Rudolf Posted May 5 Clone Share Posted May 5 “If by ‘friend’ you mean ‘addict who sells other addicts to the blood cult’, then yeah, we get along great. Makes you wonder, what do they -do- with all this blood? Are they storing it in barrels?” Iodás advances, and shifts his halberd into two hands. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted May 5 Author Clone Share Posted May 5 Naitol looks at Iodás and Luciana, looks at the still healing wounds; then looks at Zenobios then without a word, bolts to the edge of the room and takes a wide route around you all as he makes his exit. Venutios gulps and nods then tries to nonchalantly make his exit but once outside you hear the clopping of feet making a hasty retreat. Once back down the hole, you find yourself again in the initial room at the bottom of the ladder. The leftward route you are familiar with, the rightward is still a mystery. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Morphling Posted May 5 Clone Share Posted May 5 Dianora cackles with glee at the fleeing men. "See ya next time boys, hehehe!" As Venutios begins nonchalantly leaving she moves towards him belligerently and snatches a piece of cooking meat from above the fire. She munches on it as she watches him go, looking quite satisfied with herself. Once down the hole, Dianora looks around curiously. "What do we know about this place anyway?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 5 Clone Share Posted May 5 “Home to an evil cult. There’s a pit, and a deadly animated statue.” Iodás advances, and shifts his halberd into two hands. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 7 Clone Share Posted May 7 Iodas gets behind the heavily-armored Luciana, and makes sure the person behind him is carrying a light. “Take the right tunnel, then the right tunnel again. I want to first confirm it’s a loop.” Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted May 7 Author Clone Share Posted May 7 (edited) You file through the rightward tunnel which opens up into a wider cavern. Human and animal bones lie strewn about the floor of this cave. There is a crack in the western wall that seems large enough for an unarmoured or lightly armoured person to squeeze through sideways. To the south, there is rubble strewn about. It appears to be a collapsed section of the cavern that might once have been a larger cave. Edited May 7 by Saltimbanco (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls centipedes 6 1d6+2 4 Link to comment Share on other sites More sharing options...
Rudolf Posted May 7 Clone Share Posted May 7 “Zalven, this is your shot. Sneak in there, see if it leads anyplace. ” Iodás will take the light and shine it into the cracked wall. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted May 7 Clone Share Posted May 7 Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpell Castings: 3 Level 1 Level 1: Colour Spray, Decipher Languages, Mirror Image | Character Sheet Zalven gulps, knowing how many hazards the group have encountered thus far. He checks out the crack in the wall, looking for any further information he can glean. If it appears relatively safe, he will nod back to the others, then try to squeeze through carefully and cautiously. Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted May 7 Clone Share Posted May 7 | HP 33/33 AC 1 (0 vs. Evil) DR 2 | Saves 15 (vs. all +2) | Speed 30' | React/Loyal +2 | AbilitiesHealing Hands 6/6 Cure Disease 0/1 (2/7 days to recharge) Immune to natural diseases and fear Sense Evil | CombatFighting Ability +3 Thorn, +1 Broadsword +3 @3/2 1d8+4 (d10+4) Footman's Mace +0 @1/1 1d8+2 (d10+2) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 "We ran into them before," Luciana explained to Dianara as the group walked. "The one went manic and nearly took his fingers off upon my blade instead of yielding. I kill only when necessary, but mercy is reserved for those worthy its blessing." In the new cavern, Luci nodded, "A fair idea. It is a miracle something hasn't slithered from here behind us. It is high time to clear this area before checking more behind the statue." Back to Dianara, while Zalven scampered in the crack, the paladin offered, "We know little. As Iodás said, a blood cult stealing people from above. We are here to find a missing Ixian child. Long black hair. I wager we'll find those answers passed the guardian. But tell me, what did you experience?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted May 7 Author Clone Share Posted May 7 Zalven takes a breath and wedges his way into the crack when he hears a scuttling coming further down the crevice. He quickly reverses course popping back out into the cave with 6 small black centipedes soon following. ------------------------------------------------------ Begin Encounter --------------------------------------------------------- Declare actions. 6 centipedes are chasing Zalven. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudolf Posted May 7 Clone Share Posted May 7 Iodas prepares to cast sleep on them, because he's got his helmet back. Name xDiceName xDiceResult xDiceString xDiceRolls sleep 7 2d8 5,2 Link to comment Share on other sites More sharing options...
dtspurrier Posted May 8 Clone Share Posted May 8 Dathan half-pict Druid 2, ac 5, hp: 18 Dathan has his scimitar ready for combat Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Saltimbanco Posted May 8 Author Clone Share Posted May 8 As Dathan readies his scimitar, Iodás is able to ensorcel the entire swarm, causing them to slide and tumble to the floor in unconsciousness. End of Encounter You can easily dispatch them now. Zalven going back in? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Malkavian Grin Posted May 8 Clone Share Posted May 8 | HP 33/33 AC 1 (0 vs. Evil) DR 2 | Saves 15 (vs. all +2) | Speed 30' | React/Loyal +2 | AbilitiesHealing Hands 6/6 Cure Disease 0/1 (2/7 days to recharge) Immune to natural diseases and fear Sense Evil | CombatFighting Ability +3 Thorn, +1 Broadsword +3 @3/2 1d8+4 (d10+4) Footman's Mace +0 @1/1 1d8+2 (d10+2) 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 "Nicely done." The paladin helped crunch the insects under boot. "Well that crack seems a might but safer now, eh?" she said, urging the illusionist back into breach. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
VennDygrem Posted May 8 Clone Share Posted May 8 Zalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye HP: 10/10 | AC: 8 | SV: 16 | Class AbilitiesAlchemy Can identify potions by taste alone. Greater abilities at levels 7 and 11. Coloured Globe Once per day per level, evoke a 6-in glowing globe (10-ft radius of light); Lasts 6 turns/1 hr. Extraordinary +8% chance to perform extraordinary feats of dexterity (already included). Perceive Illusion +2 bonus to saving throws versus illusions and phantasms, or level difference if opposing illusion is 3+ levels lower. Read Magic Decipher magical inscriptions or symbols. Scroll Use Decipher & invoke non-ecclesiastical scrolls of spells on the Illusionist spell list. Scroll Writing Scribe known spells onto scrolls (cost: 500+100/spell level gp). Sorcery Cast illusionist spells and keep a spell book containing your spells (see: Sorcery). Spells may be learnt outside of level training. Vizard Use a simple illusion to alter all facial features for up to 1 turn (10 minutes). Takes one round (10 seconds) to take effect. Usable once per day from 1st to 6th level, twice per day from 7th to 12th level. | GearMoney: 4 gp Weapons: Silver dagger, quarterstaff, sling, bullets ×20 Other: backpack, bandages, winter blanket, chalk (piece), ink and quill, hooded lantern, silver mirror, lamp oil ×2, parchment ×3, soft leather pouch, iron rations (1 week), silk rope (50-ft.), small sack, tinderbox, wineskin (full), writing stick, spell book | SorcerySpell Castings: 3 Level 1 Level 1: Colour Spray, Decipher Languages, Mirror Image | Character Sheet "Well now, this place is full of surprises. I just wish they were more of the pleasant variety. I may just use that ring, just in case..." Zalven focuses on the ring of invisibility to activate its power, then slides his way back into the crack in the wall Attributes & Stats Attributes & Stats Strength (ST) 10 Att. Mod (Melee): +0 Dmg Adj: +0 Test of ST: 2:6 Ex Feat of ST: 4% Dexterity (DX) 16 Att. Mod (missile): +1 Defence Adj: +1 Test of DX: 3:6 Ex Feat of DX: 24% Constitution (CN) 13 HP Adj: +1 Poison/Rad. Adj: 0 Trauma Survival: 80% Test of CN: 3:6 Ex Feat of CN: 8% Intelligence (IN) 17 Languages: +2 Bonus Spells: Lv. 3 Learn New Spell: 85% Wisdom (WS) 12 Willpower Adj: 0 Bonus Spells: N/A Learn New Spell: N/A Charisma (CH) 12 Reaction/Loyalty Adj: 0 Max. Henchmen: 4 Undead Turning Adj: 0 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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