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Viera

spacer.pngViera keeps an eye on their surroundings alongside Nemyl while everyone picks through the bodies. Wouldn't do for them to get snuck up on somehow while the party is distracted.

[URL=/sheets/?id=1771729][B][SIZE=+1]Viera[/SIZE][/B][/URL] Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, [B]Level[/B] 7, [B]Init[/B] 6, [B]HP[/B] 99/99, [B]DR[/B] 1/-, [B]Speed[/B] 30 ft. [B]AC[/B] 19, [B]Touch[/B] 14, [B]Flat-footed[/B] 17, [B]Fort[/B] 8, [B]Ref[/B] 7, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 6/1, [B]Power Points[/B] 21/21 [B]Deep Crystal Scythe [/B] +11/+7 (2d4+6, 19-20/x4) [B]Chain Shirt +1[/B] (+5 Armor, +2 Dex, +2 Misc) [B]Abilities[/B] Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8 [B]Condition[/B] None
Viera
Female CN Human Fighter 6/Rogue 1||Psychic Warrior 7, Level 7, Init 6, HP 99/99, DR 1/-, Speed 30 ft.
AC 19, Touch 14, Flat-footed 17, Fort 8, Ref 7, Will 5, Base Attack Bonus 6/1, Power Points 21/21
Deep Crystal Scythe +11/+7 (2d4+6, 19-20/x4)
Chain Shirt +1 (+5 Armor, +2 Dex, +2 Misc)
Abilities Str 18, Dex 14, Con 14, Int 13, Wis 14, Cha 8
Condition None
Current Condition

99/99 HP and 21/21 Power Points; Endure Elements
Damage Reduction 1/- (Lesser Iron Ward Diamond Crystal: 10/10 points)

Lesser Fiendslayer Crystal: +1d6 damage to Evil Outsiders
Armbands of Might: +2 bonus on Str-based checks. When using Power Attack, any penalty of -2 or greater grants an additional +2 bonus damage.
Psionic Focus: Y/N

Grudge Keeper: If you are damaged in combat, you suffer a -2 penalty on attack rolls, skill checks, saving throws, and ability checks until you damage the foe who caused you harm. This penalty does not apply if you cannot discern the source of the damage. This penalty disappears when the combat ends. (Active: Y/N)

Solitary Paragon: You gain no benefit from flanking a foe and instead suffer a -4 penalty on attack rolls made against a foe you flank.

 

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Searching the bodies yields some items of monetary value and the odd item that may be magical, these creatures were recently slain by sword and spell.

 

Items

Gold: 142

Silver: 195

Magical Items: 1x +1 Steel Shield, 1x +1 Orc Bane Short Sword, 2x Shield of Faith (+2), Pearl of Power (1st)

 

I want a survival roll from anyone looking over the bodies.

 

Edited by paladinred (see edit history)
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Williorn Barrett, Abjurer

image.jpeg.c9cee2b35fa62ac8c337f66ea3d9fb71.jpegThe abjurer paused abruptly in his search, as though just now hearing something in the wind. After standing frozen for several beats, he suddenly reanimated, stepping around a body to look upon a strange pattern in the ground. He was silent for a time, deep in mental contemplation, before lifting his gaze to his companions.

"My unwelcome guest thinks our quarry killed these people," he said, equal parts certain and uncertain in his conclusion. "Her markings appear on the ground, here. These were those who did not swear fealty to her. Whether they are to be believed is up to debate, but it seems a reasonable explanation..."

Mechanics & OOC

Statblock

Williorn Barrett
Male LG Human Wizard 3/Master Specialist 4 || Archivist 7, Level 7, Init 1, HP 56/56, Speed 30ft
AC 12, Touch 11, Flat-footed 11, Fort 8, Ref 4, Will 7, Base Attack Bonus +3
Light Crossbow (x20 Bolts) +4 (1d8, 19-20/x2)
+1 Bracers of Armor (+1 Armor, +1 Dex)
Abilities Str 8, Dex 13, Con 14, Int 20, Wis 12, Cha 10
Condition None

Wizard

  • Summon Familiar (Raven)
  • Scribe Scroll
  • School Specialization (Abjuration)
  • Forbidden Schools (Evocation, Necromancy)

Archivist

  • Dark Knowledge (Tactics, Puissance) (3/3)x/day
  • Lore Mastery (Arcana)
  • Still Mind (Ex)

Master Specialist

  • Skill Focus (Spellcraft)
  • Expanded Spellbook
  • Greater Spell Focus (Abjuration)
  • Minor School Esoterica (Ex)

Feats

  • Collegiate Wizard
  • Extend Spell
  • Academic Priest
  • Spell Focus (Abjuration, Enchantment)

Spells
Wizard

  • Level 0: 4/4 + 1/1 [S]
  • Level 1: 3/4 + 1/1 [S] + 2/2 (Bonus)
  • Level 2: 3/3 + 1/1 [S] + 1/1 (Bonus)
  • Level 3: 2/2 + 1/1 [S] + 1/1 (Bonus)
  • Level 4: 1/1 + 1/1 [S] + 1/1 (Bonus)

Archivist

  • Level 0: 4/4
  • Level 1: 5/5 + 2/2 (Bonus)
  • Level 2: 4/4 + 1/1 (Bonus)
  • Level 3: 3/3 + 1/1 (Bonus)
  • Level 4: 2/2 + 1/1 (Bonus)

The Network of Arcane Lore Academies

  • Affiliation Score: 14
  • +2 to one Knowledge skill (arcana)
  • +2 to any one other guild-associated skill of your choice (Spellcraft)
  • Mission completion vouchers are good for 2 free spells

OOC: -

 

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Austin

Austin pokes at the found items with the end of her dagger not wanting to touch anything just yet.

"Considering it's actions, I'd say just a delivery boy. A very large one at that. Also, might be a warning."

Getting an odd feeling in her stomach, she mutters a few words and her eyes start to glow blue as she looks around.

Survival check

Casts Detect Magic before looking around. She glances at the items also, but is looking around the area.

Stat Block

[URL=/sheets/?id=1572624][B][SIZE=+1]Austin[/SIZE][/B][/URL] F NE Dark Gnome (Extraplanar) Shadowmage, [B]Level[/B] 9, [B]Init[/B] 4, [B]HP[/B] 77/77, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 16, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 6.5 [B] MW Light Crossbow (Bolts x20) [/B] 8 (1d6, 19-20/x2) [B] MW Cold Iron Dagger [/B] 6 (1d3-2, 19-20/x2) [B] Talon [/B] (1d8+4, x2) [B] Bracers of Armor +2 (Wilding Clasp)[/B] (+2 Armor, +1 Size, +5 Misc) [B]Abilities[/B] Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 [B]Condition[/B] None Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex)
Austin
F NE Dark Gnome (Extraplanar) Shadowmage, Level 9, Init 4, HP 77/77, Speed 30
AC 18, Touch 16, Flat-footed 18, Fort 8, Ref 5, Will 12, Base Attack Bonus 6.5
MW Light Crossbow (Bolts x20) 8 (1d6, 19-20/x2)
MW Cold Iron Dagger 6 (1d3-2, 19-20/x2)
Talon (1d8+4, x2)
Bracers of Armor +2 (Wilding Clasp) (+2 Armor, +1 Size, +5 Misc)
Abilities Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10
Condition None
Cloak of Shadow (20% miss chance from concealment)
Illusion DCs: +2
Transmutation DC: -1
Resist Cold: 10
Darkvision/Sup. Low-light Vision 60'
HIPS (Ex)

 

 

 

Edited by joran1313 (see edit history)
Name
Survival check
17
1d20+7 10
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Austin can see the unmistakable swirls of what could be a humongous snake or a lamia-type creature, this means that she is in the area. There is residual magic here and there, caution must now be taken at all times or you could fall foul to her minions.

 

Getting back onto the waggon you press on, the heat is always an issue but it is what it is and you cannot change that. There was still no sign of the ruins and the cart had left the nearest road to them and was moving a little slower, the sky began to darken as night approached and so a camp was sought. Sending up his familiar Willorn soon got some indication that the bird had found a dried-up lake or riverbed, getting the cart to it was a little tricky to get to the spot but you managed to get it there. Some dead trees were good enough for a fire and you settled down to rest up for the night, insect life was abundant and a net would have been useful.

 

Are you setting watches? if so in what order are you going to be?

Edited by paladinred (see edit history)
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Henry Jones, 4th | HP: 56/56 | AC: 18 | Touch: 13 | Flat-footed: 15spacer.png


Conditions

Darkvision 60ft, See Invisibility, Entropic Shield (20%), Leave no tracks, Can't be tracked by smell, Comprehend Languages (Written only), Endure Elements

Concentration: n/a


Henry looks about uneasily at the sheer quantity of corpses, and considers the speed with which they were deposited. "If no-one objects... I might just borrow this for awhile..." He hoists the shield onto his arm and buckles the straps, but by the time he's done loading the rest of the equipment into the cart he's sweating profusely and his breathing has become slightly labored. "Or... Maybe not..." He undoes the restraints and tosses the shield onto the pile with a faint, reverberating clang. "I'll have to find a lighter one... and maybe some way to make it wield itself..."

 

With camp set, and the talk turning to sharing of the watch, he curls up in his bedroll at the base of the cart. "I assume Austin has the best night-vision... and I've got my own methods for seeing in the dark... so we should probably take our turns during the darkest part of the night. That leaves the twilight shifts for you two..." He points to Williorn and Viera.


Actions

I'll do one of the late/midnight shifts, and activate my invisibility while doing so.


OOC

Inspiration (10/10)

Edited by HydroGuy (see edit history)
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Austin

She pulls her little pup tent out and sets it up fairly quickly.

"I'm good for a late night watch! I'll see them long before they'll see me! Also, Henry dear! There is a little extra room in here if you don't mind getting very close! I'll make sure to help keep you warm!" She giggles.

 

OoC: It is a 1-person tent. Also, we can divvy up loot at the end of the adventure I figure. We just need to keep track of it all.

 

Stat Block

[URL=/sheets/?id=1572624][B][SIZE=+1]Austin[/SIZE][/B][/URL] F NE Dark Gnome (Extraplanar) Shadowmage, [B]Level[/B] 9, [B]Init[/B] 4, [B]HP[/B] 77/77, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 16, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 6.5 [B] MW Light Crossbow (Bolts x20) [/B] 8 (1d6, 19-20/x2) [B] MW Cold Iron Dagger [/B] 6 (1d3-2, 19-20/x2) [B] Talon [/B] (1d8+4, x2) [B] Bracers of Armor +2 (Wilding Clasp)[/B] (+2 Armor, +1 Size, +5 Misc) [B]Abilities[/B] Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 [B]Condition[/B] None Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex)
Austin
F NE Dark Gnome (Extraplanar) Shadowmage, Level 9, Init 4, HP 77/77, Speed 30
AC 18, Touch 16, Flat-footed 18, Fort 8, Ref 5, Will 12, Base Attack Bonus 6.5
MW Light Crossbow (Bolts x20) 8 (1d6, 19-20/x2)
MW Cold Iron Dagger 6 (1d3-2, 19-20/x2)
Talon (1d8+4, x2)
Bracers of Armor +2 (Wilding Clasp) (+2 Armor, +1 Size, +5 Misc)
Abilities Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10
Condition None
Cloak of Shadow (20% miss chance from concealment)
Illusion DCs: +2
Transmutation DC: -1
Resist Cold: 10
Darkvision/Sup. Low-light Vision 60'
HIPS (Ex)

 

 

Search(1d20+5 15 20)

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image.png.e116358d5d6b25ca29165e4491db7818.png

 

Name: Nemyl Mynt

Race: Aasimar (lesser)

Classes: Cleric 8// Spirit Shaman 8

Nemyl adds "I too can see in the dark, I am not just a healer either. I can fight undead very well as well as bolster you guys with a bunch of support spells. I have spells that can harm some of the fire creatures you sometimes see" she adds, she uses the fire to cook a package of meat that was wrapped in some leaves. Once she had given out the meat she settled down onto the cart, looking over to Austin she said "I will be happy to join you in there Austin".

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Austin

Austin raises her eyes at Nemyl's comment. Swaggering over to her, Austin seductively traces certain parts of Nemyl's body with her finger's and gives a thigh a good nice tight squeeze before looking over at Henry.

"Seems someone is eager for your spot there deary!" She giggles.

"Well, I didn't know you swung that way! I may have to see you in new light come morning!"

Looking over Nemyl with hungry eyes and a sultry smile. "Well, everyone. If there is nothing else, I have some new late night exercises to teach Nemyl here. Henry you can join if you want!"

She grabs Nemyl by the hand and gently leads her to the tent for some very intense, intimate and adult activities that does not involve clothing.

 

OoC: It was a 1-person tent.

 

Stat Block

[URL=/sheets/?id=1572624][B][SIZE=+1]Austin[/SIZE][/B][/URL] F NE Dark Gnome (Extraplanar) Shadowmage, [B]Level[/B] 9, [B]Init[/B] 4, [B]HP[/B] 77/77, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 16, [B]Flat-footed[/B] 18, [B]Fort[/B] 8, [B]Ref[/B] 5, [B]Will[/B] 12, [B]Base Attack Bonus[/B] 6.5 [B] MW Light Crossbow (Bolts x20) [/B] 8 (1d6, 19-20/x2) [B] MW Cold Iron Dagger [/B] 6 (1d3-2, 19-20/x2) [B] Talon [/B] (1d8+4, x2) [B] Bracers of Armor +2 (Wilding Clasp)[/B] (+2 Armor, +1 Size, +5 Misc) [B]Abilities[/B] Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10 [B]Condition[/B] None Cloak of Shadow (20% miss chance from concealment) Illusion DCs: +2 Transmutation DC: -1 Resist Cold: 10 Darkvision/Sup. Low-light Vision 60' HIPS (Ex)
Austin
F NE Dark Gnome (Extraplanar) Shadowmage, Level 9, Init 4, HP 77/77, Speed 30
AC 18, Touch 16, Flat-footed 18, Fort 8, Ref 5, Will 12, Base Attack Bonus 6.5
MW Light Crossbow (Bolts x20) 8 (1d6, 19-20/x2)
MW Cold Iron Dagger 6 (1d3-2, 19-20/x2)
Talon (1d8+4, x2)
Bracers of Armor +2 (Wilding Clasp) (+2 Armor, +1 Size, +5 Misc)
Abilities Str 6, Dex 11, Con 13, Int 21, Wis 18, Cha 10
Condition None
Cloak of Shadow (20% miss chance from concealment)
Illusion DCs: +2
Transmutation DC: -1
Resist Cold: 10
Darkvision/Sup. Low-light Vision 60'
HIPS (Ex)

 

 

 

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So the order looks like

 

1st Willorn

2nd Henry

3rd Austin

4th Nemyl

5th Viera

When darkness descends Willorn finds he can see in the dark, it would seem that whilst the "inner demon" is awake its darkvision is shared.

 

As Viera sits to watch the sunrise the earth trembles and two swirling patterns appear on the former bank of the river/lake? on the opposite side to them. Then two large rather black-looking creatures slip out of them, They attack.

 

Initiatives

Evil Monster - 16

Nemyl - 15

Edited by paladinred (see edit history)
Name
Watch
9
1d10 9
Initiative Evil Monster
16
1d20-1 17
Nemyl
15
1d20 15
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