You're one of the few dedicated souls who are willing to actively fight the incursion of the outer void in Corrow, northern Brythunia. Anglo-Saxon culture, with Cimmerian and Nemedian origins.
Extra Mechanics
Sanity Pool: (Smarts + Spirit + 25) x 3.
Sanity Check: TN / S / F; for example [4 / 0 / d3] or [8 / d2 / d8]. This means you make a Spirit test with the first number as TN, taking second number of Sanity loss if successful, third number of Sanity loss if failed.
Application Deadline
I've set it to May 18th, but if the process slows down and I have enough applications, I'll close it and start the game.
We'll start off with WDH-03 Blue Alley, a tier 1 Forgotten Realms adventure set in the city of Waterdeep. From there, we'll try out some select adventures from Keys from the Golden Vault.
The wastes are a land where the law is far away and justice is had at the muzzle of a gun. Grab your duster and saddle up the Iron Horse, rev the engine and let's get going.
Fair warning, this is a Penchant game so you know what you're in for :D
This is a genre mashup of Wierd West, Dieselpunk and Aetherpunk. It takes place in a fantasy world of my own creation. This is not Tolkien fantasy in the least. No elves, dwarves, etc.
I'm still filling in the details, but I feel like there's enough down that you know what I'm working towards. I'm looking for thematic characters and dedicated players. Pop in and start an app or ask me some questions on the Character Creation topic.
Rerecruiting for lost player. We have one slot to fill.
Fair warning, this is a Penchant game so you know what you're in for:D
This is a genre mashup of Wierd West, Dieselpunk and Aetherpunk. It takes place in a fantasy world of my own creation. This is not Tolkien fantasy in the least. No elves, dwarves, etc.
A team of Imperial Marshalls are charged with bringing Law to the lawless West. You will represent the long arm of the Empire. Adventures will be episodic and centered around bringing in warrants and killing monsters.
Discord is going to be used for Out of Character discussions.
Some players have already been selected. Open spots will go to open applications.
Evangelion is a very popular anime/manga that follows a group of pilots (and their operations director) in fighting against creature of absurd power, known as Angels in the show, but renamed Entities within our game.
AdEva2.5 is a fan made system based off of Dark Hersey 1e, the system captures the spirit of Evangelion very well in my eyes. That is, fighting overly powerful monsters (almost every Entity fight is a boss fight) while also giving a lot of room for role-playing the (very likely) mental degradation of your characters.
What is going on?
I have been running an AdEva 2.5 game here for just under three months with a group of four players, who have just come out of their first fight again an Entity, they might be a little battered and bruised...One more than others.
So far the posting has been great, but for the sake of future proofing we will be recruiting one more pilot. Taking us to a total of five players.
During the combat, we were roughly achieving a full round every 24-48 hours, or just shy of it. Outside of combat we are getting a post from everyone every 2-3 days. This is a posting we would like to maintain, if you don't think you can post once every two-three days then please do not apply.
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Within this game the players act as pilots for NERV, while also being spies for their 'parent agency', attempting to gain information about a NERV project known as ‘Red Kite.’ The players are all working for the same ‘team’, despite being from different nations, their spy work is controlled by an individual simply known as ‘the handler.’
The Setting
We are in what would be called an ‘alternate reality’, this game is loosely based on Evangelion, though is far enough away for expectations to be messed with. For example, there are multiple 'classes' of mech, multiple NERV bases and a variety of different 'code' Entities (not just Blue, as with the anime).
All pilots have recently joined NERV – London, one of the four established NERV bases throughout the world.
Mechanics of the game
For this game you will want access to the Dark Heresy 1e rule book, and then access to the ‘Adeptus Evangelion 2.5 - Operations Manual’ which will cover all the main rules for players. The AdEva2.5 book can be found free online, however do not get the ‘DM guide’ known as ‘Cruel Thesis’. If you have trouble finding the Operations manual let me know and I can help direct you.
Unlike most Eva game we will be revolving around 3 main ‘elements of play’;
1)Combat – Big boss fights against Entities. See this thread for an example of combat.
2)Intrigue – I (or the players) will develop and put forward missions, normally to find information or uncover something (or perhaps a plot element from your history). The current ‘main’ mission is to discover any information on the ‘Red Kite’ project. This could be social engineering, hacking etc...Players are given freedom, there is information out there try and find it.
3) "Dungeon delving" – Though not done yet, the characters will be going through person scale combat. You are welcome to picture a 13 year old running around with an AK. Character development is being house ruled to provide characters with ‘adequate’ skills, though this is currently not shared.
Existing team
We currently have a total of four players.
For the most part information about each character is secret, the applications themselves are in private threads. Players, and characters, find out about each other by witnessing it first hand in game. Some mechanics are revealed OOC, if fitting and agreed by me.
Serena Silver (Operations director) - a well decorated veteran with a bit of a temper, but hopefully a heart of gold.
Anya (Pilots RX - 0, Skirmisher) – 13-year-old German girl trained from a young age for this line of work, though never learnt to not be so self-critical.
Zelda (Pilots Unit -17, Skirmisher) – A bit rough around the edges, this 16-year-old British girl never trained like Anya to be a pilot. She was just born skilled at it.
Emiko (Pilots Amaterasu, AT-tactician)– A smart 15 year old girl from Japan, set foot in England and on the same day was nearly cooked alive by an Entity.
Application
For the application process you need to follow these easy steps;
The due date for applications is the 5th of Jan. However if applications slow down, or I see a perfect application, I will end this early.
2)Write up basic information on your character, name, description, personality etc.
3)Write up a brief bit of history covering on how they ended up in NERV and being a Spy. Make it clear who are they spying for, can be a country or a made up organization?
4)Write up some basics on the mechanics, you don’t need to do all mechanics if you don’t want. But I want to know what career/class you are picking, and what sort of ‘build’ you are thinking.
a.Note – The Skirmisher career is not being accepted.
b.If you want to do a full build you have 800XP total for character creation.
A continuation of a game from the old MW site. The party has retaken Drezen, and is now faced with several tasks requiring completion throughout their corner of the Worldwound.
"When the gale finally ended, we found ourselves approximately seven days normal sailing distance due south out of Specularum, in the Thanegioth Archipelago. We replenished our supplies, patched up the ship, and traded our remaining goods at native villages along the shores of several islands. Some villages were friendly, but others were hostile and the natives attacked on sight. I suspect the hostile villages were filled with cannibals...
"When the gale finally ended, we found ourselves approximately seven days normal sailing distance due south out of Specularum, in the Thanegioth Archipelago. We replenished our supplies, patched up the ship, and traded our remaining goods at native villages along the shores of several islands. Some villages were friendly, but others were hostile and the natives attacked on sight. I suspect the hostile villages were filled with cannibals...
Denver isn't that bad of a place to live if you don't mind the cold winters, cayotes, political conflict, and oppressive Dragon Overlord. It's even better if you happen to love that kind of drek.
Looking for 4-5ish active players and a few backups. Please see the character selection topic for creation rules. The deadline for applications is end of day Jan 12th. Selections will be made by Jan 15th)
Hi I'm Youngaberration. I'm absolutely in love with pathfinder kingmaker and the 2e version is a blast. I've been running the game for my irl group but I'm always curious. How would others do it? That's where you the lovely denizens of mythweaver come in. I want to see what creative ideas and characters this site can come up with. Now I'm new to the play by post style but I'm a quick learner so I'll figure it out. I'm hoping to get a party of four to five interesting characters who want to be leader's of a barony. I also plan on implementing stuff from the companion guide
"Subtle and Continual Eradication of the Zombie Menace."
That was the first motto of Zeta Force.
A secretive, international organisation, formed with one mission and one mission alone: prevent the zombie apocalypse.
Most of the time, Zeta Force's agents are (seemingly) normal people, with (seemingly) normal lives. But when the Zombie Toxin rears its ugly head and the world is in peril, a handful of otherwise-unassuming, unconnected individuals seem to disappear from their lives...
...and elsewhere, perhaps even on the other side of the world, a team of badass super-spies with gear that could've come out of a spy flick emerge and eliminate the threat before vanishing as mysteriously as they had arrived.
Most people will never know the truth. Most people will never even know there was a truth to know.
But you do.
And on the evening of Halloween, 2023, you get the call from Zeta Force.
Devastated by the Great Breaking, the Continent of Zolkaris is now a land ravaged by undead horrors, wild magic and the legacy of a fallen Empire. With the Archmagi's Barrier serving to protect the rest of the world from the tainted magics that remain deeply rooted in Zolkaris, the continent has served as a place of exile or sanctuary for criminals, outcasts, rebels and pirates for nearly two centuries. Many come to Zolkaris, only some survive, and few return. Of those who do, even less remain sane and whole.