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Jorenis Moonstone

joscelin_by_jankalateckova_db11j93-fullview.jpg.81441a563d32671105d1983f1f8854b9.jpg

Statblock

[URL=/sheets/?id=2880518][B][SIZE=+1]Jorenis Moonstone[/SIZE][/B][/URL] Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, [B]Level[/B] 3, [B]Init[/B] 7, [B]HP[/B] 29/29, [B]Speed[/B] 40 [B]AC[/B] 16, [B]Touch[/B] 15, [B]Flat-footed[/B] 13, [B]Fort[/B] 4, [B]Ref[/B] 8, [B]Will[/B] 5, [B]Base Attack Bonus[/B] 3 [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked/Weapon Focus Drow Long Knife (-) [/B] +6 (+8) (1d6+2, 19-20×2) [B]Masterworked Elven Courtblade [/B] +7 (1d10+2, 18-20×2) [B] Bracers of Armor +1[/B] (+1 Armor, +3 Dex, +2 Misc) [B]Abilities[/B] Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10 [B]Condition[/B] None
Jorenis Moonstone
Male Lawful Good Grey Elf Monk 3//Range2/Fighter 1, Level 3, Init 7, HP 29/29, Speed 40
AC 16, Touch 15, Flat-footed 13, Fort 4, Ref 8, Will 5, Base Attack Bonus 3
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked/Weapon Focus Drow Long Knife (-) +6 (+8) (1d6+2, 19-20×2)
Masterworked Elven Courtblade +7 (1d10+2, 18-20×2)
Bracers of Armor +1 (+1 Armor, +3 Dex, +2 Misc)
Abilities Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10
Condition None

 

Skills

Skill Name Modifier
Appraise 2
Balance 6
Bluff 0
Climb 2
Concentration 1
Craft 0
Decipher Script 2
Diplomacy 5
Disable Device 2
Disguise 0
Escape Artist 3
Forgery 2
Gather Information 0
Handle Animal 0
Heal 0
Hide 4
Intimidate 5
Jump 2
Knowledge(Geography) 2
Knowledge(History) 2
Knowledge(Local) 2
Knowledge(Nature) 2
Knowledge  
Listen 7
Move Silently 5
Open Lock 3
Perform 0
Profession(Cook) 4
Ride 3
Search 8
Sense Motive 5
Sleight of Hand 3
Spellcraft 2
Spot 7
Survival 5
Swim 2
Tumble 7
Use Magic Device 0
Use Rope 3
   
   

Feats and Abilities 

Feats: ,Weapon Finesse (Monk Bonus) Weapon Focus( Drow Long Knife) (lvl 1), Kung-fuGenius (Fighter bonus ), Improved Initiative (Monk Bonus) Constant Guardian (Drow of Undedark pg 47)( lvl3), Track (Ranger bonus) Two Weapon Fighting (Combat Style)

Racial Abilities:

  • +2 Dexterity, -2 Constitution +2 Intelligence, - Strength
  • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
  • Elf base land speed is 30 feet.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
  • +2 racial bonus on ListenSearch, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
  • Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Monk Abilities: Flurry of Blows, Unarmed Attack, Evasion, 2x Bonus Feats, Still Mind

Fighter Abilities: Bonus Feat

Ranger Abilities: First Favored Enemy(Goblinoid), Track, Wild Empathy, Combat Style(Two-Weapon Fighter)

 

Equipment 

Equipment:

Bracers of Armor +1 (1000GP) Dungeon Masters Guide

MW Drow Long Knife(315GP) Races of Ebberon

MW Drow Long Knife(315GP) Races of Ebberon

MW Elven Courtblade (450GP) Races of The Wild

Healing Belt (750GP) Magic Item Compendium Pg 110

Backpack (2GP) Players Handbook

Bedroll (1SP) Players Handbook

Blanket, Winter (5SP) Players Handbook

Fishhook (1SP) Players Handbook

Flint & Steel (1GP) Players Handbook

Small Steel Mirror (10GP) Players Handbook

Iron Pot (5SP) Players Handbook

Belt Pouch (1GP) Players Handbook

5x Bread, 5x Cheese, 5x Meat(3GP) Players Handbook

Silk Rope 50 Ft (10GP) Players Handbook

Sewing Needle (5SP) Players Handbook

Shovel (2GP) Players Handbook

Soap (5SP) Players Handbook

Tent (10GP) Players Handbook

Waterskin (1GP) Players Handbook

Whetstone (2CP) Players Handbook

Sunrod x2 (4GP) Players Handbook

Explorers Outfit (10GP) Players Handbook

Spices (Pepper, Salt, Garlic, Cumin, Basil, Rosemary, Onion) (31GP 1 SP, and 5 CP) Arms and Equipment Guide Pg 31

Wheat Flour (3 GP) Arms and Equipment Guide Pg 31

Olive Oil (5GP) Arms and Equipment Guide Pg 31

Honey (1SP) Arms and Equipment Guide Pg 31

Funds Left over 74GP, 5 SP, and 3 CP

 

 

 

Joren moves forward towards creature 2 attempted to hit with his primary hand low and then follows through with off-hand blade, and finishes with a foot to its chin.

 

OOC

If he can not do more than the one Attack then just take that set of rolls. If he does get all attacks with the crit then damage did not calculate correctly, it should have been 10 and not 7, it's trying to follow pemdas

 

Edited by darlis moonbeam (see edit history)
Name
Primary attack
17
1d20+6 11
Primary damage
5
1d6+2 3
Secondary attack
12
1d20+6 6
Secondary damage
6
1d6+2 4
Final attack
25
1d20+5 20
Crit confirm
22
1d20+5 17
Final damage
7
1d6+2*2 3
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Posted (edited)

Joren leaps into combat and lands a shallow slash across the face of one of the snarling Acid Beasts. Ryzia spies movement in the darkened hall beyond the front line. More of these creatures, most like. The front line of beasts shift slightly as they snap their jaws at Ryzia and Joren. A third one leaps from the doorway at Ryzia as a glob of acidic spittle flies from the dark.

Acid Beast 1 vs Ryzia

Damage

plus

Acid Damage

Acid Beast 2 vs Joren

Damage

plus

Acid

Acid Beast 3 vs Ryzia

Damage

plus

Acid

Acid Beast 4 RTouch vs Ryzia (This includes penalty for firing into a melee)

On hit, acid damage

(I'm just going to go back to posting rolls at the same time as everything else. I really don't like this dice tower crap.)

Edited by Faeryl_ (see edit history)
Name
Acid Beast 1 vs Ryzia
13
1d20+3 10
Damage
1
1d6 1
Acid Damage
1
1d4 1
Acid Beast 2 vs Joren
10
1d20+3 7
Damage
2
1d6 2
Acid
4
1d4 4
Acid Beast 3 vs Ryzia
11
1d20+3 8
Damage
5
1d6 5
Acid
3
1d4 3
Acid Beast 4 RTouch vs Ryzia
12
1d20+2 10
On hit, acid damage
2
2d4 1,1
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 Ryzia Redswan

kyoung_hwan_kim_chg_f02_crop_face.jpg.cebabf4f88160b350031c71107c4c114.jpg

Gritting her teeth from the burning acid, Ryzia slices at the beast after feinting from point guard, which is otherwise rather difficult to do against a trained swordsman.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswain[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 32/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+3, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswain
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 32/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+3, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

OOC: Feint and possible sneak attack Feintattackdamagesneak dice

Name
Feint
21
1d20+10 11
attack
9
1d20+6 3
damage
8
1d10+4 4
sneak dice
9
2d6 6,3
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Posted (edited)

((Alright, I forgot about this last time, but if I'm reading this correctly, unless your dice roll already accounts for it, you take a -4 penalty to your feint due to acid beasts being non-humanoid. Then you take an additional -8 penalty for them being of animal intelligence (Int of 1 or 2). This would put your end result at 9. (If your roll already accounted for this, then feel free to ignore my ramblings.)))

Sense Motive vs 9 Bluff to Feint

((ETA: Well, what do you know? They rolled poorly enough they still failed.)))

Ryzia fakes out one of the Acid Beasts, but it overreacts to her feint, causing her next thrust to miss.

Edited by Faeryl_ (see edit history)
Name
Sense Motive
6
1d20+4 2
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Gwain| AC (24) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Druid glances at his companion "I know you hate to see your kind reduced to this. Don't worry buddy we'll free them of their suffering soon." Pair moves as the unit until Fang is flank to flank with Joren one of the beasts (No 2) while Gwain is right behind the wolf to give Joren space to withdraw or maneuver around them. Druid this time attacks the first two arrows flying over the wolf toward the beast almost at point-blank range. Fang doesn't wait to see are both arrows landed but attacks as soon as he hears the bowstring sings a second note.

Armor: Inertial Armor 3h, Deflection Field 3 minutes, Barkskin 30 minutes

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: (23) 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes))

Actions/OOC

Free:

Swift: Deflection Field

Move:

Standard: Barkskin

Immediate:

Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 ((1)2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Gwain Attack (Point Blank, Dead Eye)
15
1d20+6 9
Gwain Damage (Point Blank, Dead Eye)
11
1d8+6 5
Rapid Shot (Point Blank, Dead Eye)
11
1d20+6 5
roll
9
1d8+6 3
Fang Attack
24
1d20+4 20
Fang Confirm Crit
14
1d20+4 10
Fang Damage
7
1d6+2 5
Fang If Crit Damage
7
1d6+2 5
Fang If Crit Damage 2
5
1d6+2 3
Fang Trip
10
1d20+3 7
Fang AoO attack if Trip suceeds for when his opponent gets up
18
1d20+4 14
Fang AoO Damage
6
1d6+2 4
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((To clarify, is Gwain moving up behind Fang into the corner with the barrels, or somewhere else? Bear in mind that if you move more than 5 ft. you cannot use a full-attack action and thus cannot use Rapid Shot. Also, do you have the Precise Shot feat to avoid penalties for firing into a melee?))

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2 minutes ago, Faeryl_ said:

((To clarify, is Gwain moving up behind Fang into the corner with the barrels, or somewhere else? Bear in mind that if you move more than 5 ft. you cannot use a full-attack action and thus cannot use Rapid Shot. Also, do you have the Precise Shot feat to avoid penalties for firing into a melee?))

I went by the map on the start of fight and if everything is updated as it should be Fang should be one square to the right attacking No 2 diagonally with Joren and Gwain should be just behind him (so one to the left since atm they are separated by 2 squares which shouldn't happen). Since it is the same Map I don't know did the No 2 moved. By original position both Fang and Gwain should've moved 1 square to the left (West whichever), I thought if I take 5' movement I'd still be able to do a full attack if not then just a first bow attack happened, no Rapid, I do have Precise Shot (as not to shot anyone in the bum of mine) Only question is did Acid Beast Moved. Also, Fang landed crit but I don't know did confirm it (14 to confirm) So I'm not sure about damage) In any case Fang attacks diagonally No2 and is on the flank of Joren and Gwain is directly behind Fang.

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Posted (edited)

((Okay, so you each only moved 5 ft. then. Got it. Fang did not manage to land that crit since he is not flanking. I'll update the HP then.))

Almost forgot to check for trip.

Vs Trip

Fang and Gwain manage to harm another of the Acid Beasts, but unlike the humanoid Stalkers above, it stays on its feet easily against Fang's pull.

Edited by Faeryl_ (see edit history)
Name
Vs Trip
26
1d20+7 19
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image.png.859561823817a2f174cb7ee24d5ae1f8.png

Winter

Nymph
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG198.jpg
HD:d6
Level   BAB   Fort   Ref   Will   Feature

1   +0   +0   +0   +2   Nature's Child, Cha+1
2   +1   +0   +0   +3   Fey Body, Wild Empathy, Dex+1
3   +1   +1   +1   +3   Unearthly Grace, Cha+1
4   +2   +1   +1   +4   Stunning Glance, Dex+1
5   +2   +1   +1   +4   Unnatural Beauty, Cha+1
6   +3   +2   +2   +5   Dimension Door, Dex +1
7   +3   +2   +2   +5   Blinding Beauty, Cha +1


Skills:6+Int modifier per level, quadruple at first level. Class skills are Concentration, Diplomacy, Escape Artist, Handle Animal, Heal, Hide, Listen, Move Silently, Spot, Swim.

Proficiencies: Nymph is proficient with club, dagger, dart, quarterstaff, sickle, short spear, and sling.

Features:

Nature Child: The Nymph loses all other racial bonuses and gains fey traits (basically Low-light vision). She's a fey with a base speed of 30 feet and a swim speed of 20.

The nymph casts spells like a druid of the same Nymph level. Suppose she multiclass's as a druid Nymph levels and druid levels stack for determining her spellcasting ability. She can choose to use her Charisma as a primary stat for her spellcasting, and if she multi-classed with the druid, the Nymph can use Cha instead of Wis for casting.

Ability increase: Nymph gains Cha + 1 at levels 1, 3, 5 and 7, and Dex +1 at levels 2, 4, 6 and 7.

Fey Body: At the second level, the Nymph gains DR/cold iron equal to half her HD.

Wild Empathy: At level 2 Nymph gains Wild Empathy as a druid, with a +6 bonus on check. If you have Wild Empathy from some other source your Nymph levels stack with that class for Wild Empathy (you still get a +6 bonus).

Unearthly Grace: At the third level, a Nymph adds her Charisma modifier as a bonus on all her saving throws.

Stunning Glance: As a standard action, a Nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Fortitude save with DC equal to 10+1/2HD+Cha modifier or be stunned for 2d4 rounds. Nymph can use this ability Hd x Cha modifier times per day.

Unnatural Beauty: The Nymph gains a deflection bonus to AC equal to her Cha modifier.

Dimension Door: Dimension Door 1/day as a SLA for each 2HD she has.

Blinding Beauty: This ability affects all creatures within 10 feet per 2 HD of a nymph. Those who look directly at a nymph must succeed on a Fortitude save with a DC equal to 10+1/2HD+Cha or be blinded permanently as though by the Blindness spell. A Nymph can suppress or resume this ability as a free action, but it can't affect the same target more than once in a single day. This ability can be active for HD+Cha mod rounds per day.

Sheet: Winter/Icicle :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Winter or Icicle

Classes: Nymph 3//Sorcerer 3

 

Winter fires off her sling at the nearest enemy, the ammo is a magic bullet.

 

OoC -

Actions

Standard:

Move:

Name
Shot
25
1d20+5 20
Confirm
11
1d20+5 6
Damage
4
1d4 4
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Posted (edited)

Initiative Order
Ryzia - 18
Joren - 10
Acid Beasts - 9
Gwain/Fang - 9
Winter - 8

Map Link (The map has not changed since last time.)

While a couple of the acid beasts have been injured, it doesn't appear to be slowing them down any. Joren takes a Total Defense Action, gaining a +4 dodge bonus to his AC.

Acid Beast 1 vs Ryzia

Damage

plus

Acid

Acid Beast 2 vs Fang

Damage

plus

Acid

Beast 3 vs Joren

Damage

plus

Acid

Acid Beast 4 Ranged vs Ryzia

Acid

On hit, Ryzia must make a DC 13 Reflex save to avoid the Acid Puddle (she still takes the damage from the direct hit).

Edited by Faeryl_ (see edit history)
Name
Acid Beast 1 vs Ryzia
14
1d20+3 11
Damage
2
1d6 2
Acid
3
1d4 3
Acid Beast 2 vs Fang
11
1d20+3 8
Damage
3
1d6 3
Acid
1
1d4 1
Beast 3 vs Joren
17
1d20+3 14
Damage
2
1d6 2
Acid
4
1d4 4
Acid Beast 4 Ranged vs Ryzia
11
1d20+2 9
Acid
3
2d4 1,2
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 Ryzia Redswan

kyoung_hwan_kim_chg_f02_crop_face.jpg.8fb8fda64f7445ef77ef382f1511490e.jpg

Realizing that beasts are unpredictable, Ryzia decides to try and trick the enemy into poor placement. Because she is used to fighting (and tormenting) humans, her offensive tactic does not change, and she tries to get in a feinting strike before darting backward just out of reach of the beasts' claws.

Statblock

[URL=/sheets/?id=2891137][B][SIZE=+1]Ryzia Redswain[/SIZE][/B][/URL] Female CG Human Rogue 3, Bloodline 1, Fighter 2, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 32/32, [B]Speed[/B] 20 [B]AC[/B] 17, [B]Touch[/B] 11, [B]Flat-footed[/B] 16, [B]Fort[/B] 4, [B]Ref[/B] 5, [B]Will[/B] 2, [B]Base Attack Bonus[/B] 2 [B]Magical Bastard Sword +1 [/B] 6 (1d10+3, 19-20 x2) [B] Morningstar [/B] 4 (1d8+2, x2) [B] Shortbow (20) [/B] 4 (1d6, x3) [B] Banded Mail and Gauntlets[/B] (+6 Armor, +1 Dex) [B]Abilities[/B] Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12 [B]Condition[/B] None
Ryzia Redswain
Female CG Human Rogue 3, Bloodline 1, Fighter 2, Level 3, Init 6, HP 32/32, Speed 20
AC 17, Touch 11, Flat-footed 16, Fort 4, Ref 5, Will 2, Base Attack Bonus 2
Magical Bastard Sword +1 6 (1d10+3, 19-20 x2)
Morningstar 4 (1d8+2, x2)
Shortbow (20) 4 (1d6, x3)
Banded Mail and Gauntlets (+6 Armor, +1 Dex)
Abilities Str 15, Dex 14, Con 14, Int 14, Wis 12, Cha 12
Condition None

OOC: Reflex... Feint... Attack, and then 5' Step to I-11. Come get me! If the beast follow me, I will try to flank with Jorenis.
ReflexFeintAttackSneak

(save failed. That's Acid damage for 2 rounds.)

Edited by rorytheromulan (see edit history)
Name
Reflex
8
1d20+5 3
Feint
7
1d20+2 5
Attack
10
1d20+6 4
Sneak
6
2d6 2,4
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((You failed the save, but then moved out of the static puddle, so you only take damage for the one round you were in it.))

Acid Puddle

Name
Acid Puddle
4
2d4 1,3
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Gwain| AC (24) 14 | Ini: 4 | BAB +2 | Hit Points: 30/30 | Size: Medium | Speed: 30 ft |
Touch: +14| FF: +10 Fort: +5 | Ref: +5 | Will: +5 | PP: 4/7

 


https://i.pinimg.com/736x/51/13/4a/51134a1118bf20623f6a4fdb743e6798.jpg

Getting into position pair repeats their attacks on the beast No 2 Gwain hoped with better luck

Armor: Inertial Armor 3h, Deflection Field 3 minutes, Barkskin 30 minutes

Fang

Wolf

Name: Fang

https://i.pinimg.com/564x/18/93/27/18932707c7a01fd158098998b9d8ddf4.jpg

Medium Animal
Hit Dice: 4d8+4 (36/36 hp) (I went with the same max health rule as for PC)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: (23) 17 (+2 Dex, +4 natural), touch 13, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Bite +4 melee (1d6+2)
Full Attack: Bite +4 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite), Evasion (bonus), Improved Natural Armor (lvl 1), Dirty Fighting (lvl 3)
Level: 3

Special: Link, Share Spells, Evasion
Tricks: Fighting Package (Attack, Down and Stay)

Trip (Ex): A wolf that hits with a bite attack can attempt to trip
the opponent (+1 check modifier) as a free action without making
a touch attack or provoking an attack of opportunity. If the
attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when
tracking by scent.

Tools of the Trade

Weapon:

 

Longbow+1: 1d20+6, 1d8/1d8+5 (if target within 30 ft), x3)

Scimitar: 1d20+1, 1d8-1, (18–20/×2)

Dagger: 1d20+1, 1d4-1 (19/20x2)

 

Armor:

None (Inertial Armor Psionic Power lasting 3h, Deflection Field 3 minutes, Barkskin 30 minutes))

Actions/OOC

Free:

Swift: Deflection Field

Move:

Standard: Barkskin

Immediate:

Powers: [7]=Max Number Of Psi Points, [4]= Current Number Of Psi Points

Level 1:

Inertial Armor

Deflection Field

Extended Range

Precognition, Offensive

 

Spells:

Level 0 (4 Slot, DC 12):

- Light - Purify Food and Drink - Read Magic - Heat Water

Level 1 (3 Slot, DC 13):

- Cure Light Wounds - Entangle - Goodberry

Level 2 ((1)2 Slot, DC 1):

- Barkskin - Kelpstrand

 

 

OOC:


 

 

 

 


 

Edited by Grudge (see edit history)
Name
Gwain Attack (Point Blank, Dead Eye)
15
1d20+5 10
roll
8
1d8+6 2
Rapid Shot (Point Blank, Dead Eye)
11
1d20+5 6
Rapid Shot Damage (Point Blank, Dead Eye)
8
1d8+6 2
Fang Attack
21
1d20+4 17
roll
8
1d6+2 6
Fang Trip
8
1d20+3 5
Fang AoO attack if Trip suceeds for when his opponent gets up
13
1d20+4 9
Fang AoO Damage
8
1d6+2 6
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((Acid Beast #2 is dead now.))

Two more arrows fly from Gwain's bow, one hits the wall behind the beast and shatters while another hits but fails to fully pierce it's hide. Fang, on the other hand, lunges in to take advantage of the distraction and ends the beast... which promptly dissolves into another acid puddle, forcing Fang to quickly retreat again.

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