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Out of Character thread


Vladim

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2 hours ago, Eric said:

(...)

At least I'll get to eat my own dogfood when it comes to the TOR dice roller 😀

It's pretty good though it's for 2nd edition. It mostly works for 1st edition, with a couple of minor differences. So far it's been pretty good.

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Timing of life is always a pain 😀 My daughter has a November 1 deadline to finish college apps, so being a good dad I'm making sure I spend time assisting with that instead of gaming. I'll be caught up no later than Thursday.

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7 hours ago, Eric said:

Valour - check

Wisdom - check

Weapon - Long-hafted axes -> 3

Skills - Awareness -> 3 (12), Lore -> 1 (4), Persuade -> 1 (4); 2 AP left over

Shadow Points - I'll take 3 and bank the XP. This will be related to my backstory (which has yet to be written down but we discussed on Discord)

Ok, let me have a look... let's see:

  • For every point of Valour and Wisdom above 1, you get one Reward or one Virtue (respectively). That means you start with 2 Rewards and 2 Virtues. You can choose from general Rewards/Virtues or cultural ones; usually the latter ones are a bit more flavorful and more powerful, but it depends on specifics. I recommend some bow upgrades if you want to focus on archery (Shepherd's bow and/or Grievous for extra damage output, Fell for better crits) and some Woodmen-specific virtues (e.g., Hound, or some healing ones if you want the healing).
  • The skill expertise on the underlined (favored) skills is incorrect; it's probably from a sheet copy-paste. Actually, you do get 4 favored (underlined) skills, but the mechanic is different. The char gen tool (azrapse.es/tor/sheet.html) should guide you towards choosing favored skills (I think they are determined by background, culture and calling). In 1st edition, favored skills do only 2 things: (1) give you a small discount to upgrade them and (2) when you burn a point of hope to improve a roll, you add your favored attribute (instead of the basic one). They're not a huge deal, basically, so choose what seems cool.
  • If you have Lore favored after all that, the 0 -> 1 upgrade would cost 3 APs instead of 4 (it's all on those cost tables I gave you a while back, they're somewhere in the rules section of the forum).
  • You need to pick gear, like the type of bow you want (basic or great bow-I recommend the latter, especially if archery is going to be your focus), armor (I recommend a Leather Corselet for an archer because you will hopefully not be on the frontline) and other accessories (shield, helm, more weapons etc-I don't recommend them). In TOR, gear can make you weary over journeys, and being weary sucks (all your rolls are penalized), so it's a trade-off (you don't simply grab the heaviest armor like in other RPGs). As Woodmen have low endurance, you also need to travel lighter than others. For a long-hafted axe (3), a great bow (3) and a leather corselet (8), your starting encumbrance is 3+3+8=14, leaving you a decent buffer between that and your total endurance (25 max endurance - 14 encumbrance = 11 points buffer; in practice, you can take a couple of hits before you become weary). Journeys will add extra fatigue on top of that (typically 2 points per failed roll for every few days on the road/wilds). As soon as your current endurance ('hit points') drops below your encumbrance +travel fatigue rating ('fatigue'), you become weary: all 1s, 2s and 3s on d6s count for 0.

Hope that all makes sense! Happy to help, as always!

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Also Eric (sorry to poke you again) but that roll was an Extraordinary Success for lots of potential damage, so pick your target: the goblin fighting thesloth's character, or the other one fighting the NPC?

In TOR, levels of success are determined by the number of 6s rolled on the d6 pool:

no 6s: Basic success

A 6: Great success.

2+ 6s: Extraordinary success.

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35 minutes ago, thesloth said:

I appreciate that, thank you!

I'll write the arrow coming after Eric's done the character updates, because depending on his choices, the hit may or may not be a couple of points short from outright killing the goblin (because Ernstyr has a... weak body; as in, a score of just 2).

Need to hit the gym more-maybe some protein shakes too!

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23 minutes ago, thesloth said:

I think I finally got Dahr-Ol's sheet fully caught up.

Cool! I had a quick look. You probably need a bunch more Virtues and Rewards if Dahr-Ol's Valour/Wisdom are at 4. Since you get one for each point above 1 (so a character with 4 Valour and 4 Wisdom has 3 Rewards and 3 Virtues, which is more than your current 2/1).

I also remember we said to use Elfwyn as a 'Virtue' similar to the Woodmen's Hound of Mirkwood one. We discussed this a bit after Sentinel and (if I recall) everyone agreed it would be a good way to model this.

Additionally, can you include a purchases breakdown on your sheet somewhere? It helps me see if the upgrades are purchased and applied correctly, and I don't need to go chasing old threads to see how everything was 'leveled up' over the years.

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