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A Romp in the Snow


paladinred

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Morgo

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Feeling the magic course through his body, Morgo's sword lashes out at the other vampire spawn.

 

 

 

Actions

 

Standard: Power Strike -3 from Attack +6 to damage

Attack at VS-1 DamageKnockdownKnockdown AttackKnockdown DamageKnockbackknockback damage

 

Delayed Damage Pool start of turn: 0

Delayed Damage Pool End of Turn: 0 

Current HP: 24

Current Stance: Martial Spirit

Granted Maneuvers: Douse the Flames, Leading the Attack, Charging Minotaur, Vanguard Strike

Granted Maneuver: Crusader's Strike

 

Stat Block

[URL=/sheets/?id=2181398][B][SIZE=+1]Morgo[/SIZE][/B][/URL] M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, [B]Level[/B] 4, [B]Init[/B] 1, [B]HP[/B] 22/43, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 9, [B]Flat-footed[/B] 19, [B]Fort[/B] 6, [B]Ref[/B] 1, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B] MW Greatsword [/B] 10 (3d6+6, 19-20/x2) [B] MW Warhammer (Least Return Crystal) [/B] 11 (2d6+6, x3) [B] Longbow (Arrows x50) [/B] 2 (2d6, x3) [B] MW Breastplate (Restful Crystal)[/B], [B] MW Buckler[/B] (+5 Armor, +1 Shield, -1 Size, +4 Natural) [B]Abilities[/B] Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10 [B]Condition[/B] Bless (+1 Attack Rolls and Save vs. Fear) Darkvision 60'
Morgo
M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, Level 4, Init 1, HP 22/43, Speed 20
AC 19, Touch 9, Flat-footed 19, Fort 6, Ref 1, Will 5, Base Attack Bonus 3
MW Greatsword 10 (3d6+6, 19-20/x2)
MW Warhammer (Least Return Crystal) 11 (2d6+6, x3)
Longbow (Arrows x50) 2 (2d6, x3)
MW Breastplate (Restful Crystal), MW Buckler (+5 Armor, +1 Shield, -1 Size, +4 Natural)
Abilities Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10
Condition Bless (+1 Attack Rolls and Save vs. Fear)
Darkvision 60'

 


 

Edited by joran1313 (see edit history)
Name
Attack at VS-1
27
1d20+12 15
Damage
22
3d6+12 1,5,4
Knockdown
36
1d20+19 17
Knockdown Attack
32
1d20+12 20
Knockdown Damage
24
3d6+12 6,2,4
Knockback
35
1d20+21 14
knockback damage
26
3d6+12 2,6,6
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Posted (edited)

Chrystal's Snakes Swiftness

Morgo kills the vampire spawn that was on the floor (Vs1), @joran1313 I do not understand the series of rolls for knockdown/back, could you please explain them.

Edited by paladinred (see edit history)
Name
Crystal's Battleaxe
10
1d20+7 3
Wolf's Attack
16
1d20+12 4
Wolf Damage
15
2d6+10 2,3
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Initiatives

 

Chrystal 17 - Casts Bull Strength on her wolf who then tears at Vs1

Vana 16 - Attacks Vs Sorcerer and hits, the wolf fails to trip the sorcerer

Spawn 16 - Attack

Ghouls 15 - Attack

Morgo 11 - Kills Vs1 and mauls Vs2 (who is down but not dead)

Leofric 8 - Boosts the party into a swift attack

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image.png.de840a429e5463e2d20032f2e956eb69.png

Chrystal fires her bow at the ghoul cleric whilst the wolf continues to attack the vampire.

Name
Chrystal's shots
32
1d20+14 18
Damage
7
1d6+3 4
2nd shot
29
1d20+9 20
Damage
8
1d6+3 5
Wolf
29
1d20+13 16
Damage
19
2d6+11 4,4
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Vanaliniel

spacer.pngVanaliniel continues to send arrows downrange at the enemy casters; intent on focusing down the sorcerer first.

Rapid Shot 1Damage

Rapid Shot 2Damage

Zaria AttackDamage

Trip

[URL=/sheets/?id=1773404][B][SIZE=+1]Vanaliniel Sharondaerl[/SIZE][/B][/URL] Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 4, [B]HP[/B] 46/46, [B]Speed[/B] 30 ft. [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]Fort[/B] 8, [B]Ref[/B] 8, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 4 [B] Elvencraft Bone Bow +1 [/B] +9 (1d10+2, x3) [B] Elvencraft Bone Staff (melee bow) [/B] +5 (1d6+1, x2) [B] Studded Leather +1[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6 [B]Condition[/B] None
Vanaliniel Sharondaerl
Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, Level 4, Init 4, HP 46/46, Speed 30 ft.
AC 17, Touch 14, Flat-footed 13, Fort 8, Ref 8, Will 7, Base Attack Bonus 4
Elvencraft Bone Bow +1 +9 (1d10+2, x3)
Elvencraft Bone Staff (melee bow) +5 (1d6+1, x2)
Studded Leather +1 (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6
Condition None
[URL=/sheets/?id=2767741][B][SIZE=+1]Zaria[/SIZE][/B][/URL] Female N Arctic Wolf Animal, [B]Level[/B] 4, [B]Init[/B] 7, [B]HP[/B] 40/40, [B]Speed[/B] 50 ft. (60 squares) [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 7, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Bite [/B] +6 (1d6+2, x2) [B] Natural Armor [/B] (+3 Dex, +4 Natural) [B]Abilities[/B] Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Zaria
Female N Arctic Wolf Animal, Level 4, Init 7, HP 40/40, Speed 50 ft. (60 squares)
AC 17, Touch 13, Flat-footed 14, Fort 6, Ref 7, Will 2, Base Attack Bonus 3
Bite +6 (1d6+2, x2)
Natural Armor (+3 Dex, +4 Natural)
Abilities Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Condition None
Current Condition

Vana: 7/46 HP; Zaria: 33/40 HP

Distracting Attack (Ranger): You do not gain an Animal Companion. Instead, beginning at 4th level, any enemy you attack and hit, be it ranged or melee, is considered Flanked for purposes of the next attack by any ally, but not longer than until your next turn.

Claustrophobia: You become shaken while in any space where you are within 10 feet of a wall or other solid surface on 2 or more sides, or if the ceiling is less than 10 feet above your head. (Such as while walking down a 20-foot-wide corridor or while you are in any room with a 10-foot-high ceiling.) Spells and effects that remove fear do not remove this condition.

Wild: Whenever you are entangled, pinned, or bound, you immediately become panicked. Your fear is alleviated 1 round after you are free of all bonds. Spells and effects that remove fear do not prevent this effect.

Active Spells: Barkskin (+2 Natural AC; active on both via Share Spells) & Magic Fang (Zaria only).

(Woops. I meant to post sooner, but I got distracted again.)

Name
Rapid Shot 1
17
1d20+7 10
Damage
10
1d10+2 8
Rapid Shot 2
8
1d20+7 1
Damage
10
1d10+2 8
Zaria Attack
7
1d20+6 1
Damage
7
1d6+2 5
Trip
16
1d20+2 14
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Posted (edited)

None of Vana's attacks hit.

Vs2Misses with his attack

Sorcerer hits Leofric with a triple Magic Missile

The psionic sends a ray forth of fire aimed at Morgo

The cleric moves over to Leofric and tries to burn him with negative energy

Vs3 Moves next to Vs2 and attacks with his chain

Edited by paladinred (see edit history)
Name
Vsp2 Attacks
17
1d20+7 10
Astral Construct
6
1d20+4 2
Sorcerer
12
3d4+3 4,1,4
Energy Ray - Ranged Touch
13
1d20+9 4
Damage
34
6d6+6 4,5,2,6,6,5
ICW - Touch attack
21
1d20+6 15
Damage
16
3d8+4 1,5,6
Vs3
11
1d20+6 5
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Morgo

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Morgo, under the massive assault finally succumbs and collapses.

 

 

 

Actions

 

OOC: I did a quick tracker, there was no way I was going to mitigate that much damage. I have one round and then back to the tavern he goes!

Delayed Damage Pool start of turn: 5

Delayed Damage Pool End of Turn: 0 

Current HP: -9

Current Stance: Martial Spirit

Granted Maneuvers:

Granted Maneuver:

 

Stat Block

[URL=/sheets/?id=2181398][B][SIZE=+1]Morgo[/SIZE][/B][/URL] M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, [B]Level[/B] 4, [B]Init[/B] 1, [B]HP[/B] 36/43, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 9, [B]Flat-footed[/B] 19, [B]Fort[/B] 6, [B]Ref[/B] 1, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B] MW Greatsword [/B] 10 (3d6+6, 19-20/x2) [B] MW Warhammer (Least Return Crystal) [/B] 11 (2d6+6, x3) [B] Longbow (Arrows x50) [/B] 2 (2d6, x3) [B] MW Breastplate (Restful Crystal)[/B], [B] MW Buckler[/B] (+5 Armor, +1 Shield, -1 Size, +4 Natural) [B]Abilities[/B] Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10 [B]Condition[/B] Bless (+1 Attack Rolls and Save vs. Fear) Martial Stance Heal +2 HP per successful attack Darkvision 60'
Morgo
M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, Level 4, Init 1, HP 36/43, Speed 20
AC 19, Touch 9, Flat-footed 19, Fort 6, Ref 1, Will 5, Base Attack Bonus 3
MW Greatsword 10 (3d6+6, 19-20/x2)
MW Warhammer (Least Return Crystal) 11 (2d6+6, x3)
Longbow (Arrows x50) 2 (2d6, x3)
MW Breastplate (Restful Crystal), MW Buckler (+5 Armor, +1 Shield, -1 Size, +4 Natural)
Abilities Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10
Condition Bless (+1 Attack Rolls and Save vs. Fear)
Martial Stance Heal +2 HP per successful attack
Darkvision 60'

 


 

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Vanaliniel

spacer.pngGotta drop those casters ASAP...

Rapid Shot

Rapid Shot

Damage 1

Damage 2

Zaria

Z Damage

Trip

 

[URL=/sheets/?id=1773404][B][SIZE=+1]Vanaliniel Sharondaerl[/SIZE][/B][/URL] Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 4, [B]HP[/B] 46/46, [B]Speed[/B] 30 ft. [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]Fort[/B] 8, [B]Ref[/B] 8, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 4 [B] Elvencraft Bone Bow +1 [/B] +9 (1d10+2, x3) [B] Elvencraft Bone Staff (melee bow) [/B] +5 (1d6+1, x2) [B] Studded Leather +1[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6 [B]Condition[/B] None
Vanaliniel Sharondaerl
Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, Level 4, Init 4, HP 46/46, Speed 30 ft.
AC 17, Touch 14, Flat-footed 13, Fort 8, Ref 8, Will 7, Base Attack Bonus 4
Elvencraft Bone Bow +1 +9 (1d10+2, x3)
Elvencraft Bone Staff (melee bow) +5 (1d6+1, x2)
Studded Leather +1 (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6
Condition None
[URL=/sheets/?id=2767741][B][SIZE=+1]Zaria[/SIZE][/B][/URL] Female N Arctic Wolf Animal, [B]Level[/B] 4, [B]Init[/B] 7, [B]HP[/B] 40/40, [B]Speed[/B] 50 ft. (60 squares) [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 7, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Bite [/B] +6 (1d6+2, x2) [B] Natural Armor [/B] (+3 Dex, +4 Natural) [B]Abilities[/B] Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Zaria
Female N Arctic Wolf Animal, Level 4, Init 7, HP 40/40, Speed 50 ft. (60 squares)
AC 17, Touch 13, Flat-footed 14, Fort 6, Ref 7, Will 2, Base Attack Bonus 3
Bite +6 (1d6+2, x2)
Natural Armor (+3 Dex, +4 Natural)
Abilities Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Condition None
Current Condition

Vana: 7/46 HP; Zaria: 33/40 HP

Distracting Attack (Ranger): You do not gain an Animal Companion. Instead, beginning at 4th level, any enemy you attack and hit, be it ranged or melee, is considered Flanked for purposes of the next attack by any ally, but not longer than until your next turn.

Claustrophobia: You become shaken while in any space where you are within 10 feet of a wall or other solid surface on 2 or more sides, or if the ceiling is less than 10 feet above your head. (Such as while walking down a 20-foot-wide corridor or while you are in any room with a 10-foot-high ceiling.) Spells and effects that remove fear do not remove this condition.

Wild: Whenever you are entangled, pinned, or bound, you immediately become panicked. Your fear is alleviated 1 round after you are free of all bonds. Spells and effects that remove fear do not prevent this effect.

Active Spells: Barkskin (+2 Natural AC; active on both via Share Spells) & Magic Fang (Zaria only).

(Just realized that I deliberately cast Magic Fang on Zaria, but have been neglecting to add it to rolls. Woops.)

Name
Rapid Shot
25
1d20+7 18
Rapid Shot
23
1d20+7 16
Damage 1
4
1d10+2 2
Damage 2
6
1d10+2 4
Zaria
15
1d20+7 8
Z Damage
7
1d6+3 4
Trip
15
1d20+3 12
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Posted (edited)

Both the spawn now attack Crystal and her pet.

Both miss with their attacks

The Sorcerer succumbs to the damage from Vana's shot and hits the deck, dead, again.

The cleric attempts to use negative energy to kill Leofric.

The Ardent instructs the Astral Construct to attack the wolf, he then fires a ray of fire at Crystal.

He misses

@Blue Jay Leofric is up.

Edited by paladinred (see edit history)
Name
Vs2
8
1d20+6 2
Vs3
20
1d20+6 14
IMW
21
1d20+6 15
Damage
17
2d8+6 7,4
AsC
19
1d20+4 15
roll
17
1d20+8 9
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In Character

As Leofric takes a wallop from the sorcerer and the cleric, he starts to feel very concerned about the situation. Morgo goes down under an onslaught, and Leofric's nerves only get worse. Why didn't he have better combat spells prepared?

He rushes over to give Morgo some aid.

OOC and Mechanics

OOC: @joran1313, your hit points seem low. I think you didn't add any hit points for your recent level-up.

Save: Will Vs Inflict

Move Action: Go wherever Morgo is

Free Action: -

Standard Action: lose animate dead to cast cure serious wounds on Morgo:CSW

--

Active Effects: mage armor; Dark Knowledge; Knowledge Devotion

Leofric Banin

Leofric Banin
Male N Human Gestalt, Level 6, Init +1, HP 12/48, Speed Land 30 ft
AC 15, Touch 11, Flat-footed 14, Fort +7, Ref +4, Will +9, Base Attack Bonus +3
quarterstaff +3 (1d8+0, x2)
Abilities Str 10, Dex 12, Con 14, Int 19, Wis 16, Cha 8
Condition mage armor active

Dark Knowledge (3/5 daily uses remaining)

 

Name
Will Vs Inflict
22
1d20+9 13
CSW
23
3d8+6 8,4,5
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((OOC: @Blue Jay I just looked at his sheet and it seems you are correct! It's been fixed, but I still don't think it would have saved him much from that onslaught. Thanks! Now Morgo needs to repay the favor!))

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