Jump to content

A Romp in the Snow


paladinred

Recommended Posts

In Character

Leofric grunts against the returning fireball from the enemy, then rushes forwards to hide behind a pillar and target a druidic spell at the enemy arcanist.

-

OOC and Mechanics

Save: Ref vs Fireball

Move Action: Move up to H8

Free Action:

Standard Action: cast splinterbolt (target the ghoul sorcerer) Attack;Damage

--

Active Effects: mage armor; Dark Knowledge; Knowledge Devotion

Leofric Banin

Leofric Banin
Male N Human Gestalt, Level 6, Init +1, HP 48/48, Speed Land 30 ft
AC 15, Touch 11, Flat-footed 14, Fort +7, Ref +4, Will +9, Base Attack Bonus +3
quarterstaff +3 (1d8+0, x2)
Abilities Str 10, Dex 12, Con 14, Int 19, Wis 16, Cha 8
Condition mage armor active

 

Edited by Blue Jay (see edit history)
Name
Ref vs Fireball
19
1d20+4 15
Attack;Damage
13; 21
1d20+9;4d6+5 [4]; [4,6,5,2,3]
Link to comment
Share on other sites

Initiatives

 

Chrystal 17 - Moves up to support Morgo and attacks Vs1

Vana 16 - Fires at the ghoul sorcerer and hits

Spawn 16 - 2 peel off and attack Morgo the other fires arrows at Vana

Ghouls 15 - Sorcerer scorches the party with fire, Cleric heals some of it's wounds, Psionic manifests a creature to fight for it

Morgo 11 - Attacks twice but only one hits.

Leofric 8 - Casts a spell which misses

Link to comment
Share on other sites

Vanaliniel

spacer.pngVana surveys the battlefield, her keen eyes seeking the enemy casters that seem the most dangerous. Yes, let's focus on the sorcerer. With a sharp whistle, Zaria leaps into the fray as well, harassing the same target.

Attack 1

Attack 2

Damage 1Damage 2

Zaria BiteBite Damage

 

[URL=/sheets/?id=1773404][B][SIZE=+1]Vanaliniel Sharondaerl[/SIZE][/B][/URL] Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 4, [B]HP[/B] 46/46, [B]Speed[/B] 30 ft. [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]Fort[/B] 8, [B]Ref[/B] 8, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 4 [B] Elvencraft Bone Bow +1 [/B] +9 (1d10+2, x3) [B] Elvencraft Bone Staff (melee bow) [/B] +5 (1d6+1, x2) [B] Studded Leather +1[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6 [B]Condition[/B] None
Vanaliniel Sharondaerl
Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, Level 4, Init 4, HP 46/46, Speed 30 ft.
AC 17, Touch 14, Flat-footed 13, Fort 8, Ref 8, Will 7, Base Attack Bonus 4
Elvencraft Bone Bow +1 +9 (1d10+2, x3)
Elvencraft Bone Staff (melee bow) +5 (1d6+1, x2)
Studded Leather +1 (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6
Condition None
[URL=/sheets/?id=2767741][B][SIZE=+1]Zaria[/SIZE][/B][/URL] Female N Arctic Wolf Animal, [B]Level[/B] 4, [B]Init[/B] 7, [B]HP[/B] 40/40, [B]Speed[/B] 50 ft. (60 squares) [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 7, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Bite [/B] +6 (1d6+2, x2) [B] Natural Armor [/B] (+3 Dex, +4 Natural) [B]Abilities[/B] Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Zaria
Female N Arctic Wolf Animal, Level 4, Init 7, HP 40/40, Speed 50 ft. (60 squares)
AC 17, Touch 13, Flat-footed 14, Fort 6, Ref 7, Will 2, Base Attack Bonus 3
Bite +6 (1d6+2, x2)
Natural Armor (+3 Dex, +4 Natural)
Abilities Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Condition None
Current Condition

Vana: 7/46 HP; Zaria: 33/40 HP

Distracting Attack (Ranger): You do not gain an Animal Companion. Instead, beginning at 4th level, any enemy you attack and hit, be it ranged or melee, is considered Flanked for purposes of the next attack by any ally, but not longer than until your next turn.

Claustrophobia: You become shaken while in any space where you are within 10 feet of a wall or other solid surface on 2 or more sides, or if the ceiling is less than 10 feet above your head. (Such as while walking down a 20-foot-wide corridor or while you are in any room with a 10-foot-high ceiling.) Spells and effects that remove fear do not remove this condition.

Wild: Whenever you are entangled, pinned, or bound, you immediately become panicked. Your fear is alleviated 1 round after you are free of all bonds. Spells and effects that remove fear do not prevent this effect.

Active Spells: Barkskin (+2 Natural AC; active on both via Share Spells) & Magic Fang (Zaria only).

If Zaria's bite hits, she gets a free trip attempt. The ghoul sorcerer is considered flat-footed if Vana lands a hit on them.

Trip vs Opposed Str or Dex

((HP status updated))

Edited by Faeryl_ (see edit history)
Name
Attack 1
15
1d20+7 8
Attack 2
22
1d20+7 15
Damage 1
8
1d10+2 6
Damage 2
8
1d10+2 6
Zaria Bite
22
1d20+6 16
Bite Damage
8
1d6+2 6
Trip
21
1d20+2 19
Link to comment
Share on other sites

Initiatives

 

Chrystal 17 - Casts Bull Strength on her wolf who then tears at Vs1

Vana 16 - Attacks Vs Sorcerer and hits, the wolf fails to trip the sorcerer

Spawn 16 - Attack

Ghouls 15 - Attack

Morgo 11 -

Leofric 8 -

Edited by paladinred (see edit history)
Name
Opposed Trip
24
1d20+4 20
Vs1 attacks the wolf
13
1d20+5 8
Vs2 Steps to their left and attacks Morgo
14
1d20+7 7
Vs3 Attacks Vana
20
1d20+7 13
Vs3 Damage
10
2d4+4 2,4
Link to comment
Share on other sites

The ghouls attack

The Sorcerer now has to resort to hand-to-hand combat, the 2nd claw hits for 7 damage

The Cleric steps to his right and uses a spell that can eat away at the living, he hits Vana

The psionic manifests a blast of energy but misses

Edited by paladinred (see edit history)
Name
Ghouls Attacks, Sorcerer, Bite/Claw/Claw
9
1d20+7 2
Claw
14; 6; 20; 7
1d20+7;1d4+4;1d20+7;1d4+4 [7]; [7,2]; [7,2,13]; [7,2,13,3]
IMW
19; 17; 97
1d20+6;2d8+8;1d100 [13]; [13,8,1]; [13,8,1,97]
Psionic Push
15; 12
1d20+7;3d6 [8]; [8,4,4,4]
Link to comment
Share on other sites

Morgo

spacer.png

Morgo using his massive body for himself, swings mightily at the vampire spawn.

 

 

 

Actions

 

Standard: Power Strike -3 from Attack +6 to damage Vanguard Strike against VS-2 Everyone gains +4 to attack against VS-2 until start of Morgo's next turn if it hits.

Vanguard Strike AttackVanguard Strike DamageTrip Attempt Trip DamageBull Rush

 

Delayed Damage Pool start of turn: 0

Delayed Damage Pool End of Turn: 0 

Current HP: 24

Current Stance: Martial Spirit

Granted Maneuvers: Douse the Flames, Leading the Attack, Charging Minotaur, Vanguard Strike

Granted Maneuver: Crusader's Strike

 

Stat Block

[URL=/sheets/?id=2181398][B][SIZE=+1]Morgo[/SIZE][/B][/URL] M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, [B]Level[/B] 4, [B]Init[/B] 1, [B]HP[/B] 22/43, [B]Speed[/B] 20 [B]AC[/B] 19, [B]Touch[/B] 9, [B]Flat-footed[/B] 19, [B]Fort[/B] 6, [B]Ref[/B] 1, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B] MW Greatsword [/B] 10 (3d6+6, 19-20/x2) [B] MW Warhammer (Least Return Crystal) [/B] 11 (2d6+6, x3) [B] Longbow (Arrows x50) [/B] 2 (2d6, x3) [B] MW Breastplate (Restful Crystal)[/B], [B] MW Buckler[/B] (+5 Armor, +1 Shield, -1 Size, +4 Natural) [B]Abilities[/B] Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10 [B]Condition[/B] Bless (+1 Attack Rolls and Save vs. Fear) Darkvision 60'
Morgo
M NG Half-Ogre (Giant) Cleric//Barbarian/Crusader/Swordsage, Level 4, Init 1, HP 22/43, Speed 20
AC 19, Touch 9, Flat-footed 19, Fort 6, Ref 1, Will 5, Base Attack Bonus 3
MW Greatsword 10 (3d6+6, 19-20/x2)
MW Warhammer (Least Return Crystal) 11 (2d6+6, x3)
Longbow (Arrows x50) 2 (2d6, x3)
MW Breastplate (Restful Crystal), MW Buckler (+5 Armor, +1 Shield, -1 Size, +4 Natural)
Abilities Str 23, Dex 10, Con 16, Int 8, Wis 14, Cha 10
Condition Bless (+1 Attack Rolls and Save vs. Fear)
Darkvision 60'

 


 

Name
Vanguard Strike Attack
20
1d20+7 13
Vanguard Strike Damage
24
3d6+12 2,6,4
Trip Attempt
22
1d20+14 8
Trip Damage
22
3d6+12 4,1,5
Bull Rush
27
1d20+16 11
Link to comment
Share on other sites

In Character

Leofric realizes that the best thing he can do now is aid his allies. He calls out more tactical information, this time targeting the ghouls, and casts a spell to allow his allies to move more swiftly.

OOC and Mechanics

Move Action:Knowledge (religion) (Dark Knowledge on the ghouls; this grants a +2 bonus on attack rolls)

Free Action: -

Standard Action: cast mass snake's swiftness

  • @Faeryl_, @joran1313, @paladinred
  • Each of Leofric's allies (Vana, Chrystal, Morgo, and the animal companions) can make one extra melee or ranged attack immediately (no action required)
  • Remember to add a bonus to your attack roll for Dark Knowledge: +1 if you target a vampire spawn, or +2 if you target a ghoul.

--

Active Effects: mage armor; Dark Knowledge; Knowledge Devotion

Leofric Banin

Leofric Banin
Male N Human Gestalt, Level 6, Init +1, HP 38/48, Speed Land 30 ft
AC 15, Touch 11, Flat-footed 14, Fort +7, Ref +4, Will +9, Base Attack Bonus +3
quarterstaff +3 (1d8+0, x2)
Abilities Str 10, Dex 12, Con 14, Int 19, Wis 16, Cha 8
Condition mage armor active

Dark Knowledge (3/5 daily uses remaining)

 

Edited by Blue Jay (see edit history)
Name
Knowledge (religion)
31
1d20+25 6
Link to comment
Share on other sites

Vanaliniel

spacer.pngA surge of magical energy allows Vana and Zaria to strike at their foes more rapidly!

Snake's Swiftness

Damage

Zaria BiteDamage

If Zaria's bite hits, she gets a free trip attempt. The ghoul sorcerer is considered flat-footed if Vana lands a hit on them.

Trip vs Opposed Str or Dex

[URL=/sheets/?id=1773404][B][SIZE=+1]Vanaliniel Sharondaerl[/SIZE][/B][/URL] Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, [B]Level[/B] 4, [B]Init[/B] 4, [B]HP[/B] 46/46, [B]Speed[/B] 30 ft. [B]AC[/B] 17, [B]Touch[/B] 14, [B]Flat-footed[/B] 13, [B]Fort[/B] 8, [B]Ref[/B] 8, [B]Will[/B] 7, [B]Base Attack Bonus[/B] 4 [B] Elvencraft Bone Bow +1 [/B] +9 (1d10+2, x3) [B] Elvencraft Bone Staff (melee bow) [/B] +5 (1d6+1, x2) [B] Studded Leather +1[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6 [B]Condition[/B] None
Vanaliniel Sharondaerl
Female TN Snow Elf Druid 4|Fighter 1/Ranger 3, Level 4, Init 4, HP 46/46, Speed 30 ft.
AC 17, Touch 14, Flat-footed 13, Fort 8, Ref 8, Will 7, Base Attack Bonus 4
Elvencraft Bone Bow +1 +9 (1d10+2, x3)
Elvencraft Bone Staff (melee bow) +5 (1d6+1, x2)
Studded Leather +1 (+3 Armor, +4 Dex)
Abilities Str 12, Dex 18, Con 16, Int 10, Wis 15, Cha 6
Condition None
[URL=/sheets/?id=2767741][B][SIZE=+1]Zaria[/SIZE][/B][/URL] Female N Arctic Wolf Animal, [B]Level[/B] 4, [B]Init[/B] 7, [B]HP[/B] 40/40, [B]Speed[/B] 50 ft. (60 squares) [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 6, [B]Ref[/B] 7, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Bite [/B] +6 (1d6+2, x2) [B] Natural Armor [/B] (+3 Dex, +4 Natural) [B]Abilities[/B] Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 [B]Condition[/B] None
Zaria
Female N Arctic Wolf Animal, Level 4, Init 7, HP 40/40, Speed 50 ft. (60 squares)
AC 17, Touch 13, Flat-footed 14, Fort 6, Ref 7, Will 2, Base Attack Bonus 3
Bite +6 (1d6+2, x2)
Natural Armor (+3 Dex, +4 Natural)
Abilities Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Condition None
Current Condition

Vana: 7/46 HP; Zaria: 33/40 HP

Distracting Attack (Ranger): You do not gain an Animal Companion. Instead, beginning at 4th level, any enemy you attack and hit, be it ranged or melee, is considered Flanked for purposes of the next attack by any ally, but not longer than until your next turn.

Claustrophobia: You become shaken while in any space where you are within 10 feet of a wall or other solid surface on 2 or more sides, or if the ceiling is less than 10 feet above your head. (Such as while walking down a 20-foot-wide corridor or while you are in any room with a 10-foot-high ceiling.) Spells and effects that remove fear do not remove this condition.

Wild: Whenever you are entangled, pinned, or bound, you immediately become panicked. Your fear is alleviated 1 round after you are free of all bonds. Spells and effects that remove fear do not prevent this effect.

Active Spells: Barkskin (+2 Natural AC; active on both via Share Spells) & Magic Fang (Zaria only).

(I believe Rapid Shot penalties still apply from my last action, so Dark Knowledge returns the bonus to normal.)

Name
Snake's Swiftness
13
1d20+9 4
Damage
12
1d10+2 10
Zaria Bite
19
1d20+8 11
Damage
3
1d6+2 1
Trip
20
1d20+2 18
Link to comment
Share on other sites

×
×
  • Create New...