darlis moonbeam Posted April 29 Clone Share Posted April 29 (edited) Akari Monduro Statblock [b][url=/sheets/?id=2855926]Akari Monduro[/url][/b] [i]KASATHAS Operative NG[/i] [b]HP[/b] 10 / 10 [b]RES[/b] 5 / 5 [b]STAM[/b] 8 / 8 [b]Speed[/b] 30ft [b]Init[/b] 4 [b]KAC[/b] 16 [b]EAC[/b] 15 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 4 [b]CMB[/b] 24 [b]BAB[/b] 0 [b]Longsword[/b] 1 (1d8, -) [b]Laser Pistol[/b] 4 (1d4, Burn 1d4) [b]Str[/b] 13 (1) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 15 (2) [b]Int[/b] 17 (3) [b]Cha[/b] 17 (3) Akari Monduro KASATHAS Operative NG HP 10 / 10 RES 5 / 5 STAM 8 / 8 Speed 30ft Init 4 KAC 16 EAC 15 Fort 4 Ref 6 Will 4 CMB 24 BAB 0 Longsword 1 (1d8, -) Laser Pistol 4 (1d4, Burn 1d4) Str 13 (1) Dex 18 (4) Con 14 (2) Wis 15 (2) Int 17 (3) Cha 17 (3) Skills Skill Name Modifier Acrobatics +13 Athletics +8 Bluff +8 Computers +8 Culture +8 Diplomacy +3 Disguise +3 Engineering +8 Intimidate +8 Life Science +3 Medicine +3 Mysticism +2 Perception +7 Physical Science +3 Piloting +12 Profession +2 Sense Motive +7 Slight of Hand +9 Stealth +12 Survival +7 Equipment GEAR: Second Skin Laser Pistol Longsword 50ft Titanium Cable Personal Comm Unit Creature Companion (Ilskitt) Peeka Tier II Computer (Self Charging, AI) Industrial Backpack Hygiene Kit R2E 1 weeks rations 64 CR Feats and Abilities Feats: Great Fortitude Racial Abilities: Nomad: +2 INT, +2 CHA, -2 WIS; Desert Stride; Four-Armed; Crew Member; +2 Piloting; Natural Grace +2 Athletics/Acrobatics Operative Class Abilities: Operatives Edge +1; Specialization: Ghost; Trick Attack +1d4 Languages: Common, Kasatha, Vesk, Yoski, Azlanti Once Akari safely lands about two miles out from the hivemarket, he finishes up his landing protocols and switches on the internal comms for the ship. "Good afternoon boys and girls, we have safely landed on Akiton. We want to thank you for choosing Air Akari, we know you had zero choice on your air travel today, and appreciate that it was chosen for you. The temperature here is hot and dry and you might get sand in places that could be uncomfortable, so dress appropriately. It also appears to be a bit of a rambunctious group outside so might want to bring along your preferred attitude adjusters in case they decide that they want to play. My understanding is that the local authorities are nonexistent so no interruptions of playtime will be had." After his announcement he turns off comms and cracks his knuckles before staring across the sands fondly, all desert planets make him feel like home as his people originally came from a desert planet, even though he personally had never been there. He checked he had his laser pistol and his ever present sword was strapped to his back before heading to the cargo hold to make sure the rig was loaded that he would be driving. Peeka hops up on his shoulder to travel with him. Edited April 29 by darlis moonbeam (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Whitehart09 Posted April 29 Clone Share Posted April 29 Duncan The big man has a clear pep in his step. He moves with his usual big goofy grin as he straps on his armor and various weapons. "Yo, this is going to be lit. I have heard some wild stuff about this planet. I cannot wait to check out their bars, maybe start a fight." He says this last part as he checks the rack of his scattergun. He steps into the cargo bay with Davir and helps the far too skinny man start loading. OOC and Actions Duncan------------------------- HP: 11 / 11 EAC: 14 Fort: +5 SP: 11 / 11 KAC: 15 Ref: +4 Res: 3 / 3 Init: +8 Will: +4 ===== Reactions ===== ===== Actions ===== Ongoing Effects and Daily Use Things Ongoing Effects: Remaining Resources: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
artsmythe Posted May 2 Clone Share Posted May 2 DARWYN PRIESTLY ("Morgan Hunt") - Outlaw Human Operative 1 HP: 10/10 | SP: 8/8| RP: 5/5 | EAC: 15 | KAC: 16 | FORT: +2 | REF: +6 | WILL: +4 | INITIATIVE: +5 | LINK: M-W Character Sheet PRIMARY WEAPON: Azimuth Laser Pistol - 1d4F - 20/24 Once the BD514 has safely landed, Darwyn unbuckles his safety harness and stretches to his full height. Thankfully Akari hadn't tried too many flashy maneuvers this go-round. "Morgan" then makes his way into the cargo-hold to join the others in loading their shipment for the trip to Hivemarket and Ka Imports. Tarik's message was rather meaningless to the former smuggler, so he didn't really question what was told to Raenela and the others. A job was a job, after all, so long as he got paid. Once the berries were loaded onto the cargo rig, he goes back to his cabin to retrieve his weapons and duster. He double-checks the charge on his laser pistol and secures his well-used survival knife to its sheath on his left leg. For good measure, he grabs his tactical baton and hides it into a pocket of his duster. With his second skin armor on, he makes his way to join the others. Hopefully there's room on the rig this time since he had no intention of missing out on the action again. Just for good measure, he activates the transport's security systems before the crew leaves for its delivery. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Zaathun Posted May 6 Clone Share Posted May 6 (edited) Davir Karst Cargomaster "Nice sailin', Akari, lad. Keep it up and EJ will offer ya a job!", Davir adds, before nodding at Duncan. "That's the spirit! Remember, if an'one wants ta buy your sweat, it don't mean what ya think it means." Buckling the pistol at his hip and undoing the overalls to show a fair amount of pale, black-etched flesh clad in an already slightly damp sweatshirt, Davir takes his spot at the back of the hauler. "Right, Pilot! Captain told me ta tell ya, we see an ol' lady this time, we run her over.", he shouts with an overly serious expression. "The ol' bag, not the Captain." Stats Borai - Solarian 1 HP: 13/13 | SP: 11/11 | EAC: 14 | KAC: 14 | FORT: +6 | REF: +3 | WILL: +2 | INITIATIVE: +3 PRIMARY WEAPON: Solar Weapon - 1d6+4+1+3 Slashing Azimuth Lazer Pistol - 1d4F, off hand. Actions Edited May 6 by Zaathun (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
darlis moonbeam Posted May 6 Clone Share Posted May 6 Akari Monduro Statblock [b][url=/sheets/?id=2855926]Akari Monduro[/url][/b] [i]KASATHAS Operative NG[/i] [b]HP[/b] 10 / 10 [b]RES[/b] 5 / 5 [b]STAM[/b] 8 / 8 [b]Speed[/b] 30ft [b]Init[/b] 4 [b]KAC[/b] 16 [b]EAC[/b] 15 [b]Fort[/b] 4 [b]Ref[/b] 6 [b]Will[/b] 4 [b]CMB[/b] 24 [b]BAB[/b] 0 [b]Longsword[/b] 1 (1d8, -) [b]Laser Pistol[/b] 4 (1d4, Burn 1d4) [b]Str[/b] 13 (1) [b]Dex[/b] 18 (4) [b]Con[/b] 14 (2) [b]Wis[/b] 15 (2) [b]Int[/b] 17 (3) [b]Cha[/b] 17 (3) Akari Monduro KASATHAS Operative NG HP 10 / 10 RES 5 / 5 STAM 8 / 8 Speed 30ft Init 4 KAC 16 EAC 15 Fort 4 Ref 6 Will 4 CMB 24 BAB 0 Longsword 1 (1d8, -) Laser Pistol 4 (1d4, Burn 1d4) Str 13 (1) Dex 18 (4) Con 14 (2) Wis 15 (2) Int 17 (3) Cha 17 (3) Skills Skill Name Modifier Acrobatics +13 Athletics +8 Bluff +8 Computers +8 Culture +8 Diplomacy +3 Disguise +3 Engineering +8 Intimidate +8 Life Science +3 Medicine +3 Mysticism +2 Perception +7 Physical Science +3 Piloting +12 Profession +2 Sense Motive +7 Slight of Hand +9 Stealth +12 Survival +7 Equipment GEAR: Second Skin Laser Pistol Longsword 50ft Titanium Cable Personal Comm Unit Creature Companion (Ilskitt) Peeka Tier II Computer (Self Charging, AI) Industrial Backpack Hygiene Kit R2E 1 weeks rations 64 CR Feats and Abilities Feats: Great Fortitude Racial Abilities: Nomad: +2 INT, +2 CHA, -2 WIS; Desert Stride; Four-Armed; Crew Member; +2 Piloting; Natural Grace +2 Athletics/Acrobatics Operative Class Abilities: Operatives Edge +1; Specialization: Ghost; Trick Attack +1d4 Languages: Common, Kasatha, Vesk, Yoski, Azlanti Akari grins at Davir. "The Princess is safe with me, granny on the otherhand better watch out. You best hold on though, I would hate for your scrawny ass to fall out. You might break." He chuckles as he finishes. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted May 11 Author Clone Share Posted May 11 With the ship landed and secured, now was the time to begin preparing for another day of chasing credits for EJ... OOC So sorry for the quiet there folks! I genuinely thought I'd added this with the initial post last week, so here's a quick updated post. I really gotta stop doing posts at the crack of dawn. But yeah, now that you've landed you're free to walk or drive into Hivemarket. Consulting the Infosphere gets you a map of Hivemarket, the location of Ka Imports, and the quickest route to their office. You can also hire a taxi - 1 credit will cover a round-trip journey for the crew. I say this because loading up the rig's gonna take a few hours like it did on Castrovel, so it may be more time efficient to call or meet them first. To reiterate, you're about 2 miles out from Hivemarket. You can also call Ka Imports on ship or personal comms to touch base on the contract. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
artsmythe Posted May 11 Clone Share Posted May 11 DARWYN PRIESTLY ("Morgan Hunt") - Outlaw Human Operative 1 HP: 10/10 | SP: 8/8| RP: 5/5 | EAC: 15 | KAC: 16 | FORT: +2 | REF: +6 | WILL: +4 | INITIATIVE: +5 | LINK: M-W Character Sheet PRIMARY WEAPON: Azimuth Laser Pistol - 1d4F - 20/24 After they finish loading the cargo rig,"Morgan" turns to Raenela. "Skipper? Do you want me to contact Ka Imports to verify the transaction specifics using the ship's comms?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eagleheart Posted May 13 Clone Share Posted May 13 Jin & Whiskey HP: 10/10 | 10/10 Stamina: 9/9 Resolve: 4/4 EAC/KAC: 14/15 | 14/14 Jin SavesFort +5 Ref +5 Will +2 | Whiskey SavesFort +0 Ref +5 Will -1 "That's part of the job, isn't it?" Jin points out. "So I don't think we need the Captain's permission..." He fires up the ship's comm unit and contacts Ka Imports. "Is Siski there? EJ has some yaro berries for her." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Maester1216 Posted May 13 Author Clone Share Posted May 13 There's no response to Jin's inquest on the other end of the comm. Just silence... ...and more silence... .....and more silence. Finally an automated response comes through. "Hello. Unfortunately, the number you are trying to reach is currently out of service. Please forward any questions or concerns to the attached address. Have a pleasant evening." The automated voicemail rattles off Ka Imports address in Hivemarket. It seems any discussion with Siski will have to happen in person. OOC Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eagleheart Posted Tuesday at 09:59 AM Clone Share Posted Tuesday at 09:59 AM Jin & Whiskey HP: 10/10 | 10/10 Stamina: 9/9 Resolve: 4/4 EAC/KAC: 14/15 | 14/14 Jin SavesFort +5 Ref +5 Will +2 | Whiskey SavesFort +0 Ref +5 Will -1 "Well, that's not a good sign." Jin sighs. "Oh well. I guess we're doing this the hard way. Let's go to that address." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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