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Storm Kings Thunder, Chapter 1 (IC)


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707d7af93f3e4113b2782c25fbf74dcb.jpeg.jpg.2c112df9667679ce749109eefe137d51.jpg

Name: Gelfin Shadowborn

Race: Fey'ri

Class: Warlock 3//LA+2/Rogue 1

Age: 130

Gender: Male

Alignment: Chaotic Good

 

 

Gelfin was happy to see that Orcbolg was able to make it over the wall and cause the drawbridge to fall. He really was not looking forward to the possibility of swimming the moat. He nudges Shadow forward and follows the others into the hamlet. He glances around the open space, giving the boulder a curious look. Turning back to his companions he listens to what they have to say before responding."Something like a catapult perhaps? Though I would have expected more damage in that respect." he shakes his head over the mention of closing the drawbridge 'I agree with Mar'che'chok, we will want to keep our escape routes open." he nods his head at the mention of investigating the bells.. "That sounds like a plan, I suggest we take the route that puts us to the rear of the temple, that way we can scout out who we are dealing with, hopefully without them knowing we are coming."

He waited for the others to make up their minds on what to do next. He continues to listen and looking around to make sure they are not taken by surprise.

Statblock

[URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None
Gelfin Shadowborn
Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2
Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, )
Eldritch Spear Eldritch Blast +5 (2d6, )
Mithril Chainshirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16
Condition None

 

 

Edited by darlis moonbeam (see edit history)
Name
Listen
7
1d20+6 1
Listen
10
1d20+6 4
Spot
18
1d20+5 13
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image.png.415004242352ea233dfb6de600fd9e41.png

 

Sheet: Adrianna Amore :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Adrianna Amore

Classes: Healer 3//Spirit Shaman 3

Race: Aasimar (Lesser)

 

Adrianna breathes a sigh of relief as the drawbridge is lowered and Orcbolg is safe, equipping her longspear she follows the party over the bridge. With her superior sight, she can see a little further than the others and agrees that they should take the quickest path to the church. Before she moved off Adrianna looked over the area for any unusual footprints, whatever the circumstance of the great boulder getting into the position it is now she wanted to know if there were giants involved.

Name
Survival
25
1d20+9 16
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A Great Upheaval

1073e833bbf1c96ccddc9e97cc7bde2d.jpg.f13f7bdf4ec67f498cb6d942d5f0de6c.jpg

Rain continues to splash across the landscape all around you and the sun finally sets beyond the horizon. You are left in the dark of night with a chill in your bones, a mystery to solve, and a noble to seek.


Adrianna & Gelfin

Your acute senses enable you to see further in the dark than your other party members; the temple is a mere thirty five feet from where you stand. Although you try to identify footprints along the cobbled path it has rained far too long for you to find any sign of giants in the area. The temple appears to consist of two floors with stained glass windows depicting the dawning sun, images of birth, tree's, and unicorns. You are only able to discern a portion of its steeple but it appears as if it is quite slender and no larger than twenty feet in diameter; whatever is ringing the bell is likely not very large.

Gelfin is unable to identify any unusual noises in the area due to the masking presence of the rain and the loud toll of the bell.

 

Weather & Effects

Weather: Raining: -4 penalty on Spot, Search, Ranged Attacks, & Listen checks. Visibility is Halved.

Time: Night, Darkvision.

Temperature: Chilly

Wind: Light, 3-5 mph

   

 

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RikTikTavi.jpg.b7c940462fd4d752461f9e7fb4366a19.jpg Mar'che'chok

Nezumi, Scout (2) || Psychic Warrior (2)


AC: 16 (chain shirt + dex) | HP: 22/22 (1d9) | Speed: 40 ft.

Touch AC: 12 | Flat Footed AC: 14
Senses: Low-light vision, Spot: +7, Listen: +7, Search: +5
Str: 16 (+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 14 (+2) | Cha: 08 (-1)
Languages: Common, Nezumi


My words, | My thoughts, | My actions . . .


 

Mark studies the chapel. He would really like to get inside out of this rain, but understands caution is required to stay alive.

We circle around and look for other door in? Or want to use front door?

Whichever is chosen, he will drop back and perform rear guard duties and try to make sure no one sneaks up on them

OOC

 

Name
Spot check
11
1d20+3 8
Listen check
22
1d20+3 19
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Orcbolg pulls out his short sword, getting ready for a fight. "Under normal circumstances I would fully advocate for circling around back, it is just the smarter thing to do. But it sounds like people could be in danger and the extra time might cost someone their life."

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image.png.739a50a69b9e75b6f95c603a3d255c9c.png

 

Statblock

Aravari Revenmar
Female Chaotic Good Human Cleric 1 / Ninja 2 // Rogue 2 / Swashbuckler 1
Level 3, Init 3, HP 27/27, Speed 40 ft
AC 16, Touch 16, Flat-footed 13
Fort 4, Ref 8, Will 6, Base Attack Bonus 2   
MW Kukri +4/+4 (1d4, 18-20/x2)
MW Kukri +6 (1d4, 18-20/x2)
Longbow (20 Arrows) +3 (1d8, x3)
Abilities Str 10, Dex 16, Con 14, Int 10, Wis 16, Cha 10
Condition None 

 



 

Aravari shifts her weight onto one leg and places a hand on her hip. "I suppose it would be to avoid any threats keeping watch for those entering and exiting the temple. Even so, I agree with Orcbolg. The sooner we make it into the temple, the sooner we might learn what is going on." And we can get some respite from the rain as well...

Aravari moves closer toward the front door of the temple. But she still waits patiently for the rest of her group.

 

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707d7af93f3e4113b2782c25fbf74dcb.jpeg.jpg.2c112df9667679ce749109eefe137d51.jpg

Name: Gelfin Shadowborn

Race: Fey'ri

Class: Warlock 3//LA+2/Rogue 1

Age: 130

Gender: Male

Alignment: Chaotic Good

 

 

Gelfin followed the others to the temple and speaks quietly to Shadow telling him to guard after he dismounts. He then turns to the others and speaks quietly. "Typically I would prefer to go in from the back, if your enemies do not see you coming, you just might surprise them. Though I guess time is of the essence and perhaps we just try and go as quickly and quietly as we possibly can and we still get the drop on them." he matches actions with words as he moves forward quickly but quietly to enter the temple and investigate what was causing the bell to be rang.

Statblock

[URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None
Gelfin Shadowborn
Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2
Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, )
Eldritch Spear Eldritch Blast +5 (2d6, )
Mithril Chainshirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16
Condition None

 

 

Edited by darlis moonbeam (see edit history)
Name
Listen
27
1d20+7 20
Spot
6
1d20+5 1
Move Silently
26
1d20+6 20
Hide
15
1d20+7 8
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A Great Upheaval

1073e833bbf1c96ccddc9e97cc7bde2d.jpg.f13f7bdf4ec67f498cb6d942d5f0de6c.jpg

Rain continues to splash across the landscape all around you and the sun finally sets beyond the horizon. You are left in the dark of night with a chill in your bones, a mystery to solve, and a noble to seek.


You decide to investigate the temple with Gelfin ahead of the party to scout out potential risks. This leads you further into the hamlet toward the city centre nearly sixty feet east. Throughout the short distance you cross yet another stone that appears as mysterious as the first; five metres in diameter that has seemingly fallen and indent into the ground. This stone lays directly in the centre of the pathway that you currently cross but poses as no obstacle for you.

Gelfin & Adrianna

To your south as you approach the temple entrance you are able to determine there is a small field where crops would usually grow. It has a wooden fence only large enough to deter small animals from encroaching on the grounds but otherwise appears barren. There is yet another stone wedged into the earth at the very edge of your vision within the field.


Once you reach the temple's front doors it is clear to all of you that there is another building directly across the road. It is hard to see due to the rain and wind for those of you without dark vision. Additionally there appears to be a graveyard attached to the temple no more than ten feet north of where you stand that is fenced with iron and stone; its gate is wide open.

Gelfin & Adrianna

The building to your east seems to be quite damaged, a hole in the roof is clearly visible from where you currently are. Additionally the front entrance is not far from your current position; roughly fifty feet from you. To your north there is yet another stone that has damaged the grounds of the graveyard. Several graves appear to have been smashed and vandalized in the process of its landing.

Gelfin

Your acute hearing serves you well and you are able to determine something off in the distance. Just out of your vision you are able to hear between one to three creatures making distinct noises; gnawing, snarling, and the snapping of a bone. The rain makes it difficult to determine the exact distance but you are able to determine that the sound is south east of you within the main plaza of the hamlet.

 

Weather & Effects

Weather: Raining: -4 penalty on Spot, Search, Ranged Attacks, & Listen checks. Visibility is Halved.

Time: Night, Darkvision.

Temperature: Chilly

Wind: Light, 3-5 mph

   

 

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image.png.415004242352ea233dfb6de600fd9e41.png

 

Sheet: Adrianna Amore :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Adrianna Amore

Classes: Healer 3//Spirit Shaman 3

Race: Aasimar (Lesser)

 

Adrianna looked at the damage to the buildings and to the graveyard "I am hoping that the damned giants or ogres have gone" she says in a low voice, getting to the church doors she takes a moment to listen out for any noise.

 

If there is no new noise such as talking

Adrianna enters the church and keeps an eye out for intruders, if there is no one about she will head to the tower to see who/what is ringing the bell.

 

If there is the sound of talking

Adrianna takes a moment to listen to what is being said, if it sounds like some enemies she will alert the party, if not she will take a look inside to see who it is.

Name
Listen
25
1d20+8 17
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707d7af93f3e4113b2782c25fbf74dcb.jpeg.jpg.2c112df9667679ce749109eefe137d51.jpg

Name: Gelfin Shadowborn

Race: Fey'ri

Class: Warlock 3//LA+2/Rogue 1

Age: 130

Gender: Male

Alignment: Chaotic Good

 

 

Gelfin makes his way towards the doors of the temple but suddenly stops and throws a hand up for silence as he listens. He turns to the others and whispers "There is some creatures to the southeast of us, probably around the main plaza, it sounds like perhaps they are fighting over some kind of meat with a bone. Could be villagers being harmed. Should we investigate or continue to the temple. Perhaps i can go quietly and check it out myself and report back." he waits to hear what the others think.

Statblock

[URL=/sheets/?id=2865564][B][SIZE=+1]Gelfin Shadowborn[/SIZE][/B][/URL] Male Chaotic Neutral Fey'ri Rogue/Warlock, [B]Level[/B] 3, [B]Init[/B] 3, [B]HP[/B] 18/18, [B]Speed[/B] 30 [B]AC[/B] 17, [B]Touch[/B] 13, [B]Flat-footed[/B] 14, [B]Fort[/B] 1, [B]Ref[/B] 7, [B]Will[/B] 4, [B]Base Attack Bonus[/B] 2 [B]Least Crystal Arcane Steel/ Hideous Blow MW Short Sword [/B] 3 (1d6 +1 +2d6, ) [B]Eldritch Spear Eldritch Blast [/B] +5 (2d6, ) [B] Mithril Chainshirt[/B] (+4 Armor, +3 Dex) [B]Abilities[/B] Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16 [B]Condition[/B] None
Gelfin Shadowborn
Male Chaotic Neutral Fey'ri Rogue/Warlock, Level 3, Init 3, HP 18/18, Speed 30
AC 17, Touch 13, Flat-footed 14, Fort 1, Ref 7, Will 4, Base Attack Bonus 2
Least Crystal Arcane Steel/ Hideous Blow MW Short Sword 3 (1d6 +1 +2d6, )
Eldritch Spear Eldritch Blast +5 (2d6, )
Mithril Chainshirt (+4 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 10, Int 16, Wis 12, Cha 16
Condition None

 

 

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RikTikTavi.jpg.b7c940462fd4d752461f9e7fb4366a19.jpg Mar'che'chok

Nezumi, Scout (2) || Psychic Warrior (2)


AC: 16 (chain shirt + dex) | HP: 22/22 (1d9) | Speed: 40 ft.

Touch AC: 12 | Flat Footed AC: 14
Senses: Low-light vision, Spot: +7, Listen: +7, Search: +5
Str: 16 (+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 14 (+2) | Cha: 08 (-1)
Languages: Common, Nezumi


My words, | My thoughts, | My actions . . .


 

He follows along, keep a watchful eye out. Once they reach the steps and Gelfin remarks about hearing what appears to be animals, he speaks his two cents.

I think we go inside. If no hear people screaming then too late to help if animals eat them.

If Gelfin does head off to check on the noise, Mark will go along to commenting how he is sneaky too.

OOC

 

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A Great Upheaval

1073e833bbf1c96ccddc9e97cc7bde2d.jpg.f13f7bdf4ec67f498cb6d942d5f0de6c.jpg

Rain continues to splash across the landscape all around you and the sun finally sets beyond the horizon. You are left in the dark of night with a chill in your bones, a mystery to solve, and a noble to seek.


Adrianna

You are unable to hear anything from within the first floor of the temple but you do pick up on the same noises Gelfin had previously heard. Once the door to the temple has been opened you are able to discern that the inside is empty with several pews that appear knocked over to one side. There is a pulpit, flooring made of dirt rather than stone or wood, and an additional closed door within ten feet of the main entrance. There appear to be few indications of use within the main room; the dirt is undisturbed and appears dry.

 

 

Weather & Effects

Weather: Raining: -4 penalty on Spot, Search, Ranged Attacks, & Listen checks. Visibility is Halved.

Time: Night, Darkvision.

Temperature: Chilly

Wind: Light, 3-5 mph

   

 

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"I am probably fast enough to run from whatever creatures that are making those noises, might as well see what is going on unless the rest of you do not want to split the party." If no objections are given, Orcbolg covers his Everburning Torch and starts to make his way towards the noise.

 

OOC: Orcbolg moves at half speed, 25ft, towards the sound, moving as quietly as he can.

Move Silently

Name
Move Silently
12
1d20+7 5
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image.png.415004242352ea233dfb6de600fd9e41.png

 

Sheet: Adrianna Amore :: Dungeons & Dragons 3.5e :: Myth-Weavers Online Character Sheets

Name: Adrianna Amore

Classes: Healer 3//Spirit Shaman 3

Race: Aasimar (Lesser)

 

Adrianna gave Orcbolg a blessing and began to make her way towards the tower to find out who or what was ringing the bell, she would try to remain as quiet as she could and will stop at the sound of anyone moving towards her position.

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