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Ch.2 - A Wretched Hive - Cato Neimoidia


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Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpg"I can help you with a disguise," Nina confirmed.

She'd listened carefully to the briefing with little reaction, other than a raised brow at Remy's on-point questions. She didn't like the mission: the lack of intelligence led her to question the competence of whatever organization was contracting her services.

The twi'lek addressed her next words to her companions rather than Gilder. "Once we're on the ground, we can gather the information we need to develop our plan. I'm pretty good at boots-on-the-ground information gathering, and I'm guessing Remy can access the planetary net and find what I cannot. We won't know how dangerous the job is until we've gather more information."

Nina conducted some quick mental calculations in her mind before turning her attention back to Gilder. "We'll need a thousand credits: to pay off informants, for possible ground transport, and for possible clothing expenses to blend in with the locals. Oh, and a couple of bottles of the Captain's Nar Shadda Bourbon as a gift for Durga. The offering of gifts is standard etiquette for an audience with a Hutt Crime Lord."

The twi'lek glanced from Gilder to her companions, then back to the old man. "And while we're on the topic of credits, what's the going rate for free-thinkers who infiltrate a Hutt criminal organization and deliver highly secure intel about criminal operations."

 

OOC

Main Hand -

Off Hand -

Actions

Action

Swift Action

Move Action

Possible Reaction

Effects/Conditions

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho (currently in private cabin on ship)
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (in secured locker in private cabin on ship)
    • Chuq-Chuk (in Hip Holster)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cutsom Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (in private cabin on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
Edited by Wizard of the Coat (see edit history)
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spacer.pngGilder raised an eyebrow at Nina's request, seemingly impressed with her forwardness. "That can be arranged. I'll have a thousand in chits made ready and stored on the Banshee. The bourbon will be... less easy to arrange, but I'll see to it. This is our best chance at finding out what Project Sarlacc is about--the least we could do is be sober," he replied, clearly sounding judgmental at the end.

"As for your agreement to the mission, I've been authorized by the captain to pay you each a modest sum. Fifteen hundred credits--all up front this time. And as it seems there are no objections to the mission, I'll have that wired to each of your accounts within the hour."

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spacer.pngMaking one final pass over all their gear before heading out, the team got seated and awaited takeoff. True to form, the ride on the Banshee was mostly smooth, only made complicated by Captain Sirona's need to pilot with flare. It was a long seventeen-hour flight with the adrenaline of a mission dulled by the boredom of nothing happening.

Coming out of hyperspace was enough to jump everyone's nerves again. Anyone in the cockpit at the time would see very little traffic coming and going to the planet. "Alright folks, here we go. Strap in if you don't want to fall over, I'm taking us into atmo shortly," Sirona's playful tone came over the comms.

spacer.pngEntry was bumpy but predictable as the ship made its way through multiple cloud layers until Cato Neimoidia was visible and taking up the entire viewport. The land itself was unworked and allowed to run rampant as Nature might intend. Rivers and oceans bumped against plains and deserts. Chains of mountainous outcroppings and lonely spires ran along the surface in many areas as a fog clung to their base.

Running between these massive rock formations were massive bridges tethered deeply into the stone. Upon the bridges and sometimes along the underside of natural land-bridges were the pockets of civilization on Cato Neimoidia. However, upon closer inspection as the Banshee draws nearer, it was easy to see that many places had been damaged and abandoned after the Clone Wars.

One of the larger natural masses had been transformed into a space port, using the top side of an archway for ship traffic while the city dangled beneath. "Incoming ship, welcome to Zarra or whatever. Send your stuff," came the admin's voice. She was clearly bored out of her mind with the job.

The freighter touched down without issue and the team exited the ramp to find themselves in a slightly dilapidated space port. There was no sign of Imperial presence save for old propaganda posters lining the walls of the port tunnels. Taking an turbolift down into the city proper, the team began to walk the streets in hopes that literally anything would jump out at them as helpful. The view might have been breathtaking if the buildings weren't half-toppled and buried in their own rubble. There was a decided lack of authority figures as well as ongoing commerce. Landspeeders trying to navigate the streets had to go at sub-optimal speeds in order to dodge and weave around the piles of broken permacrete and garbage.

Shabby-looking Neimoidians roamed the streets or peeked out of crevices in buildings. Down one street a series of sparks could be seen coming out of a garage where the tail-end of a speeder stuck out. A side street seemed to have more foot traffic than most as a cantina of some kind was just out of view, but whose music echoed aloud every few minutes.

spacer.pngJust as the crew is walking down onto the street, a presumed beggar shuffled up off his feet from a pile of trash and approached them. "Hello? Hello! Please, spare a few chits for an old man down on his luck?" He snapped his head back and forth and looked over his shoulder conspiratorially. "I was the Viceroy of the Trade Federation!" he whispered harshly. "I was ruined by the Clone Wars but they're still after me! I still have secrets! But I just want a drink! How about it, just a few chits, eh?"

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Status
Tetra Terrabreaker
Soldier 3
Destruction Destiny
HP 46/46 FP 6/6 DP 1/2
Init +2 Ref 17 DT 15
Nrm -1 -2 -5 -10 X
EM-A1 "Remy"
Technician 3
Crippled Background
HP 26/26 FP 7/6
Init +7 Ref 14 DT 13
Nrm -1 -2 -5 -10 X
Zen Solen
Soldier 3
Law Enforcement Background
HP 48/48 FP 6/6
Init +9 Ref 16 DT 13
Nrm -1 -2 -5 -10 X
RC-9738 "Shade"
Scout 1 / Soldier 2
Destruction Destiny
HP 43/43 FP 7/6 DP 2/2
Init +4 Ref 20 DT 16
Nrm -1 -2 -5 -10 X
Steel Nina
Scout 2 / Scoundrel 1
Nar Shadda Origin
HP 41/41 FP 6/6
Init +3 Ref 18 DT 17
Nrm -1 -2 -5 -10 X
Jal-Visas Frezi
Scoundrel 1 | Jedi 2
Rescue Destiny
HP 39/39 FP 6/6 DP 2/2
Init +2 Ref 16 DT 13
Nrm -1 -2 -5 -10 X
OOC

The Destruction and Rescue Destinies are now active for 24 hours.

Both Destinies grant a +2 Destiny bonus on damage rolls to self and allies, so Tetra, Jal, and Shade all give off a 10' radius of bonus damage. They are the same bonus and so cannot stack.

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Tetra Terrabreaker

Tetra Terrabreaker

 

 

 

Tetra doubted the turncoat, and that wouldn't change until he saw something notable, "Not all of us are tempted by such simple vices."


On the way to their next destination, Tetra couldn't believe that after not being off his homeworld for nearly two decades, he had been on two space stations, then a different planet and was now on their way to another one. All while fighting the Empire, gangs, and crime lords. He met Force-wielding aliens and saved them from the Empire by blowing up their base. He met a cop, a clone trooper, a bounty hunter, an independent droid, and a Jedi who were still around after everything that had transpired. He had saved some of them with his own hands several times. Now, they had to infiltrate a growing criminal empire and find out about a top-secret project from a Hutt, "No one is ever going to believe me back home." It all started after meeting his master and his introduction to the Force and Teras Kasi.


Furthermore, just after they touch down, they are immediately set upon by a 'viceroy.' He held up his hand in disbelief, "Alright, okay. If that's true, let's hear some of those secrets then. Maybe we can get you to a place where you can drink... Well, almost all you can. I feel any more would be excessive and likely induce alcohol poisoning." The Force worked in mysterious ways, or this was a setup to see if they had anything of value. He had to call their possible bluff. Brentaal IV had its fair share of dark places and people, so it was not wise to play out your whole hand in this type of situation.

 

 

 

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combat-medic-droid.png.94169ed1860ec579dfa48ad6f3bc35a5.png
EM-AI Medical Droid
Droid (1st Degree) Technician
HP 26/26, Condition Normal
Damage Threshold 13
Defences: Fort 13, Ref 14, Will 17
Force Points 5 (1), Destiny Points 0
Lang: Basic, Binary, Bocce, Bothan,
Geonosian, Huttese
"Before we embark on this mission, I can augment and improve some of your equipment, If you so desire." Several tools seem to unhinge from compartments around Remy's arm, they are not the same tools that he performed surgery with, well maybe not all of them. (OOC: tech specialist)
 

Remy watched the others prepare, get bored and restless, then focused and disciplined, in a cycle as they all waited to exit hyperspace.

"I managed to pick up some equipment and integrate it into my systems" he points to several more antenna sprouting from his integrated backpack. "I can intercept, analyze, decode, and record Comlink, transceiver, and HoloNet transmissions in a wide spectrum over 50km range. I hope this will give us an edge in some areas."

"I also believe that it might be prudent to inform you that Huttese is one of the languages I am programmed to translate. And it would be good to perhaps pick up some black market contacts. one to confirm we are happy to deal in such items, two to use any purchased items for the mission, and three to give us better deep cover."





 
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spacer.png
Jal-Visas Frezi
Miraluka, Scoundrel 1/ Jedi 2
HP:39/39, Condition: Normal.
Damage Threshold: 13
Defenses: Fort 14, Ref 16, Will 16
Force Points: 6 of 6, Destiny Points: 1

 

Jal passed the trip with making small talk to the group and letting them know he spoke Nemodian. As his master wanted to be able to talk in his native language from time to time he made Jal learn it and it came in handy during the war. Occasionally it was fun to try to confuse the hell out of droids who heard countermanding orders radioed at them on the battlefield in their master’s tongue. During the trip, Jal felt more at ease with the group so he just wore his eye wraps on board around them and only put his visor on when they were planet side.


The sensations and smells of this run down world was ‘eye opening’ for Jal. Another planet ravaged by war and then ruin and poverty sets in. A wave of feeling crested inside him out of pity and shame but was calmly acknowledged and left to drift past without crashing into him.

As the beggar shuffled up, Jal passed his sense over him while keeping alert to the wider street, and without directly facing the old man, Jal says in local nemodian just loud enough for the group and no farther, “If you are Nute Gunray, then I’m Wookiee. You don’t even look like him. I doubt you even know anything of value!?”

Edited by Hades-666
correcting punctuation (see edit history)
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Events

RC-9738 "Shade"


Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | Features | Conditions


Shade spent most of the trip to Cato Nemoidia resting. Much like during the war, soldiers took a chance to rest when they could, since you never knew when you would end up in a firefight. Their arrival was a lovely journey in, but you could see the damage done to the planet during the fighting. Shame about what happened to this place. That's what fighting does - results in a planet full of destruction and debris.

Once they arrived, Shade pulled his helmet on before disembarking, figuring that the citizens of Cato Nemoidia probably knew a clone on sight by this time. Still, the lack of other soldiers in the spaceport was nice. If they didn't have a heavy presence there, they likely didn't have a heavy presence anywhere. Being accosted by the Nemoidian, however, was less than pleasant. His finger twitched towards the trigger of his blaster rifle, but he kept his mouth shut to avoid revealing he was a clone. He settled for studying the Nemoidian closely, watching him for sticky fingers.

 

OOC

Perception check on the Nemoidian.

 

Name
Perception
16
1d20+8 8
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spacer.png"Oh, yes, of course, many many secrets I could tell you," the beggar replied to Tetra. "Eh, but my throat is so very parched. A drink would--" he cut himself short as Jal accused him. He seemed to pale a bit, looking defenestrated. "But, but, but, but, but I am the Viceroy! I mean I was Viceroy! Please!" he pleaded as he stumbled toward the group, slovenly tripping on his tattered robes.

A tearing sound was audible to everyone as the man crawled toward Jal, placing his hands on the Jedi's feet as he groveled in Neimoidian. ">Please, you must believe me! No one believes me! I know what the Empire is doing! They want me dead! Please, I'm so hungry!<" His robe had torn in half due to his antics and exposed some of his bare skin and emaciated ribs.

Shade had watched the whole exchange very closely, but so far saw only a meager-framed Neimoidian showing the wrinkles and discoloration of age. His movements were uncoordinated--he might have already been intoxicated. The only thing the beggar gave off was a sense of being pitiable.

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Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpgNoting the beggar's emaciated condition, Nina drew a ration pack from her utility belt. "Here, eat something" She offered the pack, curious to see if he would reject the food and continue pleading for drink.

"After that, you tell us just one thing you know about what the Empire is doing here. If we like what we here, we'll continue the conversation at the cantina. Deal?"

OOC

Main Hand -

Off Hand -

Actions

Action

Swift Action

Move Action

Possible Reaction

Effects/Conditions

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho (currently in private cabin on ship)
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (in secured locker in private cabin on ship)
    • Chuq-Chuk (in Hip Holster)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cutsom Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (in private cabin on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
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aqGuYEN.jpeg.ae009cff44dd8f8d55f769cd45e578d7.jpeg
Zen Solen
Soldier
HP 48/48, Condition Normal
Damage Threshold 13
Defences: Fort 13, Ref 16, Will 12
Force Points x, Destiny Points x

Zen had kept himself busy practicing his movements that he had learned from Tetra. By repeatedly trying those movements with others he had learned from his training he had started to get an idea of how best to mix this techniques, also when and where they would best be applied in combat. He still wouldn't be happy unless he had a chance to use these knew techniques in a real situation.

When they finally disembarked from their flight he gave a stern look at the sights around them crossing his arms the moment the beggar claiming to be a Viceroy approached them pleading his sob story. Part of him wanted to take pity but another knew a common tactic of con artists was this very type of ploy he had distanced himself further from the group to make sure he had a better field of view of the scene. Too make sure this was not some trap or an attempt at some kind of robbery. He had reached for his blaster as the beggar moved quickly and fell. He glanced around quickly to check to make sure no other suspects where moving in.
 


OOC. Zen is on the look out for a possible tail or ambush. He would also be wary of the beggar and I am looking to make a perception roll to make sure the beggar didn't try a sleight of hand pick pocket

 

Name
perception
18
1d20+2 16
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Events

RC-9738 "Shade"


Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | Features | Conditions


Shade felt they were wasting time with the Nemoidian - after all, if he actually was a Trade Federation Viceroy, he should be locked up for bringing war to the galaxy. But then, if the war hadn't come, would he be here today? Would the clones have been made, trained, and set to fighting? Also, where were these philosophical thoughts coming from? He'd never had these kinds of thoughts before. Had the inhibitor chip done more than force him to follow orders?

Clearly he was going to need to figure out more about that chip. Maybe there was even a way to deactivate it without brain surgery. That was for later, though. Right now, he needed to keep an eye on the Nemoidian for any attempts at trickery, especially with Zen keeping an eye on their surroundings.

 

OOC

Perception check on the Nemoidian.

 

Name
Perception
26
1d20+8 18
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spacer.pngDespite the wary eyes of the team, the Neimoidian didn't appear to be stealing anything. He was just pathetic, wiping excess droll from his mouth as he pushed himself to a sitting position.

The man's eyes went wide as he snatched the food from Nina's hand. He paused a moment, realizing what he'd just done but unable to apologize. Instead he looked down and ravenously take bites out of the jerky. He had to stop himself from choking, unused to how much rations needed chewed.

Zen looked all around the scene, soaking in the details. No gang appeared from the shadows, no snipers from a blown-out high rise, no incoming squad of stormtroopers down the ruined streets.

"Han hoo," the man said through a mouth stuffed full of jerky. A genuine tear seemed to form from one eye as he looked back up to Nina. "Ah haben eaden in dayd!" he shouted, again trying to swallow some of his meal down. He seemed to finally process the rest of what the Twi'lek had said.

"Ohh! Oh! Ya!" he added, then stopped as he choked, coughed, and finally swallowed. "I know lots of things about the Empire! This planet is important to them--why do you think the war ended here?! It might all be called the Empire now but the war never stopped. The soldiers just got new uniforms and they aimed elsewhere."

He paused, wringing his hands together, glancing over his shoulders at nooks and crannies. He then pushed himself up to his feet, clinging to the remains of his rag clothing, finding a way to tie it with a bad knot. "They are here to make sure they stay in control," he said in a hushed tone. Again he looked around like Zen was--as if snipers or stormtroopers would pop up any second. "They are killing the balance. Science against nature. Horrible experiments on people to turn them into super soldiers," he added.

The man whispered harshly, "MIND CONTROL!"

OOC

While this guy seems harmless, interacting with him for this long makes it obvious that he's a bit... off. Shade can tell that this is more than PTSD with that 26; this guy is likely mentally ill in some way.

 

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Tetra Terrabreaker

Tetra Terrabreaker

 

 

 

 

While his peers assumed him crazy, and the madman was undoubtedly acting the part, Tetra and his companions knew better. They saw precisely what the "Viceroy" was speaking of on Felucia. So Tetra felt there had to be a grain of truth, however small it may be, to the Nemoidian 's words.

He turned towards others, gesturing at the hungry man, "Obviously, he needs help, and I don't think any of us, even Remy, are trained in psychology and..." He leaned closer, whispering, "Even if he's crazy, he's right. We've seen it. What if he does turn out to be the Viceroy, or at least have a connection to him? Nothing ventured, nothing gained. We could just send him back with Sirona."

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combat-medic-droid.png.94169ed1860ec579dfa48ad6f3bc35a5.png
EM-AI Medical Droid
Droid (1st Degree) Technician
HP 26/26, Condition Normal
Damage Threshold 13
Defences: Fort 13, Ref 14, Will 17
Force Points 5 (1), Destiny Points 0
Lang: Basic, Binary, Bocce, Bothan,
Geonosian, Huttese
Remy had been playing the dumb medical/protocol droid whilst they established themselves and their credibility, it would not be wise to play his hands, too closely. In his previous incarnations he had received direct communications from Separatist commands ships, was this the same Viceroy that ordered o many of Remy's missions?

"Please state the nature of the Psychotic emergency, I am programmed for many psychological and medical procedures" it was a stock standard response, Remy had even had an external colour change one more suited to blend into the streets, gone was his forest camo, and in return, he had a dirty and worn medical white.

His new subroutines had brought this visual deception back when he queried them about possible attack vectors and how to counteract them. Going so far as to perhaps seek the chameleon coating sometime in the future.
 
There was a sense of irony building in his subcortex, the fact that he had reprogrammed Social Science subroutines into deception subroutines, only last night.

Remy moved forward, less like his old self, and more like a standard medical droid "Citizen, I would be remiss in my duties not to give you a minimal medical scan, I can already ascertain that you are severely malnourished, and dehydrated"

Remy moves closer again, several medical tools unfurling from his chest and arms "Please state your full name for the records and that you agree to this examination, I will be happy to provide sustenance at the earliest convenience"

Remy was ready to record the name and check it against any previous memories of the Viceroy, he may have had, he wasn't an old Separatist tactical droid for nothing.

 
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