Eborne1 Posted March 5 Clone Share Posted March 5 (edited) Ed Billings - Some Ranger Fella and his Trusty Hound Dog AC: 18 [16] HP: 33/36 Fort: 6 Ref: 8[6] Will: 6 Init: 4 Perception: 8 Zebediah Edvard Billings IV Male NG Human Ranger Level 3, Init 4, HP 36/36, Speed 30, AC 18, Touch 14, Flat-footed 14, CMD 19, Fort 6, Ref 8, Will 6, CMB +5, Base Attack Bonus 3 MW Composite Longbow (+2) 600gp (40x Arrows / 20x Incendiary Arrows) +9 (1d8+2, x3) MW Longsword 315gp 8 (1d8+2, (19-20)x2) Light Mace 5gp 8 (1d6+2, x2) MW Chain Shirt (250gp) (+4 Armor, +4 Dex) Abilities Str 15, Dex 18 [15], Con 14, Int 10, Wis 14, Cha 8 Condition (-3 Dex) "Blasted, rusty piece of....!!!" Ed jams his prybar between the bars and wrenches again on the window. OOC Standard = Pry window 1 Edited March 5 by Eborne1 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls STR Check 17 d20+3 14 Link to comment Share on other sites More sharing options...
Alterangel Posted March 5 Clone Share Posted March 5 (edited) Cyl Wradom AC 26, HP 33/33, Fort 4, Ref 3, Will 3, Init 2, Perception 10 Male LN Half-Elf Fighter, Level 3 Init 2 HP 33/33 Speed 20' AC 26 Touch 12 FF 24 CMD 23 Fort 4, Ref 3 Will 3 (Enchantments 7)/(Fear 8) CMB +7 BAB 3 Fauchard +8 (1d10+6, 18-20/x2) MW Silversheen, Reach, Trip, Weaponcorded Cestus +7 (1d4+4, 19-20/x2) Javelin (1) +5 (1d6+4, x3) Masterwork Full Plate, Darkwood Full Shield (+11 Armor, +3 Shield, +2 Dex) Str 18 Dex 14 Con 12 Int 14 Wis 14 Cha 8 Condition None Following his swing, Cyl stepped forward and over the body of the ghoul. He caught the horrid eyes of the remaining ghoul in the doorway and the song he heard filled him with anger. He thrusted his polearm out at a low angle before raising it again in an upwards slash. 2 Actions & Intents Move Action: 5ft move diagonally NE, right back to where he was Standard Action: Attack the Ghoul in doorway ( I don't see it on Roll20, so if I have to take another step forward to hit it, I will Move closer) Active Effects: Song of Rage, Holding Breath (Round Remaining 12/24) Potential Actions AOOs/Trips x3 Held & Worn Right Hand: Fauchard, masterwork, Silversheen Left Hand: Shield, Darkwood, Worn: Full-Plate +1, Masterwork Edited March 6 by Alterangel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attack 23 1d20+9 14 Damage 14 1d10+7 7 Link to comment Share on other sites More sharing options...
Rakle Posted March 5 Clone Share Posted March 5 Heva AC17, HP24/28, F+4, R+5, W+4, Init +6, Song 2/10. 1st:0/4. Dex Dmg 3 (-1 to modifer); sickened 5 minutes AC 18, Touch 14, Flat-footed 14, CMD 17, Fort 4, Ref 5, Will 4, CMB +3, Base Attack Bonus 2 mw longbow comp. (+1 str) +7 (d8+1, x3) cestus +6 (1d4+1, 19-20x2) mithral chainshirt (+4 Armor, +4 Dex) Abilities Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 17 Condition None Skills: +11 disable device;+10 sing(sense motive, bluff),diplo; +8: acro,escape,UMD, Ride; +7animal;+5appraise,climb,swim, perc, know(D,E,L,N)Ling Heva turns the corner, and she gets behind Ed and Vosh. Then she nocks an arrow and gets ready to shoot any undead the appear. Action Move & Ready action. I will roll an attack if it becomes necessary. Inspire Rage Song (1st round of lingering): Anyone accepting receives +2 to strength, +2 bonus to trip, reposition and crit confirms. Song Penalty: Cannot use concentration abilities like cast a spell 5 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted March 5 Clone Share Posted March 5 Edwin Arcadia AC13 HP 27/27 Fort 4 Ref 4 Will 4 Init +6 Perception +2(alertness,familiar +13) Edwin Arcadia M human wizard, Level 3, Init 6, HP 27/27, Speed 30 AC 13, Touch 12, Flat-footed 11, CMD 12, Fort 4, Ref 4, Will 4, CMB 0, Base Attack Bonus 1 include alchemical reagent bonus Acid splash +3 (1d3+1, 20/x2) masterwork Haramaki (+1 Armor, +2 Dex) Abilities Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 10 Condition: +2 trait bonus to will saves vs charm and compulsion +2 racial bonus to survival checks to avoid getting lost Prepared spell cantrips: acid splash, Prestidigitation, detect magic,dancing light lvl 1: grease(used), mage armor,web bolt, ears of the city(used), (hydraulic push)(used) lvl 2: create pitx2(used) (fog cloud) wand of enlarge other charges: 49/50 School power uses: 7/8 Thrush familiar(figment archetype) AC 18, touch 16, flat-footed 16 (+2 Dex, +4 size +2 natural armor) hp 6 (1/4 of edwin hp) Fort +0, Ref +4, Will +2 Speed 10 ft., fly 40 ft. (average) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. STATISTICS Str 1, Dex 15, Con 6, Int 2, Wis 15, Cha 6 Base Atk +0; CMB –2; CMD 3 Feats Skill Focus (Perception) Skills Fly +12, Perception +13* *eidolon evolution: skilled (+8 racial bonus to perception) Edwin continue waiting for a literal opening action Edwin: Ready action: trigger: Vosh&Co break open the window ->move outside the house, through the window and go west to leave space for others Familiar: will follow Edwin 4 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
dhemon Posted March 6 Clone Share Posted March 6 Theodmer Naejor Spell Slots1 : 1/5 | Spells Prepared0 : Penumbra, Mending, Prestidigitation, Acid Splash, Read Magic 1 : Toppling Magic Missile, Endure Elements, Snapdragon Fireworks | AR : 1/9 | Active EffectsDetect Magic : 60' Cone : Constant Darkvision : 60' : Dazzled in Bright Light, unless Penumbra is active AC 14 HP 21/21 Fort 3 Ref 5 Will 5 Init 3 %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2868783%5D%5BB%5D%5BSIZE%3D%2B1%5DTheodmer%20Naejor%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AM%20N%20Elf%20Arcanist%20(Occultist)%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2021%2F21%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2013%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2011%2C%20%5BB%5DCMD%5B%2Fb%5D%2014%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%205%2C%20%5BB%5DWill%5B%2FB%5D%205%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%201%20%20%20%0A%5BB%5D%20%20Sickle%20%5B%2FB%5D%20%2B1%20(1d6%2C%20x2)%0A%5BB%5D%20%20Light%20Crossbow%20(30)%20%5B%2FB%5D%20%2B4%20(1d8%2C%2019-20x2)%0A%5BB%5D%20%20Silken%20Ceremonial%20Armor%5B%2FB%5D%20(%2B1%20Armor%2C%20%2B3%20Dex)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2011%2C%20Dex%2016%2C%20Con%2012%2C%20Int%2018%2C%20Wis%2012%2C%20Cha%2012%0A%5BB%5DCondition%5B%2FB%5D%20None%20 Theodmer Naejor M N Elf Arcanist (Occultist), Level 3, Init 3, HP 21/21, Speed 30 AC 14, Touch 13, Flat-footed 11, CMD 14, Fort 3, Ref 5, Will 5, CMB +1, Base Attack Bonus 1 Sickle +1 (1d6, x2) Light Crossbow (30) +4 (1d8, 19-20x2) Silken Ceremonial Armor (+1 Armor, +3 Dex) Abilities Str 11, Dex 16, Con 12, Int 18, Wis 12, Cha 12 Condition None Bison : Senses low-light vision, scent; Perception +8 Defense AC 17, touch 9, flat-footed 17 (+8 natural, –1 size) hp 42 (5d8+20) Fort +8, Ref +4, Will +1 Offense Speed 40 ft. Melee gore +10 (2d6+12) Space 10 ft., Reach 5 ft. Special Attacks stampede (see aurochs), trample (2d6+12, DC 20) Statistics Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4 Base Atk +3; CMB +12; CMD 22 (26 vs. trip) Feats Endurance, Improved Bull Rush, Power Attack Skills Perception +8 Still doing his best to aid in getting the window open, Theo had little attention to pay to the rest of the happenings in the building. Fortunately for the elf though, things were developing in a surprisingly positive manner, with Cyl hacking down one of the ghouls, and seeming landing a heavy blow on the next one. As things moved along, the elemental continued pursuing the command it'd been given - to track down and eliminate the undead in the building. If no ghouls were left in the area after Cyl's blow, it sailed majestically - and invisibly - through the air, moving back toward the congregation of ghouls attacking Torren. Either way, it continued launching shards of debris at whatever enemies it deemed it had the clearest shot at. Actions Theo : Standard : Aid Vosh/Ed in opening window Flat d20 Theo : Free : Hold Breath Elemental is the green square on Roll20 Elemental : If no ghouls left in the SW area, 15' S, 35' E (to green dot on map) - up to 10' further if necessary to get a clear view. Elemental : Standard : Telekinetic Throw debris at a Ghoul. AttackDamage If elemental doesn't move, +10 to perception DC. If it moves less than 30', -5 to Perception DC. If it moves more than 30', -10 to Perception DC : Perception DC Aether Elemental - AC 14 - HP 13/13 - Invisible - Blindsense 60' - 21/30 Round Duration Small Aether Elemental CR 1 XP 400 N Small outsider (aether, elemental, extraplanar) Init +6; Senses blindsense 60 ft., darkvision 60 ft.; Perception +5 DEFENSE AC 14, touch 14, flat-footed 12 (+1 deflection, +2 Dex, +1 size) hp 13 (2d10+2) Fort +4, Ref +5, Will +0 Defensive Abilities telekinetic deflection; Immune elemental traits, force OFFENSE Speed fly 60 ft. (good) Melee slam +4 (1d4+1) Ranged telekinetic throw +5 (1d8+2) Special Attacks telekinetic maneuver, telekinetic throw (DC 12) STATISTICS Str 12, Dex 15, Con 12, Int 4, Wis 11, Cha 11 Base Atk +2; CMB +2; CMD 15 Feats Improved Initiative B, Point-Blank Shot Skills Acrobatics +6, Fly +12, Perception +5, Stealth +11 SQ telekinetic invisibility Languages Aquan, Auran, Ignan, Terran 5 Name xDiceName xDiceResult xDiceString xDiceRolls Flat d20 11 1d20 11 Attack 8 1d20+7 1 Damage 9 1d8+2 7 Perception DC 34 1d20+21 13 Link to comment Share on other sites More sharing options...
Penchant Posted March 6 Clone Share Posted March 6 Torren Grimstad AC 23 (AC 21 Greatsword) HP 26/39, Fort +5, Ref +2, Will +1, Init +1 Male NG Human Fighter Level 3 Init 1 HP 39/39 Speed 20 AC 23 (21 Greatsword) Touch 12 Flat-footed 21 (19 Greatsword) CMD 20 Fort 5 Ref 2 Will 1 CMB +8 Base Attack Bonus 3 Great sword, Masterwork 10 (1d10+7, 19-20/x2) Longsword 9 (1d8+5, 19-20/x2) 20 Str Composite Long bow 4 (1d8+5, 20/x3) F. Plate/Hvy Steel Shield +9 Armor +2 Shield +1 Dex +1 Dodge Str 20 Dex 13 Con 14 Int 12 Wis 10 Cha 8 Condition None Torren continues to hold the doorway Status: Sickened Standard Action: Total Defense! Current AC 27 6 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted March 7 Author Clone Share Posted March 7 (edited) Waiting on @Terran ? Edited March 7 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted March 7 Author Clone Share Posted March 7 (edited) Billings finds the 'window' is incorporated into the wall with metal bars. However Vosh cuts through the material with astonishing ease. Thanks to their combined efforts, the 'window' drops to the ground at their feet. The exit is created, such that Theo and Edwin finding themselves staring at Billings and Vosk's eterrnally scowling face, the light stunning for a moment. Cyl steps forward and cuts down the last of the lure ghouls. It had clearly been hoping he would miss so he could step inside the reach and with, luck granted by some foul God, nail Cyl with a grapple or some such. Alas it was not to be and so another ghoul litters the floor in several parts. Heva arrow nocked, waits for something to shoot at. Edwin, waiting for something to change, is rewarded with a way out. Theo, waiting for something to change, is likewise rewarded with a way out. An object flies towards the ghouls but finds no mark. Drew moves out of Torren's way. Torren continues to hold the door, parrying and weaving for all he's worth. Enemy Turn The luck of the ghouls continues to be as bad as the company's luck is good. Such things happen in war. The aid the ghouls provide to their leader does not even count as mediocre, while the Ghast's attempt to get to grasp with Torren is nothing to write home about either. Player's Turn Company is up. @Rakle @dhemon @Penchant @Terran @Alterangel @Rudra @Eborne1. Edited March 7 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls #6 Aid Ghast 8 1d20+5 3 #5 Aid Ghast 21 1d20+5 16 #4 Aid Ghast 9 1d20+5 4 Ghast Drag 12 1d20+8 4 Link to comment Share on other sites More sharing options...
Rakle Posted March 7 Clone Share Posted March 7 (edited) Heva AC17, HP24/28, F+4, R+5, W+4, Init +6, Song 2/10. 1st:0/4. Dex Dmg 3 (-1 to modifer); sickened 5 minutes AC 18, Touch 14, Flat-footed 14, CMD 17, Fort 4, Ref 5, Will 4, CMB +3, Base Attack Bonus 2 mw longbow comp. (+1 str) +7 (d8+1, x3) cestus +6 (1d4+1, 19-20x2) mithral chainshirt (+4 Armor, +4 Dex) Abilities Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 17 Condition None Skills: +11 disable device;+10 sing(sense motive, bluff),diplo; +8: acro,escape,UMD, Ride; +7animal;+5appraise,climb,swim, perc, know(D,E,L,N)Ling "GET OUT! The window is open." Heva yells at the window opening. Heva position herself so she has clear shot into the window. Then she readies her bow. Action Move & Ready action. I will roll an attack if it becomes necessary. Inspire Rage Song (2nd round of lingering): Anyone accepting receives +2 to strength, +2 bonus to trip, reposition and crit confirms. Song Penalty: Cannot use concentration abilities like cast a spell 1 Edited March 8 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted March 7 Clone Share Posted March 7 (edited) Father Raziel de' Fatale AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 27/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (7/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (38/50 Charges) 1d8+1 Immediately after casting his water creation cantrip, Father de' Fatale takes a step back away from the doorway into the muddy mess toward the now open window as the holy man is easily able to function even in the smoke-filled environment. Immediately thereafter, the holy man stows his wand and instead points his finger at a postion behind the Ghouls as the padre begins casting a complicated spell, the results of which will culminate in the summoning of a Leshy in the coming moments of the skirmish in order to confront the attacking Ghouls and to help cover the parties retreat. Actions for LAST round Summon Leeshy - Animal DomainDOMAIN - PLANT LESHY CALLER (Sp) You can spontaneously swap out any of your domain spells for a summon nature’s ally spell of the same level or lower, to a maximum of summon nature’s ally VII. If you do, you must use the spell to summon one or more leshys. Add leaf leshy, gourd leshy, fungus leshy, seaweed leshy, and lotus leshy to your summon nature’s ally I, II, II, IV and V lists, respectively. You count as a plant creature for the purpose of creating leshys. As a standard action, you can grant a single leshy within 30 feet a +4 sacred bonus on its next attack roll before the start of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. - DM - Please note that these actions are the end of last round. This round Raziel will attempt to leave the manor house through the now open window, as the Leeshy manifests Swift: Move: 5 ft. step as shown on map Move Action: Stow Cure Light Wounds Wand Free: Standard: Spontaneously Summon Gourd Leshy - Convert Calm Animals Spell Immediate: CONTINUING EFFECTS: Comprehend Languages (10 minutes) Last Round Edited March 8 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Smoke Fort Save DC11 17 1d20+4 13 Link to comment Share on other sites More sharing options...
Terran Posted March 7 Clone Share Posted March 7 (edited) Father Raziel de' Fatale AC16 HP 27/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 27/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (6/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 0/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (38/50 Charges) 1d8+1 As soon as the window is open, Father de' Fatale needs to hear no more when the holy man begins to cough and feel sickened from the toxic fumes while the minister moves quickly to and out through the now open window of the manor house trying to get out of the way so his colleagues an also exit the smoke-filled room. Even as the Priest of Erastil is exiting the home, suddenly a strange little plant man standing on legs that look like tangled vines and who has a pumpkin head complete with carved with eyes and a mouth appears in the main room about ten feet behind the second row of Ghouls in the large chamber of the manor house upon whom the holy man blesses with a sacred bonus to attack. As soon as the Gourd Leshy silently appears, the pumpkin-faced creature will pick one of the seeds from its own body and hurls the pod from the darkness at the Ghoul who is directly in front of Torren in an attempt to ensnare the foul creature and help facilitate the group's escape through the open window on the side of the manor houses. Actions for the round Summon Leeshy - Animal DomainDOMAIN - PLANT LESHY CALLER (Sp) You can spontaneously swap out any of your domain spells for a summon nature’s ally spell of the same level or lower, to a maximum of summon nature’s ally VII. If you do, you must use the spell to summon one or more leshys. Add leaf leshy, gourd leshy, fungus leshy, seaweed leshy, and lotus leshy to your summon nature’s ally I, II, II, IV and V lists, respectively. You count as a plant creature for the purpose of creating leshys. As a standard action, you can grant a single leshy within 30 feet a +4 sacred bonus on its next attack roll before the start of your next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. - DM - Please note that these actions are the end of last round. This round Raziel will attempt to leave the manor house through the now open window, as the Leshy manifests Entangle: The seeds and slam attack of a gourd leshy entangle the target in vines for 2d4 rounds unless the target makes a DC 12 Reflex save. The target can attempt to burst these entangling vines before the duration expires with a DC 12 Strength check as a full-round action. The save and burst DCs are Constitution-based. Gourd Leshy Quick Stats: AC 13, Touch 13, F-F 11, HP 9, Fort +4, Reflex +2, Will +0, Immune electricity, sonic, plant traits Swift: Move: Standard: Grant Leshy a +4 sacred bonus on next attack Move Action: Climb out through window Free: Summoned Gourd Leshy's ranged touch sneak attack on Ghoul fighting Torren - possible Entangle if ranged touch attack succeeds - Reflex Save DC12 to avoid (+12 to Hit on ranged touch attack - forgot the sacred bonus which basically offsets the -4 for shooting into combat) Immediate: CONTINUING EFFECTS: Comprehend Languages (10 minutes); Summon Gourd Leshy (3/3 rounds); Sickened from Smoke (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) 2 Edited March 9 by Terran Corrected multiple words written when on the post-surgery pain killers (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Smoke Save DC11 for casting Summoning spell last round 7 1d20+4 3 Gourd Leshy Seed Pod Sneak Attack on Ghoul fighting Torren 8 1d20+3-4 9 Sneak Attack and Bludgeoning Damage 3 1d6+1 2 Rounds of Entanglement if 12 ranged attack roll hits - Reflex Save to Avoid DC12 6 2d4 3,3 Link to comment Share on other sites More sharing options...
dhemon Posted March 9 Clone Share Posted March 9 Theodmer Naejor Spell Slots1 : 1/5 | Spells Prepared0 : Penumbra, Mending, Prestidigitation, Acid Splash, Read Magic 1 : Toppling Magic Missile, Endure Elements, Snapdragon Fireworks | AR : 1/9 | Active EffectsDetect Magic : 60' Cone : Constant Darkvision : 60' : Dazzled in Bright Light, unless Penumbra is active AC 14 HP 21/21 Fort 3 Ref 5 Will 5 Init 3 %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2868783%5D%5BB%5D%5BSIZE%3D%2B1%5DTheodmer%20Naejor%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AM%20N%20Elf%20Arcanist%20(Occultist)%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2021%2F21%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2013%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2011%2C%20%5BB%5DCMD%5B%2Fb%5D%2014%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%205%2C%20%5BB%5DWill%5B%2FB%5D%205%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%201%20%20%20%0A%5BB%5D%20%20Sickle%20%5B%2FB%5D%20%2B1%20(1d6%2C%20x2)%0A%5BB%5D%20%20Light%20Crossbow%20(30)%20%5B%2FB%5D%20%2B4%20(1d8%2C%2019-20x2)%0A%5BB%5D%20%20Silken%20Ceremonial%20Armor%5B%2FB%5D%20(%2B1%20Armor%2C%20%2B3%20Dex)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2011%2C%20Dex%2016%2C%20Con%2012%2C%20Int%2018%2C%20Wis%2012%2C%20Cha%2012%0A%5BB%5DCondition%5B%2FB%5D%20None%20 Theodmer Naejor M N Elf Arcanist (Occultist), Level 3, Init 3, HP 21/21, Speed 30 AC 14, Touch 13, Flat-footed 11, CMD 14, Fort 3, Ref 5, Will 5, CMB +1, Base Attack Bonus 1 Sickle +1 (1d6, x2) Light Crossbow (30) +4 (1d8, 19-20x2) Silken Ceremonial Armor (+1 Armor, +3 Dex) Abilities Str 11, Dex 16, Con 12, Int 18, Wis 12, Cha 12 Condition None Bison : Senses low-light vision, scent; Perception +8 Defense AC 17, touch 9, flat-footed 17 (+8 natural, –1 size) hp 42 (5d8+20) Fort +8, Ref +4, Will +1 Offense Speed 40 ft. Melee gore +10 (2d6+12) Space 10 ft., Reach 5 ft. Special Attacks stampede (see aurochs), trample (2d6+12, DC 20) Statistics Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4 Base Atk +3; CMB +12; CMD 22 (26 vs. trip) Feats Endurance, Improved Bull Rush, Power Attack Skills Perception +8 Clambering out the window, Theo took a deep breath of fresh air as he kept moving, heading toward the corner of the building to free up space for the others to come out. Still in the house, and without orders to leave, the summoned elemental drifted in the air above the more martially inclined members of the group who still remained indoors. With a clear view of the ghouls in the doorway, the aether elemental lofted another bit of debris, attempting to hit the ghouls not yet in melee combat. Actions Theo : Move : 5' S, 20' E Elemental is the green square on Roll20 Elemental : Move : 5' E Elemental : Standard : Telekinetic Throw debris at a Ghoul. Attack | Damage If elemental doesn't move, +10 to perception DC. If it moves less than 30', -5 to Perception DC. If it moves more than 30', -10 to Perception DC : Perception DC Aether Elemental - AC 14 - HP 13/13 - Invisible - Blindsense 60' - 20/30 Round Duration Small Aether Elemental CR 1 XP 400 N Small outsider (aether, elemental, extraplanar) Init +6; Senses blindsense 60 ft., darkvision 60 ft.; Perception +5 DEFENSE AC 14, touch 14, flat-footed 12 (+1 deflection, +2 Dex, +1 size) hp 13 (2d10+2) Fort +4, Ref +5, Will +0 Defensive Abilities telekinetic deflection; Immune elemental traits, force OFFENSE Speed fly 60 ft. (good) Melee slam +4 (1d4+1) Ranged telekinetic throw +5 (1d8+2) Special Attacks telekinetic maneuver, telekinetic throw (DC 12) STATISTICS Str 12, Dex 15, Con 12, Int 4, Wis 11, Cha 11 Base Atk +2; CMB +2; CMD 15 Feats Improved Initiative B, Point-Blank Shot Skills Acrobatics +6, Fly +12, Perception +5, Stealth +11 SQ telekinetic invisibility Languages Aquan, Auran, Ignan, Terran 3 Name xDiceName xDiceResult xDiceString xDiceRolls Attack 9 1d20+7 2 Damage 7 1d8+2 5 Perception DC 39 1d20+21 18 Link to comment Share on other sites More sharing options...
Rudra Posted March 9 Clone Share Posted March 9 Edwin Arcadia AC13 HP 27/27 Fort 4 Ref 4 Will 4 Init +6 Perception +2(alertness,familiar +13) Edwin Arcadia M human wizard, Level 3, Init 6, HP 27/27, Speed 30 AC 13, Touch 12, Flat-footed 11, CMD 12, Fort 4, Ref 4, Will 4, CMB 0, Base Attack Bonus 1 include alchemical reagent bonus Acid splash +3 (1d3+1, 20/x2) masterwork Haramaki (+1 Armor, +2 Dex) Abilities Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 10 Condition: +2 trait bonus to will saves vs charm and compulsion +2 racial bonus to survival checks to avoid getting lost Prepared spell cantrips: acid splash, Prestidigitation, detect magic,dancing light lvl 1: grease(used), mage armor,web bolt, ears of the city(used), (hydraulic push)(used) lvl 2: create pitx2(used) (fog cloud) wand of enlarge other charges: 49/50 School power uses: 7/8 Thrush familiar(figment archetype) AC 18, touch 16, flat-footed 16 (+2 Dex, +4 size +2 natural armor) hp 6 (1/4 of edwin hp) Fort +0, Ref +4, Will +2 Speed 10 ft., fly 40 ft. (average) Melee bite –1 (1d2–5) Space 1 ft.; Reach 0 ft. STATISTICS Str 1, Dex 15, Con 6, Int 2, Wis 15, Cha 6 Base Atk +0; CMB –2; CMD 3 Feats Skill Focus (Perception) Skills Fly +12, Perception +13* *eidolon evolution: skilled (+8 racial bonus to perception) Finally outside Edwin spare a few seconds to thank Vosh, speaking in goblin "good work, little one" people tend to like to hear their own native language. He then move around the house, aiming to go back to the main entrance, the wizard direct his familiar to stay ahead of him, but not too far action Edwin: move to ending square Familiar: wmove to ending square 4 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted March 11 Clone Share Posted March 11 (edited) Ed Billings - Some Ranger Fella and his Trusty Hound Dog AC: 18 [16] HP: 33/36 Fort: 6 Ref: 8[6] Will: 6 Init: 4 Perception: 8 Zebediah Edvard Billings IV Male NG Human Ranger Level 3, Init 4, HP 36/36, Speed 30, AC 18, Touch 14, Flat-footed 14, CMD 19, Fort 6, Ref 8, Will 6, CMB +5, Base Attack Bonus 3 MW Composite Longbow (+2) 600gp (40x Arrows / 20x Incendiary Arrows) +9 (1d8+2, x3) MW Longsword 315gp 8 (1d8+2, (19-20)x2) Light Mace 5gp 8 (1d6+2, x2) MW Chain Shirt (250gp) (+4 Armor, +4 Dex) Abilities Str 15, Dex 18 [15], Con 14, Int 10, Wis 14, Cha 8 Condition (-3 Dex) Ed aids those climbing out through the window. "YOU IN THERE!! COME ON! GET OUTTA THERE!" Ed Yells into the smoke-filled house at the sound of those still fighting within. "Come on! We'll figure out a better approach! This ain't no way to fight!" Ed calls, covering his nose and mouth against the toxic smoke that billows out of the window and stings his eyes. OOC ACTI ONS Free: Swift: Move: Stow Anytool Standard: Pick up weapons Full Round: 5 Edited March 11 by Eborne1 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Penchant Posted March 11 Clone Share Posted March 11 Torren Grimstad AC 23 (AC 21 Greatsword) HP 26/39, Fort +5, Ref +2, Will +1, Init +1 Male NG Human Fighter Level 3 Init 1 HP 39/39 Speed 20 AC 23 (21 Greatsword) Touch 12 Flat-footed 21 (19 Greatsword) CMD 20 Fort 5 Ref 2 Will 1 CMB +8 Base Attack Bonus 3 Great sword, Masterwork 10 (1d10+7, 19-20/x2) Longsword 9 (1d8+5, 19-20/x2) 20 Str Composite Long bow 4 (1d8+5, 20/x3) F. Plate/Hvy Steel Shield +9 Armor +2 Shield +1 Dex +1 Dodge Str 20 Dex 13 Con 14 Int 12 Wis 10 Cha 8 Condition None Torren takes the opportunity to retreat out the window Status: Sickened Full round action: Withdrawal 6 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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