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Jorenis Moonstone

joscelin_by_jankalateckova_db11j93-fullview.jpg.81441a563d32671105d1983f1f8854b9.jpg

Statblock

[URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 29/29, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 15, [B]Flat-footed[/B] 13, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +7 (1d10+2, 18-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +3 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None
Jorenis Moonstone
Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, Level 3, Init 7, HP 29/29, Speed 40
AC 16, Touch 15, Flat-footed 13, Fort 4, Ref 8, Will 5, Base Attack Bonus 3
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked Elven Courtblade +7 (1d10+2, 18-20×2)
Bracers of Armor +1 (+1 Armor, +3 Dex, +2 Misc)
Abilities Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Condition None

 

Skills

Skill Name Modifier
Appraise 2
Balance 6
Bluff 0
Climb 2
Concentration 1
Craft 0
Decipher Script 2
Diplomacy 5
Disable Device 2
Disguise 0
Escape Artist 3
Forgery 2
Gather Information 0
Handle Animal 0
Heal 0
Hide 4
Intimidate 5
Jump 2
Knowledge(Geography) 2
Knowledge(History) 2
Knowledge(Local) 2
Knowledge(Nature) 2
Knowledge  
Listen 7
Move Silently 5
Open Lock 3
Perform 0
Profession(Cook) 4
Ride 3
Search 8
Sense Motive 5
Sleight of Hand 3
Spellcraft 2
Spot 7
Survival 5
Swim 2
Tumble 7
Use Magic Device 0
Use Rope 3
   
   

Feats and Abilities 

Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution +2 Intelligence, - Strength
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind

Fighter Abilities: Bonus Feat

Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter)

 

Equipment 

Equipment:

Bracers of Armor +1 (1000GP) Dungeon Masters Guide

MW Drow Long Knife(315GP) Races of Ebberon

MW Drow Long Knife(315GP) Races of Ebberon

MW Elven Courtblade (450GP) Races of The Wild

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 74GP, 5 SP, and 3 CP

 

 

 

When he saw the dark stalkers he pulls his two long knives and prepares to fight.

 

OOC

 

 

Name
Initiative
14
1d20+7 7
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Gwain| AC (18) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 5/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

As enemies appear from the shadows Fang and Gwain snarl at nearly the same time, something like a growl escaping even Druid's throat seeing his companion in the line of danger. And while wolf teeth gleamed white in half-dark Gwain's actually also began to give out a faint green glow of suppressed Psionic power.

Their actions are equally synchronized, making attacks heartbeats one after another, first Fang leaped from the comfort of Winter's company toward the Enemy that more directly threatened his Human (first Stalker to the right, just right of the door I think No1 but that one is only without number that I can see), all reluctance about corrupted flesh gone and his jaws trying to clamp at their leg and drag them to the ground. While mid-leap first of the arrows flies toward the stalker further back to the left (No 4), closely followed by the second.

Effects: Inertial Armor (3 hours total)

 

 

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

 

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h)

Actions/OOC

Free:

Swift:

Move:

Standard:

Immediate:

Powers: [7]=Max Number Of Psi Points, [5]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 (2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Fang Attack
23
1d20+4 19
Fang Damage
5
1d6+2 3
Fang Trip (Improved Trip Bonus)
18
1d20+7 11
Improved Trip Bonus Attack
6
1d20+4 2
Improved Trip Bonus Damage
5
1d6+2 3
Gwain Attack (Point Blank, Dead Eye)
16
1d20+5 11
Gwain Damage (Point Blank, Dead Eye)
12
1d8+6 6
Rapid Shot (Point Blank, Dead Eye)
6
1d20+5 1
Rapid Shot Damage (Point Blank, Dead Eye)
8
1d8+6 2
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Posted (edited)

Resist Trip

The spear-wielder on the right cries out in rage and surprise as she is dragged to the ground by Fang. In the same moment, one of Gwain's arrows shatters against the stone wall behind the far-left archer as another sprouts from her chest.

The spear-wielder knocked down by Fang shoves herself back to her feet after fending off another lunge as the others begin to attack. She jabs her spear at the wolf. (Since Fang cannot actually have Improved Trip due to Int requirements as a normal wolf, I will use that attack roll for the AoO that standing from prone provokes. It still misses, of course.)

Stalker 1 vs Fang

Damage

Stalker 2 vs Ryzia

Damage

Stalker 3 vs Fang (Includes firing into a melee penalty)

Damage

Stalker 4 vs Gwain

Damage

Critical Threat vs Gwain

While most of the attacks are powerful, they are haphazard and poorly aimed. Except for one. One arrow sails through the air to strike Gwain directly in his left bicep. Another foot to the right and that might've been a kill shot. Scary stuff.

Edited by Faeryl_ (see edit history)
Name
Resist Trip
5
1d20+2 3
Stalker 1 vs Fang
14
1d20+3 11
Damage
8
1d8 8
Stalker 2 vs Ryzia
4
1d20+3 1
Damage
5
1d8 5
Stalker 3 vs Fang
3
1d20-1 4
Damage
5
1d6 5
Stalker 4 vs Gwain
23
1d20+3 20
Damage
5
1d6 5
Critical Threat vs Gwain
4
1d20+3 1
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Jorenis Moonstone

joscelin_by_jankalateckova_db11j93-fullview.jpg.81441a563d32671105d1983f1f8854b9.jpg

Statblock

[URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 29/29, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 15, [B]Flat-footed[/B] 13, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +7 (1d10+2, 18-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +3 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None
Jorenis Moonstone
Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, Level 3, Init 7, HP 29/29, Speed 40
AC 16, Touch 15, Flat-footed 13, Fort 4, Ref 8, Will 5, Base Attack Bonus 3
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked Elven Courtblade +7 (1d10+2, 18-20×2)
Bracers of Armor +1 (+1 Armor, +3 Dex, +2 Misc)
Abilities Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Condition None

 

Skills

Skill Name Modifier
Appraise 2
Balance 6
Bluff 0
Climb 2
Concentration 1
Craft 0
Decipher Script 2
Diplomacy 5
Disable Device 2
Disguise 0
Escape Artist 3
Forgery 2
Gather Information 0
Handle Animal 0
Heal 0
Hide 4
Intimidate 5
Jump 2
Knowledge(Geography) 2
Knowledge(History) 2
Knowledge(Local) 2
Knowledge(Nature) 2
Knowledge  
Listen 7
Move Silently 5
Open Lock 3
Perform 0
Profession(Cook) 4
Ride 3
Search 8
Sense Motive 5
Sleight of Hand 3
Spellcraft 2
Spot 7
Survival 5
Swim 2
Tumble 7
Use Magic Device 0
Use Rope 3
   
   

Feats and Abilities 

Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution +2 Intelligence, - Strength
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind

Fighter Abilities: Bonus Feat

Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter)

 

Equipment 

Equipment:

Bracers of Armor +1 (1000GP) Dungeon Masters Guide

MW Drow Long Knife(315GP) Races of Ebberon

MW Drow Long Knife(315GP) Races of Ebberon

MW Elven Courtblade (450GP) Races of The Wild

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 74GP, 5 SP, and 3 CP

 

 

 

Joren moves in on the closest stalker using a flurry of blows his primary hands blade cuts high. His off hand blade going low, and his right foot aiming for the stalkers chin.

 

OOC

 

 

Name
Primary hand attack
11
1d20+6 5
Primary hand damage
4
1d6+2 2
Off hand attack
13
1d20+6 7
Off hand damage
6
1d6+2 4
Foot attack
10
1d20+6 4
Foot damage
3
1d6+2 1
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 Ryzia Redswan

kyoung-hwan-kim-chg-f02cropface.jpg.654e56ef96cb85b885786fe1862a56a2.jpg"Bollocks."

Drawing her weapon, Ryzia carefully moves past Jorenis and around to his enemy's back. Dropping her torch, she raises her sword over her head to swing down - no skill, no grace required to strike her enemy in the back.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswain[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 32/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+3, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswain
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 32/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+3, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

OOC: Pass turn order to Jorenis. Move+Draw weapon. Flank Stalker 2 (Jorenis's target). Drop torch. Sneak Attack! Ignored target's Dexterity mod.

(I think I forgot to calculate for x1.5 Strength. That is where the +4 comes from, vs a +3. Of course feel free to correct.)

Sneak Attack

damage

Name
Sneak Attack
7
1d20+6 1
damage
10
1d10+4 6
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Jorenis' first attack is deflected by the shaft of a spear, though this gives his second attack the minuscule opening it needs to score a solid hit even as the Stalker's guard comes in again to bat away the third attack. As Ryzia attempts to slip around behind the Stalker, the corrupted, demonic-looking woman swipes with her spear to try and ward off the rogue. It seems to throw off her attack at least, if not her attempts at flanking.

Attack of Opportunity

Damage

Name
Attack of Opportunity
13
1d20+3 10
Damage
2
1d8 2
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image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 3//Sorcerer 3

 

Winter casts a spell on some of her ammunition so that she may use them in the fight, there are three such sling bullets.

OoC -

Actions

Standard: Cast Magic Stone

Move:

Edited by paladinred (see edit history)
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Gwain| AC (18) 14 | Ini: 4 | BAB +2 | Hit Points: 25/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 5/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

It seems as if Fang is more hurt than Gwain who winces his arm and inhales deeply through gritted teeth, Fang on the other hand almost lets out a yelp and by a body posture nearly hurls himself toward Archer completely ignoring his previous target until he hears on click of a tongue against the top of the mouth and continues with his attack on his previous victim (No. 1). Gwain shakes his hand like after a bad sting or a burn and, due to injury, this time lags slightly behind his companion. But two arrows fly toward the Archer (No. 4) nonetheless.
 

Effects: Inertial Armor (3 hours total)

 

 

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

 

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h)

Actions/OOC

Free:

Swift:

Move:

Standard:

Immediate:

Powers: [7]=Max Number Of Psi Points, [5]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 (2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Fang Attack
6
1d20+4 2
Fang Damage
5
1d6+2 3
Gwain Attack (Point Blank, Dead Eye)
12
1d20+5 7
Gwain Damage (Point Blank, Dead Eye)
8
1d8+6 2
Rapid Shot (Point Blank, Dead Eye)
18
1d20+5 13
Rapid Shot Damage (Point Blank, Dead Eye)
10
1d8+6 4
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Posted (edited)

Fang's attack is stymied this time around, and while Gwain still only lands a single shot, it was much closer this time. Only an unlucky movement in the midst of combat prevented a second. Still, the enemy archer is injured; black blood oozing out of the wound. They return fire.

Stalker 1 vs Fang

Damage

Stalker 2 vs Jorenis

Damage

Stalker 3 vs Jorenis

Damage

Stalker 4 vs Gwain

Damage

Another flurry of arrows and spear thrusts results only in Fang being injured again. Poor wolf.

Edited by Faeryl_ (see edit history)
Name
Stalker 1 vs Fang
19
1d20+3 16
Damage
3
1d8 3
Stalker 2 vs Jorenis
9
1d20+3 6
Damage
7
1d8 7
Stalker 3 vs Jorenis
4
1d20-1 5
Damage
5
1d6 5
Stalker 4 vs Gwain
10
1d20+3 7
Damage
2
1d6 2
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Jorenis Moonstone

joscelin_by_jankalateckova_db11j93-fullview.jpg.81441a563d32671105d1983f1f8854b9.jpg

Statblock

[URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 29/29, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 15, [B]Flat-footed[/B] 13, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +7 (1d10+2, 18-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +3 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None
Jorenis Moonstone
Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, Level 3, Init 7, HP 29/29, Speed 40
AC 16, Touch 15, Flat-footed 13, Fort 4, Ref 8, Will 5, Base Attack Bonus 3
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked Elven Courtblade +7 (1d10+2, 18-20×2)
Bracers of Armor +1 (+1 Armor, +3 Dex, +2 Misc)
Abilities Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Condition None

 

Skills

Skill Name Modifier
Appraise 2
Balance 6
Bluff 0
Climb 2
Concentration 1
Craft 0
Decipher Script 2
Diplomacy 5
Disable Device 2
Disguise 0
Escape Artist 3
Forgery 2
Gather Information 0
Handle Animal 0
Heal 0
Hide 4
Intimidate 5
Jump 2
Knowledge(Geography) 2
Knowledge(History) 2
Knowledge(Local) 2
Knowledge(Nature) 2
Knowledge  
Listen 7
Move Silently 5
Open Lock 3
Perform 0
Profession(Cook) 4
Ride 3
Search 8
Sense Motive 5
Sleight of Hand 3
Spellcraft 2
Spot 7
Survival 5
Swim 2
Tumble 7
Use Magic Device 0
Use Rope 3
   
   

Feats and Abilities 

Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution +2 Intelligence, - Strength
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind

Fighter Abilities: Bonus Feat

Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter)

 

Equipment 

Equipment:

Bracers of Armor +1 (1000GP) Dungeon Masters Guide

MW Drow Long Knife(315GP) Races of Ebberon

MW Drow Long Knife(315GP) Races of Ebberon

MW Elven Courtblade (450GP) Races of The Wild

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 74GP, 5 SP, and 3 CP

 

 

Joren continues to fight his movements a blur with his primary hand blade aiming for stalker 2 and then his off hand blade going for stalker 3 with the spin and his foot coming up to once again clip stalker 2.

 

OOC

 

 

Name
1st Attack stalker 2
22
1d20+6 16
1st damage stalker 2
4
1d6+2 2
1st attack stalker 3
17
1d20+6 11
1st damage stalker 3
8
1d6+2 6
2nd attack stalker 2
21
1d20+2 19
Crit confirm
19
1d20+2 17
2nd damage stalker 2
10
1d6+2*2 6
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 Ryzia Redswan

kyoung-hwan-kim-chg-f02cropface.jpg.jpg.39cab855a83fe8d7fe3fe297695d7d3c.jpg
Upset that her attack didn't draw blood, Ryzia spies the bowman in the back left, and goes to corner him, feinting from wrath guard to a sideward chop.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswain[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 32/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+3, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswain
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 32/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+3, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

OOC: 5 foot diagonal step to stalker 4. Move to Feint, Attack! Remembering to add the 2d6... (and if he tries to move away, I believe that will let me make an oppy)

Bluff to Feint

Bastard

damage

Sneak dice

Edited by rorytheromulan (see edit history)
Name
Bluff to Feint
24
1d20+10 14
Bastard
11
1d20+6 5
damage
11
1d10+4 7
Sneak dice
11
2d6 5,6
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Posted (edited)

Despite her catching the archer off-guard with a flourish, Ryzia over-commits and nearly misses her strike. Thankfully for her, in their attempt to dodge the enemy actually dodged into her attack, catching the sword with their guts and spilling them onto the stone floor. The demonic-looking woman gasps, then snarls before slumping to the floor; dead.

((Twas a narrow hit, sir, but it checks out.))

Edited by Faeryl_ (see edit history)
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