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Storm Kings Thunder, Chapter 1 (IC)


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Sheet: Adrianna Amore :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Adrianna Amore

Classes: Healer 3//Spirit Shaman 3

Race: Aasimar (Lesser)

 

Adrianna kept close and watched the space ahead for any signs of movement, she concentrated on being quiet as noise was always a bad thing when you wanted to surprise anyone.

Name
Spot
28
1d20+8 20
Listen
21
1d20+8 13
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Statblock

Aravari Revenmar
Female Chaotic Good Human Cleric 1 / Ninja 2 // Rogue 2 / Swashbuckler 1
Level 3, Init 3, HP 27/27, Speed 40 ft
AC 16, Touch 16, Flat-footed 13
Fort 4, Ref 8, Will 6, Base Attack Bonus 2   
MW Kukri +4/+4 (1d4, 18-20/x2)
MW Kukri +6 (1d4, 18-20/x2)
Longbow (20 Arrows) +3 (1d8, x3)
Abilities Str 10, Dex 16, Con 14, Int 10, Wis 16, Cha 10
Condition None

Sneak Attack 1d6+3 Sudden Strike 1d6

Ki/Day 6

 



 

"We should probably take the opportunity to rest and wait out the rain. If what Kella says is true, then the weather should clear up tomorrow. It should be safer than wandering about in the dark."

OOCNo significant action.

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Gelfin Shadowborn

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Statblock

[URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Gelfin Shadowborn
Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2
Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, )
Eldritch Spear Eldritch Blast +5 (2d6, )
Mithril Chainshirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16
Condition None
Languages Common, Infernal, Abyssal, Elven, and Draconic

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 3
Balance 3
Bluff 8
Climb 0
Concentration 3
Craft 0
Decipher Script 3
Diplomacy 3
Disable Device 3
Disguise 3
Escape Artist 3
Forgery 3
Gather Information 3
Handle Animal 3
Heal 1
Hide 7
Intimidate 6
Jump 0
Knowledge(Arcane) 5
Knowledge(The Planes) 5
Knowledge(l)  
Knowledge()  
Knowledge  
Listen 6
Move Silently 6
Open Lock 3
Perform 0
Profession(Cook) 5
Ride 7
Search 4
Sense Motive 4
Sleight of Hand 3
Spellcraft 5
Spot 5
Survival 1
Swim 0
Tumble 3
Use Magic Device 5
Use Rope 3

Feats and Abilities

Feats:

Ability Focus (Eldritch Blast)[1st]

 

Point Blank Shot [3rd]

 

Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic

Rogue abilities: Sneak Attack 1d6, Trapfinding

Racial abilities:

Outsider

Darkvision 60ft

Low-light Vision

Immunity to magic sleep effects and spells

+2 will save against enchantments and efftects

+2 Bluff, Hide, Listen, Search, and Spot

Change Shape

Elven Blood

Darkness/Detect Thoughts/Suggestion 1/day

Fire Resistance 10

Spells

Eldricht Blast 2d6

Invocations: Hideous Blow, Eldritch Spear

Equipment 

Gear:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Shortsword (310 GP) Players Handbook

Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Explorer's Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 4PP, 11GP, 6SP, and 8CP

 

 

Gelfin nods his head at her response.

"Then it shall be a while then, as we did not want to bring the gate down when we came in." He grins at the mention of finding a room "Well if we all have to share a room I call dibs on being big spoon."

 

 

OOC

 

 

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RikTikTavi.jpg.b7c940462fd4d752461f9e7fb4366a19.jpg Mar'che'chok

Nezumi, Scout (2) || Psychic Warrior (2)


AC: 16 (chain shirt + dex) | HP: 22/22 (1d8) | Speed: 40 ft.

Touch AC: 12 | Flat Footed AC: 14
Senses: Low-light vision, Spot: +7, Listen: +7, Search: +5
Str: 16 (+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 14 (+2) | Cha: 08 (-1)
Languages: Common, Nezumi


My words, | My thoughts, | My actions . . .


 

Mark looks at Gelfin with a confused look.

I no understand. What big spoon mean?

 

OOC

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A Great Upheaval

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Morning breaks and the sun's rays pour down upon you.


You camp for the night

After speaking to Kella the rest of the party takes the time to search what remains of the tavern; you find little else on the second floor due to damage caused by the boulder. Once initial discussions on how to ensure your safety had been concluded you barred both doors with what you had available and hoped for the best.

If undisturbed Kella remains upstairs in her room where she silently waits out the night. Without more than a dagger to defend herself she makes no attempt to strike out during your rest. After spending most of the late evening travelling in the rain it is a welcomed change to have four walls to protect you from the weather; unfortunately without a fire you are unable to dry yourselves appropriately making for an uncomfortable time. Once the sun begins to light the sky you are awakened by your elvish companion who has been awake four hours prior to the sun's arrival.

 

OOC: Deduct one ration and a serving of water from your inventories. If you are injured you may heal as per RAW or via magic from an ally. We will assume this occurred prior to your rest.

Weather & Effects

Weather: Indoors, No penalty.

Time: Early Morning, No Penalty.

Temperature: Chilly

Wind: Light, 4-8 mph.

   
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Sheet: Adrianna Amore :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Adrianna Amore

Classes: Healer 3//Spirit Shaman 3

Race: Aasimar (Lesser)

 

Adrianna checked everyone including Kella had no injuries before settling down for the night, removing a tome from her backpack she began to read. The tome was a medical instruction manual, it listed all the more common illnesses and diseases and the treatment that should work in most cases.

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Orcbolg sits down with the rest of the party, withdrawing a mug and a pouch from his backpack. Orcbolg taps the rim of the mug a couple of times and just says "Wine," and the mug fills itself up with a weak red wine in response. "I was not as prepared as I thought I was, but at least I have a magic mug and food pouch. I'll have to remember the lessons learned during this mission to stock up properly next time." He then continues to eat some of the contents of the pouch.
 

[URL=/sheets/?id=2839870][B][SIZE=+1]Orcbolg[/SIZE][/B][/URL] Male Neutral Human Ranger, Spell-less 3//Scout 3, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 24/27, [B]Speed[/B] 50 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 5, [B]Ref[/B] 6, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Masterwork Dwarven Buckler Axe [/B] +6 (1d6+2, x3) [B] Masterwork Shortsword [/B] +6 (1d6+2, 19-20/x2) [B] TWF Full Attack [/B] +4/+4 (1d6+2/1d6+1, x3/19-20x2) [B] Masterwork Chain Shirt[/B], [B] Masterwork Dwarven Buckler Axe[/B] (+4 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 14, Dex 16, Con 14, Int 14, Wis 12, Cha 8 [B]Condition[/B] [spoiler=Special] Skirmish: +1d6, +1 AC [/spoiler]
Orcbolg
Male Neutral Human Ranger, Spell-less 3//Scout 3, Level 3, Init 3, HP 24/27, Speed 50
AC 18, Touch 13, Flat-footed 15, Fort 5, Ref 6, Will 2, Base Attack Bonus 3
Masterwork Dwarven Buckler Axe +6 (1d6+2, x3)
Masterwork Shortsword +6 (1d6+2, 19-20/x2)
TWF Full Attack +4/+4 (1d6+2/1d6+1, x3/19-20x2)
Masterwork Chain Shirt, Masterwork Dwarven Buckler Axe (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 14, Dex 16, Con 14, Int 14, Wis 12, Cha 8
Condition

Special


Skirmish: +1d6, +1 AC

OOC: Natural healing will bring him up to 24/27 health.

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image.png.739a50a69b9e75b6f95c603a3d255c9c.png

 

Statblock

Aravari Revenmar
Female Chaotic Good Human Cleric 1 / Ninja 2 // Rogue 2 / Swashbuckler 1
Level 3, Init 3, HP 27/27, Speed 40 ft
AC 16, Touch 16, Flat-footed 13
Fort 4, Ref 8, Will 6, Base Attack Bonus 2   
MW Kukri +4/+4 (1d4, 18-20/x2)
MW Kukri +6 (1d4, 18-20/x2)
Longbow (20 Arrows) +3 (1d8, x3)
Abilities Str 10, Dex 16, Con 14, Int 10, Wis 16, Cha 10
Condition None

Sneak Attack 1d6+3 Sudden Strike 1d6

Ki/Day 8

 



 

Aravari sits across from Orcbolg, eating her rations with what's left of her waterskin. She is impressed by Orcbolg's mug, but otherwise says nothing. Aravari then considers looking for a water or wine source downstairs before they leave to explore the rest of the town.

OOCNo significant action.

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RikTikTavi.jpg.b7c940462fd4d752461f9e7fb4366a19.jpg Mar'che'chok

Nezumi, Scout (2) || Psychic Warrior (2)


AC: 16 (chain shirt + dex) | HP: 22/22 (1d8) | Speed: 40 ft.

Touch AC: 12 | Flat Footed AC: 14
Senses: Low-light vision, Spot: +7, Listen: +7, Search: +5
Str: 16 (+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 14 (+2) | Cha: 08 (-1)
Languages: Common, Nezumi


My words, | My thoughts, | My actions . . .


 

In the morning Mark gets up early and looks for a place on the second floor that he can glance out at the town and try to get the lay of the land, assuming that the storm has passed. He then looks for a source to refill his waterskin and the rejoins the rest as they prepare to head out.

 

OOC

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