Vedast Posted March 11 Clone Share Posted March 11 (edited) Artagan/Morrull- Common Stock, Scout (2); THAC0 = 19 ArmorStudded Leather AC = 6 Small Shield +1 to AC DEX +1 to AC AC: 5/4 | HP: 14/14 (d6) | AttributesST: 11 Attack Mod: +0 Damage Mod: +0 Test of ST: 2/6 Ex Feat of ST (%): 4% DX: 17 Attack Mod (missile): +2 Defence Adj: +1 Test of DX: 4/6 Ex Feat of DX (%): 32% (+8% due to Class) CN: 15 Hit Point Adj. +1 Poison/Rad. Adj. +1 Trauma Survival (%): 85% Test of CN: 3/6 Ex Feat of CN (%): 16% IN: 13 Languages: +1 Bonus Spells by Level: N/A Learn New Spell (%): N/A WS: 8 Willpower Adj. +0 Bonus Spells by Level: N/A Learn New Spell (%): N/A CH: 16 Rxn/Loyalty Adj. +1 Max. Henchmen: 8 Undead Turning Adj. N/A | Speed, Saves, ATKsSpeed: 50' Saves 16 +2 vs. Device, Avoidance; +1 vs Poison/Rad FA 1 THAC0 = 19 Horseman's Pick +0 (1d6); +2 vs. plate armors Horseman's Hammer +0 (1d6); thrown +2 10/20/30 Dagger +0 (1d4); thrown: +2 10/20/30 Shortbow +2 (1d6) ROF 3/2 50/100/150 Sling +2 (1d4) 50/100/150 | Class AbilitiesAgile: +1 AC when unarmored & unencumbered Alertness: -1 on d6 vs. being surprised Backstab: +4 to hit; x2 damage (1st-4th level) Controlled Fall: 10' per character level Detect Secret Doors: 3:6 Determine Depth/Grade: 2:6 (1st-4th level) Disguise: 1:12 failure (c.f. CH = 16+) Extraordinary: +8% to DX feats (already included) Run: MV = 50 when wearing no or light armor Track: wilderness: 7:12 non-wilderness: 9:12 | Thief Abilities Climb 9:12 Discern Noise 4:12 Hide 6:12 Manipulate Traps 4:12 Move Silently 6:12 Open Locks 4:12 These include Attribute bonuses, if any. | LanguagesCommon Keltic (Goidelic Dialect) | Special EffectsBlessings of Rel; +1 to next Open Locks attempt | "Xathoqqua's furry sac! Zen-boy. You okay?" Muireach shouts from above. Artagan barely restrains himself from wedging the sailor into one of those holes and leaving him there for the vultures to feast upon. Sufficing with a swift kick to the backside and a breathed, but emphatic, "silence, you fool, or you'll be Daemon Grub bait" the scout hastily looks around for any signs of hidden cubbies up here or loose bricks in a chimney. OOC So we're actually on the roof, not in a loft amongst the rafters? Edited March 11 by Vedast (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 11 Clone Share Posted March 11 | HP 21/22 AC 1 (0 vs. Evil) DR 2 | Saves 16 (vs. all +2) | Speed 30' | React/Loyal +2 | AbilitiesHealing Hands 2/4 Cure Disease 0/1 (4/7 days to recharge) Immune to natural diseases and fear Sense Evil | CombatFighting Ability +1 Thorn, +1 Broadsword +3 @3/2 1d8+4 (d10+4) Footman's Mace +0 @1/1 1d8+2 (d10+2) 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 A hiss was exhaled as the man went down, blood fresh on the paladin's face. Luciana kicked the man's dagger away and knelt down over his throat. Her intention was to give him room to breath but little else. Her blade came down against his throat along her leg in preparation for needing to threaten him. As a voice came from above, Luci's warmind shook and she recalled Zenobios' terrible wound. "Now is not your time," she said, turning her head to brush a hand across his cheek gently. Healing energy suffused into his skin, bringing him hopefully to consciousness. OOC Using 2 points of Lay on Hands to heal Zeno. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted March 11 Clone Share Posted March 11 Magnus moves over, " so we got the person we need to find yes?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 11 Author Clone Share Posted March 11 The light of Artemis enters Zenobios' body, allowing some of the wounds to knit just enough to stop the bleeding but he remains unconscious. Muireach asks, "Who we hiding from. We best get down there." He suggests, but doesn't make a move. Naitol groans and starts to move his hands a little bit. Venutios looks like he is about to cry. Quote So we're actually on the roof, not in a loft amongst the rafters? I guess I never really said. I suppose you can be if you want. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vedast Posted March 11 Clone Share Posted March 11 Artagan/Morrull- Common Stock, Scout (2); THAC0 = 19 ArmorStudded Leather AC = 6 Small Shield +1 to AC DEX +1 to AC AC: 5/4 | HP: 14/14 (d6) | AttributesST: 11 Attack Mod: +0 Damage Mod: +0 Test of ST: 2/6 Ex Feat of ST (%): 4% DX: 17 Attack Mod (missile): +2 Defence Adj: +1 Test of DX: 4/6 Ex Feat of DX (%): 32% (+8% due to Class) CN: 15 Hit Point Adj. +1 Poison/Rad. Adj. +1 Trauma Survival (%): 85% Test of CN: 3/6 Ex Feat of CN (%): 16% IN: 13 Languages: +1 Bonus Spells by Level: N/A Learn New Spell (%): N/A WS: 8 Willpower Adj. +0 Bonus Spells by Level: N/A Learn New Spell (%): N/A CH: 16 Rxn/Loyalty Adj. +1 Max. Henchmen: 8 Undead Turning Adj. N/A | Speed, Saves, ATKsSpeed: 50' Saves 16 +2 vs. Device, Avoidance; +1 vs Poison/Rad FA 1 THAC0 = 19 Horseman's Pick +0 (1d6); +2 vs. plate armors Horseman's Hammer +0 (1d6); thrown +2 10/20/30 Dagger +0 (1d4); thrown: +2 10/20/30 Shortbow +2 (1d6) ROF 3/2 50/100/150 Sling +2 (1d4) 50/100/150 | Class AbilitiesAgile: +1 AC when unarmored & unencumbered Alertness: -1 on d6 vs. being surprised Backstab: +4 to hit; x2 damage (1st-4th level) Controlled Fall: 10' per character level Detect Secret Doors: 3:6 Determine Depth/Grade: 2:6 (1st-4th level) Disguise: 1:12 failure (c.f. CH = 16+) Extraordinary: +8% to DX feats (already included) Run: MV = 50 when wearing no or light armor Track: wilderness: 7:12 non-wilderness: 9:12 | Thief Abilities Climb 9:12 Discern Noise 4:12 Hide 6:12 Manipulate Traps 4:12 Move Silently 6:12 Open Locks 4:12 These include Attribute bonuses, if any. | LanguagesCommon Keltic (Goidelic Dialect) | Special EffectsBlessings of Rel; +1 to next Open Locks attempt | "Who we hiding from. We best get down there." Look, sorry for the kick there: I understand Zenobios is your shipmate, but there are a few things. You never know when or from whom stealth might be the key to success or, indeed, the saving of your life. For a scout, or a thi ... er ... an infiltrator ..., it is a way of life. So constant awareness and self-control have to be practiced until they become habitual. Unwary motions or actions; lack of situational awareness; or ... or emotional outbursts might mean the end of Muireach and Artagan. It only takes one mistake at the wrong time, he concluded his homily, and, trying to put words to actions, again looked around. The scout's words were an attempt to be encouraging; after all, Muireach was new to this sort of thing. His eyes were still hard, however: in a grim and deadly world, there might not be many opportunities to learn from mistakes. OOC I assume then, that Artagan's quick look about the roof or loft doesn't reveal anything of interest? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 11 Clone Share Posted March 11 | HP 21/22 AC 1 (0 vs. Evil) DR 2 | Saves 16 (vs. all +2) | Speed 30' | React/Loyal +2 | AbilitiesHealing Hands 2/4 Cure Disease 0/1 (4/7 days to recharge) Immune to natural diseases and fear Sense Evil | CombatFighting Ability +1 Thorn, +1 Broadsword +3 @3/2 1d8+4 (d10+4) Footman's Mace +0 @1/1 1d8+2 (d10+2) 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Relief washed across Luciana's face for a moment as Zenobios became stable. She felt the other man trying to shake his stun so she leaned against his collarbone with her leg. Her blade, long in need of a sharpening, laid near his throat. "Don't," she warned, shaking her head as he came to and looked around. "Where's Ardoros? Teen boy with long black hair. Think carefully," she said sternly, locking her eyes on his. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 12 Author Clone Share Posted March 12 (edited) Naitol comes to a little bit, but his eyes remain unfocused. He sees the blade and the Moor paladin, then notices the sword on his neck. "A-bah, a-bah. Who? They're here!" He shouts. "Run for it!" His eyes dart about wildly. Venutios' starts to break down, crying, "It's gone. All gone. They smoked it!" Then it dawns on him what Luciana is asking about. "Oh shit." Then he starts running towards the exit to the south. You win initiative so you have a chance to stop him. If Iodás or Zalven want to try roll a d20 and add your strength attack modifier if you want to grapple him. Otherwise I may have to break out my Pathfinder chase deck 😄 Edited March 12 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative to stop him P V 5; 2 1d6; 1d6 [5]; [5,2] Link to comment Share on other sites More sharing options...
VennDygrem Posted March 12 Clone Share Posted March 12 (edited) Zalven Tainos - Illusionist of the First Order, Adherent of the Gleaming Eye HP: 5/5 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpells Known: 3 Level 1 Spell Castings: 2 Level 1 Level 1: Colour Spray, Light, Phantasm, Identify, Decipher Language Prepared: Colour Spray, Decipher Language | Character Sheet Zalven has spent the last several minutes looking for clues and other ways to help, since his skill with weapons is not well-established in this or any reality. Seeing the fleeing ne'er-do-well running toward the door he finds himself near, he finds himself having to act fast, trying to find some way to stop the man who clearly doesn't want to stick around for further questioning. Instead, he just manages to flail about wildly, apparently in some sort of a panic himself. Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0 OOC Sure, why not? That'll be a flat d20 check for S's and G's. -edit- And my dice-rolling history continues to check out. Edited March 12 by VennDygrem (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Strength check 5 1d20 5 Link to comment Share on other sites More sharing options...
Rudolf Posted March 12 Clone Share Posted March 12 Finally, we’re getting somewhere! Quickly, Iodás goes from watchful waiting into a run, reaching out to grab the fleeing junkie. Character sheet: https://www.myth-weavers.com/index.php?/topic/8835-iodás-argos-ixian-warlock/ Name xDiceName xDiceResult xDiceString xDiceRolls Strength check 22 1d20+2 20 Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 12 Author Clone Share Posted March 12 (edited) Venutios attempts to red-rover his way between Zalven and Iodás, but while Zalven misses his grab, Iodás snatches him, causing a loud crack and suddenly Venutios' neck is tilted in the other direction. "Let go of me you Ixian freak!" Venutios shouts at Iodás as he struggles in the grip. Naitol squirms and gives a profane shout about Luciana's heritage and grabs Luciana's blade, shouting in pain as he tries to wrestle it away. Blood seeps between his fingers as he pulls, yanking against the paladin's grip. I gave the avoidance save to see how badly he would roll. With a 2, Iodás has the option to choke him for 1d2-1 damage (I'd allow the strength damage modifier to add to that). I also made a morale check to see if he gives up. He made it so keeps struggling. Luciana, make a Test of Strength but treat your Strength test score as one higher, so 5:6. I treated his as one lower because he was grabbing the blade. Edited March 12 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Avoidance save 2 1d20 2 Morale 2 2d6 1,1 Naitol morale 9 2d6 4,5 Naitol grab 14 1d20 14 damage 3 1d4 3 Naitol test of strength 2 1d6 2 Link to comment Share on other sites More sharing options...
Rudolf Posted March 12 Clone Share Posted March 12 Halberd in one hand, Iodás keeps hold of the junkie with his other hand. “Eventually, you’re going to tell us what we want to know. So decide: talk now, or talk after a beating?” Character sheet: https://www.myth-weavers.com/index.php?/topic/8835-iodás-argos-ixian-warlock/ Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted March 12 Clone Share Posted March 12 | HP 21/22 AC 1 (0 vs. Evil) DR 2 | Saves 16 (vs. all +2) | Speed 30' | React/Loyal +2 | AbilitiesHealing Hands 2/4 Cure Disease 0/1 (4/7 days to recharge) Immune to natural diseases and fear Sense Evil | CombatFighting Ability +1 Thorn, +1 Broadsword +3 @3/2 1d8+4 (d10+4) Footman's Mace +0 @1/1 1d8+2 (d10+2) 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 "Gods! You are truly gripped by Krimmr!" Luciana cursed as the man fought her blade. His blood-soaked hands made her cringe as she tried to hold him down. "You'll lose your fingers you damned fool!" she barked, handily keeping him against the floor. OOC I think that succeeded? Or did I need a 1 to do "better" than his 2? Name xDiceName xDiceResult xDiceString xDiceRolls Strength! 5:6 2 1d6 2 Link to comment Share on other sites More sharing options...
Vedast Posted March 12 Clone Share Posted March 12 Artagan/Morrull- Common Stock, Scout (2); THAC0 = 19 ArmorStudded Leather AC = 6 Small Shield +1 to AC DEX +1 to AC AC: 5/4 | HP: 14/14 (d6) | AttributesST: 11 Attack Mod: +0 Damage Mod: +0 Test of ST: 2/6 Ex Feat of ST (%): 4% DX: 17 Attack Mod (missile): +2 Defence Adj: +1 Test of DX: 4/6 Ex Feat of DX (%): 32% (+8% due to Class) CN: 15 Hit Point Adj. +1 Poison/Rad. Adj. +1 Trauma Survival (%): 85% Test of CN: 3/6 Ex Feat of CN (%): 16% IN: 13 Languages: +1 Bonus Spells by Level: N/A Learn New Spell (%): N/A WS: 8 Willpower Adj. +0 Bonus Spells by Level: N/A Learn New Spell (%): N/A CH: 16 Rxn/Loyalty Adj. +1 Max. Henchmen: 8 Undead Turning Adj. N/A | Speed, Saves, ATKsSpeed: 50' Saves 16 +2 vs. Device, Avoidance; +1 vs Poison/Rad FA 1 THAC0 = 19 Horseman's Pick +0 (1d6); +2 vs. plate armors Horseman's Hammer +0 (1d6); thrown +2 10/20/30 Dagger +0 (1d4); thrown: +2 10/20/30 Shortbow +2 (1d6) ROF 3/2 50/100/150 Sling +2 (1d4) 50/100/150 | Class AbilitiesAgile: +1 AC when unarmored & unencumbered Alertness: -1 on d6 vs. being surprised Backstab: +4 to hit; x2 damage (1st-4th level) Controlled Fall: 10' per character level Detect Secret Doors: 3:6 Determine Depth/Grade: 2:6 (1st-4th level) Disguise: 1:12 failure (c.f. CH = 16+) Extraordinary: +8% to DX feats (already included) Run: MV = 50 when wearing no or light armor Track: wilderness: 7:12 non-wilderness: 9:12 | Thief Abilities Climb 9:12 Discern Noise 4:12 Hide 6:12 Manipulate Traps 4:12 Move Silently 6:12 Open Locks 4:12 These include Attribute bonuses, if any. | LanguagesCommon Keltic (Goidelic Dialect) | Special EffectsBlessings of Rel; +1 to next Open Locks attempt | As there appears to be nothing of interest up here on the roof (or wherever), A&M will make their way back down as it looks like the Party could use some more hands. Artagan would offer to fashion some bindings for one or both of our 'captives.' His secondary skill is roper if that matters regarding how well the bindings are fashioned. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted March 13 Clone Share Posted March 13 Magnus looks to make sure there is no guards coming and then proceeds to close the door. He does not lock it but does stand guard Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted March 14 Author Clone Share Posted March 14 (edited) Luciana and Naitol each tug on the sword, the large paladin clearly stronger than the drug-addict, but surprisingly not by much as he squeeze hard, shocking her with his frenzy. The sword is pulled from her grip, but the man's hands are bleeding profusely. One of his pinkies appears to be only holding on the rest of the hand by a tendon. He growls at Luciana triumphantly, “Eventually, you’re going to tell us what we want to know. So decide: talk now, or talk after a beating?” Venutios stops struggling, staring at the Ixian's helmed visage. "Okay Okay! He's down there," pointing at the crate. "The- they gives us lotus in exchange for luring people in here and giving them lotus until they pass out. Then they collect them and take them down there. I don't know what they do with them I just know that they pay will the good stuff." He smiles as if remembering the good stuff. Artagan makes his way down with Muireach and begins to fashion some bonds for the two druggies. But first, you need to subdue old Naitol. Muireach says, "Uhm, maybe I should go get Wu to heal up Zenny? Then we can watch these two while you go down?" Edited March 14 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Opposed Strength L vs N 6; 2 1d6; 1d6 [6]; [6,2] finger damage to Naitol, rd 1, 2 4; 4 1d4; 1d4 [4]; [4,4] Link to comment Share on other sites More sharing options...
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