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Viera

spacer.pngViera grips her scythe tighter as a 'swirl' begins to move rapidly towards the group.

[URL=/sheets/?id=1771729][B][SIZE=+1]Viera[/SIZE][/B][/URL] Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, [B]Level[/B] 7, [B]Init[/B] 6, [B]HP[/B] 99/99, [B]DR[/B] 1/-, [B]Speed[/B] 30 ft. [B]AC[/B] 19, [B]Touch[/B] 14, [B]Flat-footed[/B] 17, [B]Fort[/B] 8, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1, [B]Power Points[/B] 21/21 [B]Deep Crystal Scythe [/B] +11/+7 (2d4+6, 19-20/x4) [B]Chain Shirt +1[/B] (+5 Armor, +2 Dex, +2 Misc) [B]Abilities[/B] Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8 [B]Condition[/B] None
Viera
Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, Level 7, Init 6, HP 99/99, DR 1/-, Speed 30 ft.
AC 19, Touch 14, Flat-footed 17, Fort 8, Ref 7, Will 5, Base Attack Bonus 6/1, Power Points 21/21
Deep Crystal Scythe +11/+7 (2d4+6, 19-20/x4)
Chain Shirt +1 (+5 Armor, +2 Dex, +2 Misc)
Abilities Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8
Condition None
Current Condition

99/99 HP and 21/21 Power Points; Endure Elements
Damage Reduction 1/- (Lesser Iron Ward Diamond Crystal: 10/10 points)

Lesser Fiendslayer Crystal: +1d6 damage to Evil Outsiders
Armbands of Might: +2 bonus on Str-based checks. When using Power Attack, any penalty of -2 or greater grants an additional +2 bonus damage.
Psionic Focus: Y/N

Grudge Keeper: If you are damaged in combat, you suffer a -2 penalty on attack rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (Active: Y/N)

Solitary Paragon: You gain no benefit from flanking a foe and instead suffer a -4 penalty on attack rolls made against a foe you flank.

 

Initiative

Name
Initiative
7
1d20+6 1
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Austin

Austin notes the swirls in the sands. As the swirls start to get closer, they start to catch her eyes.

"It's not just moving rapidly. It's moving rapidly towards us and interrupting MY Time! Stop this thing so I can teach it a lesson!" She growls.

 

 

Stat Block

[URL=/sheets/?id=1572624][B][SIZE=+1]Austin[/SIZE][/B][/URL] F NE Dark Gnome (Extraplanar) Shadowmage, [B]Level[/B] 9, [B]Init[/B] 4, [B]HP[/B] 77/77, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 16, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 6.5 [B] MW Light Crossbow (Bolts x20) [/B] 8 (1d6, 19-20/x2) [B] MW Cold Iron Dagger [/B] 6 (1d3-2, 19-20/x2) [B] Talon [/B] (1d8+4, x2) [B] Bracers of Armor +2 (Wilding Clasp)[/B] (+2 Armor, +1 Size, +5 Misc) [B]Abilities[/B] Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 [B]Condition[/B] None Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex)
Austin
F NE Dark Gnome (Extraplanar) Shadowmage, Level 9, Init 4, HP 77/77, Speed 30
AC 18, Touch 16, Flat-footed 18, Fort 8, Ref 5, Will 12, Base Attack Bonus 6.5
MW Light Crossbow (Bolts x20) 8 (1d6, 19-20/x2)
MW Cold Iron Dagger 6 (1d3-2, 19-20/x2)
Talon (1d8+4, x2)
Bracers of Armor +2 (Wilding Clasp) (+2 Armor, +1 Size, +5 Misc)
Abilities Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10
Condition None
Cloak of Shadow (20% miss chance from concealment)
Illusion DCs: +2
Transmutation DC: -1
Resist Cold: 10
Darkvision/Sup. Low-light Vision 60'
HIPS (Ex)

 

 
Name
Initiative
11
1d20+4 7
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Initiative

 

Kyzza 2 - 20 - Attacks the monster

Nemyl - 14 - Uses her light xbow

Austin 11

Willorn 11

Kyzza - 3 -

Henry 7

Viera 7

Monster 6 -

Kyzza 4 -

Kyzza 1 -

 

Before people can see the target it stops moving, it bursts before the beasts and fires off a line of electricity straight down the middle of the beasts which causes them to become nervous and look like they are going to bolt.

Reflex saves are 16, 14, 14, 26

DC19 for half so number 4 takes 12 and 1, 2 and 3 take 25

Number 2 attacks with it's horns

The monster looks like a dragon without wings, it has 12 legs and is big enough to swallow a Kyzza whole.

Edited by paladinred (see edit history)
Name
Reflex save x4
52
4d20+6 10,8,8,20
Damage
25
7d6 2,5,3,1,5,4,5
Kyzza Initiative
37
4d20 1,20,11,5
Kyzza attack
16; 11
1d20+13;1d8+8 [3]; [3,3]
Nemyls shot
16; 2
1d20+6;1d8 [10]; [10,2]
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Henry Jones, 4th | HP: 56/56 | AC: 18 | Touch: 13 | Flat-footed: 15spacer.png


Conditions

Darkvision 60ft, See Invisibility, Entropic Shield (20%), Leave no tracks, Can't be tracked by smell, Comprehend Languages (Written only), Endure Elements

Concentration: n/a


As lightning crackles around the beasts, Henry takes a moment to examine the creature, since it was kind enough to reveal itself, before hopping off the cart and taking a defensive position behind it. He frees his blade from it's almost silly container, revealing the razor sharp edge of a honed dragon's fang, pulsing with mystical heat, and taps the pommel against one of the jewels on his bracelet.

 

As the gem's power surges into his arm, he leans out from behind the cart, revealing a strange clockwork deviceYeah, it's a revolver... made of pure energy. He levels the item at the creature, aims at what he determines to be a soft spot, and fires a bolt of condensed magic that instantly dismisses the weapon. As the projectile flies toward the creature it quickly expands into a network of woven ropes.


Actions

Free: Identify the creature and activate Knowledge Devotion (31)

Move: Get off the cart and draw sword

Swift: Activate Bracers of Entangling Blast

Standard: Attack "Monster/Centipede/Dragon/Thing" with Eldritch Blast

R.Touch = 24, Damage = 12

On hit, Entangled for 2 rounds and takes 3 damage per round


OOC

Knowledge Devotion, +4

Edited by HydroGuy (see edit history)
Name
Knowledge
31
1d20+14 17
R. Touch
24
1d20+12 12
Damage
25
4d6+4 6,5,6,4
Entangle
2
1d3 2
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Austin

Austin rolls out of the carriage, her form quickly changing while she is moving. Not even a moment later, a large dire lion is standing where she was moving to. She roars loudly to announce her presence.

At the same time, an earth elemental bursts up from the ground and slams the creature.

Slam

Slam Damage

Stat Block

Austin

[URL=http://www.myth-weavers.com/sheet.html#id=2864711][B][SIZE=+1]Austin - Dire Lion[/SIZE][/B][/URL]
F NE Dark Gnome Shadowmage, [B]Level[/B] 9, [B]Init[/B] 6, [B]HP[/B] 77/77, [B]Speed[/B] 40
[B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 15, [B]Fort[/B] 11, [B]Ref[/B] 7, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 6.5   
[B]  Claw [/B] 12 (1d6+7,  )
[B]  Bite [/B] 7 (1d8+3,  )
[B]  Rake [/B] 12 (1d6+3,  )
 (+2 Armor, +2 Dex, -1 Size, +4 Natural)
[B]Abilities[/B] Str 25, Dex 15, Con 17, Int 21, Wis 18, Cha 10
[B]Condition[/B] Wild Shaped - Dire Lion
Cloak of Shadow (20% miss chance from concealment)
Illusion DCs: +2
Transmutation DC: -1
Resist Cold: 10
Darkvision/Sup. Low-light Vision 60'
HIPS (Ex)

Dire Lion Stat Block

Dire Lion Stat Block

%5Bsrd%3Dmonsters%3Booc%5DDire%20Lion%5B%2Fsrd%5D
[srd=monsters;ooc]Dire Lion[/srd]

Dire lion; CR 5; Large animal; HD 8d8+24; hp 60; Init +2; Spd 40 ft. (8 squares); AC 15 (-1 size, +2 dex, +4 natural), touch 11, flat-footed 13; Base Atk +6; Grp +17; Atk +13 melee (1d6+7, claw); Full Atk +13 melee (1d6+7, 2 claws) and +7 melee (1d8+3, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 1d6+3; SQ Low-light vision, scent; AL N; SV Fort +9, Ref +8, Will +7; Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills and Feats: Hide +2*, Listen +7, Move Silently +5, Spot +7; Alertness, Run, Weapon Focus (claw)

 

Edited by joran1313 (see edit history)
Name
Slam
25
1d20+8 17
Slam Damage
11
1d8+7 4
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Viera

spacer.pngViera climbs out of the cart as well, but waits a moment to see if she even needs to engage or not. She doesn't know what this thing is, but there's always a possibility that the others will have things in hand and she can keep an eye out for additional combatants that spring out of nowhere.

[URL=/sheets/?id=1771729][B][SIZE=+1]Viera[/SIZE][/B][/URL] Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, [B]Level[/B] 7, [B]Init[/B] 6, [B]HP[/B] 99/99, [B]DR[/B] 1/-, [B]Speed[/B] 30 ft. [B]AC[/B] 19, [B]Touch[/B] 14, [B]Flat-footed[/B] 17, [B]Fort[/B] 8, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1, [B]Power Points[/B] 21/21 [B]Deep Crystal Scythe [/B] +11/+7 (2d4+6, 19-20/x4) [B]Chain Shirt +1[/B] (+5 Armor, +2 Dex, +2 Misc) [B]Abilities[/B] Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8 [B]Condition[/B] None
Viera
Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, Level 7, Init 6, HP 99/99, DR 1/-, Speed 30 ft.
AC 19, Touch 14, Flat-footed 17, Fort 8, Ref 7, Will 5, Base Attack Bonus 6/1, Power Points 21/21
Deep Crystal Scythe +11/+7 (2d4+6, 19-20/x4)
Chain Shirt +1 (+5 Armor, +2 Dex, +2 Misc)
Abilities Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8
Condition None
Current Condition

99/99 HP and 21/21 Power Points; Endure Elements
Damage Reduction 1/- (Lesser Iron Ward Diamond Crystal: 10/10 points)

Lesser Fiendslayer Crystal: +1d6 damage to Evil Outsiders
Armbands of Might: +2 bonus on Str-based checks. When using Power Attack, any penalty of -2 or greater grants an additional +2 bonus damage.
Psionic Focus: Y/N

Grudge Keeper: If you are damaged in combat, you suffer a -2 penalty on attack rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (Active: Y/N)

Solitary Paragon: You gain no benefit from flanking a foe and instead suffer a -4 penalty on attack rolls made against a foe you flank.

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Williorn Barrett, Abjurer

image.jpeg.c9cee2b35fa62ac8c337f66ea3d9fb71.jpegWhen lightning blasted his way, the abjurer quickly considered his options. But before deploying any defensive or supportive capabilities, Williorn first contemplated his deep understanding of monster-lore to see if he recognized the beast.

Mechanics & OOC

Statblock

Williorn Barrett
Male LG Human Wizard 3/Master Specialist 4 || Archivist 7, Level 7, Init 1, HP 56/56, Speed 30ft
AC 12, Touch 11, Flat-footed 11, Fort 8, Ref 4, Will 7, Base Attack Bonus +3
Light Crossbow (x20 Bolts) +4 (1d8, 19-20/x2)
+1 Bracers of Armor (+1 Armor, +1 Dex)
Abilities Str 8, Dex 13, Con 14, Int 20, Wis 12, Cha 10
Condition None

Wizard

  • Summon Familiar (Raven)
  • Scribe Scroll
  • School Specialization (Abjuration)
  • Forbidden Schools (Evocation, Necromancy)

Archivist

  • Dark Knowledge (Tactics, Puissance) (3/3)x/day
  • Lore Mastery (Arcana)
  • Still Mind (Ex)

Master Specialist

  • Skill Focus (Spellcraft)
  • Expanded Spellbook
  • Greater Spell Focus (Abjuration)
  • Minor School Esoterica (Ex)

Feats

  • Collegiate Wizard
  • Extend Spell
  • Academic Priest
  • Spell Focus (Abjuration, Enchantment)

Spells
Wizard

  • Level 0: 4/4 + 1/1 [S]
  • Level 1: 3/4 + 1/1 [S] + 2/2 (Bonus)
  • Level 2: 3/3 + 1/1 [S] + 1/1 (Bonus)
  • Level 3: 2/2 + 1/1 [S] + 1/1 (Bonus)
  • Level 4: 1/1 + 1/1 [S] + 1/1 (Bonus)

Archivist

  • Level 0: 4/4
  • Level 1: 5/5 + 2/2 (Bonus)
  • Level 2: 4/4 + 1/1 (Bonus)
  • Level 3: 3/3 + 1/1 (Bonus)
  • Level 4: 2/2 + 1/1 (Bonus)

The Network of Arcane Lore Academies

  • Affiliation Score: 14
  • +2 to one Knowledge skill (arcana)
  • +2 to any one other guild-associated skill of your choice (Spellcraft)
  • Mission completion vouchers are good for 2 free spells

Williorn makes a Knowledge (arcana) check, DC 19, to identify the creature. He otherwise stays on the cart.

 

Name
DC 19 Knowledge (arcana)
21
1d20+20 1
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  • 2 weeks later...
Williorn Barrett, Abjurer

image.jpeg.c9cee2b35fa62ac8c337f66ea3d9fb71.jpegHaving learned what he may about the creature, Williorn calls out, "It is a behir! Mind it's coils, it will try to crush you with them and eat you. But I may be able to buy us time!"

Then, he pointed a finger at the behir and declared in Draconic, "Obdomiscere!" As soon as the words left his lips, the behir began to feel incredibly groggy, and may just fall asleep right then and there. If successful, Williorn will then call in a level tone of voice, "Back to the cart, all of you, and let us flee. Now."

Mechanics & OOC

Statblock

Williorn Barrett
Male LG Human Wizard 3/Master Specialist 4 || Archivist 7, Level 7, Init 1, HP 56/56, Speed 30ft
AC 12, Touch 11, Flat-footed 11, Fort 8, Ref 4, Will 7, Base Attack Bonus +3
Light Crossbow (x20 Bolts) +4 (1d8, 19-20/x2)
+1 Bracers of Armor (+1 Armor, +1 Dex)
Abilities Str 8, Dex 13, Con 14, Int 20, Wis 12, Cha 10
Condition None

Wizard

  • Summon Familiar (Raven)
  • Scribe Scroll
  • School Specialization (Abjuration)
  • Forbidden Schools (Evocation, Necromancy)

Archivist

  • Dark Knowledge (Tactics, Puissance) (3/3)x/day
  • Lore Mastery (Arcana)
  • Still Mind (Ex)

Master Specialist

  • Skill Focus (Spellcraft)
  • Expanded Spellbook
  • Greater Spell Focus (Abjuration)
  • Minor School Esoterica (Ex)

Feats

  • Collegiate Wizard
  • Extend Spell
  • Academic Priest
  • Spell Focus (Abjuration, Enchantment)

Spells
Wizard

  • Level 0: 4/4 + 1/1 [S]
  • Level 1: 3/4 + 1/1 [S] + 2/2 (Bonus)
  • Level 2: 3/3 + 1/1 [S] + 1/1 (Bonus)
  • Level 3: 2/2 + 1/1 [S] + 1/1 (Bonus)
  • Level 4: 1/1 + 1/1 [S] + 1/1 (Bonus)

Archivist

  • Level 0: 4/4
  • Level 1: 5/5 + 2/2 (Bonus)
  • Level 2: 4/4 + 1/1 (Bonus)
  • Level 3: 3/3 + 1/1 (Bonus)
  • Level 4: 2/2 + 1/1 (Bonus)

The Network of Arcane Lore Academies

  • Affiliation Score: 14
  • +2 to one Knowledge skill (arcana)
  • +2 to any one other guild-associated skill of your choice (Spellcraft)
  • Mission completion vouchers are good for 2 free spells

After his Knowledge (arcana) check, Williorn casts deep slumber on the behir. If it has 10 HD or less, it must make a DC 19*10 base + 5 Intelligence + 3 spell level + 1 Spell Focus (enchantment) Will
saving throw or fall asleep, becoming helpless for 7 minutes, or until awoken.

 

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Posted (edited)

Initiative

 

Kyzza 2 - 20 - Attacks the monster

Nemyl - 14 - Uses her light xbow

Austin 11 - Summons an earth elemental which slams the behir for 11pts

Willorn 11 - Casts Deep Slumber

Kyzza - 3 - Attacks the monster

Henry 7 - Blasts the monster with Eldritch energy

Viera 7 - Holds her action

Monster 6 - Attacks the same Kyzza it had previously

Kyzza 4 - Attacks and hits

Kyzza 1 - Attacks whilst held in the behir's mouth by digging in it's horns

Edited by paladinred (see edit history)
Name
Kyzza 3
27; 12
1d20+13;1d8+8 [14]; [14,4]
Will Save
15
1d20+5 10
Attack - Bite
26; 17
1d20+13;2d4+12 [13]; [13,3,2]
Grapple
39
1d20+25 14
Kyzza opposed grapple
19
1d20+18 1
Kyzza 4 attacks then 1 attacks
15; 14; 32; 11
1d20+13;1d8+8;1d20+13;1d8+8 [2]; [2,6]; [2,6,19]; [2,6,19,3]
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Viera

spacer.pngWell, seeing as the others do not have this as well in hand as expected (apparently the enemy is more resilient than anticipated), Viera approaches the Behir and brings her scythe to bear on its flank.

[URL=/sheets/?id=1771729][B][SIZE=+1]Viera[/SIZE][/B][/URL] Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, [B]Level[/B] 7, [B]Init[/B] 6, [B]HP[/B] 99/99, [B]DR[/B] 1/-, [B]Speed[/B] 30 ft. [B]AC[/B] 19, [B]Touch[/B] 14, [B]Flat-footed[/B] 17, [B]Fort[/B] 8, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1, [B]Power Points[/B] 21/21 [B]Deep Crystal Scythe [/B] +11/+7 (2d4+6, 19-20/x4) [B]Chain Shirt +1[/B] (+5 Armor, +2 Dex, +2 Misc) [B]Abilities[/B] Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8 [B]Condition[/B] None
Viera
Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, Level 7, Init 6, HP 99/99, DR 1/-, Speed 30 ft.
AC 19, Touch 14, Flat-footed 17, Fort 8, Ref 7, Will 5, Base Attack Bonus 6/1, Power Points 21/21
Deep Crystal Scythe +11/+7 (2d4+6, 19-20/x4)
Chain Shirt +1 (+5 Armor, +2 Dex, +2 Misc)
Abilities Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8
Condition None
Current Condition

99/99 HP and 21/21 Power Points; Endure Elements
Damage Reduction 1/- (Lesser Iron Ward Diamond Crystal: 10/10 points)

Lesser Fiendslayer Crystal: +1d6 damage to Evil Outsiders
Armbands of Might: +2 bonus on Str-based checks. When using Power Attack, any penalty of -2 or greater grants an additional +2 bonus damage.
Psionic Focus: Y/N

Grudge Keeper: If you are damaged in combat, you suffer a -2 penalty on attack rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (Active: Y/N)

Solitary Paragon: You gain no benefit from flanking a foe and instead suffer a -4 penalty on attack rolls made against a foe you flank.

 

Scythe Attack PA 2

Damage

Critical Threat

Edited by Faeryl_ (see edit history)
Name
Scythe Attack PA 2
28
1d20+9 19
Damage
14
2d4+12 1,1
Critical Threat
18
1d20+9 9
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Henry Jones, 4th | HP: 56/56 | AC: 18 | Touch: 13 | Flat-footed: 15spacer.png


Conditions

Darkvision 60ft, See Invisibility, Entropic Shield (20%), Leave no tracks, Can't be tracked by smell, Comprehend Languages (Written only), Endure Elements

Concentration: n/a


Henry watches, wide-eyed and sallow faced, as the creature begins forcing one of their trusty beasts of burden down it's gullet. "I can't imagine which is worse, getting eaten alive... or shredded to bits. Either way, I recommend keeping a healthy distance..."

 

He rests his wrist on the edge of the cart and takes careful aim at the Behir's throat, firing another blast of energy before sprinting away, putting some distance between himself and the monster. "At least we can dodge the the lightning..."


Actions

Standard: Attack Behir with Eldritch Blast + Inspiration (Damage)

Move: 30ft away from the Behir/cart, positioning the party members wielding sharp objects between them


OOC

Inspiration (9/10)

Knowledge Devotion (Behir) +4

Edited by HydroGuy (see edit history)
Name
R. Touch
30
1d20+12 18
Damage + Inspiration
22
4d6+9 1,5,6,1
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