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Two floors done


Rakle

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Dom - Human Fighter 5


HP: 78/78 | AC: 24 | Speed: 30ft | Hero: 1/3  | Spell Slots: 1/1

Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* 

Statistics | Equipment | Abilities | Skills
 


Dom returns to the group and shrugs.

"Who knows where that tunnel leads, and how far it goes! Perhaps we should stick to the house for now. There was some more to find back up these stairs and down some others just a ways back. Perhaps we should go there next?"

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Paim Jewlock

Ancestry: Gnome (Sensate)
Class: Druid(Medic)

 

AC: 22 (24 shield) | HP: 52/58 Perception: +13 | Conditions: Stupefied 1

battle medicine: Paim

 

"I'm okay with going back up," Paim said, "I'm still feeling a bit strange after the previous encounter, so I wouldn't mind waiting a bit until that goes away. Hopefully after a good night sleep. I can still read and things like that, so we can continue our research."

 

OOC

exploration: perception

 

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Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5                 

Galgalion knuckled his eyebrow with an aggressive scratch from his knuckle as the gem was easily retreived with magic.

"Ah... yes. Much better idea." he said in a voice that trailed off sheepishly.

"It would be really good to finish our exploration down here before returning above. I suspect we shall need to explore every nook and cranny of this place to complete our job. The room we passed by would be my sugestion."

Studying the stone and discussing it with the other knowledgeable types Galgalion was excited to learn it could help them read Aklo.

"Should we find some old books in that language, we will be able to read it!" he exclaimed excitedly.

OOC

Exploration action: Investigate

Have we found anything we can't read yet?

 

Action 1:

Action 2:

Action 3:

    
        

            

                Stat Block             

        

    
    
        

Galgalion Marreen Rogue 5                         


CG, Medium, Elf, Ancient Elf, Humanoid                 

Perception +11; Low-Light Vision
Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling
Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14
Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5)

AC 23Fort +9, Ref +13, Will +11
HP 56/56


Speed 30 feet
Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P
Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B
Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P
Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P
Battle Medicine action_single.png
Slayer's Strikeaction_double.png
Slayer's Identification action_free.png
Precision Damage Sneak Attack 2d6
Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc
Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic
Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication
Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist)

    

     

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What's the plan? I see suggestions for more exploration. I also see suggestions for going through the stacks of materials.

I don't recall any written materials in aklo. Some of the creatures tried speaking to the party in aklo, but they have been killed

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Ginni and Ghostie

Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets
Ancestry: Gnome
Background: Occult Librarian (Secrets of Magic pg. 29)
Class: Sorcerer (Hag)
Name: Ginni Gigglebox

Albino Raven Familiar Ghostie

Raven
Creature -1
Tiny Animal
Source Bestiary 2 pg. 221 2.0
Perception +5; low-light vision
Skills Acrobatics +5, Thievery +5
Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0
Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.
AC 15; Fort +2, Ref +7, Will +5
HP 21
Speed 10 feet, fly 40 feet
Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing

Familiar Abilities (4)
Flier 25'
Darkvision
Fast Movement
Tough

Ginni looks over to the tunnel and then calls over to Ghostie "hey there Ghostie, can you go take a quick look down the tunnel, please? Go on foot though and if you see a nasty monster or a ghost get back quick, ok" she says.

The bird fly's over to the opening and peeks inside, he then hops into the cave slowly, real slowly.

 

Actions

Standard:

 

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Day 4 9:35am

While everyone discusses the group's next action, the white Raven flies over to the north tunnel. Then he lands and hops into . . . his emotional response is a combination of dislike and boredom.

Then he hops out and flies back to Ginni.

 

Ooc:

@farothel @paladinred @The Great Randini @omegoku @allefgib

What's the plan? I revealed a little bit of the tunnel due to the familiar's exploration. It is narrow and winding.

 

Stats

Hoog: Hero pt 2 / 67 of 78 hp

Paim Hero pt 1 / 52 of 58 hp

Galgalion: Hero pt 1 / 56 of 56 hp

Dom: Hero pt 2 / 38of 78hp.

Ginni: Hero pt 2 / 9of 49 hp.

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Can we get the familiar to take a look down the stairs to the left of E6?

I think that would be the next place to explore? The natural tunnel there could go for miles.

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Ginni and Ghostie

Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets
Ancestry: Gnome
Background: Occult Librarian (Secrets of Magic pg. 29)
Class: Sorcerer (Hag)
Name: Ginni Gigglebox

Albino Raven Familiar Ghostie

Raven
Creature -1
Tiny Animal
Source Bestiary 2 pg. 221 2.0
Perception +5; low-light vision
Skills Acrobatics +5, Thievery +5
Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0
Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.
AC 15; Fort +2, Ref +7, Will +5
HP 21
Speed 10 feet, fly 40 feet
Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing

Familiar Abilities (4)
Flier 25'
Darkvision
Fast Movement
Tough

Ginni gives a treat to Ghostie then says "that's a tunnel, it could go for miles. Where do you want to go next guys? There is some stairs back in the house we have not looked at" she asked as Ghostie gobbled some dried worms.

 

Actions

Standard:

 

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Hoog Cuttlescar half orc LG Champion 5

Hoog looks around at the rest of the group, then nods. You can stay here and review your notes. I will make sure we leave no dangers buried. He then proceeds to walk down the tunnel. He will walk for ten minutes and, if he finds nothing, will turn back.

 

Ooc

Statblock

AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undeadHALF-ORC.jpg.b70a652cf99d577ea57583b669f48ebc.jpg

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Paim Jewlock

Ancestry: Gnome (Sensate)
Class: Druid(Medic)

 

AC: 22 (24 shield) | HP: 52/58 Perception: +13 | Conditions: Stupefied 1

battle medicine: Paim

 

"Don't go on your own," Paim said to Hoog, "it's not safe. Lets first check the rest of the house and the build-up stuff before we head into the natural caves. And make sure everybody is back to full health, or something close to it, before we head into another fight."

 

OOC

exploration: perception

 

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pxJRp1W.jpg

Ginni and Ghostie

Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets
Ancestry: Gnome
Background: Occult Librarian (Secrets of Magic pg. 29)
Class: Sorcerer (Hag)
Name: Ginni Gigglebox

Albino Raven Familiar Ghostie

Raven
Creature -1
Tiny Animal
Source Bestiary 2 pg. 221 2.0
Perception +5; low-light vision
Skills Acrobatics +5, Thievery +5
Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0
Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.
AC 15; Fort +2, Ref +7, Will +5
HP 21
Speed 10 feet, fly 40 feet
Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing

Familiar Abilities (4)
Flier 25'
Darkvision
Fast Movement
Tough

Ginni agrees with Pain "hold up Hoog, we should take a little while to make sure we are all in tip-top condition" the gnome says as the big man heads off down the tunnel.

 

Actions

Standard:

 

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Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5                 

Galgalion shrugged. He had long grown used to the groups less than meticulous exploration approach. He glanced back at the room not yet explored then followed Hoog towards the tunnel that clearly, if the bird was a good judge, and birds DID seem to be very judgey in this place, was boring.

OOC

Exploration action: Investigate

 

 

Action 1:

Action 2:

Action 3:

    
        

            

                Stat Block             

        

    
    
        

Galgalion Marreen Rogue 5                         


CG, Medium, Elf, Ancient Elf, Humanoid                 

Perception +11; Low-Light Vision
Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling
Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14
Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0
Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5)

AC 23Fort +9, Ref +13, Will +11
HP 56/56


Speed 30 feet
Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P
Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B
Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P
Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P
Battle Medicine action_single.png
Slayer's Strikeaction_double.png
Slayer's Identification action_free.png
Precision Damage Sneak Attack 2d6
Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc
Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic
Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication
Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist)

    

     

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Dom - Human Fighter 5


HP: 78/78 | AC: 24 | Speed: 30ft | Hero: 1/3  | Spell Slots: 1/1

Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* 

Statistics | Equipment | Abilities | Skills
 


Dom carefully picks his way to second in the row of adventurers.

"Who could deny Hoog?"

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