Game Directory
All Games
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- Naruto D20
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2E Pathfinder Society- Official
Central community for Paizo's Organized Play Campaigns- Pathfinder Society, Pathfinder Society 2E, and Starfinder Society.- Pathfinder 2e
- closes May 20
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Durlag’s Tower
Adventurer's League Game
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!
A Four-Hour Adventure for 11th – 16th level Characters
- D&D 5e
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- Miscellaneous
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Realms and Rulers
Run a small state within a medieval empire while befriending or contending with fellow vassal. A rules-light collaborative game of war, diplomacy, and intrigue.
Disclaimer:
While I will act as a moderator, there will be no fixed GM. I am looking for this to be a highly collaborative game with players who are willing to contribute and go with the flow. Be aware that the rules are minimalist and not locked in stone at the present, and no setting work has been done.
- Homebrew
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DCU: Legacy Academy
The Legacy Academy opened a little over a year ago as a place where the Teen Titans could be properly educated without endangering their classmates. There was discussion about how so many resources were being poured into a school that was only educating four students, so it was decided that the school would be opened to any child with at least one costumed parent.
- Mutants & Masterminds 3e
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- GURPS
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- D&D 3.5e
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Swords & Sorcery
Recorded history documents the building of Urgash ten generations ago. Its mighty walls were completed in the time of your grandfather's grandfather. Before the wall, dark things from the forest could slip into Urgash and steal its citizens. Fire was the ancestors' only weapon to keep the evil of Chaos at bay. But with the walls the people are safe. They have become numerous like the wheat in the fields. They mint coins of silver and gold and hunger for more. From the time of your youth the army of Urgash has sallied forth and brought area villages under the King's banner. This has brought more wealth into the city. Now the king builds roads to connect Urgash to her holdings.
It is a time of change. While those of good sense seek the comfort and security of the walls, a few small groups have set out to explore the dark forests and many have returned from the wilds with wealth beyond imagining. They tell stories of abysmal caverns filled with monsters and treasure at the edge of the forest. Treasure that can be taken by any bold enough to venture forth.
Today may be your chance to prove you have the courage to seize your destiny. Two men from the village of Larkad have come inside the walls begging for help from any brave enough. Children have disappeared and they seek relief and justice. Justice that the king and his armies have no time to deliver. Which brings us to you!
This game uses the first D&D rules from 1974, with several minor house rules. Everything needed to play is in the Men & Magic topic, which serves as a Player's Guide.
I would like keep a pace of two posts a week.
To apply create a thread in the character creation topic and roll up a character. I don't need a huge backstory, a short paragraph description will do to begin.
The game will start off with a quick dungeon delve to set the pace and then become more open for the players to choose their path to great destiny.
- OD&D (Chainmail)
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Davkas's APs
Hell's Rebels: The city of Kintargo needs help! The diabolical empire of Cheliax has imposed a tyrannical new lord-mayor on the city in response to unrest elsewhere, and he's immediately placed the city under martial law and instituted cruel and arbitrary new policies and edicts even as prominent citizens have disappeared. The city is ripe for revolution, and for a few brave souls to defy the Thrice-Damned House of Thrune and revive the spirit of the Silver Ravens!
Ruins of Azlant: A new ship of colonists has arrived to the recently-established Andoran colony of Talmandor's Bounty, but something has gone wrong: all the colonists have disappeared! The island is one of the scattered remnants of the destroyed continent of Azlant - how are the disappearances connected to the lost empire? Survive in a faraway land, solve the mystery of the vanished colony, and delve into the secrets of Azlant!- Pathfinder 1e
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The Borderlands
New PBP GM, looking for mix of new and old PBP players. Perhaps even an experienced GM advisor if someone is willing! The Applications tab has more information about creating characters for this game.
The Borderlands doesn't aim to tell any specific story, but we will tell a story by the end of it (if I've done my job right).
This is a player-driven open-world adventure. My goal is to learn how to work the Play-By-Post system, and provide an enjoyable space to learn!
Using the DnD5e ruleset, I will be building out adventure scenarios for the players to deal with. I prefer to avoid pre-writing tons of plot in favor of building an interesting story collaboratively with the players. I prefer to have the players take agency, and the world with act and react.
- D&D 5e
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TRELLUNND
Welcome to Trellunnd
The name means 'Three Lands' in Old-Giantish. It is a name passed down from ages long past when Giants and Dragons fought for dominion over the world.
In the present, Third Age of Trellunnd, however, few civilized folk believe either was ever anything but myth.
But now ominous omens have been spotted, strange times are rising and many missing pieces from the past must be uncovered before it is too late.
GAME DESCRIPTION:
The world is medieval in nature, with sailing ships, cities, and trade, akin to the 'Age of Sail".
Characters will continue an epic journey to unravel an overarching mystery of grand proportions, whilst completing side quests for favor and/or profit. You will work together to survive in a variety of harsh environments, both environmental and political.
Geographic and historic exploration are major themes, but all knowledges will prove valuable to the learned and all skill sets will be utilized.
The game will include widely diverse themes, conflicts and settings. All unique and intriguing character applications are welcome.
Players with a fondness for creative and descriptive writing are encouraged to apply.
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For more information about the world, please refer to the SETTING page. It will be further filled out as players ask questions and characters discover more about the world as they journey along.
STORY SUMMARY
Two weeks ago, you awoke, inexplicably, in the middle of a harsh and barren desert with almost no memory of your former lives. You vaguely recall having spent the past several months or possibly years in a non-descript 'Facility' of some kind...
Besides the loss of memory, you share a common trait with your companions. Like the tolling of a bell, you can not escape one, crystal-clear, reverberating thought upon which you feel compelled to act...
"STOP THE DOOMSIRE"
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In the harrowing days that followed your inexplicable awakening, you and your companions struggled to trudge your way out of the inhospitable desert.
You were forced to fall back on primitive means to fight off wild animals and endure the unforgiving climate. Miraculously, when nearly all hope was lost, you were rescued and brought to a vast and remote military fort city.
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Feel free to read Chapter One, about how one group survived the ordeal.
*Completely optional read.
**Much of the latter half of the chapter was separated into private texts as the party became split and therefore may be confusing to read after having removed the private labels
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CHAPTER TWO
A Tenday has passed since arriving at the fortified, military-encampment.
You are in the merchants' quarter of what is more like a sprawling tent-city. There, you have been allowed to slowly recuperate from the desert's toll on your health.
You have regained much of your memory in the preceding days and can finally recall details about your former lives.
You cannot, however, account for the vague recollection of the "facility", nor how you came to find yourselves in the middle of a desert.
You are without money or possessions and are now indebted to those who have given you aid.
Above all else though, you feel compelled to heed the incessant, tolling call to... 'Stop the Doomsire'!!
The journey must continue, lest all becomes lost...
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All old applications have been moved to the Archive.
If you would like to reuse an old character application, let me know and I will move it back to the Applications page for you to continue working on.
Otherwise, you are welcome to make a new application.
One character from Chapter 1 (a rogue) has been preselected for the coming journey.
The other remaining spots (4-5) are available.
Application Deadline is:
Please submit new applications here.
- Pathfinder 1e
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Sonder and Animus
"Beauty... such a curious concept. So hard to grasp, and yet with how much we speak of it, act upon it, obsess over it... yes, beauty is a very real part of this world. At least, I find this world quite beautiful... do you?" -Lo, Accursed Wanderer
The world recovers. The great conflict among mages ended centuries ago, leaving the world broken, but alive. Once great cities like empty and overgrown, save perhaps a small village that has emerged and lives within but a small fraction of a once great metropolis. Nature has calmed, the spirits now are content, and slowly aid and guide a more humble people. Some are nomadic, exploring this new, untamed world. Others settle in, forging small communities around but a single relic that offers some relief from the normal day-to-day toils to get by.
There are dangers. Many of the monsters and creations of the great conflict linger, stalk the forest, valleys, and hidden places in the world. People are still flawed, still find reasons deep and petty to disagree. A storm may ruin a crop, a fickle dragon may exact a tithe from a village, curious and intrepid souls may explore places they should not go. And yet for all the troubles, there are no nation-spanning wars, for no true nation remains. Since the last of the true Mages fell, their power, their story lost to time, the world has been allowed to slowly but surely return to a better state.
And yet, just as hope emerges, just as people once more have the freedom, the ability to reach higher, so too are their forces at play to take hold of such dreams and aspirations and pull them back into the darkness. Just as the world feels on a tipping point towards good, so too are there those who would in their malice drag the lands and peoples to a fate far worse than the wars had ever brought them.
This is the story of those who helped determine the fate of a new age, one of prosperity, one of despair, or perhaps a time of something else entirely...
- D&D 5e
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Gateway
This is a GURPS game using the Infinite Worlds setting. However you will not be working for any of the established organizations, but rather a ruined world that is searching for a new home to call their own. As such players will be free to use whatever methods they deem necessary to explore the multiverse and overcome obstacles towards that goal. The game has been running for several years, but with the site transition and general attrition we're down to just three active players. As such I am looking for a 1-3 new players to fill out the roster.
Characters will be built on 300 points with up to 100 points of disadvantages. Please post your characters as new threads in the Characters folder of this game's forum. There are further details in the Character Creation thread.
- GURPS
- closes December 15
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Doom of the Savage Kings (completed)
DOOM OF THE SAVAGE KINGS
This game is completed. It ran from May, 2023 to February, 2024
A level one adventure for Dungeon Crawl Classics
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe.Defeating this monster will require more than mere blades or even spells. Any would-be slayers must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous adventurers challenge the Hound of Hirot!
- Dungeon Crawl Classics
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- Fate: Core
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Digimon GO!
When%20Pokemon%20GO!%20came%20out%20in%202016%2C%20one%20of%20the%20first%20things%20I%20thought%20to%20myself%20is%20that%20this%20concept%20would%20make%20so%20much%20more%20sense%20with%20Digimon%20than%20Pokemon.%20%22Evil%20Digimon%20are%20escaping%20into%20the%20real%20world%2C%20but%20all%20the%20real%20people%20can%20use%20their%20phones%20as%20Digivices%20and%20fight%20them%20off%22%20is%20an%20idea%20that%20the%20concept%20basically%20hands%20you%20for%20free.%0A%0AI%20brainstormed%20it%20for%20a%20while%2C%20but%20only%20really%20put%20thoughts%20to%20paper%20a%20couple%20years%20ago.%20I%20extrapolated%20on%20that%20concept%20into%20an%20alternate%20history%20where%20Digimon%20was%20more%20popular%20than%20Pokemon%2C%20and%20consequently%20Digimon%20Go!%20was%20the%20big%20hit%20game%20of%20the%20year.%20And%2C%20being%20Digimon%2C%20it%20only%20makes%20sense%20that%20the%20technology%20be%20expanded%20upon%20and%20happenstance%20make%20things%20a%20bit%20more%20than%20a%20game.%0A%0AThis%20game%20is%20going%20to%20be%20more%20heavily%20inspired%20by%20Digimon%20Tamers%20than%20any%20other%20flavor%20of%20Digimon%2C%20in%20that%20it's%20set%20in%20the%20real%20world%20instead%20of%20the%20digital%20world.%20Who%20knows%20what%20else%20you%20might%20discover%20at%20that%20point%3FWhen Pokemon GO! came out in 2016, one of the first things I thought to myself is that this concept would make so much more sense with Digimon than Pokemon. "Evil Digimon are escaping into the real world, but all the real people can use their phones as Digivices and fight them off" is an idea that the concept basically hands you for free.
I brainstormed it for a while, but only really put thoughts to paper a couple years ago. I extrapolated on that concept into an alternate history where Digimon was more popular than Pokemon, and consequently Digimon Go! was the big hit game of the year. And, being Digimon, it only makes sense that the technology be expanded upon and happenstance make things a bit more than a game.
This game is going to be more heavily inspired by Digimon Tamers than any other flavor of Digimon, in that it's set in the real world instead of the digital world. Who knows what else you might discover at that point?
%5Bfloatright%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FeO9tH1v.png%5B%2Fimg2%5D%5B%2Ffloatright%5D%5Bindent%5DThe%20year%20is%202049.%20Bandai-Namco%20has%20just%20celebrated%20the%2050th%20anniversary%20of%20the%20most%20successful%20multimedia%20franchise%20in%20the%20world.%20The%20original%20short%20film%20was%20re-released%20in%20theaters%20all%20around%20the%20world.%20The%20original%20Agumon%20balloon%20from%20the%20Macy's%20Thanksgiving%20Day%20Parade%20was%20brought%20out%20of%20retirement%20and%20hoisted%20above%20their%20corporate%20office%20in%20New%20York.%20And%2C%20most%20importantly%2C%20the%20re-launch%20of%20their%202016%20hit%20mobile%20game%20Digimon%20GO!%0A%0AThe%20game%20was%20released%20worldwide%20after%20a%20massive%20advertising%20campaign%2C%20demonstrating%20the%20advancement%20of%20their%20technology%20and%20the%20company's%20commitment%20to%20maintaing%20the%20spirit%20not%20only%20of%20the%20original%20game%2C%20but%20of%20the%20franchise%20as%20a%20whole.%20A%20love%20letter%20to%20all%20of%20Digimon's%20history%2C%20the%20good%2C%20bad%2C%20and%20even%20some%20of%20the%20messier%20parts.%20Advertisements%20showed%20Digimon%20escaping%20out%20of%20mobile%20devices%2C%20home%20appliances%2C%20electronic%20billboards%20and%20more%2C%20all%20causing%20havoc%20and%20chaos%20for%20people%20around%20the%20world.%20But%20the%20solution%2C%20ever%20present%2C%20is%20the%20Digidestined.%20As%20each%20and%20every%20person%20takes%20up%20their%20phones%2C%20they%20become%20the%20newest%20generation%20of%20Digidestined%2C%20and%20with%20their%20very%20own%20partner%20Digimon%2C%20fight%20back%20against%20the%20chaotic%20Strays%2C%20and%20against%20eachother%20in%20fierce%20territory%20battles.%5B%2Findent%5DThe year is 2049. Bandai-Namco has just celebrated the 50th anniversary of the most successful multimedia franchise in the world. The original short film was re-released in theaters all around the world. The original Agumon balloon from the Macy's Thanksgiving Day Parade was brought out of retirement and hoisted above their corporate office in New York. And, most importantly, the re-launch of their 2016 hit mobile game Digimon GO!
The game was released worldwide after a massive advertising campaign, demonstrating the advancement of their technology and the company's commitment to maintaing the spirit not only of the original game, but of the franchise as a whole. A love letter to all of Digimon's history, the good, bad, and even some of the messier parts. Advertisements showed Digimon escaping out of mobile devices, home appliances, electronic billboards and more, all causing havoc and chaos for people around the world. But the solution, ever present, is the Digidestined. As each and every person takes up their phones, they become the newest generation of Digidestined, and with their very own partner Digimon, fight back against the chaotic Strays, and against eachother in fierce territory battles.
%5Bfloatleft%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FufJZ4Fr.png%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5Bindent%5DThis%20evolution%20on%20the%20Digimon%20medium%20is%20only%20due%20to%20the%20advancement%20of%20augmented%20reality%20technology%20over%20the%20past%20three%20decades.%20No%20longer%20a%20confusing%20hobby%20project%2C%20AR%20has%20become%20so%20ubiquitous%20in%20the%20world%20that%20it's%20hard%20to%20find%20anyone%20not%20using%20it%2C%20from%20the%20largest%20enterprises%20in%20the%20country%20to%20even%20the%20smallest%20mom%20and%20pop%20shops.%20Public%20transportation%20have%20virtual%20marquees%20that%20seem%20to%20float%20above%20the%20vehicles%3B%20Restaurants%20host%20virtual%20menus%20at%20every%20table%3B%20Even%20the%20cheapest%20mobile%20phones%20can%20provide%20a%20person%20with%20a%20full%20heads%20up%20display%3B%20And%20somehow%2C%20fashions%20shows%20have%20only%20gotten%20more%20confusing%20with%20the%20addition%20of%20virtual%20accessories%20and%20garments.%0A%0AAnd%20now%3F%20It's%20host%20to%20digital%20monsters.%0A%0AI%20hope%20you%20don't%20get%20tired%20of%20the%20prefix%20%22digi%22%20being%20arbitrarily%20attached%20to%20things%20because%20hoo-boy.%20It's%20everywhere.%5B%2Findent%5DThis evolution on the Digimon medium is only due to the advancement of augmented reality technology over the past three decades. No longer a confusing hobby project, AR has become so ubiquitous in the world that it's hard to find anyone not using it, from the largest enterprises in the country to even the smallest mom and pop shops. Public transportation have virtual marquees that seem to float above the vehicles; Restaurants host virtual menus at every table; Even the cheapest mobile phones can provide a person with a full heads up display; And somehow, fashions shows have only gotten more confusing with the addition of virtual accessories and garments.
And now? It's host to digital monsters.
I hope you don't get tired of the prefix "digi" being arbitrarily attached to things because hoo-boy. It's everywhere.- Mutants & Masterminds 3e
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The Black Fold
This is a continuation of an OGMW Fate Core game set during the Order 66 era of the Star Wars extended universe. Continuing from initial chapters in which Amon Pox is a Jedi master and black sheep of the council now in hiding with his padawan while cautiously building a team to rebel against the newly minted Empire. Taking refuge in a distant station in the Smuggler’s Run, he’s recruiting like-minded mercenaries, professionals, spies, and other rebels in this new plan.The new team with their serial randomizer is set to depart for Coruscant on a covert mission, where they will make use of senate computers to decode a message to infiltrate the plans and unmask the players of the new dark conspiracy and other skulduggery appropriate for spies and scofflaws. And in general, just trying to make it in a new dark reality.
- Fate: Core
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Curse of the Wyrm Plague
The dragon was dead, but so was the beloved witch, Selune, who had sacrificed her very life. The dale was in smoldering ruins. Such was the fate of many cities of the north from Thar to the far borders of Cormyr and the Sea of Fallen Stars.
Wyrms great and small had been awakened, heeding the silent clarion of the summoner. Only the most stalwart of heroes could rally in time to thwart the nefarious conspiracy that could topple the greatest powers of Faerun overnight.
This is a prequel chronicling the deeds of Valandil Isilrá, the glade keeper of the Elven Court, and his companion.
- Fate: Accelerated
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Rise of the Runelords
"In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city." -Summary of Rise of the Runelords Anniversary Edition
- Pathfinder 1e
- closes March 17
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The Trail of Henderson
35 days ago, all Hell (or possibly something even more alien and sinister) broke loose in the city of Rochester, New York, and its surrounding suburbs. This came to be called the 'Rochester Outbreak'.
Within 24 hours, Martial Law had been declared in the State of New York, Rochester was quarantined, and every US Army National Guard and US Army Reserve Unit within 150 miles (plus several from outside that radius) had been called up. A news blackout about what was going on in Rochester was enacted.
Within 72 hours, two full Brigade Combat Teams of the 82nd Airborne Division (that being all that was still in the US with ongoing deployments) supported by the 82nd Combat Aviation Brigade, along with several various units of US Special Operations Forces, had deployed to the Rochester 'Quarantine Zone' to "contain the situation". At this time, the White House declared that "a devastating bio-chemical weapon was deployed against Rochester and its surrounding area by unknown actors"...and everything to do with what is going on in the Rochester Quarantine Zone is classified Top Secret as part of Special Access Programs RAMPANT HART and/or BLUE VARSITY.
It still took another 25 days to restore order to most of Rochester and its suburbs. Reinforcements from the 101st Airborne Division (also giving up two Brigade Combat Teams, the Combat Aviation Brigade, the Sustainment Brigade, and the Division Artillery), 10th Mountain Division (Division Headquarters & Headquarters Battalion, Division Artillery, Combat Aviation Brigade, Division Sustainment Brigade), Vermont National Guard (86th Infantry [Mountain] Brigade Combat Team), and every other New York Army National Guard unit not already deployed to the Rochester area, as well as those New York US Air National Guard units with "relevant assets" were deployed there within another week from the deployment of the 82nd Airborne Division.
At 25 days after the 'outbreak', the United States Government, at the direction of the President, had set up a joint-agency task force to review all available information and determine what focuses a follow-on, "boots-on-the-ground" investigation should look into. This group is fully read into RAMPANT HART and VARSITY BLUE, and is called the 'Rochester Incident Study Group', or RISG (pronounced "riss-gee"). In reviewing all collected information, the RISG focused on various intelligence collected by "technical means" (probably by the NSA using domestic wiretaps), as well as fragmentary reports surviving from before the 'outbreak' and interviews with the few surviving local and federal law enforcement personnel working in Rochester and its suburbs.
At 32 days after the 'outbreak', the RISG delivered its findings to the United States National Security Council. Several orders were immediately issued, and various personnel gathered and briefed within 24 hours.
Those personnel were you. All of you are United States Government employees or contractors, from a wide range of agencies and professions, and possess Top Secret/SCI clearances. All of you were awoken in the middle of the night within the last 72 hours, allowed to hurriedly pack work-related materials and enough clothing to last ten days, and rushed to the Rochester Quarantine Zone Command Post in Batavia, New York, to be briefed by the RISG. You have--after two days of waiting around, being issued equipment, given full medical work-ups, and having thorough psychological dossiers compiled--finally been called in for your actual briefing by the RISG.Mechanics
This game is essentially a hybrid of Call of Cthulhu 7th Edition in a modern setting and Delta Green, and will be using elements from both. There are unique modifications in use, mostly in regards to PC Generation and the Skills in use. That being said, the Player Characters ARE NOT members of Delta Green, although they will be members in good standing of the United States Government with fully-valid Security Clearances, or at least Cleared Contractors with fully-valid Security Clearances. All of your PCs will have had at least one brush with the Mythos, thus start with Cthulhu Mythos 10% and a maximum Sanity 90.
You will, as the above states, start your campaign by being deployed to Rochester, New York, USA after it has been overrun with the Mythos and then reclaimed by the actions of unknowns as well as many thousands of US Military and Law Enforcement personnel, plus disaster relief personnel. It is not, however, fully safe yet. Your PCs will actually start the campaign arriving to be briefed by the RISG in the Rochester Quarantine Zone Command Post in Batavia, New York.
Everyone will generate at least one PC; you are welcome to generate two PCs, whichever one is not initially selected will be used as a spare forwhenif your first PC isjoyously struck down by an amused GMsuccumbs to the hazards of the investigation. If your PC dies and you do not have a back-up PC ready by that time, you as a Player will be shifted to being a Reader and another Player recruited. As long as you have a back-up PC ready, you will continue to play, barring other issues.
The inspiration for this campaign comes from the epic and entertaining story of Old Man Henderson, helped along by things such as the Monster Hunter International series, the Special Circumstances series, the Taken movie series as well as the Taken mini-series, plus several other influences I probably haven't noticed.- Call of Cthulhu
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- D&D 5e
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Blood in the Bluegrass: A Walking Dead Tale
We tend to take a lot of things for granted, even today - when the world has gone all to hell and the dead have risen again to consume us. Back before everything happened, when the military failed and they... they bombed the cities, we lived in a different reality, one that seems almost fantastical now even though it had its problems. I remember waking up to the sound of birds chirping outside my window, or that Leja would be whining and complaining about having to go to school; the warmth of the sun gently nudging me out of sleep as I had to get up and prepare for the day. There was this sense of security, a belief that tomorrow would be just like today, predictable and stable.
We had luxuries that we didn't even realize were luxuries at the time. Like running water. I mean, can you imagine? You turn a knob and clean water flows out, effortlessly. We used to waste it, let it run while we brushed our teeth or took long showers just because we could. Now, every drop is precious, scavenged from rain barrels or murky streams, boiled and filtered until it's safe to drink. The same with food; grocery stores packed to the brim with fresh produce, meats neatly packaged on Styrofoam trays, aisles upon aisles of snacks and canned goods. We never worried about where our next meal would come from. Now, we scavenge abandoned homes and overrun gardens, praying that the best and most tasty meal I can get is some highly syruped cat food.
Sometimes I wonder if we'll ever get back to that place, if we'll ever rebuild what we've lost. But then I look around at the broken streets, the crumbling buildings, the ever-present threat of the dead, and I'm not so sure. Mamá says that there has to be a life or a place out there for us... but I know that she really means me and Alejandra. Ever since Juliana died last winter... she... she hasn't been the same. She rarely eats, rarely sleeps, and I catch her glancing both at me and Alejandra every so often in a way that sends a pit down my throat. I can hear her crying sometimes at night; she tries to be silent, but it's enough for me to hear - enough so that I have to bring Alejandra close and cover her ears so she doesn't have to feel sad that her mother is giving up hope.
I miss Juliana too. Her laughter used to fill the house, her energy was so contagious and honestly got on my nerves sometimes, Papá's too - especially with all the trouble that she got in with dudes. Now, the silence that hangs heavy in her absence is a constant reminder of all we've lost. I try to remember the best of her, all the good times and the stupid teenage shit that she always did; not... not when I had to put her down. But I just... I just can't shake away the image of her face, the snarling and the growling, the... the bullet hole in her head. I... I don't want to remember her like that.
Mom tries to hide her pain, but I see it in the way her eyes betray her smile, in the way her hands tremble as she cooks whatever meager meal we've managed to scrounge up. I know she's holding on for us, for me and Alejandra. She's trying to be strong, to keep us safe in this unforgiving world. But I can't shake this feeling of helplessness and maybe a bit of anger, this notion that no matter how hard we try it'll never be enough. That we'll never find that elusive sanctuary she dreams of, where we can finally rest without fear of the dead knocking at our door.
I try to be strong for my sister, to shield her from the harsh realities of our new existence. But it's been almost seven months - or maybe eight - and she's not a child anymore, not really. She sees the pain etched into every line of Mom's face, hears the desperation in her voice when she talks about finding a place to call home. And I know it weighs on her, just as it weighs on me.
But unlike her, I can't give up. She's right about one thing, that there is a home out there for us - a place where all THREE of us can have a life. We deserve more than just survival; we deserve a chance, Alejandra deserves a chance, one filled with joy and laughter instead of fear and sorrow. And when we finally do, when we stand together in a place where we can truly belong, it'll be worth every hardship we endured along the way.
- Miscellaneous
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- D&D 5e