Welcome to Trellunnd
The name means 'Three Lands' in Old-Giantish. It is a name passed down from ages long past when Giants and Dragons fought for dominion over the world.
In the present, Third Age of Trellunnd, however, few civilized folk believe either was ever anything but myth.
But now ominous omens have been spotted, strange times are rising and many missing pieces from the past must be uncovered before it is too late.
GAME DESCRIPTION:
The world is medieval in nature, with sailing ships, cities, and trade, akin to the 'Age of Sail".
Characters will continue an epic journey to unravel an overarching mystery of grand proportions, whilst completing side quests for favor and/or profit. You will work together to survive in a variety of harsh environments, both environmental and political.
Geographic and historic exploration are major themes, but all knowledges will prove valuable to the learned and all skill sets will be utilized.
The game will include widely diverse themes, conflicts and settings. All unique and intriguing character applications are welcome.
Players with a fondness for creative and descriptive writing are encouraged to apply.
___________________________
For more information about the world, please refer to the SETTING page. It will be further filled out as players ask questions and characters discover more about the world as they journey along.
STORY SUMMARY
Two weeks ago, you awoke, inexplicably, in the middle of a harsh and barren desert with almost no memory of your former lives. You vaguely recall having spent the past several months or possibly years in a non-descript 'Facility' of some kind...
Besides the loss of memory, you share a common trait with your companions. Like the tolling of a bell, you can not escape one, crystal-clear, reverberating thought upon which you feel compelled to act...
"STOP THE DOOMSIRE"
-------
In the harrowing days that followed your inexplicable awakening, you and your companions struggled to trudge your way out of the inhospitable desert.
You were forced to fall back on primitive means to fight off wild animals and endure the unforgiving climate. Miraculously, when nearly all hope was lost, you were rescued and brought to a vast and remote military fort city.
___________________________
Feel free to read Chapter One, about how one group survived the ordeal.
*Completely optional read.
**Much of the latter half of the chapter was separated into private texts as the party became split and therefore may be confusing to read after having removed the private labels
___________________________
CHAPTER TWO
A Tenday has passed since arriving at the fortified, military-encampment.
You are in the merchants' quarter of what is more like a sprawling tent-city. There, you have been allowed to slowly recuperate from the desert's toll on your health.
You have regained much of your memory in the preceding days and can finally recall details about your former lives.
You cannot, however, account for the vague recollection of the "facility", nor how you came to find yourselves in the middle of a desert.
You are without money or possessions and are now indebted to those who have given you aid.
Above all else though, you feel compelled to heed the incessant, tolling call to... 'Stop the Doomsire'!!
The journey must continue, lest all becomes lost...
------------
All old applications have been moved to the Archive.
If you would like to reuse an old character application, let me know and I will move it back to the Applications page for you to continue working on.
Otherwise, you are welcome to make a new application.
One character from Chapter 1 (a rogue) has been preselected for the coming journey.
The other remaining spots (4-5) are available.
Application Deadline is:
Please submit new applications here.