Penchant Posted February 9 Clone Share Posted February 9 Torren Grimstad AC 23 (AC 21 Greatsword) HP 39/39, Fort +5, Ref +2, Will +1, Init +1 Male NG Human Fighter Level 3 Init 1 HP 39/39 Speed 20 AC 23 (21 Greatsword) Touch 12 Flat-footed 21 (19 Greatsword) CMD 20 Fort 5 Ref 2 Will 1 CMB +8 Base Attack Bonus 3 Great sword, Masterwork 10 (1d10+7, 19-20/x2) Longsword 9 (1d8+5, 19-20/x2) 20 Str Composite Long bow 4 (1d8+5, 20/x3) F. Plate/Hvy Steel Shield +9 Armor +2 Shield +1 Dex +1 Dodge Str 20 Dex 13 Con 14 Int 12 Wis 10 Cha 8 Condition None Torren shakes his head, "This seems counter intuitive." He pokes his head out the window, "Hey does anyone have a light spell? Can it be cast on the little bird... thing?" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted February 9 Clone Share Posted February 9 (edited) Father Raziel de' Fatale AC1 HP 23/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 23/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (7/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 1/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (41/50 Charges) 1d8+1 After his colleagues are up on top of the noble's house with a much better view of the surrounding area, Father de' Fatale calls out, "Can anyone possibly see the community's graveyard? They are usually located on high ground!" After the response, the holy man waves back and thinks to himself, That mound and grove they saw might be the burial grounds and sanctified land we are looking for. And, if not, the mound might at least provide another high-up view of the surrounding area allowing us to sight it in. Furthermore, when Ed Billings and his dog begin searching for trails and paths in the nearby area, Raziel says to the ranger, "Please keep an eye out for the village's cemetery. Typically, it should have a well-beaten path leading to it from all the religious services, funerals and burials, as well as long-term mourners plus the caretakers and diggers coming and going." After contemplating the tactical situation and prior depletion of the party's resources, especially those of a magical nature, the padre will call out for everyone present to hear, "I favor finding a way into the house and gaining as much intel as we can, but since it's buttoned up so tight and isn't going anywhere, after the initial 'looksie' we might want to consider the possibility of waiting until tomorrow to penetrate it en masse." "That would allow folks to heal up their core damage from the last fight, it would allow our magic users to both recover their powers as well as select specific spells that will help the most, and it will allow the divine casters a chance to heal everyone's wounds today and then meditate for new prayers, powers and spells at sunrise which can also be tailored for this particular battle, including the power to offset the ability of Ghasts and Ghouls to paralyze with a touch." Since at this point there was little for the Priest of Erastil to do other than await the results of the group's efforts to penetrate the large house, Father Raziel stands back with the bulk of the group with his loaded crossbow in hand as the minister smells the air, watches for the sight and listens for the sound of movement or anything unusual in the immediate area. Actions for the round Free: Speak Swift: Move: Move Action: Standard: Stand Watch Immediate: CONTINUING EFFECTS: None Edited February 9 by Terran (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 21 1d20+6 15 Link to comment Share on other sites More sharing options...
Rakle Posted February 9 Clone Share Posted February 9 Heva AC17, HP28/28, F+4, R+5, W+4, Init +6, Song 6/10. 1st:0/4. Dex Dmg 3 (-1 to modifer) AC 18, Touch 14, Flat-footed 14, CMD 17, Fort 4, Ref 5, Will 4, CMB +3, Base Attack Bonus 2 mw longbow comp. (+1 str) +7 (d8+1, x3) cestus +6 (1d4+1, 19-20x2) mithral chainshirt (+4 Armor, +4 Dex) Abilities Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 17 Condition None Skills: +11 disable device;+10 sing(sense motive, bluff),diplo; +8: acro,escape,UMD, Ride; +7animal;+5appraise,climb,swim, perc, know(D,E,L,N)Ling Heva climbs down since there wasn't much more to be done on the roof of the building. After reaching the ground, she comes over to the Father and anyone near him. " Ghouls aren't mindless. If it is ghouls, they know that we are here, and they are probably waiting for us to do something stupid. " Looking at the little window in the door. "We might want to barricade the door, and then force open that peep hole to get a better view." Action Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted February 9 Clone Share Posted February 9 Edwin Arcadia AC13 HP 27/27 Fort 4 Ref 4 Will 4 Init +6 Perception +2(alertness,familiar +12) Edwin Arcadia M human wizard, Level 3, Init 6, HP 27/27, Speed 30 AC 13, Touch 12, Flat-footed 11, CMD 12, Fort 4, Ref 4, Will 4, CMB 0, Base Attack Bonus 1 include alchemical reagent bonus Acid splash +3 (1d3+1, 20/x2) masterwork Haramaki (+1 Armor, +2 Dex) Abilities Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 10 Condition: +2 trait bonus to will saves vs charm and compulsion +2 racial bonus to survival checks to avoid getting lost Prepared spell cantrips: acid splash, Prestidigitation, detect magic,dancing light lvl 1: grease(used), mage armor,web bolt, ears of the city, (hydraulic push)(used) lvl 2: create pitx2(used) (fog cloud) wand of enlarge other charges: 49/50 School power uses: 7/8 Torren isnt wrong, doing it with dancing light will not work, unfortunately Edwin hasnt prepared the rigth spell, he recall his familiar "come back, we'll think something else" Once the ghostly bird is back to Edwin the wizard turn to Raziel and Heva "I think we need to take a rest, now, we can settle outside the village and recover, we'll be back around sundown i think, with spells more suited to fight undeads, at the moment we dont even have a good way to illuminate the area inside " Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted February 9 Author Clone Share Posted February 9 (edited) Cyl sets to work ramming the blade of his polearm into the viewing hatch in the door. He begins doing this after a barricade is built. This takes a good twenty minutes. A greatsword wouldn't work, since it's slashing.. it requires a powerful piercing force and a number of sunder attempts. It's thick oak, but even so, it succumbs quickly to this treatment. Looking through the remnants of the hatch, those with dark vision can see all the way to the opposite wall, those with low light see benches can also see the opposite wall, those with neither can see to the chairs about half way in. Roof: Torren, Theo Ground: Everyone else. @Eborne1 @dtspurrier @Alterangel @dhemon Edited February 9 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted February 9 Clone Share Posted February 9 (edited) Father Raziel de' Fatale AC1 HP 23/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 23/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (7/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 1/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (41/50 Charges) 1d8+1 A hot and sweaty Father de' Fatale takes a drink of fresh water from his skin after standing and doing absolutely nothing outside the manor house. Thereafter, while Cyl repeatedly rams his polearm blade into the viewing hatch on the main door, Raziel will spend this time silently praying for the fallen, as well as all of the survivors. However, once Cyl breaks through the viewport, the holy man wipes his brow before rearming himself with his loaded light crossbow and participating in the provision of impromptu perimeter security, watching and listening of the sight or sound of movement or anything unusual in the immediate area. Actions for the round Free: Swift: Move: Move Action: Standard: Stand Watch Immediate: CONTINUING EFFECTS: None Edited February 12 by Terran Removed all references to non-existent barricade (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Perception 20 1d20+6 14 Link to comment Share on other sites More sharing options...
dhemon Posted February 9 Clone Share Posted February 9 Theodmer Naejor Spell Slots1 : 1/5 | Spells Prepared0 : Penumbra, Mending, Prestidigitation, Acid Splash, Read Magic 1 : Toppling Magic Missile, Endure Elements, Snapdragon Fireworks | AR : 3/9 | Active EffectsDetect Magic : 60' Cone : Constant Darkvision : 60' : Dazzled in Bright Light, unless Penumbra is active AC 14 HP 21/21 Fort 3 Ref 5 Will 5 Init 3 %5BURL%3Dhttp%3A%2F%2Fwww.myth-weavers.com%2Fsheet.html%23id%3D2868783%5D%5BB%5D%5BSIZE%3D%2B1%5DTheodmer%20Naejor%5B%2FSIZE%5D%5B%2FB%5D%5B%2FURL%5D%0AM%20N%20Elf%20Arcanist%20(Occultist)%2C%20%5BB%5DLevel%5B%2FB%5D%203%2C%20%5BB%5DInit%5B%2FB%5D%203%2C%20%5BB%5DHP%5B%2FB%5D%2021%2F21%2C%20%5BB%5DSpeed%5B%2FB%5D%2030%0A%5BB%5DAC%5B%2FB%5D%2014%2C%20%5BB%5DTouch%5B%2FB%5D%2013%2C%20%5BB%5DFlat-footed%5B%2FB%5D%2011%2C%20%5BB%5DCMD%5B%2Fb%5D%2014%2C%20%5BB%5DFort%5B%2FB%5D%203%2C%20%5BB%5DRef%5B%2FB%5D%205%2C%20%5BB%5DWill%5B%2FB%5D%205%2C%20%5BB%5DCMB%5B%2FB%5D%20%2B1%2C%20%5BB%5DBase%20Attack%20Bonus%5B%2FB%5D%201%20%20%20%0A%5BB%5D%20%20Sickle%20%5B%2FB%5D%20%2B1%20(1d6%2C%20x2)%0A%5BB%5D%20%20Light%20Crossbow%20(30)%20%5B%2FB%5D%20%2B4%20(1d8%2C%2019-20x2)%0A%5BB%5D%20%20Silken%20Ceremonial%20Armor%5B%2FB%5D%20(%2B1%20Armor%2C%20%2B3%20Dex)%0A%5BB%5DAbilities%5B%2FB%5D%20Str%2011%2C%20Dex%2016%2C%20Con%2012%2C%20Int%2018%2C%20Wis%2012%2C%20Cha%2012%0A%5BB%5DCondition%5B%2FB%5D%20None%20 Theodmer Naejor M N Elf Arcanist (Occultist), Level 3, Init 3, HP 21/21, Speed 30 AC 14, Touch 13, Flat-footed 11, CMD 14, Fort 3, Ref 5, Will 5, CMB +1, Base Attack Bonus 1 Sickle +1 (1d6, x2) Light Crossbow (30) +4 (1d8, 19-20x2) Silken Ceremonial Armor (+1 Armor, +3 Dex) Abilities Str 11, Dex 16, Con 12, Int 18, Wis 12, Cha 12 Condition None Bison : Senses low-light vision, scent; Perception +8 Defense AC 17, touch 9, flat-footed 17 (+8 natural, –1 size) hp 42 (5d8+20) Fort +8, Ref +4, Will +1 Offense Speed 40 ft. Melee gore +10 (2d6+12) Space 10 ft., Reach 5 ft. Special Attacks stampede (see aurochs), trample (2d6+12, DC 20) Statistics Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4 Base Atk +3; CMB +12; CMD 22 (26 vs. trip) Feats Endurance, Improved Bull Rush, Power Attack Skills Perception +8 Taking a moment on the roof, Theodmer turns to survey the surrounding area - not the area at a remove, but that in the immediate vicinity of the house and the settlement. This house seemed the toughest, so it was likely to be the best place to stash the survivors, as well as to use as a central defense point. Taking advantage of the view from above, he tried to get a sense of how hard it'd be to actually repair the wall, or if it might be better to try to tear down and shrink it, building a new wall around just this building to start. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Penchant Posted February 10 Clone Share Posted February 10 Torren Grimstad AC 23 (AC 21 Greatsword) HP 39/39, Fort +5, Ref +2, Will +1, Init +1 Male NG Human Fighter Level 3 Init 1 HP 39/39 Speed 20 AC 23 (21 Greatsword) Touch 12 Flat-footed 21 (19 Greatsword) CMD 20 Fort 5 Ref 2 Will 1 CMB +8 Base Attack Bonus 3 Great sword, Masterwork 10 (1d10+7, 19-20/x2) Longsword 9 (1d8+5, 19-20/x2) 20 Str Composite Long bow 4 (1d8+5, 20/x3) F. Plate/Hvy Steel Shield +9 Armor +2 Shield +1 Dex +1 Dodge Str 20 Dex 13 Con 14 Int 12 Wis 10 Cha 8 Condition None Torren waits while the familiar situation was sorted out. While waiting he looks down at the group and says, "Hey, unless we find another entry we're going to have to go in this way. Who wants to do entry with me? It's going to be tight quarters fighting in there." Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted February 10 Author Clone Share Posted February 10 (edited) (Also getting questions on Discord, which I shall answer here) The windows at ground level are heavily shuttered with oak, with bars (and hinges) on the inside presumably. They are 5' (one hex) wide and six feet off the ground. This contrasts with the main door, which is two doors wide, 10', (2 hexes) wide and at ground level. The place is reminiscent of a lightly fortified Chelaxian manor house. Stronger than a house, less strong than a keep. Edited February 10 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eborne1 Posted February 11 Clone Share Posted February 11 (edited) Ed Billings - Some Ranger Fella and his Trusty Hound Dog AC: 18 [16] HP: 29/36 Fort: 6 Ref: 8[6] Will: 6 Init: 4 Perception: 8 Zebediah Edvard Billings IV Male NG Human Ranger Level 3, Init 4, HP 36/36, Speed 30, AC 18, Touch 14, Flat-footed 14, CMD 19, Fort 6, Ref 8, Will 6, CMB +5, Base Attack Bonus 3 MW Composite Longbow (+2) 600gp (40x Arrows / 20x Incendiary Arrows) +9 (1d8+2, x3) MW Longsword 315gp 8 (1d8+2, (19-20)x2) Light Mace 5gp 8 (1d6+2, x2) MW Chain Shirt (250gp) (+4 Armor, +4 Dex) Abilities Str 15, Dex 18 [15], Con 14, Int 10, Wis 14, Cha 8 Condition (-3 Dex) Glimpsing the odd mound amongst the peach blossoms for the second time, Ed makes a mental note to investigate the area soon. Having found nothing on his search around the perimeter of the house, Ed rejoins those working out a solution at the front door. Ed stows his bow across his back and sheathes his sword. He draws out a handy-looking tool that he carries in the small of his back that appears well-worn and likely used for all manner of tasks and goes to work prying on the wood panels barricading the front door beside the half-elf. OOC Traveler's anytool being used as a crowbar/prybar for +2 on STR check to pry open off wood slats. "Strenght"? 🤔 Apparently, I can't do words today. ACTIONS Free: Swift: Move: Standard: Full Round: Edited February 11 by Eborne1 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls STRENGHT 20 d20+5 15 Link to comment Share on other sites More sharing options...
dtspurrier Posted February 11 Clone Share Posted February 11 Drew waits with Felix outside standing guard Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted February 11 Author Clone Share Posted February 11 Vosh The goblin Theo and Torren met earlier joins the company. He eyes Billings chipping away at the door, but says nothing other than.. "I can open door." Vosh makes short work of the front door with his adamantium tipped pick axe. It slices through wood like it was butter, focussing on the middle. This creates a hole through which he can see the bracing bar behind, which he smashes into two pieces. Then, door no longer barred, he returns to where his wife and children are. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Starhawk Posted February 11 Author Clone Share Posted February 11 (edited) Vosh leaves. The door, unbarred swings open in the sea breeze with much atmospheric creaking. Light streams into the interior, revealing a small vestibule flanked on both sides by stairs. Past the vestibule is what appears to be a council chamber, or minor noble's audience chamber, judging by the befouled furniture. Everything in the interior is filthy beyond belief, undead are immune to both poison and disease, whatever substance is covering floors, walls, stairs and even ceilings gives rise to the thought that ignorance is bliss. It's clear the occupants didn't miss a spot. Flies buzz incessantly amidst the smeared filth. In the right corner of what you can see is erected a makeshift barricade that conceals the southern wall and extends almost to the ceiling. There is a gap in this barricade, where the barricade nears the eastern wall. In this gap, barely visible lurks a ghoul, cold shining eyes the cold toxic shade of quicksilver in the shade, discoloured teeth bared in hatred. Roof: Theo Attic: Torren By the front door: Everyone else. Edited February 11 by Starhawk (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Rudra Posted February 11 Clone Share Posted February 11 Edwin Arcadia AC13 HP 27/27 Fort 4 Ref 4 Will 4 Init +6 Perception +2(alertness,familiar +12) Edwin Arcadia M human wizard, Level 3, Init 6, HP 27/27, Speed 30 AC 13, Touch 12, Flat-footed 11, CMD 12, Fort 4, Ref 4, Will 4, CMB 0, Base Attack Bonus 1 include alchemical reagent bonus Acid splash +3 (1d3+1, 20/x2) masterwork Haramaki (+1 Armor, +2 Dex) Abilities Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 10 Condition: +2 trait bonus to will saves vs charm and compulsion +2 racial bonus to survival checks to avoid getting lost Prepared spell cantrips: acid splash, Prestidigitation, detect magic,dancing light lvl 1: grease(used), mage armor,web bolt, ears of the city, (hydraulic push)(used) lvl 2: create pitx2(used) (fog cloud) wand of enlarge other charges: 49/50 School power uses: 7/8 Edwin observe the scene with a confused expression, Raziel and Cyl go thought the trouble of blocking the door while punching an hole into it, then Billings and the goblin smash the barricade and the door. He move to give a look inside but when the wizard see the ghoul he quickly return to his initial position and say to the others "i'd say ghouls can be talked with, if they are constrained, which seem the case, i'd make an attempt if you are fine with it, might learn something about the fate of this town" Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Terran Posted February 11 Clone Share Posted February 11 (edited) Father Raziel de' Fatale AC1 HP 23/27 Fort 4 Ref 2 Will 7 Init 0 Perception 6 Level 3 Init 0 HP 23/27 DR - Spd 30 ft. AC 16/17 (melee/ranged) Touch 10 FF 16/17 CMD 1 Fort Ref 2 Will 7 CMB +4 BAB 2 Power Points 0/0 Action Pts 0 MW Morning Star +5 (1d8+3, x2) Composite Long Bow +2 (1d8+2, x3) Sickle +4 (1d6+3, x2) Mithril Chain Shirt, Darkwood Buckler (+4 Armor, +1 Shield) Str 14 Dex 10 Con 12 Int 10 Wis 19 Cha 16 Condition Normal CLERIC CHANNEL ENERGY Channel Energy 7 times per day (1/7) DAILY DOMAIN POWERS Animal Domain (Insect) - Exoskeleton 7 times per day (2/7) Plant Domain (Leshy Caller) - Grant +4 sacred bonus Leshy's next attack 7 times per day (7/7) DAILY SPELLS 0 LEVEL: Create Water, Guidance, Resistance and Stabilize 1st LEVEL: Calm Animals (Domain) 1/1, Cause Fear 1/1, Endure Elements 0/1, Shield of Faith 1/1 2nd LEVEL: Hold Animal (Domain) 1/1, Defending Bone 0/1, Spiritual Weapon 0/1 MAGIC ITEMS Cure Light Wounds Wand (41/50 Charges) 1d8+1 Father de' Fatale silently prays to the gods for aid and salvation when the group decides to penetrate the secured structure. Such did not seem tactically sound as compared to simply waiting until morning, especially after Raziel had made it clear that his powers and spells were depleted for the day, meaning that he could not channel against the undead, that he was essentially out of spells, he couldn't heal damaged abilities, that he couldn't help any allies who were bound to be paralyzed by the enemy inside the building, that his curative magic for the day was basically exhausted, and that most of the other magic users in the group were equally spent. Nonetheless, the door was now open revealing a nauseating toxic environment of filth, death and disease inside which caused the holy man to swallow hard at the revolting scene of pure evil. Can of worms, Raziel thinks to himself, but now open and, like they say, you can't put the genie back in the bottle. Taking cover and leveling his crossbow at a Ghoul hiding in the shadows inside, the padre calls out an alert, "We got a Ghoul inside!" However, when Edwin Arcadia proclaims a possible ability to somehow conversate with the foul creature and given the fact that the group was currently shorthanded and asset depleted at the moment, the holy man was willing to give him the chance to speak to the abomination. After all, the gods worked in mysterious ways, and perhaps this was one of those situations. Time will tell, Raziel thinks to himself and then readies to attack the creature should it attack the arcanist before looking at Edwin and says, "Give it a try I guess, but be careful." Actions for the round Free: Swift: Move: Move Action: Readied Standard: Readied Action to Attack Ghoul with Light Crossbow if it attempts to attack Edwin or any other member of the party Immediate: CONTINUING EFFECTS: None Edited February 12 by Terran Removed all references to non-existent barricade (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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