thesloth Posted February 24 Clone Share Posted February 24 I need a little bit of a mental picture of where Dahr-Ol and Barin are in relation to the orcs and our archers so I can make decisions. Can Dahr-Ol rise and be on top of the orcs in the same turn right now? Will that have him running in front of our archers? I don't want to be caught out in the open charging a group of archers. Nor do I want to be blocking the orcs from our archers. If I had to wait a moment or two for the orcs to close up to where the dead orc is, I'm willing to hide that long. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted February 24 Author Clone Share Posted February 24 The One Ring doesn't do tactical positioning like that so: Any PCs wading into melee won't be blocking allied archers or opening volleys. Because you rolled successfully for an ambush, the enemies will be denied opening volleys of their own, so even if the orcs have archers, you'll be able to get into melee and attack within the first round. After the opening volleys part (that is to say, in round 1), if there are enemy archers they can target you, but you'll be in melee already. Narratively, you can assume that opening volleys from the company can take advantage of the mists; after that, so will closing into melee. Does that help? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted February 25 Clone Share Posted February 25 Yep. I'm good with charging in right away if Barin is. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Suzuki Stumpy Posted February 25 Clone Share Posted February 25 I think Barin would be up for that ... but only once we're certain that they're Orcs. Would be a real shame if we went charging into the mists swinging only to slaughter a bunch of lost riverfolk... Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted February 25 Clone Share Posted February 25 Fair point. Let's wait to identify them. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted February 26 Clone Share Posted February 26 @Modest_Proposal nice idea. I like that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Modest_Proposal Posted February 26 Clone Share Posted February 26 We’ll see! Though, I’m sure some of you are thirsting for action. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted February 28 Clone Share Posted February 28 Six successes total is a lot. I'm willing to hit them from the rear, but if Barin wants to try the sprint-drag-carry event I'm willing. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted February 28 Author Clone Share Posted February 28 1 hour ago, thesloth said: Six successes total is a lot. I'm willing to hit them from the rear, but if Barin wants to try the sprint-drag-carry event I'm willing. 3 actually. Shared between the two of you. Six would be a bit harsh/impossible to achieve. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Suzuki Stumpy Posted February 28 Clone Share Posted February 28 Barin’s athletics is pretty dire, so the chances of dragging the poor guy to safety are nigh on impossible, so I’d favour taking the orca from the rear whilst they’re distracted. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted February 28 Clone Share Posted February 28 Let's do it! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted February 28 Author Clone Share Posted February 28 It's up to you guys. If you attack, the enemies won't get an opening volley, which seems the only benefit of ambushing in this system (that and rolling Battle for combat advantages, which we have already done). Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Modest_Proposal Posted February 28 Clone Share Posted February 28 I don't have enough TOR experience to know dangerous this fight is. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Vladim Posted February 28 Author Clone Share Posted February 28 6 minutes ago, Modest_Proposal said: I don't have enough TOR experience to know dangerous this fight is. OOCly? Probably not too much, although the dice can sometimes decide to screw the PCs over. Avoiding fights is generally wiser, but in this case it may mean leaving the wounded man behind (potentially), which is a bit bad... from a moral standpoint. ICly? It really depends on what your PCs' backgrounds and experiences are! Usually, in TOR it's the giant mobs of mooks that can become very dangerous... eventually even the strongest heroes can get unlucky. But in this fight, the odds are not too bad. You'll probably lose some 'resources' though, like endurance, which may impact you at some point. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
thesloth Posted February 28 Clone Share Posted February 28 Barin and I have decent axe skills. With the archers covering we aren't bad off. This is no where as bad as a Warg fight we had last adventure Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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