Rakle
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Public Game 聽路聽 Last active
Over 100 years ago Lord Acridia Bastion took control of a large chunk of Chrystal, he ruled for nearly twenty years. In that time he made many changes, most of which were bad and the people suffered. All this came about because he had had some mirror portals made that allowed him to move his troops around really quickly, the designer was one Ilyrana Sazorwyn. Ilyrana had made them to Acridia's specifications, they were flawed. Ilyrana had added a flaw that would allow troops from outside of the wall to enter, and that is just what happened. The forces of good were informed of the flaw by Ilyrana herself, she was watched morning and night so it took a while for her to make contact with her allies. Once the forces of good entered the portals they made quick work of the unsuspecting guards, as he lost more and more troops Acridia made a plea to his ally in the abyss. A portal was opened and a balor passed through, it killed Acridia and then went on a rampage. More demons poured through and undead now joined them, panic set in and a full-scale rout happened. Many died in the first hours, more in the next few days, and then the refugees stopped coming. Present day One-eyed Whalebone, the pirate, was disembarking with an eye for a change. He now had it on good authority that the gold Acridia left was still inside the city of Nortonia, he had an army of pirates with him to look for it. Captain Zmythe was tasked with the job of stopping him, the plan was to send out a party of capable adventurers to grab it before Whalebone got it. He has to oversee every village idiot that could carry a pitchfork, filtering them out he hopes to gather a decent party to stop the pirate.
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Open Game 聽路聽 24 members 聽路聽 Last active
Welcome to Living Pathfinder (LPF) here at Myth-Weavers! Since our creation in 2010, we are a sandbox community of online play-by-post gamers that mechanically uses the Pathfinder roleplaying system, but create our own homebrew non-Golarion campaign content in the world of E'n. LPF is a community campaign setting where a large number of characters can interact in multiple different adventures, campaigns, and stories. Multiple adventures run simultaneously with their own game master and players. What happens in one adventure can directly affect another adventure, and what happens in all of the adventures affects what is happening in the world.
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Closed Game 聽路聽 5 members 聽路聽 Last active
Amid the hustle and bustle of the world-famous centennial Radiant Festival, the guards of the so-called Edgewatch precinct must take down Absalom's sickest serial killers, brashest bank robbers, and cruelest criminal masterminds in order to ensure the festival's success and the safety of Absalom鈥檚 citizens. After a string of seemingly unrelated crimes is revealed as part of a much larger criminal plot, the members of one select squad find themselves at the center of things and must put their badges on the line to prevent the city from falling into chaos. By the end of this six-part monthly Adventure Path, there's just one group that can lay down the law and save Absalom: the Agents of Edgewatch!