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A Romp in the Snow


paladinred

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Vanaliniel

spacer.pngWith her protective spells already cast, Vana takes up her bow and sends a pair of silver-tipped arrows at the vampire spawn directly across the room. Zaria the wolf is kept back until the disparate groups engage in a melee so she doesn't get overwhelmed.

Rapid Shot 1

Rapid Shot 2

 

[URL=/sheets/?id=1773404][B][SIZE=+1]Vanaliniel Sharondaerl[/SIZE][/B][/URL] Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 4, [B]HP[/B] 46/46, [B]Speed[/B] 30 ft. [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]Fort[/B] 8, [B]Ref[/B] 8, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 4 [B] Elvencraft Bone Bow +1 [/B] +9 (1d10+2, x3) [B] Elvencraft Bone Staff (melee bow) [/B] +5 (1d6+1, x2) [B] Studded Leather +1[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6 [B]Condition[/B] None
Vanaliniel Sharondaerl
Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, Level 4, Init 4, HP 46/46, Speed 30 ft.
AC 17, Touch 14, Flat-footed 13, Fort 8, Ref 8, Will 7, Base Attack Bonus 4
Elvencraft Bone Bow +1 +9 (1d10+2, x3)
Elvencraft Bone Staff (melee bow) +5 (1d6+1, x2)
Studded Leather +1 (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6
Condition None
[URL=/sheets/?id=2767741][B][SIZE=+1]Zaria[/SIZE][/B][/URL] Female N Arctic Wolf Animal, [B]Level[/B] 4, [B]Init[/B] 7, [B]HP[/B] 40/40, [B]Speed[/B] 50 ft. (60 squares) [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 7, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Bite [/B] +6 (1d6+2, x2) [B] Natural Armor [/B] (+3 Dex, +4 Natural) [B]Abilities[/B] Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Zaria
Female N Arctic Wolf Animal, Level 4, Init 7, HP 40/40, Speed 50 ft. (60 squares)
AC 17, Touch 13, Flat-footed 14, Fort 6, Ref 7, Will 2, Base Attack Bonus 3
Bite +6 (1d6+2, x2)
Natural Armor (+3 Dex, +4 Natural)
Abilities Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Condition None
Current Condition

Vana: 35/46 HP; Zaria: 40/40 HP

Distracting Attack (Ranger): You do not gain an Animal Companion. Instead, beginning at 4th level, any enemy you attack and hit, be it ranged or melee, is considered Flanked for purposes of the next attack by any ally, but not longer than until your next turn.

Claustrophobia: You become shaken while in any space where you are within 10 feet of a wall or other solid surface on 2 or more sides, or if the ceiling is less than 10 feet above your head. (Such as while walking down a 20-foot-wide corridor or while you are in any room with a 10-foot-high ceiling.) Spells and effects that remove fear do not remove this condition.

Wild: Whenever you are entangled, pinned, or bound, you immediately become panicked. Your fear is alleviated 1 round after you are free of all bonds. Spells and effects that remove fear do not prevent this effect.

Active Spells: Barkskin (+2 Natural AC; active on both via Share Spells) & Magic Fang (Zaria only).

Messed up the damage rolls previously because my brain is still used to OGMW.

Damage 1

Damage 2

So it looks like my rolls are 16 and 22 to hit for 5 and 5 piercing (silver, magic) damage.

Edited by Faeryl_ (see edit history)
Name
Rapid Shot 1
16
1d20+7 9
Damage
SyntaxError: Unexpected token z
1d10+2z
Rapid Shot 2
22
1d20+7 15
Damage
SyntaxError: Unexpected token z
1d10+2z
Damage 1
5
1d10+2 3
Damage 2
5
1d10+2 3
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The 3 VS fire off arrows of their own whilst the 3 ghouls cast spells.

VS1 fires at Vana

VS2 fires at Morgo

VS3 fires at Chrystal

Edited by paladinred (see edit history)
Name
Attacks
27
1d20+7 20
Confirm
14
1d20+7 7
Damage
11
1d8+3 8
Morgo
15
1d20+7 8
Chrystal
10
1d20+7 3
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Ghoul 1 casts a spell that seems to radiate dark energies around the area (DC17 Spellcraft)

The 2nd casts a spell that produces an aura around them

The 3rd casts a spell that produces a ghostly-looking hand.

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In Character

It wasn't long before arrows and spells were flying, and Leofric found his mind going slightly numb for just a second as he tried to process things that were happening around him.

After a second, he shook himself and tried to focus his mind. He knew how to fight undead, and he was prepared to direct his allies. "Aim for the chest!" he said to his companions, "You're more likely to do harm there."

He then stepped aside to hopefully gain cover near one of the columns while hurling his favorite spell into the midst of the undead.

-

OOC and Mechanics

Move Action: Use Dark Knowledge. Dark Knowledge (tactics) -> every gets a +1 bonus on attacks rolls vs vampire spawn

Free Action: Use Knowledge Devotion feat. Knowledge Devotion -> Leofric gets a +5 insight bonus on attacks & damage vs undead

Free Action: 5-foot step to the right (to M7)

Standard Action: cast fireball, centered on G1 (should cover all the undead). Fireball (Ref DC 17 for half damage)

--

Active Effects: mage armor; Dark KnowledgeAll of Leofric's allies get +1 on attack rolls against the vampire spawn; Knowledge DevotionLeofric gets a +5 insight bonus to attacks & damage against undead

Leofric Banin

Leofric Banin
Male N Human Gestalt, Level 6, Init +1, HP 48/48, Speed Land 30 ft
AC 15, Touch 11, Flat-footed 14, Fort +7, Ref +4, Will +9, Base Attack Bonus +3
quarterstaff +3 (1d8+0, x2)
Abilities Str 10, Dex 12, Con 14, Int 19, Wis 16, Cha 8
Condition mage armor active

 

Edited by Blue Jay (see edit history)
Name
Dark Knowledge (tactics)
26
1d20+25 1
Knowledge Devotion
44
1d20+25 19
Fireball
27
6d6 6,5,5,2,4,5
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Morgo

spacer.png

Seeing a red bead fly past his head, Morgo begins praying. "Thor bless deez warriors dat are about to go into battle!" Morgo grins as he knows what is coming next however as his eyes narrow and he takes a few steps forwards menacingly!

 

 

 

Actions

 

Cast: Bless

Move: To H-5

Delayed Damage Pool start of turn: 0

Delayed Damage Pool End of Turn: 0 

Current HP: 43

Current Stance: Martial Spirit

Granted Maneuvers: Douse the Flames, Leading the Attack, Charging Minotaur

Granted Maneuvers

 

Stat Block

[URL=/sheets/?id=2181398][B][SIZE=+1]Morgo[/SIZE][/B][/URL] M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, [B]Level[/B] 4, [B]Init[/B] 1, [B]HP[/B] 43/43, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 9, [B]Flat-footed[/B] 19, [B]Fort[/B] 6, [B]Ref[/B] 1, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B] MW Greatsword [/B] 9 (3d6+6, 19-20/x2) [B] MW Warhammer (Least Return Crystal) [/B] 10 (2d6+6, x3) [B] Longbow (Arrows x50) [/B] 2 (2d6, x3) [B] MW Breastplate (Restful Crystal)[/B], [B] MW Buckler[/B] (+5 Armor, +1 Shield, -1 Size, +4 Natural) [B]Abilities[/B] Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10 [B]Condition[/B] None Darkvision 60'
Morgo
M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, Level 4, Init 1, HP 43/43, Speed 20
AC 19, Touch 9, Flat-footed 19, Fort 6, Ref 1, Will 5, Base Attack Bonus 3
MW Greatsword 9 (3d6+6, 19-20/x2)
MW Warhammer (Least Return Crystal) 10 (2d6+6, x3)
Longbow (Arrows x50) 2 (2d6, x3)
MW Breastplate (Restful Crystal) , MW Buckler (+5 Armor, +1 Shield, -1 Size, +4 Natural)
Abilities Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10
Condition None
Darkvision 60'

 


 

Edited by joran1313 (see edit history)
Name
Granted Maneuvers
3
1d3 3
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Initiatives

 

Chrystal 24 - Fires 2 magical arrows at the VS1

Vana 16 - Fires off two arrows in quick succession but misses their target

Spawn 16 - Receive the gift from the spellcasters

Ghouls 15 - Casts some defensive spells

Morgo 11 - Moves forward into an area of fell magic

Leofric 8 - Casts a rock song called Fireball

Edited by paladinred (see edit history)
Name
Rapid shot
19; 21
1d20+10;1d20+10 [9]; [9,11]
Damage
6; 5
1d6+1;1d6+1 [5]; [5,4]
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Vanaliniel

spacer.pngVana sends another set of silver-tipped arrows at the undead, this time focusing on the spellcasters. She keeps Zaria back now to avoid sending her into danger. If the enemies are remaining clumped up and casting nasty-looking spells on the area in front of them, then best to keep her distinctly normal wolf safe.

Attack 1

Attack 2

Damage 1

Damage 2

[URL=/sheets/?id=1773404][B][SIZE=+1]Vanaliniel Sharondaerl[/SIZE][/B][/URL] Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 4, [B]HP[/B] 46/46, [B]Speed[/B] 30 ft. [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]Fort[/B] 8, [B]Ref[/B] 8, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 4 [B] Elvencraft Bone Bow +1 [/B] +9 (1d10+2, x3) [B] Elvencraft Bone Staff (melee bow) [/B] +5 (1d6+1, x2) [B] Studded Leather +1[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6 [B]Condition[/B] None
Vanaliniel Sharondaerl
Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, Level 4, Init 4, HP 46/46, Speed 30 ft.
AC 17, Touch 14, Flat-footed 13, Fort 8, Ref 8, Will 7, Base Attack Bonus 4
Elvencraft Bone Bow +1 +9 (1d10+2, x3)
Elvencraft Bone Staff (melee bow) +5 (1d6+1, x2)
Studded Leather +1 (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6
Condition None
[URL=/sheets/?id=2767741][B][SIZE=+1]Zaria[/SIZE][/B][/URL] Female N Arctic Wolf Animal, [B]Level[/B] 4, [B]Init[/B] 7, [B]HP[/B] 40/40, [B]Speed[/B] 50 ft. (60 squares) [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 7, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Bite [/B] +6 (1d6+2, x2) [B] Natural Armor [/B] (+3 Dex, +4 Natural) [B]Abilities[/B] Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Zaria
Female N Arctic Wolf Animal, Level 4, Init 7, HP 40/40, Speed 50 ft. (60 squares)
AC 17, Touch 13, Flat-footed 14, Fort 6, Ref 7, Will 2, Base Attack Bonus 3
Bite +6 (1d6+2, x2)
Natural Armor (+3 Dex, +4 Natural)
Abilities Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Condition None
Current Condition

Vana: 24/46 HP; Zaria: 40/40 HP

Distracting Attack (Ranger): You do not gain an Animal Companion. Instead, beginning at 4th level, any enemy you attack and hit, be it ranged or melee, is considered Flanked for purposes of the next attack by any ally, but not longer than until your next turn.

Claustrophobia: You become shaken while in any space where you are within 10 feet of a wall or other solid surface on 2 or more sides, or if the ceiling is less than 10 feet above your head. (Such as while walking down a 20-foot-wide corridor or while you are in any room with a 10-foot-high ceiling.) Spells and effects that remove fear do not remove this condition.

Wild: Whenever you are entangled, pinned, or bound, you immediately become panicked. Your fear is alleviated 1 round after you are free of all bonds. Spells and effects that remove fear do not prevent this effect.

Active Spells: Barkskin (+2 Natural AC; active on both via Share Spells) & Magic Fang (Zaria only).

Edited by Faeryl_ (see edit history)
Name
Attack 1
14
1d20+7 7
Attack 2
25
1d20+7 18
Damage 1
11
1d10+2 9
Damage 2
8
1d10+2 6
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Vs1 and Vs2 head straight into contact via their Spiked Chains, attacking Morgo from a distance.

Name
Attack 1
17
1d20+6 11
Attack 2
26
1d20+6 20
Confirm
19
1d20+6 13
Crit confirmed
21
4d4+6 3,4,4,4
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  • 2 weeks later...

Initiatives

 

Chrystal 17 - Moves up to support Morgo and attacks Vs1

Vana 16 - Fires at the ghoul sorcerer and hits

Spawn 16 - 2 peel off and attack Morgo the other fires arrows at Vana

Ghouls 15 - Sorcerer scorches the party with fire, Cleric heals some of it's wounds, Psionic manifests a creature to fight for it

Morgo 11 - Attacks twice but only one hits.

Leofric 8 -

Edited by paladinred (see edit history)
Name
Fireball
20
6d6 5,5,2,2,4,2
ILW
13
1d8+5 8
Astral Construct power attacks (2)
8
1d20+1 7
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Morgo

spacer.png

Morgo charges forth! Taking a few steps forward, Morgo slashes at one of the spawn that attacked him.

 

 

 

Actions

 

Standard: Leading the Attack at VS-2 Everyone gains +4 to attack against for 1 round with successful attack

Attack Damage Bonus trip attack for a successful attack and dealing over 10 points of damage: Free trip Attack damage

Move: To E-5

Delayed Damage Pool start of turn: 0

Delayed Damage Pool End of Turn: 0 

Current HP: 24

Current Stance: Martial Spirit

Granted Maneuvers: Douse the Flames, Leading the Attack, Charging Minotaur, Vanguard Strike

Granted Maneuver: Vanguard Strike

 

Stat Block

[URL=/sheets/?id=2181398][B][SIZE=+1]Morgo[/SIZE][/B][/URL] M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, [B]Level[/B] 4, [B]Init[/B] 1, [B]HP[/B] 22/43, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 9, [B]Flat-footed[/B] 19, [B]Fort[/B] 6, [B]Ref[/B] 1, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B] MW Greatsword [/B] 10 (3d6+6, 19-20/x2) [B] MW Warhammer (Least Return Crystal) [/B] 11 (2d6+6, x3) [B] Longbow (Arrows x50) [/B] 2 (2d6, x3) [B] MW Breastplate (Restful Crystal)[/B], [B] MW Buckler[/B] (+5 Armor, +1 Shield, -1 Size, +4 Natural) [B]Abilities[/B] Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10 [B]Condition[/B] Bless (+1 Attack Rolls and Save vs. Fear) Darkvision 60'
Morgo
M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, Level 4, Init 1, HP 22/43, Speed 20
AC 19, Touch 9, Flat-footed 19, Fort 6, Ref 1, Will 5, Base Attack Bonus 3
MW Greatsword 10 (3d6+6, 19-20/x2)
MW Warhammer (Least Return Crystal) 11 (2d6+6, x3)
Longbow (Arrows x50) 2 (2d6, x3)
MW Breastplate (Restful Crystal), MW Buckler (+5 Armor, +1 Shield, -1 Size, +4 Natural)
Abilities Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10
Condition Bless (+1 Attack Rolls and Save vs. Fear)
Darkvision 60'

 


 

Edited by joran1313
Bonus Actions (see edit history)
Name
Attack
22
1d20+10 12
Damage
13
3d6+6 1,3,3
Granted Maneuver
2
1d2 2
Free trip
24
1d20+15 9
Attack
14
1d20+10 4
damage
16
3d6+6 6,2,2
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