for a bit, shaking loose a bit more about fey and Jinkin gremlins. "Um... right, yeah need cold iron to do much, though acid seems to work too. I think they can dimension door about once an hour or so. So if we can afford to press on they'd have a harder time running. I'm not sure about fire balls... I think they might have some resistance to magic maybe?"

Statblock

 

[URL=https://test.myth-weavers.com/sheets/?id=2740751][B][SIZE=+1]Barhuce[/SIZE][/B][/URL] M NG Human (Kellid) Alchemist (CryptBreaker), [B]Level[/B] 1, [B]Init[/B] 4, [B]HP[/B] 9/9, [B]Speed[/B] 30 [B]AC[/B] 15, [B]Touch[/B] 12, [B]Flat-footed[/B] 13, [B]CMD[/b] 13, [B]Fort[/B] 3, [B]Ref[/B] 4, [B]Will[/B] 0, [B]CMB[/B] +1, [B]Base Attack Bonus[/B] 0 [B]1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) [/B] 3 (1d4+4, x2) [B] light Mace [/B] 1 (1d6+1, x2) [B] Dagger [/B] 1 (1d4+1, 19-20/x2) [B] Lamellar Cuirass[/B] (+2 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10 [B]Condition[/B] None
Barhuce
M NG Human (Kellid) Alchemist (CryptBreaker), Level 1, Init 4, HP 9/9, Speed 30
AC 15, Touch 12, Flat-footed 13, CMD 13, Fort 3, Ref 4, Will 0, CMB +1, Base Attack Bonus 0
1d8 v undead or constructs, DC 14 Alkahest Bomb (5/day) 3 (1d4+4, x2)
light Mace 1 (1d6+1, x2)
Dagger 1 (1d4+1, 19-20/x2)
Lamellar Cuirass (+2 Armor, +2 Dex, +1 Deflect)
Abilities Str 12, Dex 14, Con 13, Int 18, Wis 10, Cha 10
Condition None

Actions Crunch

Fort save:

Free:

Standard:

Readied action:

 
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Black Hill Caves — Gremlin Caves

As you discuss the disappearing gremlins and survey your immediate area around you, you notice that several different passageways seem individually to converge on a narrow ledge overlooking a rubble-filled cavern. The far wall is made of a smooth, dark gray metal that looks identical to the one at the far end of the large cavern containing the skulks' lair. A single closed circular door sits on the metal wall just above the height of the rubble.

 

The place seems now devoid of any sign of the gremlins, save for the pile of rubble crowding the chamber, and a long metal shard that had been tossed haphazardly near the top of the pile.

 

spacer.pngVal and Rain both nod to agree with what Barhuce has said, neither of them adding much to his assessment of the previous critters and their abilities. Before the group decides to move forward, the shaman makes a point to ask, "How badly wounded is everyone?"

 

spacer.pngVal grunted as a response, "Ugh. It ain't pretty, but I'll live..."

 

 

[[ Map — Black Hill Caves ]]

Edited by iantruesilver (see edit history)
Name
Rain Knowledge (Nature)
14
1d20+2 12
Val Knowledge (Arcana)
18
1d20+9 9
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T'Sarra Khonnor 

spacer.pngT'Sarra Khonnor — Tiefling Oracle 1
AC/T/FF 18/13/15 | HP 11/11 | Init +3 | Speed 30ft | Fort/Ref/Will 3/3/2 | Darkvision
Hero Points 0
Active Conditions: +1 to atk and AC vs. robots (robot slayer trait)
Spells:

1st: (4 remaining) Cure light wounds, Bless, Inflict Light Wounds
Cantrips: (unl) detect magic, mending, guidance, create water

Gremlin caves

"Well whatever else they can do, hopefully they're gone for now. Might as well see if they hoarded anything nice." T'Sarra carefully stepped down into the rubble-filled cavern then looked around. She cast a spell to detect magic and scanned the area.

After she found whatever she could of interest, she turned her attention to the door.

"Bathuce? Val? What do you make of this? Skymetal? There's another one in the skulk cavern. Think we should try to open it?"

She looked over the door carefully, inviting the others to do the same.

Mechanics
 

 

Free:

Move:
Standard (full):

 

Trained Skills

Acrobatics* -2
Climb* +4
Diplomacy +7
Handle Animal +4
Knowledge (nature) +4
Linguistics +1
Perception +6
Survival +4
Swim* +4
   
   
* -1 ACP to str and dex skills  
Name
perception to explore cavern
13
1d20+6 7
perception to examine door
26
1d20+6 20
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