Saltimbanco Posted May 8 Author Clone Share Posted May 8 (edited) Are you bringing a torch or other light source? Also, Dathan and Dianora would also be able to enter the crevices. Edited May 9 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted May 9 Clone Share Posted May 9 Dathan will stow his scimitar and light a torch Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 9 Clone Share Posted May 9 Iodás will stab centipedes, and be glad Wu wasn’t here to make pancakes out of them. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted May 9 Author Clone Share Posted May 9 Zalven and Dathan wind their way through the tight tunnel. Invisible Zalven is up ahead with the druid's torch lighting the way. The tunnels opens into a wide room, which becomes more obvious how big when Dathan steps out. Bones, rags, and bits of fur cover the floor of this warm, lumpy cave with five-foot ceiling. Both men have to duck to make their way through. Another two small passages lead out. One about twenty feet to the left of the opening they stand in. Another about fifteen feet to the right. Amongst the debris on the floor, more skittering centipedes can be seen. They all start to crawl towards Dathan. Name xDiceName xDiceResult xDiceString xDiceRolls centipedes 7 1d6+2 5 Link to comment Share on other sites More sharing options...
dtspurrier Posted May 11 Clone Share Posted May 11 Dathan sees these and moves back down the tunnel Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted May 11 Author Clone Share Posted May 11 (edited) The druid and illusionist hurry back out of the tunnel. Soon to follow, 7 more of the 2-foot long black centipedes begin emerging from the tunnel. Edited May 12 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted May 12 Author Clone Share Posted May 12 "Ooo black centipedes. You know, don't damage them too much. I can get them up to The Eel and serve them up like lobsters. They're actually delicious. Then we can boil the shells and innards into an essence that makes a delicious martini!" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dtspurrier Posted May 14 Clone Share Posted May 14 Dathan has his torch and shield ready and will attack one when they appear Name xDiceName xDiceResult xDiceString xDiceRolls roll torch attack 3 1d20+1 2 Link to comment Share on other sites More sharing options...
Morphling Posted Tuesday at 09:59 AM Clone Share Posted Tuesday at 09:59 AM "Delicious you say? Good to know where my next meal is, teehehehe." Dianora readies her morning star for combat. Name xDiceName xDiceResult xDiceString xDiceRolls Attack 19 1d20 19 Damage 2 1d10 2 Link to comment Share on other sites More sharing options...
VennDygrem Posted Tuesday at 01:13 PM Clone Share Posted Tuesday at 01:13 PM (edited) Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpell Castings: 3 Level 1 Level 1: Colour Spray, Decipher Languages, Mirror Image | Character Sheet Zalven considers for a moment how best to handle the clutch of centipedes. 'My contributions are mainly academic,' he thinks to himself, 'and not so much athletic.' He decides this may be the best time to unleash a bit of magic, because he's certainly not likely to succeed with weapon strikes. He shudders remembering the follies of the last underground ruins. While invisible, the magician waves his hands and lets loose a spray of scintillating colors, hoping to overpower the vermin's senses. Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0 OOC Zalven will defend himself. He doesn't want to cast colour spray unless he needs to, since he has so few spells to cast. Zalven will cast colour spray after all. 1d6 enemies in a 20-ft cone get a sorcery save vs. the spell. If they're up to 5 HD, they're unconscious for 2d4 rounds, 6 or more HD merely blinded for 1d4 rounds. --edit-- Dang... low rolls yet again. Should let the Ref roll everything from now on, I might actually be more effective that way. D: Edited Tuesday at 08:16 PM by VennDygrem (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Targets 2 1d6 2 Unconscious rounds 3 2d4 2,1 Blind rounds (if applicable) 2 1d4 2 Link to comment Share on other sites More sharing options...
Saltimbanco Posted Tuesday at 08:18 PM Author Clone Share Posted Tuesday at 08:18 PM ------------------------------------------------------ Round One --------------------------------------------------------- You hear the clicking of hundreds of centipede legs as they pour from the tunnel and scurry over and around the illusionist. He feels their pinchers tickle through his robes as they pass by to descend on the party. Quick thinking Dathan tries to swing his torch at the swarm but misses. Not so for Dianora, she crushes one completely with her morningstar, spattering its ichor about. The centipedes are now amongst the party, pincers ready for the pinch. -----------------------------------------------------End of Round One ---------------------------------------------------- Declare round two actions. I decided they needed the entire round to move into the group giving the rest of you time to post an attack before they go nuts. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted Tuesday at 11:53 PM Clone Share Posted Tuesday at 11:53 PM | HP 33/33 AC 1 (0 vs. Evil) DR 2 | Saves 15 (vs. all +2) | Speed 30' | React/Loyal +2 | AbilitiesHealing Hands 6/6 Cure Disease 0/1 (2/7 days to recharge) Immune to natural diseases and fear Sense Evil | CombatFighting Ability +3 Thorn, +1 Broadsword +3 @3/2 1d8+4 (d10+4) Footman's Mace +0 @1/1 1d8+2 (d10+2) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 "What, even more bugs? Smash them!" Luciana said as she began to attack. Name xDiceName xDiceResult xDiceString xDiceRolls Attack 18; 8 1d20+2;1d8+3 [16]; [16,5] Link to comment Share on other sites More sharing options...
Rudolf Posted Wednesday at 12:04 AM Clone Share Posted Wednesday at 12:04 AM Iodás advances and swings his halberd into the giant insects. Name xDiceName xDiceResult xDiceString xDiceRolls roll 3 1d20+2 1 roll 5 1d10+2 3 Link to comment Share on other sites More sharing options...
Morphling Posted Wednesday at 12:13 AM Clone Share Posted Wednesday at 12:13 AM Dianora giggles wetly and turns to face another centipede. "This is making me hungry!" She cries as she raises her morningstar. Name xDiceName xDiceResult xDiceString xDiceRolls Attack 6 1d20 6 Link to comment Share on other sites More sharing options...
Saltimbanco Posted Wednesday at 12:47 AM Author Clone Share Posted Wednesday at 12:47 AM 32 minutes ago, Morphling said: giggles wetly 😂🤣😅😭 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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