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Interlude - Enter the Resurgence (IC)


Malkavian Grin

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Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light VisionTwi'leks ignore Concealment (but not Total Concealment) from darkness.) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | DeceptiveNaturally gifted at manipulation, a Twi'lek may choose to reroll any Deception check, but the result of the reroll must be accepted, even if it is worse. | SeducerYou excel at seduction through deception. If you fail a Persuasion check to change a target's Attitude, you can immediately reroll the check using your Deception skill in lieu of your Persuasion skill. You must accept the result of the reroll, even if it is worse.

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1-1 Penalty to all Defenses; -1 Penalty on Attacks, Ability Checks, and Skill Checks -2-2 Penalty to all Defenses; -1 Penalty on Attacks, Ability Checks, and Skill Checks -5-5 Penalty to all Defenses; -1 Penalty on Attacks, Ability Checks, and Skill Checks -10Move at half speed; -10 Penalty to all Defenses; -10 Penalty on Attacks, Ability Checks, and Skill Checks HHelpless (unconscious or disabled) | FP 6/6 |TFP 0/1 | Credits 235 | Sport HunterYou are skilled in the use of slugthrowers and sporting weapons and gain certain benefits depending on which weapon you use.

Prerequisites: Weapon Proficiency (Pistols) or Weapon Proficiency (Rifles)

Effect: When you make a ranged attack with a slugthrower or sporting weapon with which you are proficient, you gain one of the following benefits, depending on the kind of weapon you use.

>Slugthrower Pistol: When you use a Slugthrower Pistol at Point-Blank Range, you deal +1 die of damage with the weapon.
>Slugthrower Rifle: When you use a Slugthrower Rifle, the damage dice increase from d8 to d12.
>Sporting Blaster Pistol: When you use a Sporting Blaster Pistol, reroll any result of 1 on the damage dice until you get a result other than 1.
>Sporting Blaster Rifle: When using a Sporting Blaster Rifle, you gain a +1 bonus to attack rolls when you Aim before firing.
| Point Blank ShotYou are skilled at making well-placed shots with ranged weapons at Point-Blank Range.

Effect: You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within Point-Blank Range.

Special: This Feat works normally with Vehicle Weapons. However, if you are using a Missile or a Torpedo and you miss with your attack roll, the projectile does not gain the benefit of this Feat for the second attack roll.
| Improved StealthYou may choose to reroll any Stealth check, but the result of the reroll must be accepted, even if it is worse. This Talent applies to Stealth checks made while Piloting a Starship (see Starship Stealth). | Precise ShotYou are skilled at timing your ranged attacks so that you don't hit your ally by mistake.

Prerequisite: Point-Blank Shot

Effect: You can shoot or Throw a ranged weapon at an opponent engaged in melee combat with one or more of your allies without taking the standard -5 penalty.

Special: If another Vehicle fires into a Dogfight, it takes a -5 penalty on its attack roll, unless the Gunner has the Precise Shot feat.


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpg"A warehouse," Nina repeated, somewhat skeptical.

She too had chosen the non-meat meal option. Everything on her plate appeared to have been chosen with health in mind--no junk, no dessert, nothing high in fat. She took a sip of her drink before continuing. "I suppose I'm in the same boat as Shade--or in this case, the same Frigate. Maybe the team will want us on the next mission. Maybe not. For now, I like Resurgence. I'll stay and see what develops."

Nina took a bit of her food. Unlike Shade, who ate with his elbows tucked at his sides--as one who'd learned table manners in a crowded mess hall, Nina's forkful was dainty, and raised to her lips with a grace and posture befitting a ballroom more than a mess.

"It's good to eat something besides rations or mushrooms," she declared, savoring the grains, tubers, and vegetables covered in an aromatic sauce. "If I ever eat another mushroom again it will be too soon."

Turning her attention back to the Imperial defector, she asked, "So, Gilder, did you leave anyone important behind? Wife, kids?"

OOC

Main Hand -

Off Hand -

Actions

Action

Swift Action

Move Action

Possible Reaction

Effects/Conditions

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics1. Climb Surface
2. Accelerated Climbing
3. Catching Yourself When Falling
4. Making Handholds and Footholds
5. Additional Climb Applications
5.1. Climbing in Low or High Gravity
5.2. Extreme Conditions

1. Long Jump
2. High Jump
3. Jump Down

1. Swim
+6, Deception1 Deceive
1.1 Deceptive Appearance
1.2 Deceptive Information
2 Create a Diversion to Hide
3 Feint
4 Additional Deception Applications
4.1 Alternative Story (Trained Only)
4.2 Cheat (Trained Only)
4.3 Create a Diversion to Hide an Item
4.4 Feign Haywire (Droids Only)
4.5 Innuendo (Trained Only)
+8, Gather Information1 Learn News and Rumors
2 Learn Secret Information
3 Locate Individual
4 Additional Gather Information Applications
4.1 Analysis (Trained Only)
4.2 Find a Good Score (Trained Only)
4.3 Identify
+8, Perception1 Avoid Surprise
2 Eavesdrop
3 Notice Targets
4 Search
5 Sense Deception
6 Sense Influence
7 Additional Perception Applications
7.1 Long-Range Spotter (Trained Only, Requires Electrobinoculars)
+7, Stealth1 Sneak
2 Conceal Item
3 Create a Diversion to Hide
4 Pick Pocket
5 Sleight of Hand
6 Snipe
7 Additional Stealth Applications
7.1 Conceal Large Items
7.2 Drop
+13/+18+5 Equipment Bonus for Camouflage Poncho when attempting either the Sneak or Snipe applications of the Stealth skill , Survival1 Basic Survival
2 Endure Extreme Temperatures (Requires Field Kit)
3 Know Direction
4 Track (Trained Only)
5 Additional Survival Applications
5.1 Create Defensive Position (Trained Only)
5.2 Extended Survival (Trained Only)
+7

Speed 6

Melee +1 Snap BatonThe Snap Baton is a collapsible Weapon that expands from its tiny handle to become a 1-meter-long rod. In its collapsed form, it is easily carried in a pocket or Utility Belt.

Expanding or collapsing a Snap Baton takes a Swift Action. Several models are available, including specially colored versions to appeal to a wide range of customers. Models that incorporate additional functions such as a panic alarm or a built-in Glow Rod sell for double the price.

One model made by Merr-Sonn even includes an outer layer of sound dampening material that muffles the sound made when the Snap Baton hit its target. Snap Batons are popular in urban areas, especially with thugs.

Weapon Type: Simple Weapons (Melee)

Size: Small

Cost: 100

Damage: 2d4

Stun Setting: YES

Weight: 1 Kilogram

Type: Bludgeoning
(2d4+1 bludgeoning)

Ranged +4 Chuq-chukSLUGTHROWER RIFLE
Rate of Fire:[/B] Single-Shot, Autofire
RANGE
w/Range Finder: 0-30 PB -0; 31-60 S 0; 61-150 M -5; 151-300 L -10
w/Targeting Scope (Aim): 0-30 PB -0; 31-60 S 0; 61-150 M -2; 151-300 L -5
w/Range Finder & Flash Suppressor/Silencer: 0-30 PB -0; 31-60 S -0
w/Folded Stock & Range Finder: 0-20 PB -0; 21-40 S -0; 41-60 M -5; 61-80 L -10
w/Folded Stock & Targeting Scope (Aim): 0-20 PB -0; 21-40 S -0; 41-60 M -2; 61-80 L -5
w/Folded Stock, Range Finder, & Flash Suppressor/Silencer: 0-20 PB -0; 21-40 S -0
RETRACTABLE STOCK
1. Extending or folding a Retractable Stock is a Move Action.
2. When the Retractable Stock is folded, the following rules apply:
>Treat the Weapon as a Pistol for purposes of proficiency and Range.
>You cannot Brace the Weapon while using it in Autofire mode, even if it is an Autofire-only Weapon.
3. When the Retractable Stock is extended, the following rules apply:
>Treat the Weapon as a Rifle for purposes of proficiency and Range.
>You take a -5 penalty on attack rolls with the Weapon if you use it in one hand (Regardless of its size relative to you).
BIPOD
1. A bipod is an attached two-legged stand that steadies the barrel of a Rifle or Heavy Weapon when Aiming or using Autofire.
2. Preparing a Bipod for use is a Move Action, and you cannot prepare a Bipod unless you are either Prone or adjacent to low objects (or other waist- to chest-height Cover) that are between you and your target. If you move, you cannot use the Bipod until you prepare it again.
3. A Bipod makes Aiming easier. If you have already Aimed at or attacked a particular target, each subsequent Aim Action requires only a Swift Action. This benefit is lost if you attack or Aim at any other target.
TARGETING SCOPE
1. A Targeting Scope (Standard) reduces the Range by one category (for example, from Medium to Short Range). However, you must Aim at your target to gain this benefit, and you lose the benefit if you change targets or lose line of sight to your target.
RANGEFINDER
1. Any Ranged Weapon can have a Rangefinder built into it... takes no penalty when used to attack a target at Short Range. This is essentially an improved version of a Targeting Scope, and thus its benefits do not stack with those of Targeting Scopes. (However, a Weapon can have both a Rangefinder and a Targeting Scope, using the latter only when Aiming at targets at Medium or Long Range.)
FLASH SUPPRESSOR/SILENCER
1. Fitting over the muzzle of any Small or larger Slugthrower, this device reduces both the sound and the muzzle flash when the weapon is fired. A Flash Suppressor/Silencer imposes a -10 penalty to Perception checks to discern the sound or spot the flash of an equipped Slugthrower.
2. It reduces the maximum Range of the weapon by two range increments.
(2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature OutfitA refluffed All-Temperature Cloak.

    Weight: 1.5 Kilograms

    This wrap-around cloak protects its wearer from the elements, providing +5 Equipment bonus to its wearer's Fortitude Defense against extreme heat or cold.
    (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage PonchoWeight: 1.5 Kilograms

    The Camouflage Poncho is worn over Armor to conceal the wearer from being spotted. Special materials track the surrounding area and alter the pattern of the Camouflage Poncho, smoothing and blending the wearer's silhouette. Typical examples include the Ayelixe/Krongbing Textiles Camouflage Poncho. A Camouflage Poncho grants a +5 Equipment bonus to Stealth checks.
    (currently in private cabin on ship)
  • [Female Twi'lek] Earbud ComlinkThe Earbud Comlink is a tiny Comlink fitted for the wearer's ear, allowing unobtrusive private communication for anyone needing to be discreet- ambassadors, card cheats, and spies, for example. The Earbud Comlink's size, shape, and color give the wearer a +5 Equipment bonus to Deception checks for the purpose of hiding its presence.

    The Earbud Comlink can be programmed to initiate or receive a transmission when the wearer touches his or her ear or even clicks or grinds his or her teeth. Because of its minute size, the Earbud Comlink has the same range as a Comlink (Short-Range)- 50 kilometers or low orbit.
    (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector WristbandWeight: 0.1 Kilograms

    An inconspicuous metal band, the Hypoinjector Wristband can help a wearer avoid succumbing to the effects of Poisons and other harmful chemicals. The refillable wristband stores up to 8 doses of vaccines, antidotes, or other medication. In addition to the Hypoinjector, the Wristband also houses a bioscanner that continually scans the wearer for any foreign chemicals that the device can counteract. When a harmful substance is detected, the Hypoinjector administers the appropriate drug. Refilling the Wristband requires a Standard Action per dose or 4 rounds for the entire set. The device runs on two Energy Cells that must be replaced after 5 days of constant use.
    (worn)
  • Miniatureized Survival KnifeA small hand-held Weapon with a sturdy blade, the Survival Knife can be used as both a tool and a weapon, making it popular with explorers and survivalists alike. It is frequently issued to pilots in military units in the event they are shot down and survive their Vehicles' destruction.

    The handle is hollowed out to allow storage of very small items, typically rudimentary Survival Gear such as a Fire Rod, a short length of binding wire, or an Energy Cell.

    A character who has a Survival Knife can always determine which way is north thanks to the built-in digital compass.

    Weapon Type: Simple Weapons (Melee)
    Size: Tiny
    Cost: 100 (+500 for miniaturization)
    Damage: 1d4
    Weight: .7 Kilograms
    Type: Slashing
    Special: Can be Thrown (Inaccurate; Cannot be Thrown at targets at Long Range)
    (sheathed on thigh)
    • Fire PasteWeight: 0.1 Kilograms

      Fire Paste is a thick beige substance that can act as a fuel for starting a fire. The paste, once squeezed from its tube, can be placed on virtually any surface, including ice and wet wood. With a single spark, the paste ignites, burning for 3d4 minutes. If applied to a living creature or an object, the burning paste causes 1d6 points of Fire damage as long as it burns and remains in contact with the creature or object. A single squeeze tube contains 5 applications of Fire Paste.
      (in miniaturized survival knife hilt)
  • Hip HolsterWeight: 0.5 kg

    Holsters are generally available for all Medium or smaller weapons. (Larger weapons are usually carried on shoulder straps, hangers, or baldrics that cost as much as a Hip Holster.).

    Hip Holster: This Holster holds the weapon in an easily accessed- and easily seen- location.
     (in secured locker in private cabin on ship)
    • Chuq-ChukSLUGTHROWER RIFLE
      A Slugthrower Rifle is the larger cousin of the Slugthrower Pistol. It doesn't need a Power Pack; instead, it takes clips containing "Slugs," with each clip holding 20 Slugs. Clips cost 40 credits and, weigh 0.2 kg.
      Weapon Type: Rifles
      Size: Medium
      Cost: 300
      Damage: 2d8
      Stun Setting: NO
      Rate of Fire: Single-Shot, Autofire
      Weight: 4 Kilograms
      Type: Piercing
      Availability: Restricted

      RANGE MODIFIERS
      w/Range Finder: 0-30 PB 0; 31-60 S 0; 61-150 M -5; 151-300 L -10
      w/Targeting Scope (Aim): 0-30 PB 0; 31-60 S 0; 61-150 M -2; 151-300 L -5
      w/Range Finder & Flash Suppressor/Silencer: 0-30 PB 0; 31-60 S 0
      w/Folded Stock & Range Finder: 0-20 PB 0; 21-40 S 0; 41-60 M -5; 61-80 L -10
      w/Folded Stock & Targeting Scope (Aim): 0-20 PB 0; 21-40 S 0; 41-60 M -2; 61-80 L -5
      w/Folded Stock, Range Finder & Flash Suppressor/Silencer: 0-20 PB 0; 21-40 S 0
       (in Hip Holster)
      • Retractable StockUpgrade Point Cost: 0 or 1 (See below)

        Availability: Common

        Any Rifle or Pistol (as well as Rifle- or Pistol-like Exotic Weapons (Ranged)) can have a Retractable Stock added. This Upgrade requires 1 Upgrade Slot for a Pistol, but 0 Upgrade Slots for a Rifle. (A Rifle already has a stock, which can be replaced with the Retractable Stock.) Extending or folding a Retractable Stock is a Move Action.

        When the Retractable Stock is folded, the following rules apply:
        1. Treat the Weapon as a Pistol for purposes of proficiency and Range.
        2. You cannot Brace the Weapon while using it in Autofire mode, even if it is an Autofire-only Weapon.

        When the Retractable Stock is extended, the following rules apply:
        1. Treat the Weapon as a Rifle for purposes of proficiency and Range.
        2. You take a -5 penalty on attack rolls with the Weapon if you use it in one hand (regardless of its size relative to you).
      • BipodUpgrade Point Cost: 0
        Availability: Common

        A Bipod is an attached two-legged stand that steadies the barrel of a Rifle or Heavy Weapon when Aiming or using Autofire. Preparing a Bipod for use is a Move Action, and you cannot prepare a Bipod unless you are either Prone or adjacent to low objects (or other waist- to chest-height Cover) that are between you and your target. If you move, you cannot use the Bipod until you prepare it again.

        A Bipod counts as a mount for any Weapon that requires it (such as a Heavy Repeating Blaster or an E-Web Repeating Blaster). For other Weapons, a Bipod makes Aiming easier. If you have already Aimed at or attacked a particular target, each subsequent Aim Action requires only a Swift Action. (Under these circumstances, a character with the Sniping Master Talent can Aim as a Free Action once per round.) This benefit is lost if you attack or Aim at any other target.

        A Bipod adds 20% to the weight of the Weapon (minimum 1 kilogram).
      • RangefinderUpgrade Point Cost: 1
        Availability: Licensed

        Any Ranged Weapon can have a Rangefinder built into it. Such a Weapon takes no penalty when used to attack a target at Short Range. Thus, a Blaster Pistol with a Rangefinder Upgrade takes no Range penalty on attacks against targets up to 40 squares away.

        This is essentially an improved version of a Targeting Scope, and thus its benefits do not stack with those of Targeting Scopes. (However, a Weapon can have both a Rangefinder and a Targeting Scope, using the latter only when Aiming at targets at Medium or Long Range.)
      • Targeting ScopeUpgrade Point Cost: 0

        A Targeting Scope is a sighting device that makes it easier to hit distant targets. However, it affords a very limited field of view, making it difficult to use. Installing a Targeting Scope on a rifle or pistol requires 10 minutes, and a DC 10 Mechanics check.

        Standard: A Targeting Scope (Standard) reduces the Range by one category (for example, from Medium to Short Range). However, you must Aim at your target to gain this benefit, and you lose the benefit if you change targets or lose line of sight to your target.
  • Concealed Shoulder HolsterConcealed Holster: A Concealed Holster is designed to help keep a weapon out of sight. On most cases, this is a Shoulder Holster (the weapon fits under the wearer's armpit, presumably beneath a jacket, vest, or cloak). Small or Tiny weapons and single-bladed Lightsabers can be carried in concealed waistband holsters (often placed inside the wearer's waistband in the small of the back). Tiny weapons and single-bladed Lightsabers can also be carried on ankle, boot, or wrist Holsters.

    A Concealed Holster allows you to draw a Concealed weapon as a Move Action, instead of a Standard Action, but you take a -5 penalty on your Stealth check to conceal the weapon.
    • Saturday Night SpecialMINIATURIZED SLUGTHROWER PISTOL

      A Slugthrower Pistol fires metal bullets -called "slugs"- instead of energy bolts.

      Slugthrowers are mostly found on backwater fringe worlds where blasters aren't readily available. They don't need Power Packs; instead, they employ clips that hold 10 slugs apiece. Clips cost 20 credits, and weigh 0.1 kg.

      Weapon Type: Pistols

      Size: Tiny

      Cost: 250

      Damage: 2d6

      Stun Setting: NO

      Rate of Fire: Single-Shot

      Weight: .7 Kilograms

      Type: Piercing

      Availability: Licensed
      (DC 23 Perception check to spot)
  • Cutsom Synth-Leather Utility BeltWeight: 4 Kilograms

    A Utility Belt has 10 pouches containing a standard array of items. Each pouch can carry 0.5 kg.
    • Pocket 1: Snap BatonThe Snap Baton is a collapsible Weapon that expands from its tiny handle to become a 1-meter-long rod. In its collapsed form, it is easily carried in a pocket or Utility Belt.

      Expanding or collapsing a Snap Baton takes a Swift Action. Several models are available, including specially colored versions to appeal to a wide range of customers. Models that incorporate additional functions such as a panic alarm or a built-in Glow Rod sell for double the price.

      One model made by Merr-Sonn even includes an outer layer of sound dampening material that muffles the sound made when the Snap Baton hit its target. Snap Batons are popular in urban areas, especially with thugs.

      Weapon Type: Simple Weapons (Melee)

      Size: Small

      Cost: 100

      Damage: 2d4

      Stun Setting: YES

      Weight: 1 Kilogram

      Type: Bludgeoning
    • Pocket 2: Flash Suppressor/SilencerUpgrade Point Cost: 0

      Weight: 0.2 Kilograms

      Availability: Common

      The Merr-Sonn Nonsonic is a typical example of a Flash Suppressor/Silencer. Fitting over the muzzle of any Small or larger Slugthrower, this device reduces both the sound and the muzzle flash when the weapon is fired. A Flash Suppressor/Silencer imposes a -10 penalty to Perception checks to discern the sound or spot the flash of an equipped Slugthrower. It reduces the maximum Range of the weapon by two range increments.
      , MedisensorWeight: 0.1 Kilograms

      Sweeping this small, handheld sensor over the subject's body produces a summary of the patient's vital signs. An MDS-50 Medisensor can be used as a Swift Action on an adjacent creature or character, providing the user with the target's current hit points, its place on the Condition Track, and the presence of (but no specifics on) Diseases, Poison, or Radiation exposure.
      , Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh TapeWeight: 0.5 Kilograms (half a roll = 0.25)

      The usefulness of Mesh Tape is limited only by a character's imagination. Mesh Tape adhesive has a Strength score of 15, and can support up to 90 kg indefinitely (And up to 180 kg for up to 5 rounds). Mesh Tape itself has a Strength score of 20 when used to bind another character, and requires a DC 20 Strength check to break.

      A roll provides 30 meters (20 squares) of Mesh Tape, that is 5 centimeters wide. (half a roll is 15 meters or 10 squares)
      , , Liquid Cable DispenserWeight: 0.2 Kilograms

      Cable Dispensers contain a special liquid that instantly solidifies upon contact with either atmosphere or vacuum to form a tough, lightweight, flexible cable. The dispenser contains enough liquid for 15 meters (10 squares) of cable, and is refillable at authorized outlets. The cable has a Strength score of 28, can safely support up to 560 kg, and it can be broken with a DC 24 Strength check.
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal MultitoolWeight: 0.2 Kilograms

      People who explore the untamed wilderness need many Tools. In most cases, full-sized Tools can be unwieldy, especially when cargo space is a limited commodity. The Personal Multitool is a low-tech device that holds miniature versions of several simple Tools that can be useful in the wilderness. Although the arrangement of the implements can vary, the standard Personal Multitool configuration for beings of Medium size includes a 5-cm vibroblade, a low-power hydrospanner, a small hydrogrip, a toothpick, and a miniature set of eating utensils. These Tools are stored within the 6-cm handle and each fold out on a hinge. The vibroblade, hydrospanner, and hydrogrip are all powered by a single Energy Cell that must be replaced after 50 hours of constant use. The vibroblade can be used as a melee weapon that deals 1d4 points of damage.
    • Pocket 7: MedpacWeight: 1 Kilograms

      Medpacs are compact packages designed to both equip a trained medic for work in the field and allow untrained individuals to apply First Aid in emergencies. A Medpac contains bandages, Bacta, synthetic flesh, coagulants, stimulants, and other medicines designed to help an injured patient recover quickly.

      Once you use a Medpac, its contents are expended even if your Treat Injury check is not successful. Any given creature can only benefit from the use of a Medpac once in a 24-hour period.
      , Antitoxin PatchThis adhesive patch is applied near the stomach (or similar organ, depending on the Species). It emits a low dose of antitoxin, giving the wearer a +10 Equipment bonus to Fortitude Defense against Ingested Poisons and a +5 Equipment bonus to Fortitude Defense against Inhaled Poisons. An Antitoxin Patch lasts for 24 hours. For each consecutive day that an Antitoxin Patch is worn, the target moves -1 step on the Condition Track.
    • Pocket 8: Flash CanisterTypically used in the combat training of Jedi apprentices, the R-9 Flash Canister is an explosive device that causes dozens of tiny shells within the canister to burst forth and then detonate, creating a blinding flash of white light and piercing sound.

      The Flash Canister has a 3-Square Burst radius, and like other Grenades it is designed to explode on contact after it is thrown, effectively causing the bright flash of light in the same round it is hurled. When you make an Area Attack with a Flash Canister, you make a single attack roll and compare the result to the Reflex Defense of every target in the Grenade's Burst radius. Creatures hit take no damage, but all targets have Total Concealment against the creature until the start of the attacker's next turn.

      Blind creatures are immune to this effect.

      Weapon Type: Grenades

      Size: Tiny

      Cost: 100

      Damage: -

      Weight: 0.5 Kilograms

      Type: Energy

      Availability: Restricted

      Special: This is an Area Attack Weapon.
    • Pocket 9: Smoke GrenadeA Smoke Grenade produces a cloud obscuring fog that blocks sight. Smoke Grenades come in a variety of colors, making them useful as a signaling method to mark aerial attacks or call for evacuation.

      Smoke Grenades fill a 2-Square Burst radius with thick smoke that provides Concealment and creates a Smoke Hazard within the area. This cloud lasts for 10 rounds.

      Weapon Type: Grenades

      Size: Tiny

      Cost: 100

      Weight: 0.5 Kilograms

      Availability: Restricted

      Special: This is an Area Attack Weapon.
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (in private cabin on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
Edited by Wizard of the Coat (see edit history)
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spacer.pngCoughing and clearing his throat as Nina asked her question, Gilder follwed with a drink and replied, "Well, now, that's... Yes. Well, no. Ex-wife." There was a lack of emphasis. "The bed will be colder here but it's fine," he added with an easy, short-lived smile, hinting at how much she may not be an ex.

The ex-Admiral's posture was similar to Shade's, though much more relaxed. Elbows were allowed to breath, but Gilder didn't slouch in the slightest even in his older age. His bites of food were tactical and precise, leaving little error for a mess to be made. He also cleaned up he entire plate and bowl, leaving naught but small crumbs behind.

"No children; I'm fixed," he clarified eventually with a grunt-like laugh.

After a few more minutes of small talk, Gilder finished his drink and stood up. "I have a schedule to keep so I need to be going. It was nice to speak with you both. Send the others my way when they have time so I can thank them as well."

Gilder turned to walk away, putting his tray in the wash bin. He wasn't in a hurry and could be stopped if needed.

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spacer.pngThe captain's eyes nearly bulged out of her head as Tetra made things float effortlessly. "Shut up!" she said, punching him in the shoulder. A mile-wide grin was plastered on her face.

"I've seen my share of druk out there running the lanes, honey, but seeing this... yeah, I guess I wasn't really one for magic," Sirona added. "I mean, if you can do this--and I imagine this ain't much--then what else can you do and what does that mean if our enemy uses it?"

The woman shook her head and tried not to think about it all. She wasn't ready for something so powerful and domineering.

Zen's distraction was just in the nick of time, allowing Sirona to shift back into the sexy pilot persona. She grinned at him and turned to face him until he started circling her. Then she turned to look over a shoulder playfully at him--that grin still dancing on her lips. "I don't know what to believe, sugar. Hard to think something's real if you've never really seen it, y'know?" Her eyes took Zen's form in up and down. "You should come to my bunk for a drink tonight. Then we can see if you're the real deal, eh?" she added bluntly.

Remy's interjection served only as further cover for Sirona's emotional state. "Geonosis, huh? Wow, is that your original chassis? It's a good design. Droids are funny little critters. I love 'em. Easy to talk to. I dunno what I'd do without Crash, but you? Remy, you've got something in you that he don't. I can't say what, but it's like there's a spark in you. In your words. You're no simple medic bot. Heck, you rival protocol droids. No, Remy, whatever it you saw that day and whatever these punks here are teaching you must be sticking. So, yes, I do think this is your place to talk."

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Tetra Terrabreaker

Tetra Terrabreaker

 

 

 

"Actually magick, and it's used by..." Then Tetra noticed her flirting with Zen. While he was very carefree, he wasn't oblivious."You know what, never mind."

 

As the conversation moved to Remy and the subject of droid autonomy, he couldn't help but think of Switch, "Just don't turn into a crime lord, okay?"

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combat-medic-droid.png.94169ed1860ec579dfa48ad6f3bc35a5.png
EM-AI Medical Droid
Droid (1st Degree) Technician
HP 26/26, Condition Normal
Damage Threshold 13
Defences: Fort 13, Ref 14, Will 17
Force Points 5 (1), Destiny Points 0

"Crime-lord, Noted" Remy's voice once again had no hint of emotion, but you distinctly get the impression that there is humour in his voice. His head swivels and locks onto Sirona "Yes, this is my original chassis" This was a falsehood, a lie, subroutines went into cognitive overload and burned out.

It was true that he shared the same manufacturer Balmorran Arms, but he was a tactics droid first and foremost, the fact that he was downloaded into the only available compatible droid chassis, one that could get off the battlefield with the intel intact and unobtrusively was secondary, but the skills had been added to his core, and he was a fully functional medical droid.

The fact that he had now outright lied was another turning point, omission, or adding in irrelevant data usually sufficed, but this was different. Had the encounter with Shade caused him to blow a circuit, had he developed a quirk, did he care that he had just lied?

"Thank you, there are few individuals who have the foresight, and empathy to include droid intelligence in their universal view"

His head swivels back to the others, "Do we have any other missions or activities that we need to attend?"

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Tetra Terrabreaker

Tetra Terrabreaker

 

 

 

Tetra shook his head, "Nope, except some R&R and whatever activity that may involve..." He rapidly flashed his eyebrows at Zen while giving him some side-eye.

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aqGuYEN.jpeg.ae009cff44dd8f8d55f769cd45e578d7.jpeg
Zen Solen
Soldier
HP 48/48, Condition Normal
Damage Threshold 13
Defense: Fort 13, Ref 16, Will 12
Force Points x, Destiny Points x

 

Zen just smirked at Tetra before focusing on Remy then to Sirona "Punks?"  He questioned with a raised brow "I think Remy learned great thing from me... us" he corrected himself as he motioned between himself and Tetra.

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Tetra Terrabreaker

Tetra Terrabreaker

 

 

 

 

Tetra held up a finger, "There were also those who didn't continue on this fun little adventure with us. Also, until Remy starts punching things, I can't say I've taught him anything."

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Events

RC-9738 "Shade"


Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | Features | Conditions


As Admiral Varth left, Shade said, "Today's just full of new experiences. I've never eaten in the mess with an officer before."

 

OOC

Giving Nina the opening to start a conversation.

 

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attachment.php?attachmentid=108785&d=1677754548
Jal-Visas Frezi
Miraluka, Scoundrel 1/ Jedi 2
HP:24/24, Condition: Normal.
Damage Threshold: 13
Defenses: Fort 13, Ref 16, Will 16
Force Points: 4 of 5, Destiny Points: 0

Still moving the remnants of his meal around his plate while watching the canteen hustle and bustle, Jal notices the Ex-admiral finally leave. But as he gets up to move and sit across from Nina and Shade, he notices their heads get a bit closer in private conversation. Rather than interrupt Jal slips out the canteen and decides to go for a wander around the ship.

He walks without a destination for a while and takes in the background workings of the ship and its crew. He senses that the crew is made of a diverse range of humanoid species, including various droid models. Maybe I should get rid of this old cloak and the silly visor... Pulling off the visor to rub the skin beneath he remembers that most species get uncomfortable at the sight of a face with no eyes. Pulling them back on, he remembers that credits had been banked on that card the rebels had given him. Maybe some shopping then, I should go an get some supplies in case I'm asked to go out again. Best to be prepared. Unconsciously patting the lightsaber he has in a concealed pocket inside his cloak. Then a clean and sleep!

 

OOC

Shopping trip and sleep.

 

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spacer.png"Yeah, you know, punks? Ruffians? Scoundrels?" Sirona said before having a thorough giggle about it. "I'm a pretty good teacher..." she added, letting it trail off.

Back to Remy, the pilot raised her eyebrows as if impressed. "Wow, you have to be some kinda lucky droid to stay in one piece from the very beginning of the war. Holy kriff." She shook her head in disbelief. "You ever been restrain bolted?" she asked, perhaps a little too personally.

Sirona smoothly continued, turning to Tetra, "I hope you don't mean what that sounds like it means and they just didn't take the job?"

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spacer.pngJust as Jal had paused to take off his visor, Captain Adrian was elbow-deep in reading a datapad and ran into the Jedi. The visor was nearly knocked out of the Miraluka's hands, but his quick reflexes intervened. He didn't seem put-off by Jal's eyeless countenance as he had chosen not to stare.

"Oh, druk! Sorry there, ah... hey, you're one of those guys..." he said, then narrowed his eyes. His lips pursed to form a letter as if he was taking a wild stab in the dark. "...Jeeee.. no.. Jaalll yeah, that sounds right. Right? From the ship that just came in a couple days ago? Druk, I'm sorry I'm kind of bad with names."

Adrian smiled awkwardly. "Miraluka, right?" he asked as Jal nodded. "Yeah, so, I've never actually met one. Well, now I have. Anyways, can I ask how--if you don't mind--uh, how do you not bump into everything? I don't have the best reflexes but you caught that visor like it was nothing."

OOC

Sue me, I wanted to give Jal some RP too :p

 

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Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpg"Will do, Gilder. And thank you once again for your help."

The twi'lek's gratitude was genuine. Gilder had done his best to help her, sharing what news and rumors he could recall. She don't most of the at the table. First, she'd shared her family tragedy. A girl and her parents on a scouting vessel, stopped by imperial customs agents for an illegal search, planted evidence, and seizure of their starship. It had ended terribly: her mother, unarmed, shot down by nervous, trigger-happy customs agents, her father arrested and vanished into the imperial prison system, and she sold into slavery. She spoke of her desire to find her father, to discover if he still lived, perhaps to free him from his prison and she'd freed Gilder. Her hope that she and her father might yet make a life together, someone beyond the reach of the Empire.

She told her tale with both genuine heartache and practiced finesse. The old man had been genuinely moved, offering what little help he might provide by way of information.

The rest of their meal had involved the twi'lek probing the ex-admiral's memories, taking note of news and rumors he'd heard, asking follow up questions that generally lead to dead ends--knowledge Gilder simply didn't have.

And yet, she'd learned more in one meal with the man than she'd learned in the past ten years. Watching Gilder's exit, the twi'lek now glowed with newfound hope, happy to have found leads she might follow.

With Gilder gone, Nina looked to Shade. She'd hardly touched her meal, having spent most of the time talking. "You still got time for talk? Or would you prefer to get more rest?"

OOC

Main Hand -

Off Hand -

Actions

Action

Swift Action

Move Action

Possible Reaction

Effects/Conditions

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho (currently in private cabin on ship)
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (in secured locker in private cabin on ship)
    • Chuq-Chuk (in Hip Holster)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cutsom Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (in private cabin on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
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Events

RC-9738 "Shade"


Reflex 20 (FF 16) | Fort 15 | Will 15 | DT 15 | HP: 43/43 | Init: +3 | Perception: +8 | Force Points 6/6 | Destiny Points 3 | Features | Conditions


Shade listened as Nina told some of her story. He couldn't help but feel bad for her - her family had been completely innocent, and yet the Empire had decided to take action. The clones had never done that - the Jedi never would have ordered them to. He was starting to wonder if the execution of the Jedi had less to do with treason and if there was something more to it. He had wondered why Order 66 was given such a high priority. Perhaps this had something to do with it. Was it all connected?

Nina asked if he had time to talk, so he said, "Yeah, I'm feeling up to it. Sorry about your family. I hope we can find your dad at some point."

 

OOC

TBD

 

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Nina Veldii - a.k.a. Steel Nina Twi'lek Backwater Bounty Hunter

Init +3 | Perception +7 (Low-light Vision) | Basic, Ryl, Huttese, Bocce | Persuasion +3 | Deception +8 | Gather Info +8 | Stealth +13 | Deceptive | Seducer

Fort 18 | Ref 17 | Will 15 | HP 41/41 | DT 18 | CT 0 -1 -2 -5 -10 H | FP 6/6 |TFP 0/1 | Credits 235 | Sport Hunter | Point Blank Shot | Improved Stealth | Precise Shot


SteelNinaTwilekAIRendering.jpg.6c39a2b1fb4f3e9edff48464c5d58e2e.jpgNina paused, her thoughts interrupted by something as she studied the clone's face. Arriving at some decision, she proceeded. "Before we talk, there's something that's been bothering me. You've been carrying some tension every since I saw you come out of that tent on Felucia. Right here, all the way up through here to here." Each here she punctuated by touching first her right shoulder, then the right side of her jaw, and finally the micro-muscles above her right eyebrow.

The twi'lek reached across the table, stopping just short of touching Shade's shoulder. "I hate to see you carrying it around. Do you mind?" she asked before touching the soldier.

With Shade's consent, the twi'lek probed an area of the clone's shoulder--the trapezius just above the levator scapulae--quickly finding what she was looking for. She gripped the spot, applying firm but bearable pressure with her thumb, targeting a small tight knot of muscle tissue. "The sustained pressure deprives the muscle fibers and nerves of oxygen until they stop working--stop contracting--and relax."

Nina was not built like any scout Shade her ever seen. Even by comparison to female scouts he'd worked with, Nina lacked muscle mass. Yet her fingers seemed surprisingly strong. She held the pressure for perhaps a count of thirty before he felt the knot melt away, the muscles relaxing.

Nina felt it too. "There. That should help. But honestly, you've been carrying that stress for too long, so it'll probably come back. I'll probably need to work on you more completely: shoulder, neck, face, scalp. If you want it."

OOC

Main Hand -

Off Hand -

Actions

Action

Swift Action

Move Action

Possible Reaction

Effects/Conditions

Statblock

Twi'lek Female Scout 2 Scoundrel 1

Destiny Points 0 Dark Side Score 0

Str 10 Dex 14 Con 14 Int 12 Wis 12 Cha 14

Skills Athletics +6, Deception +8, Gather Information +8, Perception +7, Stealth +13/+18, Survival +7

Speed 6

Melee +1 Snap Baton (2d4+1 bludgeoning)

Ranged +4 Chuq-chuk (2d12+2 piercing), +4 Saturday Night Special (3d6+2 piercing)

Equipment

  • All-Temperature Outfit (worn): zippered all-temperature low-cut t-shirt, all-temperature stretch pants, all-temperature crop jacket with hood in large zippered collar, all-temperature stretch neck gaiter (in jacket pocket), all-temperature gloves, all-temperature hiking boots, polarized sunglasses (in jacket pocket)
  • Camouflage Poncho (currently in private cabin on ship)
  • [Female Twi'lek] Earbud Comlink (concealed in ear: DC 33 Perception check to spot)
  • Hypoinjector Wristband (worn)
  • Miniatureized Survival Knife (sheathed on thigh)
    • Fire Paste (in miniaturized survival knife hilt)
  • Hip Holster (in secured locker in private cabin on ship)
    • Chuq-Chuk (in Hip Holster)
      • Retractable Stock
      • Bipod
      • Rangefinder
      • Targeting Scope
  • Concealed Shoulder Holster
    • Saturday Night Special (DC 23 Perception check to spot)
  • Cutsom Synth-Leather Utility Belt
    • Pocket 1: Snap Baton
    • Pocket 2: Flash Suppressor/Silencer, Medisensor, Recording Unit: Audio & Video
    • Pocket 3: Half a roll of Mesh Tape, , Liquid Cable Dispenser
    • Pocket 4: Ammo Clip (20 rounds), Ammo Clip (20 stun rounds), Ammo Clip (10 rounds)
    • Pocket 5: makeup kit, hygiene kit, perfume
    • Pocket 6: Ration Pack x3, Personal Multitool
    • Pocket 7: Medpac, Antitoxin Patch
    • Pocket 8: Flash Canister
    • Pocket 9: Smoke Grenade
    • Hooked on Belt: 1 liter condensing canteen w/built-in water purification
  • Lectro Yookoo'Lele (in carrying case on shoulder strap)
  • Field Kit (in private cabin on ship)
    • condensing canteen w/built-in water purification
    • sunshield roll
    • ration packs x28
    • glowrod x2
    • breath mask x2, filter x24, atmospheric canister x12
    • synthrope
    • survival knife
    • half a roll of mesh tape
Edited by Wizard of the Coat (see edit history)
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