Eborne1 Posted July 13, 2023 Author Clone Share Posted July 13, 2023 It's funny... Janet one-shots the rifleman out front but all the baddies inside are really hanging in there. They're all close to death but nobody has gone down yet. The damage has been very evenly dealt to the four assault guys. Lol. BTW... I think the rifleman outside wakes up this round. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted July 13, 2023 Clone Share Posted July 13, 2023 7 hours ago, Eborne1 said: @Grudge I don't think you calculated your shots correctly on your last turn. You still wouldn't have hit, but if you're shooting at +8 with pistols... then I think your TWF+Extra Shot routine should've been: (1. Revolver = d20+6 /2. 9mm = d20+6 /2. extra shot = d20+4) (You didn't add any bonus at all on your extra shot) Anyway... those were rough rolls. But for next time. After this combat it'll be +6/+4/+4 for you for the same routine. I likely misunderstood the process and after I hacked the first 6 from 10, I hacked off another 4, and was left with 0. But rolls were such c*ap that nothing could save that so I really didn't think too much. Thanks though. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lunermist Posted July 13, 2023 Clone Share Posted July 13, 2023 (edited) 18 hours ago, Eborne1 said: @Lunermist Keep in mind that Ranger combat style feats don't progress at double pace. That's why it was at fourth, as the next combat style feat isn't isn't till 12th (ranger 6th) Also my rolls may be shit, but getting +10 at level 3 is a god send Edited July 13, 2023 by Lunermist (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted July 16, 2023 Clone Share Posted July 16, 2023 @Eborne1 Can Dan move to attacks 1 or 2. His next 2 bullets for the revolver are regular ones. Pistol ones lose 10 ft due to double wielding so they ere just 20 ft. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted July 16, 2023 Author Clone Share Posted July 16, 2023 (edited) I think the homebrew rules give them some extra range... He can also take -2 to fire at second range increment, although it's vs AC... If he has Precise Shot feat, he won't take penalty for firing into melee.. Edited July 16, 2023 by Eborne1 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted July 16, 2023 Author Clone Share Posted July 16, 2023 Alternatively, Dan the Brawler could just run over and superman punch one of them into oblivion too... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted July 16, 2023 Clone Share Posted July 16, 2023 Yeah, he has feats covered (Precise Shot and Deadly Aim) but I'm looking at the map and he could get to the window 3 is running away that bastard gave me too much grief I'd use 1 more grit to activate Up Close and Deadly, Pistolero's deed that would guarantee at least farewell gift. Of course, it would be back to just 1 shot from a revolver but man can't have all. it's 1d10+4 and bonus 1d6 (I don't think bonus damage gets +4), he gets 3 damage for sure, even if he misses. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted July 17, 2023 Clone Share Posted July 17, 2023 I really can't close this deal (unless somehow he had exactly 3 HP left 😝 ) but at this point, I'll take 3 damage over nothing. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Foiler Posted July 24, 2023 Clone Share Posted July 24, 2023 If my first shot kills a guy, do I aim the Extra shot at the next guy, assuming they're reasonably close? Or is it a straight double-tap to one target only? and more importantly, do they have a touch AC of 15 or less? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted July 24, 2023 Author Clone Share Posted July 24, 2023 15 hours ago, The Foiler said: If my first shot kills a guy, do I aim the Extra shot at the next guy, assuming they're reasonably close? Or is it a straight double-tap to one target only? and more importantly, do they have a touch AC of 15 or less? I'm thinking both shots with that utility must target one person. "Double Tap"... I'll get in and write up a post soon. It's either 15 or 16. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
The Foiler Posted July 25, 2023 Clone Share Posted July 25, 2023 It would be pretty overpowered to get a whole attack with its own target from a basic weapon, that's what I thought. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted July 29, 2023 Author Clone Share Posted July 29, 2023 Posting tomorrow. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Grudge Posted July 30, 2023 Clone Share Posted July 30, 2023 (edited) @Eborne1 Sorry for the mistakes in the roll text, for some reason I couldn't change color in my usual shade of red and was a bit perturbed. Values are correct just the text is out of whack. The first one should have been Revolver Shot (24), the second Revolver Damage (14), and the last Deed Damage (6). So total. Attack 24 Damage 20 For some reason, it doesn't work anymore when I go to "more colors" and choose one there. I tried it even here and nothing Edit: Oops I lied, I forgot to add -2 penalty so Attack is 22, if I miss the bastard for that 2 I'll eat the damn gun. 🤡 Edited July 30, 2023 by Grudge (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
spitfire6006006 Posted July 30, 2023 Clone Share Posted July 30, 2023 Yeah colors seemed to be broken for me lately too Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted July 30, 2023 Author Clone Share Posted July 30, 2023 (edited) @Lunermist Ninja'd my post! I too had some color issues. It looks like they were working on it recently. Probably won't persist long. Edited July 30, 2023 by Eborne1 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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