raxivort Posted January 20 Clone Share Posted January 20 (edited) Camlann Cobb "Guess I don't need to probe anything now to know the mud is bad news," he chuckles when Ce'luna explains that the puddle is quicksand. "I've got fifty feet of good silk rope and a grappling hook in my pack," he offers when the question of rope comes up. "And I'm all for any plan that helps get me across without falling in. You sink quickly in armour like this," he notes with a sheep-faced look. Show this Holding off on a Balance check to see if there's a superior plan for getting across. A DC 15 check is no joke at this level. Edited January 21 by raxivort (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative check 21 1d20+2 19 Link to comment Share on other sites More sharing options...
Slayer4399 Posted January 23 Clone Share Posted January 23 Gwen Blodwen Gwen| Paladin 1 | AC: 16 Touch: 9 | HP: 11/11 | Fort +3 | Ref +0 | Will +0 | Spot/Listen +0/+0 "I have rope available as well to help us." Gwen ponders for a moment at the obstacle before them. Balancing was not her strong point and her armour will not help. "It is likely that I will struggle to cross. I am considering removing my armour at least to make it easier." OOC Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 17 1d20+0 17 Link to comment Share on other sites More sharing options...
snugglepooh Posted January 23 Clone Share Posted January 23 (edited) Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 If someone makes it across and we secure the rope on both ends, we can use it as a sort of railing, Ce'luna observes and thinks to herself, it's a wonder any of these half-wits survived this long. Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill and Abilities Continuing Effects: Draconic Aura: +1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann Bless Spell: +1 morale bonus on attack rolls and fear saving throws for 18/20 rounds Edited January 23 by snugglepooh (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 7 1d20+5 2 Link to comment Share on other sites More sharing options...
Terran Posted January 23 Clone Share Posted January 23 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=17, Touch=12, FF=17 / HP=13/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Father Bramblemane's suggestion how to safely traverse the quicksand was quick and quiet and easy to accomplish, but apparently, he is too short to have his advice count. When it's suggested to secure the two ropes at each end of the swampy pool, the padre says in a low voice, "Whatever you do, I recommend that you do it quietly so we aren't discovered and quickly before their chanting ends and my spell expires." "In other words, we should avoid any hammering of pitons or other loud noise-making activities," Wilwick says once again wishing he had just crossed over on the boards when he did not even know it was dangerous. Mechanics Swift Action: Free Action: Speak Move Action: Move: Standard Action: Continuing Effects: Draconic Aura - (+1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann); Bless Spell (ALL ALLIES have a +1 morale bonus on attack rolls and fear saving throws for 17/20 rounds) Edited January 23 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
raxivort Posted January 23 Clone Share Posted January 23 Camlann Cobb "I, umm, agree with the good Father. There doesn't seem to be any good way to secure the ropes quickly and quietly," Camlann intervenes. "I also agree with Gwen. If we're going to balance our way across, I'll have to remove my armour first. Is there anyone more sure-footed who's willing to take the plunge and go across first? You could use the Father's pole to help balance, that might be safer than using it as a walking stick," he adds, looking around at the others. Show this Holding off on a Balance check to see if there's a superior plan for getting across. A DC 15 check is no joke at this level. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ruess Posted January 23 Clone Share Posted January 23 Crescenda Crescenda | WizardConjuror Variant of Wizard 2 | Spells used - L0: 1/5; L1: 3/4 | AC: 12/16Dexterity +2 Touch 12 Flat-Footed 10 If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14 | HP: 11/11 | Fort +2 | Ref +2 | Will +4 | Spot/Listen +1/+1 Crescenda picks up the muddy rope in her arms, tucks her crossbow about her back and presents one end of the muddy rope to Wilwick. "If Your Holiness would hold onto this, please?" Crescenda trusts Wilwick to hold onto the rope and thus starts towards the planks. Without looking behind herself, she braces her left arm on the rocky wall and starts to cross. It is not particularly fast going but slow and steady is enough for her. One step at a time... Once by the other side, presuming that the planks do not give way, Crescenda takes a deep breath. And looks back to her associates. Conditions, Actions And Things Of Interest Action: Taking 10 on Balance Skill, and using One Hand Brace action during balance attempt. Darkvision 60 ft Darkness 1/Day; as per spell, as a spell-like ability; Resist 5 Cold Resist 5 Fire Resist 5 Electricity Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted January 23 Clone Share Posted January 23 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=17, Touch=12, FF=17 / HP=13/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Father Bramblemane nods affirmatively at Crescenda when she asks the diminutive Halfling holy man to hold on to the one end of her rope lifeline while the wizard crosses the pit of quicksand on slippery boards leading to the other side. Even though the Domain Priest is constantly eating, in fact the tiny cleric only weighs twenty-seven pounds soaking wet. As such, he looks up at Camlann Cobb and says in a low voice, "I really could use your muscles as a back-up, just in case." Mechanics Swift Action: Free Action: Speak Move Action: Move: Standard Action: Continuing Effects: Draconic Aura - (+1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann); Bless Spell (ALL ALLIES have a +1 morale bonus on attack rolls and fear saving throws for 16/20 rounds) Edited January 23 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted January 23 Author Clone Share Posted January 23 Crescenda crosses to the other side. OOC: You can cross in any order. Initiative rolls will come into play only if someone falls in. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted January 23 Clone Share Posted January 23 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=17, Touch=12, FF=17 / HP=13/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Father Bramblemane smiles after Crescenda safely makes it to the other side of the swampy pit of watery sand without having any difficulties in connection with the trip. Since he is so small and should be easy to support, Wilwick says in a low voice, "Hold the rope for me and I'll try to cross next." After asking the gods to provide him guidance, the Halfling cleric tries to carefully cross the quicksand using the boards as a make-shift bridge leading to the other side. Mechanics Swift Action: Free Action: Speak Move Action: Move: Standard Action: Cast Guidance Spell (+1 on attempt to cross the pit) Continuing Effects: Draconic Aura - (+1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann); Bless Spell (ALL ALLIES have a +1 morale bonus on attack rolls and fear saving throws for 15/20 rounds) Edited January 23 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Slayer4399 Posted January 23 Clone Share Posted January 23 Gwen Blodwen Gwen| Paladin 1 | AC: 16 Touch: 9 | HP: 11/11 | Fort +3 | Ref +0 | Will +0 | Spot/Listen +0/+0 Whilst the others begin their attempt across, Gwen begins to stripping her armour, taking great care and precision to remove it as quickly as possible before stowing it within her backpack. "Right, I'm ready to go toward the rear just in case." OOC Spend a minute removing armour. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
raxivort Posted January 25 Clone Share Posted January 25 (edited) Camlann Cobb "Here, let me help you with that, then you can help me with mine," Camlann says and steps up and offers to help Gwen remove her armour. "I guess this is one way to get a lady undressed," he jokes. "I wonder if mud wrestling is a common goblin courtship ritual?" Show this If they take turns helping each other remove their armour, Gwen and Camlann can both get their armour off and stowed in a minute total. Once his armour is off, Camlann will hold the rope for anyone wanting to cross before making his own attempt. For that, he'll wind the rope securely around his right forearm and use the wall to brace like Crescenda did. Edited January 26 by raxivort (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted January 26 Clone Share Posted January 26 (edited) Fable studies the situation, considers the input of her companions... and sighs. She had no rope, and didn't even bother to point to the loop where it should go on her backpack. But, seeing Crescenda take the initiative snaps her out of her malaise! The friendly banter between her companions offers her a boost to her morale. "And I'll come up after you..." The Beguiler nods to the Brother. She watches the progress of her companions, readying herself for what, only the beings on the Plane of Concordant Opposition that might preside over her fate, might know. "Why did I not replace that rope I used on those... ugh..." Map Insurance Connection doesn't like Roll20, lemme move Fable on the map when I get home! Edited January 27 by SCARY WIZARD (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fable - Initiative 22 1d20+2 20 Link to comment Share on other sites More sharing options...
Slayer4399 Posted January 29 Clone Share Posted January 29 Gwen Blodwen Gwen| Paladin 1 | AC: 16 Touch: 9 | HP: 11/11 | Fort +3 | Ref +0 | Will +0 | Spot/Listen +0/+0 Gwen happily accepts the help from Camlann before returning the favour. "Fable if you go next then Camlann and I will then cross, should make it easier if something was to go wrong." OOC Spend a minute removing armour. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ruess Posted February 1 Clone Share Posted February 1 Crescenda Crescenda | WizardConjuror Variant of Wizard 2 | Spells used - L0: 1/5; L1: 3/4 | AC: 12/16Dexterity +2 Touch 12 Flat-Footed 10 If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14 | HP: 11/11 | Fort +2 | Ref +2 | Will +4 | Spot/Listen +1/+1 Crescenda stands ready with her rope and extends an arm to Wilwick once the priest makes it to her side of the planks. "Welcome, Your Holiness. How was the trip?" Crescenda offers as a touch of levity. "The others seem to be needing a moment with their armor so I imagine we should have our ears ready." Conditions, Actions And Things Of Interest Darkvision 60 ft Darkness 1/Day; as per spell, as a spell-like ability; Resist 5 Cold Resist 5 Fire Resist 5 Electricity Name xDiceName xDiceResult xDiceString xDiceRolls Active Skill Attempt: Listen 3 1d20+1 2 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted February 3 Author Clone Share Posted February 3 After a solid 10 minutes of shuffling around armor, equipment, and shuffling carefully across the pit you all make it across. You can still hear a single voice chanting, but it's not clear what the voice is saying. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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