raxivort Posted February 3 Clone Share Posted February 3 Camlann Cobb "Alright then, the muddy pit of doom has been vanquished! Let's see what terrors await us beyond," Camlann jokes but keeps his voice down. "I'll take the lead, but someone with sharp ears and an eye for traps is welcome to stick close by!" he adds, moving forward into the passage. Show this Camlann starts moving off down the passage as soon as the others indicate that they'll be following. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted February 4 Clone Share Posted February 4 (edited) Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=17, Touch=12, FF=17 / HP=13/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Father Bramblemane had drawn and loaded his sling as soon as the diminutive Halfling holy man makes it safely to the other side of the mucky sandpit and takes a defensive position to monitor the perimeter so the party doesn't get surprised. Finally, when the last of the party makes it safely across the quicksand using the makeshift bridge the group had put together for the task, Wilwick grins and silently thanks the gods for their safety and success. Surprisingly, the chanting was continuing and yet the holy man still was unsure of the exact nature of the ceremony at this range. Sneaking forward with the group staying in the middle of the formation, Wilwick keeps his eyes and ears focused on the surrounding environs. Mechanics Swift Action: Free Action: Speak Move Action: Move: Standard Action: DM NOTE: Each of my die rolls for spot and listen are +1. Spot = 19 and Listen = 12 Continuing Effects: Draconic Aura - (+1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann) Edited February 4 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Spot 18 1d20+2 16 Listen 11 1d20+4 7 Link to comment Share on other sites More sharing options...
Ruess Posted February 6 Clone Share Posted February 6 Crescenda Crescenda | WizardConjuror Variant of Wizard 2 | Spells used - L0: 1/5; L1: 3/4 | AC: 12/16Dexterity +2 Touch 12 Flat-Footed 10 If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14 | HP: 11/11 | Fort +2 | Ref +2 | Will +4 | Spot/Listen +1/+1 Crescenda double-checks her crossbow's stringing and the gear locks, thus letting everyone else proceed and letting her be the last person at the rear. She is perfectly happy to let the frontline battlers take point here since that chanting could be any manner of dark power being invoked. Conditions, Actions And Things Of Interest Darkvision 60 ft Darkness 1/Day; as per spell, as a spell-like ability; Resist 5 Cold Resist 5 Fire Resist 5 Electricity Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Slayer4399 Posted February 7 Clone Share Posted February 7 Gwen Blodwen Gwen| Paladin 1 | AC: 16 Touch: 9 | HP: 11/11 | Fort +3 | Ref +0 | Will +0 | Spot/Listen +0/+0 Relief at getting across safely with the help of the others, Gwen takes the moment to re-equip her armour. Once ready.Gwen gives a nod of confirmation to Camlann to take the lead, before drawing her blade and keeping her shield ready, falling in behind him. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
snugglepooh Posted February 7 Clone Share Posted February 7 Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Back on solid ground on the far side of the quicksand, Ce'luna would resume her position at rear guard with her furry companion. After staring expressionless at Crescenda for about two seconds, her eyes would then flit to the wizard's horns for an instant before she steps up and turns her attention back to the front line without saying a word. Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill and Abilities Continuing Effects: Draconic Aura: +1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
SCARY WIZARD Posted February 8 Clone Share Posted February 8 "'Sharp ears', huh?" A grin spreads across Fable's face. . "Well, I did get called 'knife-ears' once or twice... I'll keep one of them out for danger." Then, her tone becomes more serious. "...and, both eyes will be out for any traps." As always, her cross bow is in her left hand and a spare bolt - of regular make, and not the rarer materials - is in her right. Name xDiceName xDiceResult xDiceString xDiceRolls Fable - Search 17 1d20+7 10 Fable - Listen SyntaxError: Unexpected token nan 1d20nan Fable - Listen - SYNTAXERROR COMPENSATION 5 1d20 5 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted February 8 Author Clone Share Posted February 8 On this side of the pit it's quite easy to hear the chanting: "O Maglubiyet! Great Maglubiyet!" over and over again. When you make your way down the natural cavern you find yourselves in a large chamber that appears to be roughly octagonal and walled with worked red stone. A dim light issues from the east. Strips of gauzy cloth that look like bandages hang from rows of iron reels on the ceiling, draping down to the floor in places. They form veritable curtains that block your view of whoever is chanting there. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted February 9 Clone Share Posted February 9 Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=17, Touch=12, FF=17 / HP=13/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Father Bramblemane moves quietly ahead along with the rest of the group holding his loaded sling tightly in his right hand as he watches and listens for the sight or sound of movement or anything unusual. When the diminutive Halfling spies the dirty strips of gauzy cloth dangling down from the ceiling and filling the room to form a macabre curtain that literally gives the holy man the creeps it's so bizarre. As the Domain Priest keeps his eyes and ears focused on his immediate surroundings, Wilwick mentally contemplates the name, Maglubiyet, and everything he knows about such reference or the ceremony unfolding before him. Mechanics Swift Action: Free Action: Move Action: Move: Standard Action: Continuing Effects: Draconic Aura - (+1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann) Name xDiceName xDiceResult xDiceString xDiceRolls Knowledge Arcana 6 1d20+2 4 Knowledge Religion 5 1d20+2 3 Knowledge History 22 1d20+2 20 Knowledge Planes 16 1d20+2 14 Move Silently 19 1d20+3 16 Spot 12 1d20+2 10 Listen 15 1d20+4 11 Link to comment Share on other sites More sharing options...
raxivort Posted February 10 Clone Share Posted February 10 Camlann Cobb Keeping his eyes and ears open, Camlann creeps into the chamber, stopping just where the natural cavern gives way to worked stone. There, he awaits the rest of the party. Show this Moved Camlann's token to show where he is on the map. Name xDiceName xDiceResult xDiceString xDiceRolls Listen 10 1d20 10 Spot 20 1d20 20 Link to comment Share on other sites More sharing options...
Chaz Hoosier Posted February 15 Author Clone Share Posted February 15 (edited) Wilwick can recall many times goblinoid servants of a god named Maglubiyet have threatened the Valley of Obelisks. Camlann peeks around one of the bandage curtains. A hobgoblin in a chainshirt is the chant's source; he holds a mace aloft in front of a black altar as he sways and intones. Black candles on the altar flicker in unison with his swaying. He spots a goblinoid skeleton in a chainshirt next to the altar holding a spear and silently moving its jaw as if joining in the unholy praise. A pile of coins lies at the base of the altar. The chanting stops when he spots the intruders in the room! OOC Roll initiative! Map--->HERE Edited February 15 by Chaz Hoosier (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Slayer4399 Posted February 15 Clone Share Posted February 15 Gwen Blodwen Gwen| Paladin 1 | AC: 16 Touch: 9 | HP: 11/11 | Fort +3 | Ref +0 | Will +0 | Spot/Listen +0/+0 Gwen keeping as close as she can to Camlann, ready for him to give the signal for them to engage. Hearing the sound of chanting end and the sudden moving of bodies, Gwen begins to charge in alongside Camlann. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 13 1d20 13 Link to comment Share on other sites More sharing options...
Terran Posted February 16 Clone Share Posted February 16 Father Wilwick Bramblemane, Halfling Cleric QUICK STATS: AC=17, Touch=12, FF=17 / HP=13/13 / Init=0 / Saves: Fort=6, Reflex=2, Will = 7 ________________________________________________________________________ Father Bramblemane notes that the chanting concerns an evil god worshiped by goblinoids who historically have threatened the Valley of Obelisks, which is enough to boil the blood of the holy man knowing that it's his duty to end this blasphemy. Ready for action with loaded sling in hand, Wilwick prepares to head into combat joining Calmann who has moved forward and confronted the foul caster and interrupted the creature's unholy machinations and abominations. Mechanics Swift Action: Free Action: Move Action: Move: Standard Action: Continuing Effects: Draconic Aura - (+1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 6 1d20+1 5 Link to comment Share on other sites More sharing options...
Ruess Posted February 16 Clone Share Posted February 16 Crescenda Crescenda | WizardConjuror Variant of Wizard 2 | Spells used - L0: 1/5; L1: 3/4 | AC: 12/16Dexterity +2 Touch 12 Flat-Footed 10 If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14 | HP: 11/11 | Fort +2 | Ref +2 | Will +4 | Spot/Listen +1/+1 Crescenda closes her eyes for a moment. Just for a moment... And breathes. Alright, here goes. Time to send a cleric to meet their god. Conditions, Actions And Things Of Interest Darkvision 60 ft Darkness 1/Day; as per spell, as a spell-like ability; Resist 5 Cold Resist 5 Fire Resist 5 Electricity Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 16 1d20+3 13 Link to comment Share on other sites More sharing options...
raxivort Posted February 17 Clone Share Posted February 17 Camlann Cobb "Anyone who summons the dead to fight for them is a wrong 'un!" Camlann mutters to the others. Hefting his halberd, he advances into the room to engage the cleric...or any other foe lying in wait. Show this Planned actions, subject to revision depending on initiative order: 1. Free action: Drop current aura; Swift action: Raise Energy shield aura: Any creature using a natural attack or non-reach melee weapon that hits Camlann or an ally within 30 feet takes 2 pts acid damage. 2. Move action: Move into melee with the cleric (path TBD depending on initiative order) 3. Standard action: Attack cleric. Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 12 1d20+2 10 Link to comment Share on other sites More sharing options...
snugglepooh Posted February 19 Clone Share Posted February 19 Ce'luna, Vaathwood Guardian Female High Elf Druid 1 Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4 Ce'luna would move in quickly behind the others, hoping to get a shot off before her target engages. She would leave Blakesly to watch their six. Show Mechanics Actions Free Action: Swift Action: Move Action: Standard Action: Skill Checks Listen, Spot Continuing Effects: Draconic Aura: +1 to initiative, Listen, and Spot checks when within 30 ft. of Camlann Name xDiceName xDiceResult xDiceString xDiceRolls Listen, Spot 16; 27 1d20+8; 1d20+7 [8]; [8,20] Initiative 10 1d20+5 5 Link to comment Share on other sites More sharing options...
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