You and your party are a small group of people who have come together after the "end" of the world. The upper and lower planes have gone to war on the material plane, and your group have been chosen to stop it. Face off against celestials and demons of all walks of life, and you may survive to fight the true winner of the battle ahead. A fair warning however, as neither of the leaders went to war for good intentions.
It's been a long time since I ran something other than a homebrew, and I'm looking to get my feet wet running WWN.
You are all adventurers just passing through. You have no ties. Yet, desperately dwindling funds made you accept the job the village offered - help us defend our village from an impending beastman attack.
This will be an asynchronous Mage: The Awakening game (1e) set in a modern day New York. By asynchronous I mean that there is no specific expectation that the PCs will be a cabal or working together. Each character will be experiencing their own story that may or may not cross paths with any or all of the other PCs. New York is a city that is constantly in motion, and this game will be as well. There are likely going to be events that all of the PCs will need to react too, but they will not necessarily be directly involved in the specific actions around that event.
Some characters will be mundane and just being Awoken to the truth of the world. Some may be young mages aware of their power, and looking to establish a foothold. Some may even be established powerhouses or significant figures within the various orders within the city. Each will be pursuing their own Path to Truth.
As the political scene in Taldor explodes into chaos, players take on the role of agents, advocates, and saboteurs working for Princess Eutropia to help secure her claim to the Imperial throne and prevent the Empire from collapsing in on itself in civil war. Along the way, the PCs must uncover hidden secrets of Taldor’s past—many deliberately hidden—and grow from relative nobodies to powerful politicians and spymasters in the deadliest political arena in the Inner Sea.
Tomb of Annihilation: What is this mysterious death curse? Will our intrepid adventurers and their allies find a means of stopping it? Find out in the episodic adventures of our heroes as they explore the jungles and ruins of Chult.
"You can feel it, can't you? The itch behind your eyes, the burning in your chest. Reason abandoned, desire demanding. It might hurt, it might even kill you. But you still have to know, don't you? You have to know."
We Dwell Between is a game of occult investigation set in modern times. Seek out old secrets, unearth hideous and forgotten truths. Discover how far you are willing to fall to obtain the unknowable. Open your eyes to the darkness, and drown in its loveless embrace. The gods will be watching.
Maximum Group Size: 4 Player Characters System Specifics: (New) World of Darkness (First Edition). Only the core system and books relevant to the core system will be used (No V:tR/W:tF/etcetera). No prior experience with the system, or resources are required. Playstyle: Collaborative Narrative. There are no dungeons to be crawled, and combat encounters will be rare, quick, and, in most cases, horrifyingly lethal. Help us craft a story you want to be a part of. Tone: We're going to be poking around with scary things that most definitely go bump in the night. However, brevity has a place in all things, and is welcomed here. That being said we're aiming for more of an X-Files/Twilight Zone feel, and not Scooby Doo. Inspiration: The themes and style of the game are based loosely around The Magnus Archives. There will be no actual occurrences in relation to characters or events in the Magnus Archives, and no prior knowledge of its narrative will be required.
Life in the Gilead System is hard for most. Perhaps even more so on those who operate outside the boundaries of structure and order. At least working within the strict proclivities of the Imperium agencies provides some assurances and securities. The drifters and waysiders who make up the vast assortment of mercenary outfits have no such guarantees. It is a cutthroat enterprise that requires utmost cunning and swift maneuvering when things inevitably go badly.
You are part of one of these mercenary groups and your outfit has recently taken on a new patron. The only things you really know about him are that he is linked to a group of Aeldari outcasts and he has offered enough gelt to finance a comfortable retirement in a pleasure district of your choice. All that he needs you to do is locate and retrieve a piece of archaeotech known as the Quarkcube.
Intel has led you to believe this relic is somewhere deep in the wild zone of the agri world Ostia. Your patron has secured for you a low altitude skimmer that can avoid augur detections. Sneaking outside of the Imperium controlled zone was the easy part and as your skimmer makes a thruster propelled landing in the heart of Ostian jungle you know it's now time to earn your pay.
The Quarkcube Gambit is a Tier 1 adventure for 4-6 players. The framework for this adventure is a mercenary group on a mission to retrieve a piece of archaeotech for a wealthy patron. The keywords for this game are SCUM & OUTCAST. Please see Character Applications for details on character creation. This will be a single session game that I expect to be resolved in 3-5 months depending on the player's decisions and whether posting can maintain a decent pace.
(Art Credit: "Funeral in Carpathia" by ImTdeviantarts on deviantart.com)
"Long is the way and hard, that out of hell leads up to light."
~John Milton
"Eternally that stifling reek arises,
Blotting the dome with smoky, terrible towers,
Black, strangling trees, whispering obscene things
Amongst their branches, clutching with maimed hands,
Or oozing slowly, like blind tentacles
Up to the gates; higher than that heaped brick
Man piled to smite the sun. And all around
Are devils." ~Stephen Vincent Benet
You're one of the few dedicated souls who are willing to actively fight the incursion of the outer void in Corrow, northern Brythunia. Anglo-Saxon culture, with Cimmerian and Nemedian origins.
Extra Mechanics
Sanity Pool: (Smarts + Spirit + 25) x 3.
Sanity Check: TN / S / F; for example [4 / 0 / d3] or [8 / d2 / d8]. This means you make a Spirit test with the first number as TN, taking second number of Sanity loss if successful, third number of Sanity loss if failed.
Application Deadline
I've set it to May 18th, but if the process slows down and I have enough applications, I'll close it and start the game.
We'll start off with WDH-03 Blue Alley, a tier 1 Forgotten Realms adventure set in the city of Waterdeep. From there, we'll try out some select adventures from Keys from the Golden Vault.
The wastes are a land where the law is far away and justice is had at the muzzle of a gun. Grab your duster and saddle up the Iron Horse, rev the engine and let's get going.
Fair warning, this is a Penchant game so you know what you're in for :D
This is a genre mashup of Wierd West, Dieselpunk and Aetherpunk. It takes place in a fantasy world of my own creation. This is not Tolkien fantasy in the least. No elves, dwarves, etc.
I'm still filling in the details, but I feel like there's enough down that you know what I'm working towards. I'm looking for thematic characters and dedicated players. Pop in and start an app or ask me some questions on the Character Creation topic.
Rerecruiting for lost player. We have one slot to fill.
Fair warning, this is a Penchant game so you know what you're in for:D
This is a genre mashup of Wierd West, Dieselpunk and Aetherpunk. It takes place in a fantasy world of my own creation. This is not Tolkien fantasy in the least. No elves, dwarves, etc.
A team of Imperial Marshalls are charged with bringing Law to the lawless West. You will represent the long arm of the Empire. Adventures will be episodic and centered around bringing in warrants and killing monsters.
Discord is going to be used for Out of Character discussions.
Some players have already been selected. Open spots will go to open applications.
Evangelion is a very popular anime/manga that follows a group of pilots (and their operations director) in fighting against creature of absurd power, known as Angels in the show, but renamed Entities within our game.
AdEva2.5 is a fan made system based off of Dark Hersey 1e, the system captures the spirit of Evangelion very well in my eyes. That is, fighting overly powerful monsters (almost every Entity fight is a boss fight) while also giving a lot of room for role-playing the (very likely) mental degradation of your characters.
What is going on?
I have been running an AdEva 2.5 game here for just under three months with a group of four players, who have just come out of their first fight again an Entity, they might be a little battered and bruised...One more than others.
So far the posting has been great, but for the sake of future proofing we will be recruiting one more pilot. Taking us to a total of five players.
During the combat, we were roughly achieving a full round every 24-48 hours, or just shy of it. Outside of combat we are getting a post from everyone every 2-3 days. This is a posting we would like to maintain, if you don't think you can post once every two-three days then please do not apply.
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Within this game the players act as pilots for NERV, while also being spies for their 'parent agency', attempting to gain information about a NERV project known as ‘Red Kite.’ The players are all working for the same ‘team’, despite being from different nations, their spy work is controlled by an individual simply known as ‘the handler.’
The Setting
We are in what would be called an ‘alternate reality’, this game is loosely based on Evangelion, though is far enough away for expectations to be messed with. For example, there are multiple 'classes' of mech, multiple NERV bases and a variety of different 'code' Entities (not just Blue, as with the anime).
All pilots have recently joined NERV – London, one of the four established NERV bases throughout the world.
Mechanics of the game
For this game you will want access to the Dark Heresy 1e rule book, and then access to the ‘Adeptus Evangelion 2.5 - Operations Manual’ which will cover all the main rules for players. The AdEva2.5 book can be found free online, however do not get the ‘DM guide’ known as ‘Cruel Thesis’. If you have trouble finding the Operations manual let me know and I can help direct you.
Unlike most Eva game we will be revolving around 3 main ‘elements of play’;
1)Combat – Big boss fights against Entities. See this thread for an example of combat.
2)Intrigue – I (or the players) will develop and put forward missions, normally to find information or uncover something (or perhaps a plot element from your history). The current ‘main’ mission is to discover any information on the ‘Red Kite’ project. This could be social engineering, hacking etc...Players are given freedom, there is information out there try and find it.
3) "Dungeon delving" – Though not done yet, the characters will be going through person scale combat. You are welcome to picture a 13 year old running around with an AK. Character development is being house ruled to provide characters with ‘adequate’ skills, though this is currently not shared.
Existing team
We currently have a total of four players.
For the most part information about each character is secret, the applications themselves are in private threads. Players, and characters, find out about each other by witnessing it first hand in game. Some mechanics are revealed OOC, if fitting and agreed by me.
Serena Silver (Operations director) - a well decorated veteran with a bit of a temper, but hopefully a heart of gold.
Anya (Pilots RX - 0, Skirmisher) – 13-year-old German girl trained from a young age for this line of work, though never learnt to not be so self-critical.
Zelda (Pilots Unit -17, Skirmisher) – A bit rough around the edges, this 16-year-old British girl never trained like Anya to be a pilot. She was just born skilled at it.
Emiko (Pilots Amaterasu, AT-tactician)– A smart 15 year old girl from Japan, set foot in England and on the same day was nearly cooked alive by an Entity.
Application
For the application process you need to follow these easy steps;
The due date for applications is the 5th of Jan. However if applications slow down, or I see a perfect application, I will end this early.
2)Write up basic information on your character, name, description, personality etc.
3)Write up a brief bit of history covering on how they ended up in NERV and being a Spy. Make it clear who are they spying for, can be a country or a made up organization?
4)Write up some basics on the mechanics, you don’t need to do all mechanics if you don’t want. But I want to know what career/class you are picking, and what sort of ‘build’ you are thinking.
a.Note – The Skirmisher career is not being accepted.
b.If you want to do a full build you have 800XP total for character creation.
A continuation of a game from the old MW site. The party has retaken Drezen, and is now faced with several tasks requiring completion throughout their corner of the Worldwound.
"When the gale finally ended, we found ourselves approximately seven days normal sailing distance due south out of Specularum, in the Thanegioth Archipelago. We replenished our supplies, patched up the ship, and traded our remaining goods at native villages along the shores of several islands. Some villages were friendly, but others were hostile and the natives attacked on sight. I suspect the hostile villages were filled with cannibals...
"When the gale finally ended, we found ourselves approximately seven days normal sailing distance due south out of Specularum, in the Thanegioth Archipelago. We replenished our supplies, patched up the ship, and traded our remaining goods at native villages along the shores of several islands. Some villages were friendly, but others were hostile and the natives attacked on sight. I suspect the hostile villages were filled with cannibals...
Denver isn't that bad of a place to live if you don't mind the cold winters, cayotes, political conflict, and oppressive Dragon Overlord. It's even better if you happen to love that kind of drek.
Looking for 4-5ish active players and a few backups. Please see the character selection topic for creation rules. The deadline for applications is end of day Jan 12th. Selections will be made by Jan 15th)