Alas, Babylon
A
Stars Without Number campaign in an alternative history of the Terran Mandate.
"Alas! Alas! You great city, you mighty city, Babylon! For in a single hour your judgment has come."
~ Revelation 18:10a
The Setting
The Terran Mandate, a TL4 civilization, is the planetary government of Terra, additionally administering the dozen or so colonies scattered throughout the solar system. Life offworld is difficult with no faster-than-light travel or communication, no artificial gravity, and no psychics to speak of. The approximately 13.2 billion inhabitants of the homeworld live free, relatively peaceful lives where their basic human rights are protected by a liberal, laws-based government. Terra is just a few short generations away from enjoying post-scarcity, with the creation of true AI, portable fusion, genetic medicine, advanced robotics, and nano-fabrication already enabling feats previously dreamed of in science fiction. It's not uncommon for a person from this era to live about 150 years. The future could not look any brighter for humanity.
But things are about to get a lot darker.
Somewhere in Northern, irradiated Greenland, a madman plays with forces mankind was not meant to manipulate. Piercing the metadimensions was akin to jamming a needle into a balloon, except the balloon was reality and the resulting pop was cosmic in scale. In an instant, the psychic backlash killed two-thirds of humanity on the spot, their brains burned out by metadimensional energies. Many that survived were driven stark raving mad. The lucky ones found their civilization in ruins, buildings crumbled, infrastructure and communications gone, and contact with the off world colonies lost.
The 20 years that followed the Scream, as the event is now known, were a time of utter upheaval for Terra. Children were born with the deadly Metadimensional Extroversion Syndrome, alien flora and fauna appeared from Elsewhere, surface terrain was either reshaped or replaced entirely, and the artificial intelligences that made Mandate civilization possible had their minds corrupted into twisted facsimiles of their former purposes, enslaving and terrorizing humanity.
But after all that, the beating heart of humanity begins to thrum again.
Today, some 80 years after the Scream, people are no longer worried about their day-to-day survival as they were before. Instead of being focused inward, they're beginning to look outward to the brave, new world they need to re-tame. Free people today live in sheltered Enclaves scattered across the globe. These are usually independent settlements with varying levels of defense and infrastructure rebuilt, often with familiar pre-Mandate era names. Most, however, are sequestered in the city ruins, where mad machine intelligences hold sway. Tech from the Terran Mandate is available for all who have the will to scavenge it, and people can and do grow up in parts of the world that resemble (mostly) functional, approximations of life before the Scream--albeit with a bit of a techy frontiersman's twist to it. If humanity came that close to paradise once, it can certainly do it again. It just needs to shake off the consequence of the last attempt. Doing that's going to take the blood, sweat, and tears of exceptional people who can think further ahead than their next meal.
But then again...hasn't it always been that way?
"The Earth belongs to the living, not the dead."
~ Thomas Jefferson
The Game
Themes: Exploration/Rediscovery & Man vs. Machine
Alas, Babylon is a sandbox game using the Stars Without Number Revised Edition ruleset, which you can find for free [ HERE ]. Despite the post-apocalyptic trappings, I don't actually intend for hard survival to be big parts of the campaign. Instead, humanity is more concerned with discovering and understanding the new ecology of the world and winning its freedom from powerful, insane AIs left over from the Mandate. It's a game about exploration and rebuilding. There's a sense of determination that humanity will find a way re-tame the planet, even though it will take a few more generations to do it.
My intention is to create a shared world, where the setting provides a skeleton for players to insert their own ideas without too much fear of upsetting an overprotective GM. So as such, it's incumbent upon you as a player to be invested in being creative and accommodating of others' creativity. The game won't go anywhere if your character isn't somewhat self-winding. You'll need to provide an impetus for your character to go forth and interact with the world. It's my job to take the various story threads the players craft, tie them together, and give them tension.
I'll be using Discord to facilitate table talk, announcements, and general group communication. If you are selected as a player I will send you an invitation that will give you access.
House Rules
Most rules will be used as written. Major exceptions are with ability score generation via point-buy, ability modifiers, and skill points upon level up. A modification to ammunition encumbrance should make for a bit less bookkeeping. See the character creation thread for explanations of these changes and more.
Characters
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Make a post [ HERE ] with your character, named after him/her. I'm happy to change the title if you need it.
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Character creation rules in detail can be found [ HERE ].
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A character portrait is mandatory, but I have done my best to provide a useful character image gallery for you to use (or not) at your discretion. At the very least it serves as a visual guide. You can find that [ HERE ].
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You'll want to read up on the setting [ HERE ]. Character creation involves contributing your own ideas to the sandbox, which I hope will make you feel invested in it more.
"There are dark shadows on the Earth, but its lights are stronger in the contrast."
~ Charles Dickens
Recruiting Notes
I have been playing in and GMing table top RPGs since 1997. I am not a perfect GM, so I do make mistakes. Having been a member on the site for several years now, I have seen both good and bad examples of how it is done here. (With any luck, I'll manage to be one of the better GMs...) I think my posting history speaks for itself, so feel free to do your homework on me to your satisfaction.
This is my first time running a Stars Without Number game on the GM side of the screen, but I expect we can work out any bugs that may happen.
I have tried to be as explicit and thorough as I can so that this is as smooth a process as possible for you. To that end, I took the time to write up some policies and expectations from me you may wish to know about in the future. Hopefully, they will preemptively answer some common questions I have seen on game recruitment threads. You can find those [ HERE ].
I am looking for 4-6 (depending upon quality of application) players who are dedicated to a long term game that are proactive in their posting, easy to get along with, and overflowing with creativeness. Applications close on ZZZZZZ.
Yes, I will accept a new player to the system. I believe a prospective player with a strong character concept that ties in well with the setting will not have to worry overly much system mastery or optimization. It is far, far more important that you create an interesting person to roleplay.
Any other questions or comments feel free ask, and I will be more than happy to assist.
Cheers, and best of luck to you all.
Credit for the title goes to Pat Frank's novel of the same name. If you're going to appropriate, do it from the classics.