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The Brazen Bull


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image.png.2110a09a77d71c057c16a0685d5eb8e8.pngZalven and Dathan wind their way through the tight tunnel. Invisible Zalven is up ahead with the druid's torch lighting the way. The tunnels opens into a wide room, which becomes more obvious how big when Dathan steps out. Bones, rags, and bits of fur cover the floor of this warm, lumpy cave with five-foot ceiling. Both men have to duck to make their way through.

Another two small passages lead out. One about twenty feet to the left of the opening they stand in. Another about fifteen feet to the right. Amongst the debris on the floor, more skittering centipedes can be seen. They all start to crawl towards Dathan.

Name
centipedes
7
1d6+2 5
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image.png.75fbaf4561a4a081ec960502943a781c.png"Ooo black centipedes. You know, don't damage them too much. I can get them up to The Eel and serve them up like lobsters. They're actually delicious. Then we can boil the shells and innards into an essence that makes a delicious martini!"

 

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"Delicious you say? Good to know where my next meal is, teehehehe." Dianora readies her morning star for combat.

Name
Attack
19
1d20 19
Damage
2
1d10 2
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spacer.pngZalven Tainos - Illusionist of the Second Order, Adherent of the Gleaming Eye

HP: 10/10 | AC: 8 | SV: 16 | Class Abilities | Gear | Sorcery | Character Sheet


Zalven considers for a moment how best to handle the clutch of centipedes.

'My contributions are mainly academic,' he thinks to himself, 'and not so much athletic.'

He decides this may be the best time to unleash a bit of magic, because he's certainly not likely to succeed with weapon strikes. He shudders remembering the follies of the last underground ruins.

While invisible, the magician waves his hands and lets loose a spray of scintillating colors, hoping to overpower the vermin's senses.

Attributes & Stats

Attributes & Stats

Strength (ST)
10

  • Att. Mod (Melee): +0
  • Dmg Adj: +0
  • Test of ST: 2:6
  • Ex Feat of ST: 4%

Dexterity (DX)
16

  • Att. Mod (missile): +1
  • Defence Adj: +1
  • Test of DX: 3:6
  • Ex Feat of DX: 24%

Constitution (CN)
13

  • HP Adj: +1
  • Poison/Rad. Adj: 0
  • Trauma Survival: 80%
  • Test of CN: 3:6
  • Ex Feat of CN: 8%

Intelligence (IN)
17

  • Languages: +2
  • Bonus Spells: Lv. 3
  • Learn New Spell: 85%

Wisdom (WS)
12

  • Willpower Adj: 0
  • Bonus Spells: N/A
  • Learn New Spell: N/A

Charisma (CH)
12

  • Reaction/Loyalty Adj: 0
  • Max. Henchmen: 4
  • Undead Turning Adj: 0
OOC

Zalven will defend himself. He doesn't want to cast colour spray unless he needs to, since he has so few spells to cast.  

Zalven will cast colour spray after all. 1d6 enemies in a 20-ft cone get a sorcery save vs. the spell. If they're up to 5 HD, they're unconscious for 2d4 rounds, 6 or more HD merely blinded for 1d4 rounds.

--edit--
Dang... low rolls yet again. Should let the Ref roll everything from now on, I might actually be more effective that way. D:

 

Edited by VennDygrem (see edit history)
Name
Targets
2
1d6 2
Unconscious rounds
3
2d4 2,1
Blind rounds (if applicable)
2
1d4 2
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image.png.811269047c7699b2aa3fbe9eade64ea1.png------------------------------------------------------ Round One ---------------------------------------------------------

You hear the clicking of hundreds of centipede legs as they pour from the tunnel and scurry over and around the illusionist. He feels their pinchers tickle through his robes as they pass by to descend on the party. Quick thinking Dathan tries to swing his torch at the swarm but misses. Not so for Dianora, she crushes one completely with her morningstar, spattering its ichor about. The centipedes are now amongst the party, pincers ready for the pinch.

-----------------------------------------------------End of Round One ----------------------------------------------------

Declare round two actions.

I decided they needed the entire round to move into the group giving the rest of you time to post an attack before they go nuts.

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spacer.png | HP 33/33 AC 1 (0 vs. Evil) DR 2 | Saves 15 (vs. all +2) | Speed 30' | React/Loyal +2 | Abilities | Combat
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26


"What, even more bugs? Smash them!" Luciana said as she began to attack.

Name
Attack
18; 8
1d20+2;1d8+3 [16]; [16,5]
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