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Part I: The Slaughtergarde Laboratory


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Ce'luna, Vaathwood Guardian


Celuna.jpg.0a7482a3ff2482fe3c946963bca3c229.jpgFemale   High Elf   Druid 1  

Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4


Ce'luna remains in position with her eyes on the halfling priest. When he moves in to examine the chamber further, she will move up to maintain line of sight with him at all times, while attempting to retain any cover she might find (i.e. the copper door), remaining alert for any signs of potential danger.

 

 

 

Show Mechanics

 

Actions

Free Action: 

Swift Action: 

Move Action: 

Standard Action: 

Skill Checks

 


Continuing Effects: None

 

Edited by snugglepooh (see edit history)
Name
Listen; Spot
24; 23
1d20+6; 1d20+6 [18]; [18,17]
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"You won't need to trouble yourself with that anymore, Brother." Fable assures the priest. "I happen to have worked as a 'troubleshooter' in the past. If anyone ought to be sticking their noses into such danger, let it be me."  She reaches into the cloth of her skirt, and pulls out a set of thieves' tools, twirling them in her hand, and then replaces them. "While I can only 'do' so much magic in a day, I can also look for magical radiations and find things with it, in addition to the illusions and charms. Why, I can even use it to accurately interpret writings. So, if that message on the door was written in, say, Giantish, you could ask me to look at it."

With regards to her talk of being a "troubleshooter", the adventurer can only be talking about the "professionals" in the world of thieves... There are spies and assassins, and even treasure hunters who are glorified and officially sanctioned burglars, sure, but there also exist folk like she has mentioned. These people manage troublesome locks and traps under benign guise. Of course, anyone who hires them runs the risk of finding those same belongings or locations stolen or ransacked...

She steps as quietly as she can with the priest, and assists in his searching...

Name
Fable - Move Silently
6
1d20+2 4
Fable - Search
22
1d20+7 15
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Crescenda

image.jpeg.988d75254c362aa82cbf7e00eda6246d.jpegCrescenda | WizardConjuror Variant of Wizard 1 | Spells used - L0: 1/4; L1: 3/4 | AC12/16Dexterity +2

Touch 12
Flat-Footed 10

If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14
| HP: 6/6 | Fort +2 | Ref +2 | Will +3 | Spot/Listen +1/+1

Crescenda lets everyone else go first and follows in last, crossbow loadéd and following the small halfling priest's movements as he goes. When one of the newcomers - Fable, yes, Fable the troubleshooter - steps in to be of assistance Crescenda is rapid to nod in agreement of Fable's idea, and even looks to Ce'luna just in case the archer happens to agree.

As others step in, Crescenda lingers by the doorstep lest there be too many people in the same room, and stepping on each others toes in so doing.

Conditions, Actions And Things Of Interest

Action: Preparing to fire crossbow at whatever hostile makes itself known and bothersome, otherwise standing by and keeping guard over everyone.

Darkvision 60 ft

Resist 5    Cold
Resist 5    Fire
Resist 5    Electricity

 

 

 

 

 

 

 

Edited by Ruess (see edit history)
Name
Spot Check
4
1d20+1 3
Listen Check
15
1d20+1 14
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Ce'luna, Vaathwood Guardian


Celuna.jpg.0a7482a3ff2482fe3c946963bca3c229.jpgFemale   High Elf   Druid 1  

Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4


Ce'luna catches the wizard's glance and nods in agreement, holding her bow pointing down and standing aside to let the others through the door without getting shot on accident.

She takes a closer look at the newcomers as they pass. Nice to have a couple of meat shields, she thinks to herself.

She gets a slightly wild look in her eyes as Camlann passes but quickly regains her normally serious expression, only glancing again at the human male after everyone is inside the chamber and when she thinks no one is watching her.

 

 

 

Show Mechanics

 

Actions

Free Action: 

Swift Action: 

Move Action: 

Standard Action: 

Skill Checks

 


Continuing Effects: None

 

Edited by snugglepooh (see edit history)
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MoScreenShot2023-09-29at9_58_43PM.png.53bddd9ed741fd0fd0469db6f82abd92.pngving into the room you can get a better view of the place. Piled in the corners are crates and burlap bags, some of them marked with the same moon-and-sheaf sigil you saw on the Sumberton city pennants. To the east and west are passages; the arches over them are fashioned to look like demons' gaping maws.

 

The goblin-sized table is set for a game of Three Dragon Ante. Fable's keen eyes spot something amiss under the table--a locked compartment in the floor. The lock seems to have received some abuse in attempts to open it.

 

The north doors marked as dangerous are unlocked, only barred with a board slid behind the handlebars, and you can hear no sound coming from the other side.

*Note: North is to the right on these maps.

Edited by Chaz Hoosier (see edit history)
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Father Wilwick Bramblemane, Halfling Cleric

spacer.pngQUICK STATS:  AC=17, Touch=12, FF=17 / HP=8/8 / Init=0 / Saves: Fort=5, Reflex=2, Will = 6  ________________________________________________________________________

Brother Bramblemane breathes a sigh of relief when Fable states that she has troubleshooter skills that allow her to handle locks and traps, thus allowing the Halflng holy man to focus on his standard role in the group as leader in healing and faith.

Quietly pulling back to the rear ranks of the party, Wilwick whispers, "Thanks Fable.  Good to know.  Also, I was able to listen at the doors, but did not hear anything at all behind the portal," the diminutive minister adds with a thankful smile as he helps as much as he can one last time with the double copper doors. 

Thereafter, Wilwick moves out of the way as he draws his sling and loads a bullet while setting the perimeter security, the domain priest keeping his eyes and ears focused on the immediate surroundings watching and listening for the sight or sound of movement or anything unusual.

Show Mechanics

Free Action:   Draw sling as part of a move action

Move:  Move back

Swift Action:   

Move Action:   Load Sling

Standard Action:   Ready Attack triggered if anyone in the group is actively attacked while Wilwick is covering the party

Continuing Effects:  None

Edited by Terran (see edit history)
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Camlann Cobb

"Well spotted," Camlann compliments Fable when she spots the locked compartment in the floor. "Think you can manage to open the lock?" he asks.

"Maybe the rest of us could have a quick look inside those crates and sacks in the meantime?" he suggests.

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Fable quietly soaks up the praise, much like a house cat. "Thank you for your praises. Dealing with criminals jades a gal so..." She returns her thieves' tools to her hand, and draws several tools out of the kit. The implements look to be of good quality. The case seems to be very expensive, black velvet with a silvery owl and an eye stitched onto both faces. "Now, let us see what the matter is, here..."

 

As the adventurer... troubleshooter... works, she speaks again. "If all else fails, I have got those vials of acid on hand. They're actually meant for pouring on troublesome locks, but as we were discussing earlier, will more than work wonders on flesh. Gods know..."

 

Her nose does not grow, even after implying, however indirectly, that she is an innocent and law-abiding woman...

Name
Fable - Open Lock
14
1d20+7 7
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Crescenda

image.jpeg.988d75254c362aa82cbf7e00eda6246d.jpegCrescenda | WizardConjuror Variant of Wizard 1 | Spells used - L0: 1/4; L1: 3/4 | AC12/16Dexterity +2

Touch 12
Flat-Footed 10

If Mage Armor is cast and active, Hagen's Armor becomes: AC16, T12, FF 14
| HP: 6/6 | Fort +2 | Ref +2 | Will +3 | Spot/Listen +1/+1

Crescenda studies the room, then its contents, and then the doors. All without leaving her spot.

"Huh. Interesting. Such good stone make here, when the entrance looks like a brigand hole," Crescenda remarks to herself. Then she looks to the others. "The door demons are too vague to be of signifigance, which is good news. Second good news looks to be certain good in present company, and no farther."

Conditions, Actions And Things Of Interest

Darkvision 60 ft

Resist 5    Cold
Resist 5    Fire
Resist 5    Electricity

 

 

 

 

 

 

 

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Father Wilwick Bramblemane, Halfling Cleric

spacer.pngQUICK STATS:  AC=17, Touch=12, FF=17 / HP=8/8 / Init=0 / Saves: Fort=5, Reflex=2, Will = 6  ________________________________________________________________________

Brother Bramblemane maintains his watch standing away from the double copper doors and also as far away from the lock which Fable is working on as the tiny Halfling minister tries to position himself to maintain security to the extent possible in such confined quarters.

Frowning when the lock turns out to be of superior quality and, thus hard to open for even the most accomplished rogues, Wilwick says in a lowered tone, "Fable, I don't know if you can try again, but I can pray for the gods to provide a minor blessing to assist in your efforts and provide you 'Guidance' in your endeavor."

"It would need to be used within a minute of casting. If interested, just let me know," the diminutive domain priest adds with a sincere smile offering to help in about the only way he can with the lock by praying for her success.

Continuing, the small holy man also points out the obvious to his colleagues, "Also, we should thoroughly search this room, and the junk in it, as soon as possible to ensure there are no bugs, vermin or worse lurking about the old chamber since it seems like a good place to 'hole-up' and recover our powers."

"Plus, who knows, we might find a few ancient coins with more historical value than face value," Wilwick adds with a huge grin offering encouragement for the 'dusty', but necessary, task at hand.

Show Mechanics

Free Action:   Speak and continue to stand watch

Move:  Move away from double-doors and lock opening efforts

Swift Action:   

Move Action:   

Contingent Standard Action:   Offer to cast Guidance cantrip on Fable (+1 on one skill, attack or save within the next minute)

Continuing Effects:  None

Edited by Terran (see edit history)
Name
Spot
7
1d20+2 5
Listen
10
1d20+4 6
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Camlann Cobb

"Way ahead of you, Brother Wilwick!" Camlann grins at the halfling as he and Gwen dig through the crates and sacks.

"And never mind about the lock," he suggests to Fable. "We can always come back to it later. There's not likely to be any threat coming our way from down there as long as the lock's in place."

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Ce'luna, Vaathwood Guardian


Celuna.jpg.0a7482a3ff2482fe3c946963bca3c229.jpgFemale   High Elf   Druid 1  

Init 4 | HP 8/8 | AC 12, Touch 11, FF 10 | Fort 2, Ref 2, Will 4


Or there could be something useful under there, Ce'luna states matter-of-factly in response to Camlann's suggestion.

She looks over the pile of goods from the doorway as she moves inside. Looks like some stolen goods. Check for any crates of spices. If they're here, we can get them back to town and get out of this creepy cave.

Blakesly moves in behind her, and as if in response to her comment, starts sniffing in to the goods stacked about in the chamber.

 

 

 

Show Mechanics

 

Actions

Free Action: 

Swift Action: 

Move Action: 

Standard Action: 

Skill Checks

 


Continuing Effects: None

 

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Camlann Cobb

"Certainly, but the lock is apparently immune to Fable's skills and if we try to break it open we may alert even more goblins to our presence. It's still possible that we have the element of surprise, and it will be to our benefit to maintain that for as long as possible," Camlann answers Ce'Luna as he continues his inspection.

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