Jump to content

Morgen Keep IC


Recommended Posts

 

image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 3//Sorcerer 3

 

Winter uses her sling once more to attack the acid creatures.

 

OoC -

Actions

Standard:

Move:

Name
Shot
7
1d20+5 2
Link to comment
Share on other sites

 Gwain| AC (24) 14 | Ini: 4 | BAB +2 | Hit Points: 17/30 | Size: Medium | Speed: 30 ft |
Touch: (+18)+14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Gwain actually breathes a sigh of relief when his enemy vanishes into a bubbling puddle "Last one boy, almost done. He stays in position while Fang moves in front of him (H-11) and starts on the last enemy. Acid burned through Druid's clothes and skin but an actual drain is seen in his eyes like this somehow drains his soul. Moves while still agile as at the beginning now are more mechanic while Fang also lost that battle-lust. It seems like both are performing a mercy kill more than fight.

Armor: Inertial Armor 3h, Deflection Field 3 minutes, Barkskin 30 minutes

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: (23) 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes))

Actions/OOC

Free:

Swift: Deflection Field

Move:

Standard: Barkskin

Immediate:

Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 ((1)2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Gwain Attack (Point Blank, Dead Eye)
8
1d20+5 3
Gwain Damage (Point Blank, Dead Eye)
8
1d8+6 2
Rapid Shot (Point Blank, Dead Eye)
22
1d20+5 17
roll
11
1d8+6 5
Fang Attack
5
1d20+2 3
Fang Damage
7
1d6+2 5
Link to comment
Share on other sites

 Ryzia Redswan

kyoung_hwan_kim_chg_f02_crop_face.jpg.8fb8fda64f7445ef77ef382f1511490e.jpg

Thoroughly bloodied now and feeling her hag side bubble up, Ryzia growls in both pain and fury as she chops at the monster again and forces herself to take a cautious step backward.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswan[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 8/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+4, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswan
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 8/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+4, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

 

OOC: Flanking Sneak Attack, then 5-ft step 'east'.

Flank, damage

Edited by rorytheromulan (see edit history)
Name
Flank
14
1d20+8 6
damage
16
1d10+2d6+4 8,2,2
Link to comment
Share on other sites

Posted (edited)

Ryzia's attack distracts the beast long enough for her to escape its immediate reach, even if it failed to harm it. It will likely remain distracted by other foes in melee now.

Edited by Faeryl_ (see edit history)
Link to comment
Share on other sites

Jorenis Moonstone

joscelin_by_jankalateckova_db11j93-fullview.jpg.81441a563d32671105d1983f1f8854b9.jpg

Statblock

[URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 29/29, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 15, [B]Flat-footed[/B] 13, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +7 (1d10+2, 18-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +3 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None
Jorenis Moonstone
Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, Level 3, Init 7, HP 29/29, Speed 40
AC 16, Touch 15, Flat-footed 13, Fort 4, Ref 8, Will 5, Base Attack Bonus 3
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked Elven Courtblade +7 (1d10+2, 18-20×2)
Bracers of Armor +1 (+1 Armor, +3 Dex, +2 Misc)
Abilities Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Condition None

 

Skills

Skill Name Modifier
Appraise 2
Balance 6
Bluff 0
Climb 2
Concentration 1
Craft 0
Decipher Script 2
Diplomacy 5
Disable Device 2
Disguise 0
Escape Artist 3
Forgery 2
Gather Information 0
Handle Animal 0
Heal 0
Hide 4
Intimidate 5
Jump 2
Knowledge(Geography) 2
Knowledge(History) 2
Knowledge(Local) 2
Knowledge(Nature) 2
Knowledge  
Listen 7
Move Silently 5
Open Lock 3
Perform 0
Profession(Cook) 4
Ride 3
Search 8
Sense Motive 5
Sleight of Hand 3
Spellcraft 2
Spot 7
Survival 5
Swim 2
Tumble 7
Use Magic Device 0
Use Rope 3
   
   

Feats and Abilities 

Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution +2 Intelligence, - Strength
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind

Fighter Abilities: Bonus Feat

Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter)

 

Equipment 

Equipment:

Bracers of Armor +1 (1000GP) Dungeon Masters Guide

MW Drow Long Knife(315GP) Races of Ebberon

MW Drow Long Knife(315GP) Races of Ebberon

MW Elven Courtblade (450GP) Races of The Wild

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 74GP, 5 SP, and 3 CP

 

 

Joren's movements are a blur as he attacks low with his primary blade and follows it up high with his off hand weapon and finishes with a spin kick.

 

OOC

 

 

Name
Primary attack
23
1d20+6 17
Primary damage
7
1d6+2 5
Secondary attack
16
1d20+6 10
Secondary damage
4
1d6+2 2
Tertiary attack
23
1d20+6 17
Tertiary
8
1d6+2 6
Link to comment
Share on other sites

In a flurry of blades and limbs, Joren makes swift work of the remaining Acid Beast. It dissolves into a puddle as the others have. The sounds of combat quickly begin to fade until nothing is left but the sound of your own heavy breathing. The acid puddles that were left behind by dead beasts quickly become inert and are no longer dangerous.

The party earns 600 XP each for killing the Acid Beasts.

Link to comment
Share on other sites

 Ryzia Redswan

kyoung_hwan_kim_chg_f02_crop_face.jpg.8fb8fda64f7445ef77ef382f1511490e.jpg

Almost immediately Ryzia produces a pair of potions and downs them both. She cleans herself up and eyes the nearby chests.

"Give me a minute each with those chests, and I'll have them open."

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswan[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 15/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+4, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswan
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 15/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+4, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

 

OOC: CLW x2 down the hatch, then move to each chest to Search them both for traps. Potions Search 1, Search 2

Edited by rorytheromulan (see edit history)
Name
Potions
7
2d8+2 4,1
Search 1
25
1d20+7 18
Search 2
15
1d20+7 8
Link to comment
Share on other sites

Neither chest appears to be trapped or locked. They certainly could be locked, but none are present at this time. Opening them up reveals a singular potion, a high quality (MW) dwarven waraxe, and a few hundred gp.

Link to comment
Share on other sites

 

image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 3//Sorcerer 3

 

Winter stood down and produced a wand, she used a couple of charges on Ryzia to keep her topped up. Winter then checked the others for wounds, she was no healer but she was able to keep people from slipping into the next world. The loot looked good and so she waited for her share, once done she put away her wand.

 

OoC -

Actions

Standard:

Move:

Name
CLW x2
14
2d8+2 7,5
Link to comment
Share on other sites

 Ryzia Redswan

kyoung_hwan_kim_chg_f02_crop_face.jpg.8fb8fda64f7445ef77ef382f1511490e.jpg

"Thank you, Winter. Got coin here!"

She shows the party what she found, and asks if anyone can find out what's inside the potion vial - without drinking.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswan[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 29/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+4, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswan
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 29/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+4, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

 

OOC:

 

Link to comment
Share on other sites

Gwain| AC (20) 14 | Ini: 4 | BAB +2 | Hit Points: 17/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Druid kneels next to Fang and buries his fingers around his thick neck fur "Ok, it is done. They are not your kind, never were." Wolf tries to lick Gwains by now raw red skin with a few boils beginning to form but the man gently pushes him away "Don't, who knows what was in that liquid, I'll clean it in a minute.

He looks at the loot "Well gold is nice. Can anyone use the axe? I heard that Dwarveb Axses have a mean bite." Gwain nods at Winter's wand "I could use a few of those I have spell memorized but it is next to Entangle, I'd prefer to keep that slot while we still have some vegetation peeking through the stone, or when that is gone for surprise summon."

To the Rogue, he shakes his head "Unfortunately I suck at spellcraft, hated the subject. But you just gulped CLW, if it doesn't look or smell like that one we can cross that one, otherwise, unless Winter was a better student take it for later, we'll be able to identify it sooner or later."

He pauses for a second "Actually, with gold it is easy, but now we have a valuable axe and potentially valuable potion to carry if we don't find a trader here soon that will become an issue. Anyone had the foresight to bring Handy Haversack or at least a Bag of Holding?"

Armor: Inertial Armor 3h, Barkskin 30 minutes

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: (19) 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes))

Actions/OOC

Free:

Swift: Deflection Field

Move:

Standard: Barkskin

Immediate:

Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 ((2)3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 ((1)2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Link to comment
Share on other sites

 

image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 3//Sorcerer 3

 

Winter uses her wand to heal Gawain's wounds, she cures the wolf's as well.

 

OoC -

Actions

Standard:

Move:

Name
CLW
9
2d8+2 3,4
CLW
14
2d8+2 5,7
Link to comment
Share on other sites

 Ryzia Redswan

kyoung_hwan_kim_chg_f02_crop_face.jpg.8fb8fda64f7445ef77ef382f1511490e.jpg

"I had enough foresight to bring a sack for money, gems, and small artefacts. I'll put the axe on my belt for now. It seems everyone prefers their own weapon that they are familiar with. We'll have to see if we can find any magical bags as we go, and if we don't, I can make bags out of whatever our enemies are wearing, in a pinch."

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswan[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 29/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+4, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswan
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 29/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+4, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

 

OOC:

 

Link to comment
Share on other sites

Gwain| AC (20) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Gwain smiles as his woundsthe pooch was not harmed at all (lucky bastich) so I'll place heals on Gwain to top him up vanish and bows his head to the Nymph speaking in Sylvan "Your beauty is matched only by your foresight, I hope Great Oak will allow me to return this kindness."

He looks into his backpack "I already have a place for more fragile things I made to carry my Oil of Bless Weapon, I can carry that mysterious potion at least until we find out what it is." While Ryzia takes care of containers he looks around the room with Fang looking for hidden stuff

OOC: @Faeryl_ I discontinued Deflection Field since we had only a few minutes which would likely pass while we go around the room, but I left Barkskin for a while more since 30 min is a bit longer. I removed it from Fang though since now Fight is over I doubt he'd stay within 5' all the time.

Armor: Inertial Armor 3h, Barkskin 30 minutes

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes))

Actions/OOC

Free:

Swift: Deflection Field

Move:

Standard: Barkskin

Immediate:

Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 ((2)3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 ((1)2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Gwain Spot (looking for stuff out of place)
6
1d20+4 2
Gwain Track (looking for any track on the floor)
26
1d20+6 20
Fang Scent (same as Gwain but instead looking he's sniffing)
25
1d20+5 20
Link to comment
Share on other sites

×
×
  • Create New...