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Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 3//Sorcerer 3

 

Winter climbs back down and looks at Gwain, she can see the trouble in his eyes and calls Hoot to her shoulder. She then answers Gwain "I am sorry but this is not my field of knowledge, the animal's behaviour is a little worrying. We will have to keep them close and reassure them that we love them and we will not allow them to come to any harm" her haunting whisper of a voice says.

 

OoC -

 

Edited by paladinred (see edit history)
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 Ryzia Redswan

kyoung-hwan-kim-chg-f02cropface.jpg.5ca45e55ef6dea317e8435cb96fc0c8f.jpgRyzia gawks at the body of their fallen foe. "I was not ready to see that. Hells, but it looks positively fiendish. I suppose we'll be rooting out more of them, haunting the keep proper."

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswain[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 32/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+3, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswain
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 32/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+3, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

OOC:

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Gwain| AC (18) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 5/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Gwain points at the wolf "You heard the lady, you need to protect me and make sure bad things don't get me." Fang snorts in something that might pass for a chuckle "Yeah, yeah, now come here smartass, time to play your favorite game when you were cub...and weighing like two pounds, why did I let you grow so much again?" Male Druid suspiciously glances at rickety ladders as he places his, significantly heftier companion around his neck. "Here comes disaster." He tries to climb up.

Effects: Inertial Armor (3 hours total)

 

 

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

 

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h)

Actions/OOC

Free:

Swift:

Move:

Standard:

Immediate:

Powers: [7]=Max Number Of Psi Points, [6]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 (2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Climb
15
1d20-1 16
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Gwain easily climbs up the ladder, taking the time to carry his companion up as well. Alas, it seems to have been mostly for naught, as the only thing this tower is "attached" to is the other tower across the way. Seems the only way into the keep is at ground level.

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Gwain| AC (18) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 5/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Gwain inwardly cursed as the three boats of drunk sailors ran into each other. As primarily a forest Druid he by habit that morning prepared his usual bread and butter spells without thinking. If he just had a brain nature gave a worm to think a bit broadly. While rarely used he did know quite a few spells for manipulating stone, but that matter will have to wait until tomorrow when the time comes for changing ritual. If he lives that long. He glanced down "Ryzia, better check if the main entrance is in the killing mood, we're not going in from above." Before getting down again he first paused to search the archer's nest if anything of use was hidden.

Effects: Inertial Armor (3 hours total)

OOC: Do we need to roll for descent too?

 

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

 

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h)

Actions/OOC

Free:

Swift:

Move:

Standard:

Immediate:

Powers: [7]=Max Number Of Psi Points, [6]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 (2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Search
17
1d20 17
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 Ryzia Redswan

kyoung-hwan-kim-chg-f02cropface.jpg.5ca45e55ef6dea317e8435cb96fc0c8f.jpg
Ryzia lights a torch. "On it. If you would follow me, please."

She walks to the entrance leading underground, looking for tripwires, pressure plates, and other nasty surprises.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswain[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 32/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+3, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswain
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 32/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+3, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

OOC: I always forget about Take 10... Well here I go Searching again, at the main entrance now. Looking for traps, and enemies, using my torch. Very possible that if there are enemies there, this will alert them. (I want to give Darlis' character a chance to follow me to see farther with the low light beyond the torch's 60 feet of bright light.)

edit: image fix, and dammit I'm 1 shy of 20 on Search! reeeee

Search

Spot

Edited by rorytheromulan (see edit history)
Name
Search
19
1d20+7 12
Spot
20
1d20+5 15
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Jorenis Moonstone

joscelin_by_jankalateckova_db11j93-fullview.jpg.81441a563d32671105d1983f1f8854b9.jpg

Statblock

[URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 29/29, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 15, [B]Flat-footed[/B] 13, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +7 (1d10+2, 18-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +3 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None
Jorenis Moonstone
Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, Level 3, Init 7, HP 29/29, Speed 40
AC 16, Touch 15, Flat-footed 13, Fort 4, Ref 8, Will 5, Base Attack Bonus 3
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked Elven Courtblade +7 (1d10+2, 18-20×2)
Bracers of Armor +1 (+1 Armor, +3 Dex, +2 Misc)
Abilities Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Condition None

 

Skills

Skill Name Modifier
Appraise 2
Balance 6
Bluff 0
Climb 2
Concentration 1
Craft 0
Decipher Script 2
Diplomacy 5
Disable Device 2
Disguise 0
Escape Artist 3
Forgery 2
Gather Information 0
Handle Animal 0
Heal 0
Hide 4
Intimidate 5
Jump 2
Knowledge(Geography) 2
Knowledge(History) 2
Knowledge(Local) 2
Knowledge(Nature) 2
Knowledge  
Listen 7
Move Silently 5
Open Lock 3
Perform 0
Profession(Cook) 4
Ride 3
Search 8
Sense Motive 5
Sleight of Hand 3
Spellcraft 2
Spot 7
Survival 5
Swim 2
Tumble 7
Use Magic Device 0
Use Rope 3
   
   

Feats and Abilities 

Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution +2 Intelligence, - Strength
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind

Fighter Abilities: Bonus Feat

Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter)

 

Equipment 

Equipment:

Bracers of Armor +1 (1000GP) Dungeon Masters Guide

MW Drow Long Knife(315GP) Races of Ebberon

MW Drow Long Knife(315GP) Races of Ebberon

MW Elven Courtblade (450GP) Races of The Wild

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 74GP, 5 SP, and 3 CP

 

 

 

With the guards taken out he makes way back down and over with Ryzia to help check the safety of moving forward to keep from any danger.

 

OOC

Well he ain't finding shit but he can see and hear well.

 

Edited by darlis moonbeam (see edit history)
Name
Search
11
1d20+8 3
Spot
20
1d20+7 13
Listen
20
1d20+7 13
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 Ryzia Redswan

kyoung-hwan-kim-chg-f02cropface.jpg.654e56ef96cb85b885786fe1862a56a2.jpg
"Looks safe on the outside." Ryzia opens one door and enters through it.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswain[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 32/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+3, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswain
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 32/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+3, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

OOC:

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image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 3//Sorcerer 3

 

Winter walks next to Ryzia up to the house but holds back when Ryzia opens the door, peering into the door before entering. Allowing others to enter before she moves into a room, she and Hoot keep watching out for dangers.

 

OoC -

 

Name
Winter's Spot
19
1d20+4 15
Hoots Spot
8
1d20+6 2
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Gwain| AC (18) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 5/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

After coming up empty Gwain again places Fang over his shoulders but now allows gravity to do hard work, sliding down the stairs then, after placing the wolf on the ground, automatically both place an arrow in the bow and draw it. After the welcome they already had he was taking no chances with the inside. With an already drawn bow he slid after his companions covering them from behind and making sure lines of shooting were clear.

Fang in the meantime skulks slightly forward to the side of Winter likely feeling secure in the presence of another Druid and with his vision accustomed to the lower light peaks inside also sniffing the air. Gwain hated breaching entrances more than breaking defenses. One he could do from a comfortable distance. The second, like now, meant going through a narrow passage with a lot of people. Too much stuff could go wrong.

Effects: Inertial Armor (3 hours total)

 

 

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

 

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h)

Actions/OOC

Free:

Swift:

Move:

Standard:

Immediate:

Powers: [7]=Max Number Of Psi Points, [5]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 (2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Gwain Spot
17
1d20+4 13
Gwain Listen
7
1d20+5 2
Fang Spot (Low-Light Vision)
22
1d20+3 19
Fang Scent (deeper inside)
26
1d20+7 19
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Posted (edited)

No sooner have you begun to enter the keep when Fang growls out in warning. Several more of those twisted humans from earlier leap out of the shadows at you, spears at the ready. More still stand further back, against the walls with bows.

(Please roll for initiative. The enemy will share one init for simplicity.)

Dark Stalker Init

Edited by Faeryl_ (see edit history)
Name
Dark Stalker Init
22
1d20+2 20
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image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 3//Sorcerer 3

 

Winter scowls as the dark stalkers make their presence known, once again she prepares to fight.

 

OoC -

 

Name
Initiative
16
1d20+2 14
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