The Milky Way after SECCOM is a dangerous place, as ThirdCom tries to reestablish ties to lost colonies. Out on the frontiers, rebels, pirates, and corporations constantly battle it out while the Union tries to bring peace and prosperity back to their far-flung descendants. To accomplish this several Union organizations banded together to create a special paramilitary Lancer unit: The Peregrine Syndicate. Operating completely autonomously to give them the tactical flexibility of a pirate squad, but dedicated to bringing peace and safety back to the frontier states, the Peregrine Syndicate (or PERSYN) sends its Syndis out on dangerous missions to combat pirates, fight back corporate control, and bring colonies back into the fold.
You are the first PERSYN unit ever created. With narrow access to resources your job is to prove that PERSYN will work and can bring peace back to the Frontier. It's a daunting task but you were picked because you seemed to have the grit, the courage, and the dedication to do it. Can you prove the Union right?
This is a hybrid PbP/Voice Chat Discord game made for the Lancer system, and a return to Gming for yours truly.
The above is the basic set up of the game. You are a member of PERSYN, the Peregrine Syndicate, a paramilitary organization founded by members of Union seeking to bring the prosperity promised by ThirdCom back to the lost frontier colonies. Your goal is fighting pirates, leashing out of control corporations, and reestablishing contact with lost worlds.
The downside is that PERSYN doesn't have very much official support just yet, but if you prove yourselves on the frontier by completing missions then hopefully that support will grow.
CLOSING DATE: The Ad will close on November 1st, 2023. On that day I will make final character and player selections. People not selected may be called on later to fill any positions lost over time, so don't throw out your characters!
Game Structure: THIS IS A HYBRID GAME. This means the game will not be played solely on the play-by-post forum, it will be played on Play-by-Post as well as over discord voice chat, and Roll20. As such, the abilities to use discord voice and Roll20 chat are a requirement.
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The Briefing, Preparation, Missions, and Debriefs will occur on voice chat. As Lancer has a complex combat system that relies on specific measurements, its easiest to handle missions in real-time. Discord will be used for voice chat, and Roll20 will be used to handle the battle mat.
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Downtime will be played on the Myth-Weavers forums. This allows for more free role-playing during downtime and the free-form/narrative portions of the game.
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In-Universe mission summaries, documents characters receive, and other paraphernalia will be posted on the Myth-Weavers forums. This gives us a convenient, central location to access everything, as well as a record for missions.
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There will be a mission every 2 weeks, on Fridays between 6 and 8pm MST. The specific Fridays will be selected once players are chosen. Scheduling conflicts happen, especially around holidays, so some flexibility will be required. However, in general I expect players to try and accommodate the 2 week rotations.
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This means any between-mission downtime MUST be completed in those two weeks! This is a very big, very important point. You must maintain at least enough posting regularity to complete your downtime before missions so that you have any reserves or upgrades prepared narratively by the next mission.
Application requirements:
Your character application should include all of the following:
Name: Your character's name.
Background: The background you've chosen or created for your character (custom backgrounds are allowed, within reason).
Biography: A brief, in-universe biography of your character, such as might be seen on a dossier in the PERSYN files. It should include a general description of your pilot, the name of the system and planet (or ship, or space station) your pilot is from, any living family members or close contacts, and why your character chose to join PERSYN.
Psychology: A brief psychological overview written in an in-universe style. This shouldn't be more than a paragraph long. It should not list myers-briggs personality types or specific mental illnesses. It should include descriptions of how you envision your pilot approaching high-stress situations, personality traits that may cause conflict or concern in the mission, and ways in which your character excels as a mech pilot.
License Levels: Your initial license level is 0 until the game starts. As always, you start with a license for all General Massive Systems gear, and one license for the GMS-SP1-Everest frame.
Pilot Combat Stats: This will always be (until the game begins): HP 6, Size 1/2, Evasion 10, E-Defense 10, Speed 4
Triggers: The four +2 triggers from your Background.
Mech Skills: Your one +2 Mech Skill, or your two +1 Mech skills.
Talents: Your three Rank 1 talents.
Mech Statblock: A name and a stat-block for your mech's basic load-out. This may change as the game progresses, but it gives me an idea what kind of combat role you'd like your mech to fill (at least initially).
Lines and Veils: A list of Lines and Veils for you as a player. This may be put in a private tag so only I and moderators can read it, if you aren't comfortable openly sharing (though I would encourage you to share them openly). If you do this, when the game is started I will anonymously list your Lines and Veils alongside everyone elses in the master list so that all players are aware of them.
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A LINE is content that absolutely, under no circumstances, can come up in the game.
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A VEIL is content that might come up in the game, but will be handled "off-screen" or fade-to-black.
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When choosing Lines and Veils, keep in mind that a good deal of content already has to be veiled due to Myth-Weavers code of conduct (such as explicit sexual acts, hard drug use, torture, ultra-violence, etc.) That said, I would encourage you to list those things anyways if they are particularly sensitive for you, just so all of our players are on the same page.