Rudolf Posted March 22 Clone Share Posted March 22 Snake now distracted, Iodás charges in to finish it off. Die foul creature! Character sheet: https://www.myth-weavers.com/index.php?/topic/8835-iodás-argos-ixian-warlock/ OOC: I did not add bonuses for Luci’s sword; unsure what they are. Name xDiceName xDiceResult xDiceString xDiceRolls Attack 13 1d20+3 10 Damage 6 1d8+1 5 Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 23 Clone Share Posted March 23 | HP 21/22 AC 1 (0 vs. Evil) DR 2 | Saves 16 (vs. all +2) | Speed 30' | React/Loyal +2 | AbilitiesHealing Hands 0/4 Cure Disease 0/1 (4/7 days to recharge) Immune to natural diseases and fear Sense Evil | CombatFighting Ability +1 Thorn, +1 Broadsword +3 @3/2 1d8+4 (d10+4) Footman's Mace +0 @1/1 1d8+2 (d10+2) 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 The paladin pursed her lips together and her head tilted, ever so slightly more as Morrull continued speaking. However, as the action took a turn for the worse, Luciana tried to grab at the falling sailor's form. If he was lost to gravity, the paladin would instead grunt and furrow her brow. "Fine, but you better hold tight. This stuff is heavy and that's a long drop!" Luci barked at Magnus. There was no time to secure the rope to herself. She had to hope her strength would be enough. She did intend to sling her shield onto her back first before descending. OOC Round 2 I'm hoping to try a reaction type of thing to maybe catch Muireach, but I understand if he's already gone. Next I guess I'm climbing down a rope in plate mail down a 50' cliff while holding a halberd... Do you want like a Strength Feat roll or something? Name xDiceName xDiceResult xDiceString xDiceRolls Feat of Dexterity! 2:6 2 1d6 2 Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 23 Author Clone Share Posted March 23 Make an Extraordinary Feat of Dexterity to see if you can catch him. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 24 Clone Share Posted March 24 OOC Rolled above, got a 2! LET'S GOOOO!💪 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 24 Author Clone Share Posted March 24 (edited) Sorry. Extraordinary Feat of Dexterity. I think it would be very difficult to keep him from falling, but wanted you to have the chance. Edited March 24 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 24 Author Clone Share Posted March 24 (edited) ---------------------------------------------- Round Two -------------------------------------------------- Muireach leans a little too far trying to find the right angle to shoot, but when he releases the shaft he slips and falls over the side. Luciana, preparing to descend, attempts to grab him as he falls but alas gravity accelerates Muireach faster than her reflexes. The shallow water was not enough to cushion the budding adventurer and he cuts through the water head first and crashes his skull against the underwater boulders. Muscle spasms twitch his body and he goes still. The snake strikes at Iodás again, this time the snake strikes true biting the warlock for 3 hps of damage and wrapping him in its scaly embrace. Morrull releases and arrow, but the sudden envelopment of the Iodás causes the arrow to nearly hit the warlock. Zenobios show his expertise with the crossbow sinks another quarrel into the beast. Iodás, cursing the creature, drives Luciana's sword straight into the eye of the snake, pushing the blade all the way through and out the other side of the head. The snake uncoils and writhes as its nervous system learns of its death. Another cry is heard from the southwestern tunnel. ---------------------------------------------- End of Encounter ---------------------------------------- Snake is dead, and unfortunately so is Muireach. What would you like to do at this point? There is a tunnel leaving to the north and southwest and a corpse on the northwestern ledge. Edited March 24 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Falling 21 5d6 4,4,4,4,5 Initiative P S 5; 6 1d6; 1d6 [5]; [5,6] Snake attack 14; 3 1d20; 1d4 [14]; [14,3] ? 1 1d6 1 Link to comment Share on other sites More sharing options...
Rudolf Posted March 24 Clone Share Posted March 24 Iodas wasn’t sure about Muireach’s religious practices, but he assumed ‘toss into snake pit’ was not their custom. He untied himself from the rope and tied Muireach to the end of the rope. “All right, pull!” Character sheet: https://www.myth-weavers.com/index.php?/topic/8835-iodás-argos-ixian-warlock/ OOC: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 24 Author Clone Share Posted March 24 When Iodás pulls his sword from the snake, he sees something caught in its throat. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted March 24 Clone Share Posted March 24 Shh. Iodás waits until Luci is in the middle of hauling Muireach upward, THEN butchers the snake. Character sheet: https://www.myth-weavers.com/index.php?/topic/8835-iodás-argos-ixian-warlock/ OOC: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 25 Author Clone Share Posted March 25 (edited) You find a partially digested arm in the snake's gullet that bears a plain gold band on one finger. Edited March 25 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted March 25 Clone Share Posted March 25 (edited) Artagan/Morrull- Common Stock, Scout (2); THAC0 = 19 ArmorStudded Leather AC = 6 Small Shield +1 to AC DEX +1 to AC AC: 5/4 | HP: 14/14 (d6) | AttributesST: 11 Attack Mod: +0 Damage Mod: +0 Test of ST: 2/6 Ex Feat of ST (%): 4% DX: 17 Attack Mod (missile): +2 Defence Adj: +1 Test of DX: 4/6 Ex Feat of DX (%): 32% (+8% due to Class) CN: 15 Hit Point Adj. +1 Poison/Rad. Adj. +1 Trauma Survival (%): 85% Test of CN: 3/6 Ex Feat of CN (%): 16% IN: 13 Languages: +1 Bonus Spells by Level: N/A Learn New Spell (%): N/A WS: 8 Willpower Adj. +0 Bonus Spells by Level: N/A Learn New Spell (%): N/A CH: 16 Rxn/Loyalty Adj. +1 Max. Henchmen: 8 Undead Turning Adj. N/A | Speed, Saves, ATKsSpeed: 50' Saves 16 +2 vs. Device, Avoidance; +1 vs Poison/Rad FA 1 THAC0 = 19 Horseman's Pick +0 (1d6); +2 vs. plate armors Horseman's Hammer +0 (1d6); thrown +2 10/20/30 Dagger +0 (1d4); thrown: +2 10/20/30 Shortbow +2 (1d6) ROF 3/2 50/100/150 Sling +2 (1d4) 50/100/150 | Class AbilitiesAgile: +1 AC when unarmored & unencumbered Alertness: -1 on d6 vs. being surprised Backstab: +4 to hit; x2 damage (1st-4th level) Controlled Fall: 10' per character level Detect Secret Doors: 3:6 Determine Depth/Grade: 2:6 (1st-4th level) Disguise: 1:12 failure (c.f. CH = 16+) Extraordinary: +8% to DX feats (already included) Run: MV = 50 when wearing no or light armor Track: wilderness: 7:12 non-wilderness: 9:12 | Thief Abilities Climb 9:12 Discern Noise 4:12 Hide 6:12 Manipulate Traps 4:12 Move Silently 6:12 Open Locks 4:12 These include Attribute bonuses, if any. | LanguagesCommon Keltic (Goidelic Dialect) | Special EffectsBlessings of Rel; +1 to next Open Locks attempt | Morrull takes the rope along with Magnus to assist with bringing Muireach back up to the group. He chants (possibly with Zenobios joining in). Sunset and evening star, And one clear call for me! And may there be no moaning of the bar, When I put out to sea, But such a tide as moving seems asleep, Too full for sound and foam, When that which drew from out the boundless deep Turns again home. Twilight and evening bell, And after that the dark! And may there be no sadness of farewell, When I embark; For tho' from out our bourne of Time and Place The flood may bear me far, I hope to see my Pilot face to face When I have crost the bar.* OOC From the description, I hadn't realized that there might have been an opportunity to make a DEX attempt to prevent Muireach's fall: it seemed that he was over -- to MG's credit that she asked. *In our world, by Alfred Lord Tennyson Edited March 25 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted March 25 Clone Share Posted March 25 Artagan/Morrull- Common Stock, Scout (2); THAC0 = 19 ArmorStudded Leather AC = 6 Small Shield +1 to AC DEX +1 to AC AC: 5/4 | HP: 14/14 (d6) | AttributesST: 11 Attack Mod: +0 Damage Mod: +0 Test of ST: 2/6 Ex Feat of ST (%): 4% DX: 17 Attack Mod (missile): +2 Defence Adj: +1 Test of DX: 4/6 Ex Feat of DX (%): 32% (+8% due to Class) CN: 15 Hit Point Adj. +1 Poison/Rad. Adj. +1 Trauma Survival (%): 85% Test of CN: 3/6 Ex Feat of CN (%): 16% IN: 13 Languages: +1 Bonus Spells by Level: N/A Learn New Spell (%): N/A WS: 8 Willpower Adj. +0 Bonus Spells by Level: N/A Learn New Spell (%): N/A CH: 16 Rxn/Loyalty Adj. +1 Max. Henchmen: 8 Undead Turning Adj. N/A | Speed, Saves, ATKsSpeed: 50' Saves 16 +2 vs. Device, Avoidance; +1 vs Poison/Rad FA 1 THAC0 = 19 Horseman's Pick +0 (1d6); +2 vs. plate armors Horseman's Hammer +0 (1d6); thrown +2 10/20/30 Dagger +0 (1d4); thrown: +2 10/20/30 Shortbow +2 (1d6) ROF 3/2 50/100/150 Sling +2 (1d4) 50/100/150 | Class AbilitiesAgile: +1 AC when unarmored & unencumbered Alertness: -1 on d6 vs. being surprised Backstab: +4 to hit; x2 damage (1st-4th level) Controlled Fall: 10' per character level Detect Secret Doors: 3:6 Determine Depth/Grade: 2:6 (1st-4th level) Disguise: 1:12 failure (c.f. CH = 16+) Extraordinary: +8% to DX feats (already included) Run: MV = 50 when wearing no or light armor Track: wilderness: 7:12 non-wilderness: 9:12 | Thief Abilities Climb 9:12 Discern Noise 4:12 Hide 6:12 Manipulate Traps 4:12 Move Silently 6:12 Open Locks 4:12 These include Attribute bonuses, if any. | LanguagesCommon Keltic (Goidelic Dialect) | Special EffectsBlessings of Rel; +1 to next Open Locks attempt | Considering how he impacted, Muireach is likely an unpleasant sight. Morrull takes the winter blanket from his pack; lays Muireach's body on it; and covers the sailor. He cuts a few lines of rope to tie off and secure the blanket. Zenobios? He'd probably say 'push on.' If you and I both live, though, we'll come back for him and put him to rest at sea as is the custom. He looks to Zenobios for his response, prepared to take Muireach's body immediately, if Muireach's friend so indicated. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 25 Clone Share Posted March 25 | HP 21/22 AC 1 (0 vs. Evil) DR 2 | Saves 16 (vs. all +2) | Speed 30' | React/Loyal +2 | AbilitiesHealing Hands 0/4 Cure Disease 0/1 (4/7 days to recharge) Immune to natural diseases and fear Sense Evil | CombatFighting Ability +1 Thorn, +1 Broadsword +3 @3/2 1d8+4 (d10+4) Footman's Mace +0 @1/1 1d8+2 (d10+2) 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 There had been no need for the paladin's descent, and so she unprepared herself for the trek. Luciana helped haul Muireach's body back up and felt a heavy pang of sadness as Morrull's song was born. She wiped a tear away for him, nodding to the scout's sentiments. "And come back for him we will, this I swear," she said, not being the first remains she'd see off to better means. Nor the last, likely. The cry for help again drew her attention, and away from any blasphemous acts the warlock below might be up to. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted March 25 Clone Share Posted March 25 “Throw the rope back down! And a spare pack!” asked Iodás, while he washed the snake guts from the paladin’s sword. After packing the Snake filets, he rinsed his hands clean and tied the rope around himself. He waited until the crew above was ready to take out the slack, and then he began to climb up the far side. Character sheet: https://www.myth-weavers.com/index.php?/topic/8835-iodás-argos-ixian-warlock/ OOC: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted March 25 Clone Share Posted March 25 Artagan/Morrull- Common Stock, Scout (2); THAC0 = 19 ArmorStudded Leather AC = 6 Small Shield +1 to AC DEX +1 to AC AC: 5/4 | HP: 14/14 (d6) | AttributesST: 11 Attack Mod: +0 Damage Mod: +0 Test of ST: 2/6 Ex Feat of ST (%): 4% DX: 17 Attack Mod (missile): +2 Defence Adj: +1 Test of DX: 4/6 Ex Feat of DX (%): 32% (+8% due to Class) CN: 15 Hit Point Adj. +1 Poison/Rad. Adj. +1 Trauma Survival (%): 85% Test of CN: 3/6 Ex Feat of CN (%): 16% IN: 13 Languages: +1 Bonus Spells by Level: N/A Learn New Spell (%): N/A WS: 8 Willpower Adj. +0 Bonus Spells by Level: N/A Learn New Spell (%): N/A CH: 16 Rxn/Loyalty Adj. +1 Max. Henchmen: 8 Undead Turning Adj. N/A | Speed, Saves, ATKsSpeed: 50' Saves 16 +2 vs. Device, Avoidance; +1 vs Poison/Rad FA 1 THAC0 = 19 Horseman's Pick +0 (1d6); +2 vs. plate armors Horseman's Hammer +0 (1d6); thrown +2 10/20/30 Dagger +0 (1d4); thrown: +2 10/20/30 Shortbow +2 (1d6) ROF 3/2 50/100/150 Sling +2 (1d4) 50/100/150 | Class AbilitiesAgile: +1 AC when unarmored & unencumbered Alertness: -1 on d6 vs. being surprised Backstab: +4 to hit; x2 damage (1st-4th level) Controlled Fall: 10' per character level Detect Secret Doors: 3:6 Determine Depth/Grade: 2:6 (1st-4th level) Disguise: 1:12 failure (c.f. CH = 16+) Extraordinary: +8% to DX feats (already included) Run: MV = 50 when wearing no or light armor Track: wilderness: 7:12 non-wilderness: 9:12 | Thief Abilities Climb 9:12 Discern Noise 4:12 Hide 6:12 Manipulate Traps 4:12 Move Silently 6:12 Open Locks 4:12 These include Attribute bonuses, if any. | LanguagesCommon Keltic (Goidelic Dialect) | Special EffectsBlessings of Rel; +1 to next Open Locks attempt | “Throw the rope back down! And a spare pack!” Are you not going to explore around down there? If not, what was the point in going down in the first place? OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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