omegoku Posted January 31 Clone Share Posted January 31 Dom - Human Fighter 5 HP: 78/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom returns to the group and shrugs. "Who knows where that tunnel leads, and how far it goes! Perhaps we should stick to the house for now. There was some more to find back up these stairs and down some others just a ways back. Perhaps we should go there next?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted February 1 Clone Share Posted February 1 Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 52/58 | Perception: +13 | Conditions: Stupefied 1 battle medicine: Paim "I'm okay with going back up," Paim said, "I'm still feeling a bit strange after the previous encounter, so I wouldn't mind waiting a bit until that goes away. Hopefully after a good night sleep. I can still read and things like that, so we can continue our research." OOC exploration: perception Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted February 4 Clone Share Posted February 4 Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5 Galgalion knuckled his eyebrow with an aggressive scratch from his knuckle as the gem was easily retreived with magic. "Ah... yes. Much better idea." he said in a voice that trailed off sheepishly. "It would be really good to finish our exploration down here before returning above. I suspect we shall need to explore every nook and cranny of this place to complete our job. The room we passed by would be my sugestion." Studying the stone and discussing it with the other knowledgeable types Galgalion was excited to learn it could help them read Aklo. "Should we find some old books in that language, we will be able to read it!" he exclaimed excitedly. OOC Exploration action: Investigate Have we found anything we can't read yet? Action 1: Action 2: Action 3: Stat Block Galgalion Marreen Rogue 5 CG, Medium, Elf, Ancient Elf, Humanoid Perception +11; Low-Light Vision Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14 Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0 Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5) AC 23; Fort +9, Ref +13, Will +11 HP 56/56 Speed 30 feet Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P Battle Medicine Slayer's StrikeSlayer's Strike [two-actions] Feat 4 Archetype Flourish Necromancy Occult Positive Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Identification Precision Damage Sneak Attack 2d6 Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted February 5 Author Clone Share Posted February 5 What's the plan? I see suggestions for more exploration. I also see suggestions for going through the stacks of materials. I don't recall any written materials in aklo. Some of the creatures tried speaking to the party in aklo, but they have been killed Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted February 5 Clone Share Posted February 5 Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni looks over to the tunnel and then calls over to Ghostie "hey there Ghostie, can you go take a quick look down the tunnel, please? Go on foot though and if you see a nasty monster or a ghost get back quick, ok" she says. The bird fly's over to the opening and peeks inside, he then hops into the cave slowly, real slowly. Actions Standard: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted February 6 Author Clone Share Posted February 6 Day 4 9:35am While everyone discusses the group's next action, the white Raven flies over to the north tunnel. Then he lands and hops into . . . his emotional response is a combination of dislike and boredom. Then he hops out and flies back to Ginni. Ooc: @farothel @paladinred @The Great Randini @omegoku @allefgib What's the plan? I revealed a little bit of the tunnel due to the familiar's exploration. It is narrow and winding. Stats Hoog: Hero pt 2 / 67 of 78 hp Paim Hero pt 1 / 52 of 58 hp Galgalion: Hero pt 1 / 56 of 56 hp Dom: Hero pt 2 / 38of 78hp. Ginni: Hero pt 2 / 9of 49 hp. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted February 6 Clone Share Posted February 6 Can we get the familiar to take a look down the stairs to the left of E6? I think that would be the next place to explore? The natural tunnel there could go for miles. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted February 7 Clone Share Posted February 7 Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni gives a treat to Ghostie then says "that's a tunnel, it could go for miles. Where do you want to go next guys? There is some stairs back in the house we have not looked at" she asked as Ghostie gobbled some dried worms. Actions Standard: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Great Randini Posted February 7 Clone Share Posted February 7 Hoog Cuttlescar half orc LG Champion 5 Hoog looks around at the rest of the group, then nods. You can stay here and review your notes. I will make sure we leave no dangers buried. He then proceeds to walk down the tunnel. He will walk for ten minutes and, if he finds nothing, will turn back. OocThat's assuming that area in the NE is actually an exit and not just a little alcove created by the shape and lighting Statblock AC: 24 (26 with shield) / HP: 78/78 / F +13 R + 8 W + 10/ Perception + 8/ Conditions: none / Class DC: 20/ Shield stats: Hardness 5 HP: 20/20 / Reactions: retributive strike, reactive shield, shield block / Focus points: 1/1 (LOH + 18 HP) / speed 25 / Divine blade - disrupting +1d6 vs undead Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
farothel Posted February 7 Clone Share Posted February 7 Paim Jewlock Ancestry: Gnome (Sensate) Class: Druid(Medic) AC: 22 (24 shield) | HP: 52/58 | Perception: +13 | Conditions: Stupefied 1 battle medicine: Paim "Don't go on your own," Paim said to Hoog, "it's not safe. Lets first check the rest of the house and the build-up stuff before we head into the natural caves. And make sure everybody is back to full health, or something close to it, before we head into another fight." OOC exploration: perception Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rakle Posted February 8 Author Clone Share Posted February 8 What's the plan? Is the Hoog taking the tunnel by himself? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted February 8 Clone Share Posted February 8 Wandering off alone is never a good idea, especially in a haunted house! I think we should keep clearing the house itself first. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
paladinred Posted February 8 Clone Share Posted February 8 Ginni and Ghostie Sheet: Ginni Gigglebox :: Pathfinder 2e :: Myth-Weavers Online Character Sheets Ancestry: Gnome Background: Occult Librarian (Secrets of Magic pg. 29) Class: Sorcerer (Hag) Name: Ginni Gigglebox Albino Raven Familiar Ghostie Raven Creature -1 Tiny Animal Source Bestiary 2 pg. 221 2.0 Perception +5; low-light vision Skills Acrobatics +5, Thievery +5 Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0 Cunning - A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They are also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device or Pick a Lock, but it can use Thievery to Steal light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks. AC 15; Fort +2, Ref +7, Will +5 HP 21 Speed 10 feet, fly 40 feet Melee Single Action beak +7 [+2/-3] (finesse), Damage 1d6 piercing Familiar Abilities (4) Flier 25' Darkvision Fast Movement Tough Ginni agrees with Pain "hold up Hoog, we should take a little while to make sure we are all in tip-top condition" the gnome says as the big man heads off down the tunnel. Actions Standard: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
allefgib Posted February 8 Clone Share Posted February 8 Galgalion Mareen - Ancient Elf, Time Traveler, Mastermind Rogue / Undead Slayer 5 Galgalion shrugged. He had long grown used to the groups less than meticulous exploration approach. He glanced back at the room not yet explored then followed Hoog towards the tunnel that clearly, if the bird was a good judge, and birds DID seem to be very judgey in this place, was boring. OOC Exploration action: Investigate Action 1: Action 2: Action 3: Stat Block Galgalion Marreen Rogue 5 CG, Medium, Elf, Ancient Elf, Humanoid Perception +11; Low-Light Vision Languages Common, Dwarven, Elven, Gnomish, Goblin, Halfling Skills Acrobatics +11, Arcana +13, Athletics +8, Crafting +11, Deception +7, Diplomacy +7, Intimidation +7, Lore: Ancient Empire +11, Medicine +9, Nature +9, Occultism +13, Performance +7, Religion +11, Society +11, Stealth +11, Survival +9, Thievery +14 Str +1, Dex +4, Con +2, Int +4, Wis +2, Cha +0 Items +1 Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks) (2), Crowbar, Climbing Kit, Healer's Tools, Candle (10), Tindertwig (3), Elixir of Life (Minor) (4), Quicksilver Mutagen (Lesser), Powder (4), Playing Cards, Oil (5) AC 23; Fort +9, Ref +13, Will +11 HP 56/56 Speed 30 feet Melee +1 Striking Dagger +14 (Agile, Finesse, Thrown 10 ft., Versatile S, Magical), Damage 2d4+1 P Melee +1 Striking Mace +11 (Shove, Magical), Damage 2d6+1 B Melee +1 Striking Rapier +14 (Deadly d8, Disarm, Finesse, Magical), Damage 2d6+1 P Ranged +1 Striking Shortbow +14 (Deadly d10, Magical), Damage 2d6 P Battle Medicine Slayer's StrikeSlayer's Strike [two-actions] Feat 4 Archetype Flourish Necromancy Occult Positive Source Book of the Dead pg. 28 Archetype Undead Slayer Prerequisites Undead Slayer Dedication You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. Make a Strike against a creature you know is undead. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal one extra die of positive damage, with the same die size as the weapon or unarmed attack you used. Any further Strikes you make against the same creature before the start of your next turn using the same weapon or unarmed attack deal extra positive damage equal to the number of weapon dice. As normal, the positive damage harms only undead and creatures with negative healing. If you're at least 10th level, increase this to two extra dice, and if you're at least 18th level, increase it to three extra dice. Slayer's Identification Precision Damage Sneak Attack 2d6 Arcane Prepared Spells DC 21, attack +11; 1st True Strike; Cantrips Shield, Electric Arc Arcane Innate Spells DC 17, attack +7; Cantrips Detect Magic Additional Feats Ageless Patience, Arcane Sense, Assured Identification, Basic Wizard Spellcasting, Dubious Knowledge, Mobility, Oddity Identification, Thorough Search, Trap Finder, Undead Slayer Dedication, Unwavering Mien, Wary Disarmament, Wizard Dedication Additional Specials 1st ABP Skill +1 (Thievery), Arcane School, Deny Advantage, Rogue's Racket (Mastermind Racket), Sneak Attack, Surprise Attack, Weapon Tricks, Wizard Archetype Arcane School (Universalist) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
omegoku Posted February 9 Clone Share Posted February 9 Dom - Human Fighter 5 HP: 78/78 | AC: 24 | Speed: 30ft | Hero: 1/3 | Spell Slots: 1/1 Perception: +11 | Fort: +12 | Ref: +9* | Will: +11* StatisticsStr +4 Dex +0 Con +3 Int 0 Wis +2 Cha +3 Languages: Common, Dwarven Attacks: -Longsword of Striking +1 +14/+9/+4 Damage: 2d8+4 Slashing • Versatile (P), Crit Specialization -Hatchet +1 (2) +14/+10/+6 Damage: 2d6+4 Slashing • Agile, Sweep, Thrown 10ft -Warhamer +14/+9/+4 Damage: 2d8+4 Bludgeoning • Shove -Unarmed Strike +14/+9/+4 Damage: 2d4+4 Bludgeon • Agile, Finesse, Non-lethal, Unarmed Spells: Cantrips: Disrupt Undead, Electric Arc Lv 1 Spells: Nettleskin | Equipment Consumables: -Potion moderate healing Armour: -Full Plate Coins : 7gp | AbilitiesClass: -Attack of Opportunity -Shield Block -Reactive Shield -Sudden Charge -Bravery -Aggressive Block -Intimidating Strike Ancestry: -Natural Ambition -General Training Skill: -Titan Wrestler -Intimidating Glare -Quick Repair -Assurance (Athlethics) Other: -Toughness -Fleet -Sorcerer Dedication -Basic Sorcerer Spellcasting | SkillsAcrobatics: +7 (T) Arcana: 0 Athletics: +14 (E) Crafting: +7 (T) Deception: +3 Diplomacy: +10 (T) Lore (Warfare): +7 (T) Intimidate: +12 (E) Medicine: +9 (T) Nature: +2 Occultism: 0 Performance: +3 Religion: +9 (T) Society: 0 Stealth: 0 Survival: +2 Thievery: 0 Dom carefully picks his way to second in the row of adventurers. "Who could deny Hoog?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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