Jump to content

Storm Kings Thunder, Chapter 1 (IC)


Recommended Posts

Orbolg, Monster Hunter

Now in place, Orcbolg goes in for the kill even if he prefers more mobile strikes. "We need to finish this quickly before they gain an even larger advantage over us." He moves in to strike at the gnoll targeting him.

TWF Full Attack Buckler Axe

TWF Full Attack Shortsword

 

[URL=/sheets/?id=2839870][B][SIZE=+1]Orcbolg[/SIZE][/B][/URL] Male Neutral Human Ranger, Spell-less 3//Scout 3, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 27/27, [B]Speed[/B] 50 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 5, [B]Ref[/B] 6, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Masterwork Dwarven Buckler Axe [/B] +6 (1d6+2, x3) [B] Masterwork Shortsword [/B] +6 (1d6+2, 19-20/x2) [B] TWF Full Attack [/B] +4/+4 (1d6+2/1d6+1, x3/19-20x2) [B] Masterwork Chain Shirt[/B], [B] Masterwork Dwarven Buckler Axe[/B] (+4 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 14, Dex 16, Con 14, Int 14, Wis 12, Cha 8 [B]Condition[/B] [spoiler=Special] Skirmish: +1d6, +1 AC [/spoiler]
Orcbolg
Male Neutral Human Ranger, Spell-less 3//Scout 3, Level 3, Init 3, HP 27/27, Speed 50
AC 18, Touch 13, Flat-footed 15, Fort 5, Ref 6, Will 2, Base Attack Bonus 3
Masterwork Dwarven Buckler Axe +6 (1d6+2, x3)
Masterwork Shortsword +6 (1d6+2, 19-20/x2)
TWF Full Attack +4/+4 (1d6+2/1d6+1, x3/19-20x2)
Masterwork Chain Shirt, Masterwork Dwarven Buckler Axe (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 14, Dex 16, Con 14, Int 14, Wis 12, Cha 8
Condition

Special


Skirmish: +1d6, +1 AC

 

 

Edited by DragonFriend (see edit history)
Name
TWF Full Attack Buckler Axe
11; 4
1d20+4; 1d6+2 [7]; [7,2]
TWF Full Attack Shortsword
19; 6
1d20+4; 1d6+1 [15]; [15,5]
Link to comment
Share on other sites

Posted (edited)

A Great Upheaval

9da5c9ee3ff11d9ea1eb58aeaa3a2bea6f9bbf71_2000x2000.webp.16a6a2f9352fa06997228e4433f2de63.webp

Clashing of steel rings across the room as you battle fiercely with these creatures. What sort of plan have they execute throughout the town? And where are the villagers?


 

Recap

Gelfin's weapon strike the gnoll, dealing moderate damage.

Orcbolg's initial strike with his shield appears to have been ineffective but opens up the opportunity to strike with his sword, allowing him to deal damage.

Adrianna's fails to strike the Gnoll from behind her allies.

Aravari continues to guard the rear.

Mar'che'chok manages to strike a lethal blow on one of the Gnolls, causing it to collapse near instantly on to the ground.

There is currently no space available in front of the door; Gelfin and Orcbolg are standing at the door with Mar'che'chok directly supporting them from behind. Adrianna is currently within five feet of Mar'che'chok. Aravari remains ten feet from the door behind Gelfin.

Round 4

The remaining Gnoll seems to have lost its nerve after the defeat of his ally. Unable to flee from his position he takes a five foot step to cover the gap in the door's defence and continues to fight against Orcbolg. It's attack is swift, dealing six damage to Orcbolg!

 

Initiative

(25/??) Gnoll 1 (20) Deceased.

(12/??) Gnoll 2 (19) Actions

Gelfin (16)

Orcbolg (12)

Adrianna (8)

Aravari (7)

Mar'che'chok (3)

 

Weather & Effects

Weather: Indoors, No penalty.

Time: Night, Darkvision.

Temperature: Chilly

Wind: Light, 2-5 mph

   
Edited by IWantBapo (see edit history)
Name
Gnoll 2 Attacks Orcbolg
17
1d20 17
Gnoll 2 Damage
4
1d8 4
Link to comment
Share on other sites

RikTikTavi.jpg.b7c940462fd4d752461f9e7fb4366a19.jpg Mar'che'chok

Nezumi, Scout (2) || Psychic Warrior (2)


AC: 16 (chain shirt + dex) | HP: 22/22 (1d8) | Speed: 40 ft.

Touch AC: 12 | Flat Footed AC: 14
Senses: Low-light vision, Spot: +7, Listen: +7, Search: +5
Str: 16 (+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 14 (+2) | Cha: 08 (-1)
Languages: Common, Nezumi


My words, | My thoughts, | My actions . . .


 

If the last gnoll is still alive when his turn comes around,

Mark will once again try to sneak his weapon in past the enemies defenses.

OOC

Name
Attack
11
1d20+5 6
Don't think that hits but just in case - damage
16
2d6+4 6,6
Link to comment
Share on other sites

"Damn monsters." Orcbolg reels back from the hit, but continues his assault on the last gnoll.

TWF Full Attack Buckler Axe

TWF Full Attack Shortsword

[URL=/sheets/?id=2839870][B][SIZE=+1]Orcbolg[/SIZE][/B][/URL] Male Neutral Human Ranger, Spell-less 3//Scout 3, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 21/27, [B]Speed[/B] 50 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 5, [B]Ref[/B] 6, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Masterwork Dwarven Buckler Axe [/B] +6 (1d6+2, x3) [B] Masterwork Shortsword [/B] +6 (1d6+2, 19-20/x2) [B] TWF Full Attack [/B] +4/+4 (1d6+2/1d6+1, x3/19-20x2) [B] Masterwork Chain Shirt[/B], [B] Masterwork Dwarven Buckler Axe[/B] (+4 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 14, Dex 16, Con 14, Int 14, Wis 12, Cha 8 [B]Condition[/B] [spoiler=Special] Skirmish: +1d6, +1 AC [/spoiler]
Orcbolg
Male Neutral Human Ranger, Spell-less 3//Scout 3, Level 3, Init 3, HP 21/27, Speed 50
AC 18, Touch 13, Flat-footed 15, Fort 5, Ref 6, Will 2, Base Attack Bonus 3
Masterwork Dwarven Buckler Axe +6 (1d6+2, x3)
Masterwork Shortsword +6 (1d6+2, 19-20/x2)
TWF Full Attack +4/+4 (1d6+2/1d6+1, x3/19-20x2)
Masterwork Chain Shirt, Masterwork Dwarven Buckler Axe (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 14, Dex 16, Con 14, Int 14, Wis 12, Cha 8
Condition

Special


Skirmish: +1d6, +1 AC

 

Name
TWF Full Attack Buckler Axe
14; 3
1d20+4; 1d6+2 [10]; [10,1]
TWF Full Attack Shortsword
12; 2
1d20+4; 1d6+1 [8]; [8,1]
Link to comment
Share on other sites

   



image.png.739a50a69b9e75b6f95c603a3d255c9c.png

 

Statblock

Aravari Revenmar
Female Chaotic Good Human Cleric 1 / Ninja 2 // Rogue 2 / Swashbuckler 1
Level 3, Init 3, HP 27/27, Speed 40 ft
AC 16, Touch 16, Flat-footed 13
Fort 4, Ref 8, Will 6, Base Attack Bonus 2   
MW Kukri +4/+4 (1d4, 18-20/x2)
MW Kukri +6 (1d4, 18-20/x2)
Longbow (20 Arrows) +3 (1d8, x3)
Abilities Str 10, Dex 16, Con 14, Int 10, Wis 16, Cha 10
Condition None

Sneak Attack 1d6+3 Sudden Strike 1d6

Ki/Day 6

 



 

With the battle almost in hand, Aravari continues to stand back and cover their rear. The doorway is still too cramped for her to contribute, so she mainly just looks for any openings.

OOCNo significant action.

Link to comment
Share on other sites

Gelfin Shadowborn

707d7af93f3e4113b2782c25fbf74dcb.jpeg.jpg.2c112df9667679ce749109eefe137d51.jpg

Statblock

[URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Gelfin Shadowborn
Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2
Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, )
Eldritch Spear Eldritch Blast +5 (2d6, )
Mithril Chainshirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16
Condition None
Languages Common, Infernal, Abyssal, Elven, and Draconic

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 3
Balance 3
Bluff 8
Climb 0
Concentration 3
Craft 0
Decipher Script 3
Diplomacy 3
Disable Device 3
Disguise 3
Escape Artist 3
Forgery 3
Gather Information 3
Handle Animal 3
Heal 1
Hide 7
Intimidate 6
Jump 0
Knowledge(Arcane) 5
Knowledge(The Planes) 5
Knowledge(l)  
Knowledge()  
Knowledge  
Listen 6
Move Silently 6
Open Lock 3
Perform 0
Profession(Cook) 5
Ride 7
Search 4
Sense Motive 4
Sleight of Hand 3
Spellcraft 5
Spot 5
Survival 1
Swim 0
Tumble 3
Use Magic Device 5
Use Rope 3

Feats and Abilities

Feats:

Ability Focus (Eldritch Blast)[1st]

 

Point Blank Shot [3rd]

 

Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic

Rogue abilities: Sneak Attack 1d6, Trapfinding

Racial abilities:

Outsider

Darkvision 60ft

Low-light Vision

Immunity to magic sleep effects and spells

+2 will save against enchantments and efftects

+2 Bluff, Hide, Listen, Search, and Spot

Change Shape

Elven Blood

Darkness/Detect Thoughts/Suggestion 1/day

Fire Resistance 10

Spells

Eldricht Blast 2d6

Invocations: Hideous Blow, Eldritch Spear

Equipment 

Gear:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Shortsword (310 GP) Players Handbook

Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Explorer's Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 4PP, 11GP, 6SP, and 8CP

 

 

Gelfin grins as one of the Gnolls die. "One left, you ready to meet your maker" he says it so calmly, almost matter of factly to the remaining Gnoll.

Name
Sword attack with Arcane steel
4
1d20+3 1
Sword damage with Hideous Blow
16
3d6+2 6,6,2
Link to comment
Share on other sites

Posted (edited)

A Great Upheaval

9da5c9ee3ff11d9ea1eb58aeaa3a2bea6f9bbf71_2000x2000.webp.16a6a2f9352fa06997228e4433f2de63.webp

Clashing of steel rings across the room as you battle fiercely with these creatures. What sort of plan have they execute throughout the town? And where are the villagers?


 

Recap

The party fruitlessly attacks the Gnoll, each one of your strikes fail to bypass its stalwart defences.

Round 5

Still fighting despite its injuries, the Gnoll continues to batter Orcbolg!

 

Initiative

(25/??) Gnoll 1 (20) Deceased.

(12/??) Gnoll 2 (19) Actions

Gelfin (16)

Orcbolg (12)

Adrianna (8)

Aravari (7)

Mar'che'chok (3)

 

Weather & Effects

Weather: Indoors, No penalty.

Time: Night, Darkvision.

Temperature: Chilly

Wind: Light, 2-5 mph

   
Edited by IWantBapo (see edit history)
Name
Gnoll 2 attack's Orcbolg
8
1d20 8
Link to comment
Share on other sites

Orbolg, Monster Hunter

Orcbolg evades the gnoll's swing and tries to return with his own attacks.

TWF Full Attack Buckler Axe

TWF Full Attack Shortsword

[URL=/sheets/?id=2839870][B][SIZE=+1]Orcbolg[/SIZE][/B][/URL] Male Neutral Human Ranger, Spell-less 3//Scout 3, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 21/27, [B]Speed[/B] 50 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 15, [B]Fort[/B] 5, [B]Ref[/B] 6, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 3 [B] Masterwork Dwarven Buckler Axe [/B] +6 (1d6+2, x3) [B] Masterwork Shortsword [/B] +6 (1d6+2, 19-20/x2) [B] TWF Full Attack [/B] +4/+4 (1d6+2/1d6+1, x3/19-20x2) [B] Masterwork Chain Shirt[/B], [B] Masterwork Dwarven Buckler Axe[/B] (+4 Armor, +1 Shield, +3 Dex) [B]Abilities[/B] Str 14, Dex 16, Con 14, Int 14, Wis 12, Cha 8 [B]Condition[/B] [spoiler=Special] Skirmish: +1d6, +1 AC [/spoiler]
Orcbolg
Male Neutral Human Ranger, Spell-less 3//Scout 3, Level 3, Init 3, HP 21/27, Speed 50
AC 18, Touch 13, Flat-footed 15, Fort 5, Ref 6, Will 2, Base Attack Bonus 3
Masterwork Dwarven Buckler Axe +6 (1d6+2, x3)
Masterwork Shortsword +6 (1d6+2, 19-20/x2)
TWF Full Attack +4/+4 (1d6+2/1d6+1, x3/19-20x2)
Masterwork Chain Shirt, Masterwork Dwarven Buckler Axe (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 14, Dex 16, Con 14, Int 14, Wis 12, Cha 8
Condition

Special


Skirmish: +1d6, +1 AC

 

 

Name
TWF Full Attack Buckler Axe
17; 6
1d20+4; 1d6+2 [13]; [13,4]
TWF Full Attack Shortsword
9; 2
1d20+4; 1d6+1 [5]; [5,1]
Link to comment
Share on other sites

Gelfin Shadowborn

707d7af93f3e4113b2782c25fbf74dcb.jpeg.jpg.2c112df9667679ce749109eefe137d51.jpg

Statblock

[URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Gelfin Shadowborn
Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2
Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, )
Eldritch Spear Eldritch Blast +5 (2d6, )
Mithril Chainshirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16
Condition None
Languages Common, Infernal, Abyssal, Elven, and Draconic

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 3
Balance 3
Bluff 8
Climb 0
Concentration 3
Craft 0
Decipher Script 3
Diplomacy 3
Disable Device 3
Disguise 3
Escape Artist 3
Forgery 3
Gather Information 3
Handle Animal 3
Heal 1
Hide 7
Intimidate 6
Jump 0
Knowledge(Arcane) 5
Knowledge(The Planes) 5
Knowledge(l)  
Knowledge()  
Knowledge  
Listen 6
Move Silently 6
Open Lock 3
Perform 0
Profession(Cook) 5
Ride 7
Search 4
Sense Motive 4
Sleight of Hand 3
Spellcraft 5
Spot 5
Survival 1
Swim 0
Tumble 3
Use Magic Device 5
Use Rope 3

Feats and Abilities

Feats:

Ability Focus (Eldritch Blast)[1st]

 

Point Blank Shot [3rd]

 

Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic

Rogue abilities: Sneak Attack 1d6, Trapfinding

Racial abilities:

Outsider

Darkvision 60ft

Low-light Vision

Immunity to magic sleep effects and spells

+2 will save against enchantments and efftects

+2 Bluff, Hide, Listen, Search, and Spot

Change Shape

Elven Blood

Darkness/Detect Thoughts/Suggestion 1/day

Fire Resistance 10

Spells

Eldricht Blast 2d6

Invocations: Hideous Blow, Eldritch Spear

Equipment 

Gear:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Shortsword (310 GP) Players Handbook

Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Explorer's Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 4PP, 11GP, 6SP, and 8CP

 

 

Gelfin is getting sick and tired of this fight. "Will you just die already" he says in an exasperated voice. As he moves into strike them with his sword, Eldritch power coursing over the blade.

Name
Attack with Arcane steel
10
1d20+3 7
Damage with Hideous blow
14
3d6+1 6,6,1
Link to comment
Share on other sites

   



image.png.739a50a69b9e75b6f95c603a3d255c9c.png

 

Statblock

Aravari Revenmar
Female Chaotic Good Human Cleric 1 / Ninja 2 // Rogue 2 / Swashbuckler 1
Level 3, Init 3, HP 27/27, Speed 40 ft
AC 16, Touch 16, Flat-footed 13
Fort 4, Ref 8, Will 6, Base Attack Bonus 2   
MW Kukri +4/+4 (1d4, 18-20/x2)
MW Kukri +6 (1d4, 18-20/x2)
Longbow (20 Arrows) +3 (1d8, x3)
Abilities Str 10, Dex 16, Con 14, Int 10, Wis 16, Cha 10
Condition None

Sneak Attack 1d6+3 Sudden Strike 1d6

Ki/Day 6

 



 

Aravari continues to watch her teammates' attempts in bringing down the last gnoll.

OOCNo significant action.

Link to comment
Share on other sites

RikTikTavi.jpg.b7c940462fd4d752461f9e7fb4366a19.jpg Mar'che'chok

Nezumi, Scout (2) || Psychic Warrior (2)


AC: 16 (chain shirt + dex) | HP: 22/22 (1d8) | Speed: 40 ft.

Touch AC: 12 | Flat Footed AC: 14
Senses: Low-light vision, Spot: +7, Listen: +7, Search: +5
Str: 16 (+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 14 (+2) | Cha: 08 (-1)
Languages: Common, Nezumi


My words, | My thoughts, | My actions . . .


 

Mark looks for an opening in the gnoll's defenses and then makes a stab with his weapon.

OOC

Name
Attack
14
1d20+5 9
Damage if needed
7
1d10+4 3
Link to comment
Share on other sites

A Great Upheaval

9da5c9ee3ff11d9ea1eb58aeaa3a2bea6f9bbf71_2000x2000.webp.16a6a2f9352fa06997228e4433f2de63.webp

Clashing of steel rings across the room as you battle fiercely with these creatures. What sort of plan have they execute throughout the town? And where are the villagers?


 

Recap

The party fruitlessly attacks the Gnoll, each one of your strikes fail to bypass its stalwart defences. x2

Round 6

Still fighting despite its injuries, the Gnoll continues to batter Orcbolg!

 

Initiative

(25/??) Gnoll 1 (20) Deceased.

(12/??) Gnoll 2 (19) Actions

Gelfin (16)

Orcbolg (12)

Adrianna (8)

Aravari (7)

Mar'che'chok (3)

 

Weather & Effects

Weather: Indoors, No penalty.

Time: Night, Darkvision.

Temperature: Chilly

Wind: Light, 2-5 mph

   
Name
Gnoll 2 Attack's Orcbolg!
9
1d20 9
Link to comment
Share on other sites

Gelfin Shadowborn

707d7af93f3e4113b2782c25fbf74dcb.jpeg.jpg.2c112df9667679ce749109eefe137d51.jpg

Statblock

[URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None [B]Languages[/B] Common, Infernal, Abyssal, Elven, and Draconic Healing Belt: 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage.
Gelfin Shadowborn
Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2
Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, )
Eldritch Spear Eldritch Blast +5 (2d6, )
Mithril Chainshirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16
Condition None
Languages Common, Infernal, Abyssal, Elven, and Draconic

Healing Belt:
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.

 

Skills

Skill Name Modifier
Appraise 3
Balance 3
Bluff 8
Climb 0
Concentration 3
Craft 0
Decipher Script 3
Diplomacy 3
Disable Device 3
Disguise 3
Escape Artist 3
Forgery 3
Gather Information 3
Handle Animal 3
Heal 1
Hide 7
Intimidate 6
Jump 0
Knowledge(Arcane) 5
Knowledge(The Planes) 5
Knowledge(l)  
Knowledge()  
Knowledge  
Listen 6
Move Silently 6
Open Lock 3
Perform 0
Profession(Cook) 5
Ride 7
Search 4
Sense Motive 4
Sleight of Hand 3
Spellcraft 5
Spot 5
Survival 1
Swim 0
Tumble 3
Use Magic Device 5
Use Rope 3

Feats and Abilities

Feats:

Ability Focus (Eldritch Blast)[1st]

 

Point Blank Shot [3rd]

 

Warlock abilities: Eldritch Blast 2d6, Least Invocation, Detect Magic

Rogue abilities: Sneak Attack 1d6, Trapfinding

Racial abilities:

Outsider

Darkvision 60ft

Low-light Vision

Immunity to magic sleep effects and spells

+2 will save against enchantments and efftects

+2 Bluff, Hide, Listen, Search, and Spot

Change Shape

Elven Blood

Darkness/Detect Thoughts/Suggestion 1/day

Fire Resistance 10

Spells

Eldricht Blast 2d6

Invocations: Hideous Blow, Eldritch Spear

Equipment 

Gear:

Mithril Chainshirt (1100GP) Dungeon Masters Guide

MW Shortsword (310 GP) Players Handbook

Crystal of Arcane Steel Least (500 GP) Magic Item Compendium Pg 65

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, and 5x Meat (3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Explorer's Outfit (10GP) Players Handbook

Light Warhorse (150GP) Players Handbook

Bit & Bridle (2GP) Players Handbook

Military Saddle (20GP) Players Handbook

Saddlebag (4GP) Players Handbook

Feed x7(3SP5CP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 4PP, 11GP, 6SP, and 8CP

 

 

Gelfin's expression is very irritated, it was obvious that this fight had gone on longer than it had needed to. "You are like a bug that won't die after being stomped on" he says in an exasperated voice. As he moves into strike them with his sword, Eldritch power coursing over the blade.

Name
Attack with Arcane steel
21
1d20+3 18
Damage with Hideous Blow
11
3d6+1 4,5,1
Link to comment
Share on other sites

×
×
  • Create New...